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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP unveils EVE Online: Retribution, coming this winter]]></title><link>http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/</guid><comments>http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">  <a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter"><img alt="EVE Online: Retribution" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/eve-online-retribution.jpg" /></a></div> Earlier this evening at the VETO EVE fan gathering in London, <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> announced <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online's</em></a> 18th expansion: <em>EVE Online: <a href="http://massively.joystiq.com/tag/Retribution/">Retribution</a></em>. Due in December, this latest content overhaul promises to bring some of the biggest changes yet to the space-themed <a href="http://massively.joystiq.com/category/sandbox/">sandbox MMO</a>, which is steadily ramping up for its 10th anniversary next May.<br /> <br /> We sat down with <a href="http://massively.joystiq.com/tag/Jon-Lander/">Jon Lander</a> and <a href="http://massively.joystiq.com/tag/Kristoffer-Touborg/">Kristoffer Touborg</a>, <em>EVE's </em>executive producer and lead designer respectively, to get a first-hand look at some of <em>Retribution's </em>key features as well as the enormous pile of tweaks, updates, and adjustments players might expect with any CCP-helmed update. One thing is certain: After <em>Retribution</em>, the world of internet spaceships will never again be the same.<p><a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/" rel="bookmark">Continue reading <em>CCP unveils EVE Online: Retribution, coming this winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/">CCP unveils EVE Online: Retribution, coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Sep 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20337000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>corporation</category><category>council-of-stellar-management</category><category>crucible</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>eve-ship-balance</category><category>eve-ships</category><category>expansion</category><category>expansions</category><category>faction-warfare</category><category>featured</category><category>inferno</category><category>internet-spaceships</category><category>jon-lander</category><category>kristoffer-touborg</category><category>new-eden</category><category>preview</category><category>previews</category><category>pve</category><category>pvp</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>sci-tech</category><category>spreadsheets-online</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Sat, 29 Sep 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival]]></title><link>http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/</guid><comments>http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/"><img alt="Massively Interview Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/fdefcicc.jpg" style="height: 300px; width: 530px; " /></a></div>
Thanks to viral content, word-of-mouth praise, and a passionate, growing fan base, <a href="http://massively.joystiq.com/tag/arma-ii/"><em>Arma II</em></a> mod <a href="http://massively.joystiq.com/tag/dayz/"><em>DayZ</em></a> has become one of the most talked about games in the industry. We sat down with <a href="http://massively.joystiq.com/tag/bohemia-interactive">Bohemia Interactive's</a> Matt Lightfoot to get an idea of how exactly this game came to be, why it has exploded in the way it has, and how he'd attempt to survive a real-life zombie apocalypse:<br />
<br />
<strong>Massively: Could you give us some idea as to how <em>DayZ</em> came to be? What was the inspiration for the game?</strong><br />
<br />
<strong>Matt Lightfoot:</strong> <em>DayZ </em>was created by <a href="http://massively.joystiq.com/tag/Dean-Hall/">Dean Hall</a>, a former soldier in the New Zealand Armed Forces. He originally came up with the inclination to make a survival game when he was doing survival training in Brunei. The zombies come from Dean's discussions with his brother Richard, who is a world expert on influenza. Dean created it in his spare time after moving to the Czech Republic to work for Bohemia.<p><a href="http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/" rel="bookmark">Continue reading <em>Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/">Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Sep 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/25/massively-interview-bohemias-matt-lightfoot-on-dayz-modding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma</category><category>arma-2</category><category>bohemia-interactive</category><category>dayz</category><category>dayz-game</category><category>dayz-mod</category><category>dean-hall</category><category>featured</category><category>horror</category><category>interview</category><category>Kickstarter</category><category>matt-lightfoot</category><category>mod</category><category>modding</category><category>pgc</category><category>player-generated-content</category><category>sandbox</category><category>sci-tech</category><category>survival</category><category>zombies</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Tue, 25 Sep 2012 10:30:00 EST</pubDate></item></channel></rss>