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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MIT developing educational MMO funded by Gates Foundation]]></title><link>http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/</guid><comments>http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/"><img alt="MIT logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/s6rg.jpg" /></a></div>
Is gaming the answer to the math- and science-related apathy plaguing American school kids? Some folks at MIT think so, and a new press blurb outlines how the institute is <a href="http://education.mit.edu/blogs/louisa/2012/pressrelease">developing an MMO </a>designed to further science, technology, engineering, and math (STEM) education.<br />
<br />
"In contrast to the way that (STEM) is currently taught in secondary schools -- which often results in students becoming disengaged and disinterested in the subjects at an early age -- educational games like the one to be developed give students the chance to explore STEM topics in a way that deepens their knowledge while also developing 21st-century skills," the release says.<br />
<br />
The title is being developed in collaboration with <a href="http://massively.joystiq.com/tag/filament-games">Filament Games</a>, and MIT's Eric Klopfer says that it will be a powerful educational tool. "This genre of games is uniquely suited to teaching the nature of science inquiry," he explains, "because they provide collaborative, self-directed learning situations. Players take on the roles of scientists, engineers and mathematicians to explore and explain a robust virtual world." The project is being financed by a $3 million grant from the Bill &amp; Melinda Gates Foundation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/">MIT developing educational MMO funded by Gates Foundation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-and-melinda-gates-foundation</category><category>bill-gates</category><category>education</category><category>educational-mmo</category><category>engineering</category><category>eric-klopfer</category><category>filament-games</category><category>foundation</category><category>kids</category><category>mathematics</category><category>Miscellaneous</category><category>mit</category><category>mmo-industry</category><category>science</category><category>stem</category><category>technology</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 22 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Science, technology and fantasy]]></title><link>http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/</guid><comments>http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/"><img alt="Champions Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/co-verticalsplit.jpg" /></a></div>
Last week's <a href="http://massively.joystiq.com/category/Behind-the-Mask/">Behind the Mask</a> generated quite a bit of controversy over fantasy and the suspension of disbelief. This week, I'm going to follow up. We'll cover how the <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> universe deals with fantasy in its lore and why realism is important.<br />
<br />
We'll also cover how fantasy elements can use realism to expand -- rather than subtract -- your options for roleplaying. Last week, we only covered weapons technology, but there's a lot more to any fictional setting than just weapons. Everything from communications and transportation to food production is important to discuss, and while we can't touch on everything, we can look at the hows and whys of the superhero genre.<p><a href="http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/" rel="bookmark">Continue reading <em>Behind the Mask: Science, technology and fantasy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/">Behind the Mask: Science, technology and fantasy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/22/behind-the-mask-science-technology-and-fantasy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>fantasy-sci-fi</category><category>featured</category><category>free-to-play</category><category>its-magic-and-i-dont-got-to-splain</category><category>lore</category><category>roleplaying</category><category>science</category><category>science-fantasy</category><category>science-fiction</category><category>super-hero</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 22 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Older gamers more likely to drop money in cash shops to save time]]></title><link>http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/</guid><comments>http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/"><img alt="Your rabbit ears aren't getting any younger, and that's a lot of loot for ten bucks." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wildstar-paytoplay-epl-910.jpg" /></a></div>
How long are you willing to wait for your next level in a given game? <a href="http://www.msnbc.msn.com/id/44461443/ns/technology_and_science-games/">According to a recent study</a>, the older you are, the less likely you'll wait and the more likely you'll be to just whip out a credit card and buy an experience booster. Flurry Analytics conducted a survey of mobile and social gamers and found that older players are far more likely to just spend some money if it'll save some painful grinding in the long run.<br />
<br />
While the study was focused on the social gaming side of the coin, the business model is not dissimilar from that employed by many free-to-play MMOs that frequently offer in-game options to earn items that can also be purchased outright. And the logical conclusion is drawn -- younger players have less disposable income but more time to buckle down and grind, while older players have more responsibilities and more free money to spend. It's an interesting look at the spending patterns, one which looks to be increasingly relevant as free-to-play options continue to multiply.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/">Older gamers more likely to drop money in cash shops to save time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/10/older-gamers-more-likely-to-drop-money-in-cash-shops-to-save-tim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>culture</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>pay-habits</category><category>pay-to-play</category><category>play-habits</category><category>science</category><category>social-gaming</category><category>studies</category><category>study</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Class spotlight - Tactical]]></title><link>http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/</guid><comments>http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; ">
	<em><a href="http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-science/" target="_blank"><img alt="Star Trek Online tactical patch" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cl251.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></em></div>
<em>Captain's Log, Stardate 65168.1...</em><br />
<br />
Hello, computer (and players)! Welcome to <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> and the second installment in a <a href="http://massively.joystiq.com/tag/sto-class-spotlight/" target="_blank">three-part series</a> focusing on the classes within <a href="http://massively.joystiq.com/category/star-trek-online/" target="_blank"><em>Star Trek Online</em></a>. After exploring some of the amazing powers available to those who roll a <a href="http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/" target="_blank">Science captain</a>, we shift our focus away from support and healing this week to dive into the realm of DPS. While this realm can be filled with members of all three classes, Tactical captains, if specced correctly, take the trophy each and every time.<br />
