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Posts tagged sci-fi

Star Citizen's Roberts talks trial accounts, the persistent universe, and more

Cloud Imperium has published the 33rd episode of 10 for the Chairman, which is a video show hosted by Chris Roberts that's designed to answer fan-submitted questions about Star Citizen. Roberts talks up everything from the game's persistent universe to a unique take on a trial account system to the...

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The Daily Grind: Has Firefall grabbed you for the long haul?

I played a little Firefall over the weekend, and while Red 5's colorful shooter has definitely improved, the ultimate verdict was the same as it was when I test drove it a couple of years ago: fun in spurts but probably not something that I'll play consistently. What about you, Massively...

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The Nexus Telegraph: Addictions that WildStar must kick

Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact...

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The Daily Grind: Do you adjust your in-game routine for events?

I coughed my way through a couple hours of Star Wars: The Old Republic gameplay this weekend. When I say gameplay, what I mean is standing at the AH and playing the market while waiting for my companions to finish crafting. And since BioWare's rakghoul plague event is currently a thing, I...

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Paul McCartney assists with Destiny's soundtrack

Destiny will have another prestigous feather in its cap when it launches on September 9th: ex-Beatles musician Paul McCartney as one of the composers. McCartney joined the project in 2010, joining Composer Marty O'Donnell in creating the score for the game. He claimed to be intrigued by the...

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Stick and Rudder: Should you be scared off by Star Citizen's community?

Massively's Justin Olivetti and I were talking MMO communities recently. Star Citizen came up, and my esteemed colleague mentioned that the constant hubbub surrounding the crowdsourced space sim sandbox has made him a bit wary of getting invested in the title for the time being. From the inside...

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Star Citizen's Arena Commander gets new CTF mode

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's...

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The Daily Grind: Has Star Citizen made enough money yet?

These are the rules of Star Citizen club. The first rule is that you do not talk about Star Citizen, unless it's in the comments, in which case you can go nuts. The second rule is that you must somewhere mention money. The third rule is that you may not question the brilliance and perfection of...

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Star Trek Online working on up to 10 new ships for expansion

If a friend tries to make a bet with you that Star Trek Online is out of new starship designs, don't take it. Executive Producer Stephen D'Angelo posted a dev diary today stating that the team is working on "between seven and 10 new Tier 6 ships" across all three factions for Delta Rising's launch....

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Elite: Dangerous prepares for beta 2, official app release

With Elite: Dangerous' first beta test now a thing of the past, it's time for the team to reflect and prepare for the next round of hot plasma space action. In today's newsletter, the team reports that it saw players from 122 countries in beta 1, with 4.2 million light years travelled...

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