<br />
Ever since the game launched early last year, my main toon has always been a Tactical captain. During the time I leveled up, I tested out different types of ships at each rank. While flying a science ship as a Tactical captain was fun during the early stages of leveling, I would definitely suggest flying an escort, or if you must, a cruiser, when you first make it to Rear Admiral. I am sure there are some Tacticals out there flying Science classes, but I feel that the Bridge Officer stations equipped on escorts allow the best Tactical abilities to come into play. But enough about telling you what to do -- let's move onto talking about some of the best attack powers in the game.<br />
<br />
<em>Ensign, warp 10! It's time to help our reads unload some DPS on their next enemy...</em><p><a href="http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/" rel="bookmark">Continue reading <em>Captain's Log: Class spotlight - Tactical</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/">Captain's Log: Class spotlight - Tactical</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/captains-log-class-spotlight-tactical/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability</category><category>attack-pattern</category><category>attack-pattern-beta</category><category>attack-pattern-omega</category><category>beam-array-fire-at-will</category><category>cannon-rapid-fire</category><category>captains-log</category><category>class</category><category>class-spotlight</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>engineer</category><category>engineer-officer</category><category>featured</category><category>guide</category><category>guides</category><category>KA</category><category>khitomer-accord</category><category>livestream</category><category>motion-accelerator</category><category>overwatch</category><category>rally-cry</category><category>science</category><category>science-officer</category><category>skill-tree</category><category>skill-tree-block</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>stealth-module</category><category>STF</category><category>sto</category><category>sto-class-spotlight</category><category>stun-grenade</category><category>suppressing-fire</category><category>tactical</category><category>tactical-officer</category><category>tactical-team</category><category>torpedo-high-yield</category><category>trek-online</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 01 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Astronaut: Moon, Mars, and Beyond developer talks educational mission]]></title><link>http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/</guid><comments>http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/"><img alt="Astronaut: Moon, Mars, and Beyond - ISS" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/iss1011600x450.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/astronaut-moon-mars-and-beyond"><em>Astronaut: Moon, Mars, and Beyond</em></a> has been in the news a lot lately, but just who are the folks behind the educational MMO from NASA and <a href="http://massively.joystiq.com/tag/project-whitecard">Project Whitecard</a>? A new piece at Gamasutra sheds a bit of light on that as well as a few more details about the project as a whole.<br />
<br />
"I'm originally a developer," says Project Whitecard CEO <a href="http://massively.joystiq.com/tag/khal-shariff">Khal Shariff</a>. "I thought, 'oh, I could be a developer for the rest of my life, or I could start my own company.'" That company has some pretty lofty goals for its first MMO, including reaching out to millions of kids worldwide and getting them interested in STEM education (science, technology, engineering, and mathematics).<br />
<br />
"We are dedicated to using game technology to do things that, when somebody interacts with the game, it maybe leaves the world better or leaves somebody smarter," Shariff says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/">Astronaut: Moon, Mars, and Beyond developer talks educational mission</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astronaut</category><category>astronaut-moon-mars-and-beyond</category><category>education</category><category>educational</category><category>engineering</category><category>family</category><category>interviews</category><category>khal-shariff</category><category>kids</category><category>mathematics</category><category>mmo-industry</category><category>nasa</category><category>project-whitecard</category><category>real-world</category><category>science</category><category>space-mmo</category><category>stem</category><category>technology</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 01 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Astronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ]]></title><link>http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/</guid><comments>http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/"><img alt="Astronaut: Moon, Mars, and Beyond - logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ammblogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/astronaut-moon-mars-and-beyond">Astronaut: Moon, Mars, and Beyond</a> has taken several small steps over the course of its short lifetime, but can it make one giant leap to a full-fledged release product? It's off to a decent start, judging by its Kickstarter fundraising tally.<br />
<br />
The devs have issued a press release proclaiming the success story and are drafting a FAQ document designed to get more information out there to potential investors (and eventually, players). The latest version of the FAQ is viewable on the official website, and we've included a few highlights for you here:<br />
<ul>
	<li>
		The game is a follow-up to <a href="http://massively.joystiq.com/tag/moonbase-alpha"><em>Moonbase Alpha</em></a> (released in 2010)</li>
	<li>
		<a href="http://massively.joystiq.com/tag/project-whitecard">Project Whitecard</a> and <a href="http://massively.joystiq.com/tag/wisdom-tools">Wisdom Tools</a> are the developers per a "Space Act Agreement" with NASA</li>
	<li>
		The target audience will be the 5-24 age and the gaming and science enthusiast markets</li>
	<li>
		The game will be available for iOS and Windows PC; other platforms are being considered</li>
	<li>
		Unreal Engine 3 is being used to develop the game</li>
	<li>
		A beta is planned for December 2012</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/">Astronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astronaut-moon-mars-and-beyond</category><category>educational</category><category>funding</category><category>fundraising</category><category>kickstarter</category><category>moonbase-alpha</category><category>my-god-its-full-of-stars</category><category>nasa</category><category>project-whitecard</category><category>real-life</category><category>science</category><category>space</category><category>unreal-engine-3</category><category>wisdom-tool</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Class spotlight - Science]]></title><link>http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/</guid><comments>http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/" target="_blank"><i><img alt="Star Trek Online medical patch" border="0" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cl241-1.jpg" vspace="4" /></i></a></div>
<em>Captain's Log, Stardate 65150.3...</em><br />
<br />
Hello, computer (and players)! McCoy, Crusher, Bashir, the EMH and Phlox are all known for their amazing medical skills throughout the many series of Star Trek. While some of these Doctors were the most beloved characters in all of the franchise, Science officers seem to be a rare item in the <a href="http://massively.joystiq.com/category/star-trek-online/" target="_blank"><em>Star Trek Online</em></a> universe. Although Science is the least commonly played career, many who do venture into the field have rewarding gaming experiences due to the different sub-careers they can spec into.<br />
<br />
This week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> introduces the first installment in a <a href="http://massively.joystiq.com/tag/sto-class-spotlight/" target="_blank">three-part series</a> that will span the next few weeks -- each entry will focus on a different class and provide some great information that you will be able to reference the next time you roll a new character. Whether you prefer to provide support through healing, debuffs, or powerful expose attacks that leave your enemies vulnerable to vaporization, this spotlight on Science captains has something for everyone. Continue past the jump for information of some of my favorite skills for Science officers.<br />
<br />
<em>Ensign, warp 10! Let's get those medical tricorders ready for use... </em><p><a href="http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/" rel="bookmark">Continue reading <em>Captain's Log: Class spotlight - Science</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/">Captain's Log: Class spotlight - Science</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20025237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/25/captains-log-class-spotlight-science/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability</category><category>captains-log</category><category>charged-particle-burst</category><category>class</category><category>class-spotlight</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>doctor</category><category>Exothermic-Induction-Field</category><category>featured</category><category>feedback-pulse</category><category>guide</category><category>guides</category><category>hazard-emitters</category><category>Hyperonic-radiation</category><category>jam-sensors</category><category>KA</category><category>khitomer-accord</category><category>livestream</category><category>medical-tricorder</category><category>nantie-health-monitor</category><category>Photonic-Shock-Wave</category><category>science</category><category>science-officer</category><category>scramble-sensors</category><category>skill-tree</category><category>skill-tree-block</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>STF</category><category>sto</category><category>sto-class-spotlight</category><category>tachyon-harmonic</category><category>trek-online</category><category>triage</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 25 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: The lower decks]]></title><link>http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/</guid><comments>http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/captains-log/" target="_blank"><em><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cl151.jpg" vspace="4" /></em></a></div>
<em>Captain's Log, Stardate 64977.3...</em><br />
<br />
Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do <em>they</em> all have in common? No one knows who the heck they are. In the world of Star Trek, these "unknowns" are the members of the lower decks, people whose work goes unnoticed, whose accomplishments are unacknowledged, and who are often killed off at the end of the episode when you finally <em>do</em> get to know them.<br />
<br />
While the ships in <a href="http://www.startrekonline.com/" target="_blank"><em>Star Trek Online</em></a> currently seem to be manned only by the Captain, his or her Bridge Officers (BOff), and some random crewmen walking around the ship, this is about to change. In the next couple months, get ready to welcome new members to your ship's lower decks. The Duty Officer (DOff) system will be adding a new form of gameplay to <a href="http://www.massively.joystiq.com/category/star-trek-online" target="_blank"><em>STO</em></a> and give players even more ways to level characters and become immersed in the universe surrounding them. While there are a ton of random pieces of information about it floating out there, I think that <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> is the perfect place to put it all together and give you a more concise picture of how it will work.<br />
<br />
<em> Ensign, warp 10! It's time to attend your new favorite class, DOffs 101...</em><p><a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/" rel="bookmark">Continue reading <em>Captain's Log: The lower decks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/">Captain's Log: The lower decks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assignments</category><category>BO</category><category>boff</category><category>breen</category><category>chakotay</category><category>class</category><category>commendation</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>defari</category><category>department-heads</category><category>DO</category><category>doff</category><category>duty-officer</category><category>duty-officer-system</category><category>engineering</category><category>feature</category><category>featured</category><category>first-officer</category><category>forums</category><category>Heretic</category><category>holodeck</category><category>kira</category><category>klingon</category><category>klingons</category><category>livestream</category><category>rarity</category><category>riker</category><category>science</category><category>species</category><category>spock</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>tactical</category><category>tcg</category><category>tpol</category><category>trading-card-game</category><category>trek-online</category><category>worf</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 23 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Apocalypse DIY]]></title><link>http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/</guid><comments>http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/fededicated1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
A few weeks back I did a piece on <a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/">crafting</a>, covering the basics of <a href="http://www.fallenearth.com/"><em>Fallen Earth's</em></a> crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, if you put in the time, you can make everything.<br />
<br />
If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.<p><a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/" rel="bookmark">Continue reading <em>Wasteland Diaries: Apocalypse DIY</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/">Wasteland Diaries: Apocalypse DIY</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19950583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ammunition</category><category>armorcraft</category><category>ballistics</category><category>construction</category><category>cooking</category><category>crafting</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>Gasoline</category><category>geology</category><category>gunpowder</category><category>icarus-studios</category><category>materials</category><category>mats</category><category>medicine</category><category>mutagenics</category><category>nature</category><category>scavenging</category><category>science</category><category>tradeskills</category><category>weaponry</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 27 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Ethnologist researches the development of social skills in World of Warcraft]]></title><link>http://massively.joystiq.com/2011/04/22/ethnologist-researches-the-development-of-social-skills-in-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/22/ethnologist-researches-the-development-of-social-skills-in-world/</guid><comments>http://massively.joystiq.com/2011/04/22/ethnologist-researches-the-development-of-social-skills-in-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;">
	<a href="http://www.worldofwarcraft.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/wow-social-epl-422.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
A lot of players probably think that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> breeds social skills, to the extent that contempt for one's fellow human beings can be considered a social skill.  But according to Peter Stenberg of Umea University in Sweden, there <a href="http://www.news.com.au/technology/gaming/scientist-plays-world-of-warcraft-for-250-days-develops-mad-social-skillz/story-e6frfrt9-1226043427987#ixzz1KH80LKNf">are some actual developments taking place when you play</a>.  Stenberg has just released a thesis detailing the social developments he observed during his 250-day stint in the game, discussing the ways in which the virtual environment begins to blend into the real world and develop complex social structures.<br />
<br />
As Stenberg puts it, the overall atmosphere of the game forms a collective and developed society apart from the real world, something he claims "<em>challenges the rather persistent view of the computer game enthusiast as a lone figure with only a flickering screen for company</em>."  Of course, veteran players of MMOs have no doubt noticed a wide variety of social structures that develop within a game, but Stenberg's work is interesting if for no other reason than it's meant as <a href="http://www.news.com.au/technology/gaming/scientist-plays-world-of-warcraft-for-250-days-develops-mad-social-skillz/story-e6frfrt9-1226043427987#ixzz1KH80LKNf">a serious examination of the phenomenon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/22/ethnologist-researches-the-development-of-social-skills-in-world/">Ethnologist researches the development of social skills in World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/22/ethnologist-researches-the-development-of-social-skills-in-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19921616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/22/ethnologist-researches-the-development-of-social-skills-in-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>community-development</category><category>culture</category><category>i-will-do-science-to-it</category><category>real-life</category><category>real-world</category><category>research</category><category>science</category><category>social-dynamics</category><category>social-skills</category><category>social-structures</category><category>society</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: A peek behind the fountain rune]]></title><link>http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/</guid><comments>http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/massivelyfountainruneheader.jpg" /></a></div>
<em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic's</a></em> fountain rune is one of many slottable runes that fall outside the standard attribute boosters. Its job is simple: It increases the rate at which you regenerate mana points. It doesn't fill up one of the six statistic slots that are burned onto an item. It gets plugged into one of up to four slots that are found randomly or drilled on accessories. It's also a great eater of time and resources to tier it in the arcane transmutor.<br />
<br />
I've been testing a <a href="http://www.runesdatabase.com/item/520464/fountain-iv">tier 4 fountain rune</a> on two of my characters that are different levels in order to see the difference in output. If you look on the <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> Database, you'll see it says a fountain 4 adds +22 MP recovery rate. Those who use the addon StatRating will see the same figure. Now I know that the numbers that equipment and runes show are not indicative of what you actually get. I also know that <a href="http://rom.curse.com/downloads/rom-addons/details/statrating.aspx">StatRating</a> is there to tell you the actual numbers you get for any stat, but 22 for a tier 4 rune sounded like a lot. It doesn't really tell you how that number is applied, but I think of mana regen in terms of ticks. If a tier 4 fountain gave +22 mana per tick, and we can upgrade it to tier 10, and we can stack different tiers on five different accessories... there's just no way that number can mean that, can it? This week I found my own answers to what the fountain rune gives you. I also share some thoughts on using -- or not using -- the fountain rune.<p><a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: A peek behind the fountain rune</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/">Lost Pages of Taborea: A peek behind the fountain rune</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/27/lost-pages-of-taborea-a-peek-behind-the-fountain-rune/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>fountain</category><category>fountain-rune</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>mana</category><category>mana-per-tick</category><category>mana-regen</category><category>mana-regeneration</category><category>rom</category><category>rune-slot</category><category>runes</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>SCIENCE</category><category>tick</category><category>tick-not-the-bug</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 27 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: We hope this never makes it into SWTOR, but knowing our luck, it probably will, again]]></title><link>http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/</guid><comments>http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/hb-whtnmiiswtorbkolipw-again.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 6px;"><a class="twitter-share-button" data-url="http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/" data-text="These are things we never, ever want to see in BioWare's SWTOR." data-count="vertical" data-via="massively" href="http://twitter.com/share">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></span><span style="float: right; margin-left: 10px; margin-top: 6px;"><script> var digg_url = 'http://digg.com/pc_games/Hyperspace_Beacon_We_hope_this_never_makes_it_into_SWTOR'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> <em>Like a kowakian monkey-lizard in heat, <a href="http://massively.joystiq.com/bloggers/larry-everett/">Larry Everett</a> is back again with another edition of your guide to <a href="http://www.ea.com">EA</a>-<a href="http://www.bioware.com">BioWare</a>'s yet-to-be-released game </em><a href="http://www.swtor.com">Star Wars: The Old Republic</a><em>. Welcome to the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>.</em><br />
<br />
Every once in awhile, the Star Wars universe produces the strangest plot devices or game items. Some of these concoctions should never see the light of day, but unfortunately, they do. I like to highlight these malformed ideas in a segment of the Hyperspace Beacon called "We hope this never makes it into <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>, but, knowing our luck, it probably will" or <a href="http://massively.joystiq.com/tag/WHTNMIISWTORBKOLIPW/">WHTNMIISWTORBKOLIPW</a>, for short.<br />
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This week's column revolves around the prequels. Although there are many, many, many things wrong with the prequels, I would like to take a look at some of the highlights. To help those who may not know what is being discussed, I will give you a brief explanation of what each item is, then explain what is wrong with it, and follow that with a humorous explanation of how BioWare will ruin <em>SWTOR</em> by implementing it in our beloved game. Let's see what creative blunders we have in store this week.<p><a href="http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/" rel="bookmark">Continue reading <em>Hyperspace Beacon: We hope this never makes it into SWTOR, but knowing our luck, it probably will, again</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/">Hyperspace Beacon: We hope this never makes it into SWTOR, but knowing our luck, it probably will, again</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19603005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/24/hyperspace-beacon-we-hope-this-never-makes-it-into-swtor-but-k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amidala</category><category>ARC</category><category>BioWare</category><category>clone-wars</category><category>Clone-Wars-Adventures</category><category>clones</category><category>ea</category><category>Electronic-Arts</category><category>facepalm</category><category>featured</category><category>general-grievous</category><category>gungan</category><category>Jar-jar-binks</category><category>Jedi-starfighter</category><category>katarn-armor</category><category>Kohls</category><category>LucasArts</category><category>magic</category><category>midi-chlorian-count</category><category>midi-chlorians</category><category>mitochondria</category><category>Mort</category><category>qui-gon-jinn</category><category>rage-of-the-wookiees</category><category>science</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>stereotypes</category><category>swtor</category><category>the-force</category><category>the-old-republic</category><category>tor</category><category>Trials-of-Obi-wan</category><category>WHTNMIISWTORBKOLIPW</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: A guide to Lieutenant progression]]></title><link>http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/</guid><comments>http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/captainslog.jpg" /></a></div>
<a href="http://www.startrekonline.com"><em> Star Trek Online</em></a> goes out of its way to make sure the player always has a bevy of mission choices at their fingertips. That makes a step-by-step guide on progressing through Lieutenant (i.e. the first ten "levels") somewhat worthless to write. So, I'm taking a different approach this week.<br />
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This guide is aimed at helping to quicken the pace of leveling towards your first new ship. The Miranda class ship is nice and all -- but everyone just really wants their first real ship. Plus, as an added bonus, you can use these tips throughout your entire <a href="http://massively.joystiq.com/category/Star-Trek-Online/"><em>Star Trek Online</em></a> experience!<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/" rel="bookmark">Continue reading <em>Captain's Log: A guide to Lieutenant progression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/">Captain's Log: A guide to Lieutenant progression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Feb 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19344588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/04/captains-log-a-guide-to-lieutenant-progression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>cruiser</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>escort</category><category>featured</category><category>guide</category><category>lieutenant</category><category>lieutenant-commander</category><category>miranda</category><category>science</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>star-trek-online-gameplay</category><category>sto</category><category>sto-gameplay</category><category>trek-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 04 Feb 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Winners announced in STO's ship naming contest]]></title><link>http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/</guid><comments>http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/8665d876886f.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/Cryptic">Cryptic's</a> gone and announced the winnings names (and prizes!) for their ship naming contest. You can <a href="http://www.startrekonline.com/node/832">see all three Tier 5 ship name here</a>, and of course there's friendly screenshots to go along with the name. If you're just looking to know the names for each of the three ship archetypes, we can help there. T5 Cruisers will be known as Emissary Class, Escorts have been named Dervish Class and Science vessels of the T5 variant are named Destiny Class.<br />
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Each winner of the contest is set to receive a Digital Deluxe Edition of <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> as well as a poster featuring the ship they've named. For everyone else who submitted a name, the special in-game title "Utopia Planetia Staff" will be given. Wearing it will tell everyone in the game you've participated in the contest, which we have to admit is a nice consolation prize. There's certain to be future naming contests as well and we're looking forward to that -- especially since it means new ships for the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/">Winners announced in STO's ship naming contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/832>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19309937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/winners-announced-in-stos-ship-naming-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>community</category><category>contest</category><category>cruiser</category><category>cryptic</category><category>cryptic-studios</category><category>dervish-class</category><category>destiny-class</category><category>digital-deluxe-edition</category><category>emissary-class</category><category>escort</category><category>science</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>t5</category><category>tier-5-ships</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 10 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic Studios devs explain ground combat in Star Trek Online]]></title><link>http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/</guid><comments>http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/awaymissiongonebadat580.jpg" /></a><br /><em>Ask Cryptic</em> is a regular Q&amp;A series from <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> that addresses player questions on <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and <a href="http://www.champions-online.com"><em>Champions Online</em></a>. While previous Q&amp;A's answered a random set of questions posed by the fans, the latest <em>Ask Cryptic</em> for <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> is a bit more focused on one topic: ground combat. <br /><br />Unlike other sci-fi MMOs both on the market and in development, <em>Star Trek Online</em> will have those ill-fated away teams from the Star Trek IP. While things didn't always go smoothly on all those away missions in the shows and films, it could make for some fun gameplay. We're hoping so at least, and what the <em>STO</em> devs have explained about away teams gives us a better idea of what to expect.<p><a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/" rel="bookmark">Continue reading <em>Cryptic Studios devs explain ground combat in Star Trek Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/">Cryptic Studios devs explain ground combat in Star Trek Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/326>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/cryptic-studios-devs-explain-ground-combat-in-star-trek-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>away-team</category><category>away-teams</category><category>bridge-officers</category><category>captains</category><category>combat</category><category>cryptic-studios</category><category>engineer</category><category>new-titles</category><category>pve</category><category>rekhan</category><category>sci-fi</category><category>science</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>tactical</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 03 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online dev chat explains ship classes and configurations]]></title><link>http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/</guid><comments>http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/stodevchatcraigzshipclassescustat580.jpg" alt="" /></a><br /><a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is a game that's being built upon one of the most popular sci-fi IPs of all time. As such, gamers have certain expectations of the title, particularly when it comes to the ships they'll be flying. As with the Star Trek films and shows, the game will stick to certain ship classes and configurations, but the developers at <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> also need to allow for customization within that system -- everyone wants to fly something that's unique in some way. Something that's their own. This customization was the theme of a recent <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> dev chat with executive producer <a href="http://massively.joystiq.com/tag/craig-zinkievich">Craig Zinkievich</a>. <br /><br />Ships in <em>Star Trek Online</em> will have defined purposes, with Escort (cannons, heavy attack rating), Cruiser (general purpose, large crew), and Science vessels (emphasis on deflector dish 'powers') to be in the game at launch. Of course, you'll be able to modify them in various ways. The producer explains that the <a href="http://massively.joystiq.com/2009/04/29/star-trek-online-executive-producer-craig-zinkievich-discusses-s/">customization options</a> won't allow players to <em>drastically</em> alter the look or silhouette of any of the ship classes from Star Trek canon, but you'll definitely have options within your chosen configuration.<p><a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/" rel="bookmark">Continue reading <em>Star Trek Online dev chat explains ship classes and configurations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/">Star Trek Online dev chat explains ship classes and configurations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.startrekonline.com/showthread.php?t=23065>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/star-trek-online-dev-chat-explains-ship-classes-and-configuratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>craig-zinkievich</category><category>cruiser</category><category>cryptic-studios</category><category>customization</category><category>dev-chat</category><category>escort</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>science</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[MMO players are doing science, academic proposes]]></title><link>http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/</guid><comments>http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/doctorwhoooo.jpg" /><br /></div>
<div align="left">We've seen plenty of arguments <a href="http://massively.joystiq.com/2007/11/15/more-evidence-mmos-are-good-for-you/">in support of MMOs</a>, claiming they improve everything from hand-eye co-ordination to math to economics to social skills. Even if some of these seem overblown, we'd rather have MMOs shown in a positive light than the alternative. Now, though, an academic from the University of Wisconsin has pointed out something which in retrospect seems obvious: gamers who engaged with difficult challenges were utilizing the scientific method in order to beat them.<br /><br />This didn't simply mean fighting ice beasties with fire powers, or <a href="http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/">the jolly gonzo science</a> we've seen in the past. The gamers were coming up with specific hypotheses, testing them with empirical data, and modifying the hypotheses accordingly, using Excel spreadsheets to analyze their findings. This is, as she put it, 'the essence of science'.</div><p><a href="http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/" rel="bookmark">Continue reading <em>MMO players are doing science, academic proposes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/">MMO players are doing science, academic proposes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1307641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/08/mmo-players-are-doing-science-academic-proposes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>constance-steinkuehler</category><category>doing-science</category><category>science</category><category>scientific-method</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Mon, 08 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[An early look at the lore of Earthrise]]></title><link>http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/</guid><comments>http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/earthrisedeadcity425.jpg" /></a><br />More information about the lore of <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> has surfaced, giving readers a preview of the post-apocalyptic MMO's setting of Enterra. Although still in a pre-beta stage of development at <a href="http://www.mastheadstudios.com">Masthead Studios,</a> some details <a href="http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/">were already known</a> about the organizations in <em><a href="http://massively.joystiq.com/category/earthrise">Earthrise.</a></em> The newest information comes from IGN's RPG Vault, which has released their first of three installments on the lore of <em>Earthrise.</em><br /><br />The IGN pieces will focus on Continoma, the corporate entity that governs the lives of Enterra's citizens. "Continoma: The Beginning" looks at how the Continoma Project developed into humanity's only viable chance for survival, via genetic rebirth which followed the cataclysmic Third World War. If you're a fan of the lore in your MMOs and sci-fi is your thing, <a href="http://rpgvault.ign.com/articles/896/896635p1.html">check out the full story</a> over at RPG Vault.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/">An early look at the lore of Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rpgvault.ign.com/articles/896/896635p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>beta</category><category>continoma</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>factions</category><category>fiction</category><category>ign</category><category>lore</category><category>masthead-studios</category><category>organizations</category><category>post-apocalyptic</category><category>pre-beta</category><category>races</category><category>sci-fi</category><category>science</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 09 Aug 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Finding the Science! in World of Warcraft]]></title><link>http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><center><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/sciencemeetingheader.jpg" alt="" /></a></center>In amongst articles about explaining chrondrule formation, intracellular signaling, and discussions of hatchling crocodile habits, Science Magazine online is hosting a writeup about a very unique event. <a href="http://www.sciencemag.org/cgi/search?src=hw&amp;site_area=sci&amp;fulltext=gonzo&amp;search_submit.x=0&amp;search_submit.y=0&amp;search_submit=go">The latest "Gonzo Scientist" column</a> is all about <a href="http://www.sciencemag.org/cgi/content/full/320/5883/1592c">the first scientific conference held in the <span style="font-style: italic;">World of Warcraft</span></a>. Scientists from around the globe descended on <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>'s gameworld of Azeroth to discuss topics of real scientific import, kill a few hyenas, and even participate in a pirates vs. ninjas dance-off.<br /><br />The article is as insightful as it is amusing, with author John Bohannon offering real hope for meaningful discource via virtual worlds. From the sounds of things some real work was accomplished via this virtual meeting, with a number of interesting topics discussed. Even the logistics behind setting up the conference (locations in-world, communication methods, etc) make for interesting reading. Check it out, and be especially sure to <a href="http://www.sciencemag.org/cgi/content/full/320/5883/1592c#section3">see the accompanying machinima presentation</a>. It's clear that with respect for not only academic pursuits and scientific education but gameworlds and online cultures, real progress is being made to bridge the gap between utility offline and online.<br />[<a href="http://www.wowinsider.com/2008/06/23/how-to-hold-a-scientific-conference-in-azeroth/">Via WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/">Finding the Science! in World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sciencemag.org/cgi/content/full/320/5883/1592c#section4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1235077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaas</category><category>academic</category><category>blizzard</category><category>science</category><category>science-magazine</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 24 Jun 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise organizations revealed]]></title><link>http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/</guid><comments>http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/earthrise425.jpg" /></a><br /><a href="http://www.mastheadstudios.com">Masthead Studios</a> has released information about the factions that will populate the post-apocalyptic setting of <a style="font-style: italic;" href="http://www.play-earthrise.com">Earthrise.</a> These groups are referred to as 'organizations' rather than factions; players will work with them to gain access to 'design technology'. This acquired technology can be applied to items, 'creating unique, powerful, and highly sought-after creations.' <br /><br />The details released thus far on these four organizations in <a href="http://massively.joystiq.com/tag/earthrise"><span style="font-style: italic;">Earthrise</span></a> suggest that the game will have high science/technomagic and psionics, as well as 'light' peacekeepers and 'dark' mercenaries. The organization descriptions also give some clues as to how they will relate to one another in the game's Enterra Island locale.<p><a href="http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/" rel="bookmark">Continue reading <em>Earthrise organizations revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/">Earthrise organizations revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=1283.msg19668#msg19668>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1215150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-sisterhood</category><category>backstory</category><category>community</category><category>consular-guard</category><category>earthrise</category><category>enforcers</category><category>enterra-island</category><category>faction</category><category>fiction</category><category>forums</category><category>masthead-studios</category><category>mercenary</category><category>organization</category><category>peacekeeper</category><category>psionics</category><category>races</category><category>sci-fi</category><category>science</category><category>seeyen</category><category>technomagic</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Scientists, we need your swords!]]></title><link>http://massively.joystiq.com/2008/05/12/scientists-we-need-your-swords/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/12/scientists-we-need-your-swords/</guid><comments>http://massively.joystiq.com/2008/05/12/scientists-we-need-your-swords/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.flickr.com/photos/jo-anna/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/wowconference.jpg" /><br /></a></div>
This past weekend, <a href="http://convergentsystems.pbwiki.com/">scientists gathered</a> on <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>'s Earthen Ring server to discuss how <a href="http://massively.com/category/world-of-warcraft"><em>WoW</em></a> changes and is changed by its ten million, hugely international player base. They might have held their "<a href="http://convergentsystems.pbwiki.com/">Convergence of the Real and Virtual</a>" conference in a conference room near some airport somewhere, but that would have been dull. Airport hotels don't provide photo opportunities with Thrall -- and Thrall doesn't DO hotels. Any session notes that advise attendees to get the flight point AHEAD of time are sure to end up someplace fun.<br /><br />Sessions included the use of online games as laboratories to study human behavior; the interrelationship of virtual and real-world economies; the future of virtual worlds; and why Professor Abercrombie won't let elemental shamans on her Karazhan runs. Well, maybe not the last one. We have some questions of our own. If you could do your real world job in an MMO such as <em>WoW</em> -- would you? And if you did work in <em>WoW</em>, and your boss was dressed in blues and greens he picked up from the Murlocs in Southshore while you were fitted in epics from Black Temple, would you still respect him?<br /><br />[Via <a href="http://www.virtualworldsnews.com/2008/05/first-scientifi.html">Virtual World News</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/12/scientists-we-need-your-swords/">Scientists, we need your swords!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sciencemag.org/cgi/content/full/320/5874/312b>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/12/scientists-we-need-your-swords/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1192616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/12/scientists-we-need-your-swords/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conference</category><category>convergence-of-the-real-and-virtual</category><category>economy</category><category>events</category><category>news</category><category>science</category><category>scientists</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Mon, 12 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Study finds game violence soothes the savage breast]]></title><link>http://massively.joystiq.com/2008/04/02/study-finds-game-violence-soothes-the-savage-breast/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/02/study-finds-game-violence-soothes-the-savage-breast/</guid><comments>http://massively.joystiq.com/2008/04/02/study-finds-game-violence-soothes-the-savage-breast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.futureofthebook.org/sivavaidhyanathan/archives/The%20Shining.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/unfilmdestankubrick.jpg" />Middlesex University</a> has released their finding on a study conducted to explore the effects of game violence on players. At the <a href="http://en.wikipedia.org/wiki/British_Psychological_Society">British Psychological Society</a>'s Annual Conference in Dublin, the study claims that playing <em>WoW</em> actually helps players relax, rather than fuels anger or violent tendencies.<br /><br />"There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger but this did very much depend on personality type," said researcher Jane Barnett, though the <a href="http://www.boomtown.net/en_uk/articles/art.view.php?id=15784">referring article</a> does not elucidate what those types might be. However, with a sample size of 292 <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> players between the ages of 12 and 83, out of the millions of subscribers the game can boast, this would hardly seem to be a properly-evaluated submission. But it's little steps like these that help abolish long-held assumptions and biases, so we're all for it. Science, FTW!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/02/study-finds-game-violence-soothes-the-savage-breast/">Study finds game violence soothes the savage breast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boomtown.net/en_uk/articles/art.view.php?id=15784>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/study-finds-game-violence-soothes-the-savage-breast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1156528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/study-finds-game-violence-soothes-the-savage-breast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anger</category><category>british-psychological-society</category><category>middlesex-university</category><category>sample-size</category><category>science</category><category>study</category><category>violence</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 02 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: Global Kids' practices science on Teen Grid]]></title><link>http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/</guid><comments>http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/yRkcT3PjYyM&amp;hl=en"></embed></center>Two weeks ago, we wrote about an <a href="http://massively.joystiq.com/2008/03/19/cinemassively-interactive-science-lab/">interactive science lab</a> being used for education on the <a href="http://massively.joystiq.com/tag/teen-grid/">Teen Grid</a> in <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. Today, we'll look at another campus, <a href="http://www.holymeatballs.org">Global Kids</a>, and how they work on their scientific projects. Global Kids has one of the most popular groups of islands on TG, as part of their program is open to everyone, while the other part is exclusive to their real life after school program.<br /><br />In the <a href="http://www.youtube.com/watch?v=yRkcT3PjYyM">video</a>, the students are building homes and then measuring their carbon footprints. They are displaying the data on signs that reflect the usage of water, power use, garbage, recycling, and food products. They then discuss how they can make better environmental choices. Why wasn't stuff like this around when we were students?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/">Cinemassively: Global Kids' practices science on Teen Grid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=yRkcT3PjYyM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinemassively</category><category>education</category><category>global-kids</category><category>holy-meatballs</category><category>linden-lab</category><category>machinima</category><category>science</category><category>second-life</category><category>sl</category><category>teen-grid</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Sun, 30 Mar 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Genomes on the map]]></title><link>http://massively.joystiq.com/2008/03/27/genomes-on-the-map/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/27/genomes-on-the-map/</guid><comments>http://massively.joystiq.com/2008/03/27/genomes-on-the-map/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/second-life-genome-island/721838/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/genome-island1.jpg" alt="" /><br /></a></div>
<p><a href="http://slurl.com/secondlife/Genome/137/87/29">Genome Island</a> in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> is a real treat if you're a genetics geek or a science geek. If you're not, it's still an amazingly cool place to visit. Max Chatnoir (Dr M. A Clark, Professor of Biology, Texas Wesleyan University) has brought this site to life along with the help of some skilled and able assistants, most notably Elizabeth Gloucester (Professor of Microbial Molecular Genetics at a medica school in New England), and Apaul Balut (Professor of Microbiology at a medical school in the Midwest USA).</p>
<p>Three-dimensional protein sequences hang in the air, among educational displays and trivia games, and giant reproductions of individual cells, with labeled structures in motion and larger than your head.</p>
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/second-life-genome-island/">Second Life Genome Island</a></strong></p><a href="http://massively.joystiq.com/photos/second-life-genome-island/#721835"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/gi_snapshot_730_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-genome-island/#721837"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/gi_snapshot_731_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-genome-island/#721838"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/gi_snapshot_732_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-genome-island/#721839"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/gi_snapshot_733_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-genome-island/#721840"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/gi_snapshot_734_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/03/27/genomes-on-the-map/" rel="bookmark">Continue reading <em>Genomes on the map</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/27/genomes-on-the-map/">Genomes on the map</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Mar 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/27/genomes-on-the-map/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1150351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/27/genomes-on-the-map/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>apaul-balut</category><category>culture</category><category>educational</category><category>elizabeth-gloucester</category><category>genetics</category><category>genome-island</category><category>max-chatnoir</category><category>science</category><category>second-life</category><category>second-life-places</category><category>texas-wesleyan</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 27 Mar 2008 10:30:00 EST</pubDate></item></channel></rss>
