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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wings Over Atreia: The skinny on housing from NCsoft]]></title><link>http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/</guid><comments>http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/"><img alt="Wings Over Atreia" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rebuttal-header.jpg" /></a></div>
We spoke; <a href="http://us.ncsoft.com/en/">NCsoft</a> listened.<br />
<br />
Don't look so surprised! Is it really so far-fetched to think that developers care about and want to keep an eye on the thoughts and reactions of their playerbase? Well, other than to just laugh at us of course. *wink* I kid, I kid.<br />
<br />
In all seriousness, though, when I shared my <a href="http://massively.joystiq.com/2012/04/16/wings-over-atreia-3.0-its-heere/">first impressions</a> of the long anticipated <em><a href="http://na.aiononline.com/">Aion: Ascension</a></em>, I noted some letdowns amid the greater aspects. My opinions were formed from what information could be gleaned from actual in-game play during those first days after release. Of course, not all of <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> new features could really be explored and enjoyed in that short span of time, so that, coupled with a lack of published information (<a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/">shocking!</a>), meant I wasn't even close to a comprehensive understanding. But my disappointments in the temporary aspects of some housing and other items as well as the high cost of housing struck a chord with others as well.<br />
<br />
To our benefit, NCsoft was listening. Producer <a href="http://massively.joystiq.com/tag/adam-christensen/">Adam Christensen</a> and Associate Producer <a href="http://massively.joystiq.com/tag/Sean-Orlikowski/">Sean Orlikowski</a> quickly addressed some of the concerns noted, sending us more information to share. Along with clarification, we received an exclusive look at the housing release schedule for both the Asmodian and Elyos factions. If you know which real estate you want, check the schedule below to see when your spot hits the market. (And don't forget to save your kinah!)<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aion-housing/">Aion housing</a></strong></p><a href="http://massively.joystiq.com/photos/aion-housing/#4978370"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978371"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978372"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978373"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978374"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/goldendell-village-01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/" rel="bookmark">Continue reading <em>Wings Over Atreia: The skinny on housing from NCsoft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/">Wings Over Atreia: The skinny on housing from NCsoft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-3.0</category><category>ascension</category><category>Atreian-Atlas</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-gifts</category><category>free-to-play</category><category>furniture</category><category>galleries</category><category>gallery</category><category>housing</category><category>housing-schedule</category><category>massively-exclusive</category><category>ncsoft</category><category>opinion</category><category>player-housing</category><category>Player-housing-Information</category><category>schedule</category><category>screenshot</category><category>screenshots</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 23 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Fanfest 2012 schedule unveiled]]></title><link>http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/</guid><comments>http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/"><img alt="EVE Online Fanfest 2012 banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fanfest.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		The days leading up to this year's <em><a href="http://www.massively.com/category/eve-online">EVE Online</a></em> <a href="http://www.massively.com/tag/eve-fanfest-2012">Fanfest</a> are fading quickly, and this weekend, fans of internet spaceships from around the world will descend upon Reykjavik. In light of that, it's probably about time that attendees start planning their schedules, and <a href="http://www.massively.com/tag/ccp">CCP</a> is here to help them do just that.<br />
		<br />
		The full Fanfest 2012 schedule is now up and running, and boy-howdy is it ever packed. In addition to the usual smattering of roundtables and panels, the convention will play host to a number of tournaments, and of course, hands-on time with <em><a href="http://www.massively.com/category/dust-514">DUST 514</a></em>. The full schedule is too cram-packed to even begin to summarize here, so just head on over to the official site and start filling your agendas.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/">EVE Online Fanfest 2012 schedule unveiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/eve-online-fanfest-2012-schedule-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest-2012</category><category>eve-online</category><category>eve-online-fanfest-2012</category><category>events</category><category>internet-spaceships</category><category>irl</category><category>real-life-events</category><category>real-world-events</category><category>sandbox</category><category>schedule</category><category>sci-fi</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 19 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your preferred night to raid?]]></title><link>http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/</guid><comments>http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/"><img alt="LotRO Raid" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/lotroraid.jpg" /></a></div>
We all have our own schedules with our own reasons for gaming when we can. For those with a static group of friends, a dedicated night or two to raid is usually the preferred method of playing an MMO. Whether you play to relax after work or play when you have the day off, it's a safe bet that most of us tend to organize our most involved raiding nights around a set time.<br />
<br />
So what night do you prefer? Even if it's every night of the week, or just one, let us know in the comments below.<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/">The Daily Grind: What's your preferred night to raid?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/the-daily-grind-whats-your-preferred-night-to-raid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>organized</category><category>raid</category><category>raid-nights</category><category>schedule</category><category>static-group</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 27 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[SOE layoffs affect timetable for PlanetSide Next [Updated]]]></title><link>http://massively.joystiq.com/2011/04/04/soe-layoffs-affect-timetable-for-planetside-next/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/04/soe-layoffs-affect-timetable-for-planetside-next/</guid><comments>http://massively.joystiq.com/2011/04/04/soe-layoffs-affect-timetable-for-planetside-next/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/planetside-next/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/planetsidenextdelay530kv.jpg" vspace="4" /></a></div>
<div>
	Last week we got the bad news that <a href="http://www.massively.com/tag/soe">Sony Online Entertainment</a> <a href="http://massively.joystiq.com/2011/03/31/sony-online-entertainment-confirms-layoffs-studio-closings/">laid off 205 employees and shuttered the Denver, Seattle, and Tucson studios</a>. The announcement was coupled with the news that that <a href="http://massively.joystiq.com/category/the-agency/"><em>The Agency</em></a>, the long-anticipated "spy-fi" MMO, was also being canceled. The intent, SOE said, was to focus on its upcoming MMOs based on its extant IPs: <em><a href="http://massively.joystiq.com/tag/PlanetSide-Next/">PlanetSide Next</a></em> and <a href="http://www.everquest.com"><em>EverQuest Next</em></a>.<br />
	<br />
	However, in the wake of all the layoffs, there will also apparently be a delay in the development time-frame for <em>PlanetSide Next</em>. According to a statement by <a href="http://massively.joystiq.com/tag/John-Smedley/">John Smedley</a>, President of Sony Online Entertainment, the game "<em>will be out a little later in the year</em>" but the team is focused on "<em>pulling out all the stops to make it great</em>." It's sad news, but we're certain that a lot of <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a> fans would rather have a great, polished game over a game pushed out quickly to meet a now-unrealistic development schedule.<br />
	<br />
	<strong>Update: SOE's John Smedley has posted several reassuring comments to the <a href="http://www.planetside-universe.com/forums/showthread.php?t=36152">PlanetSide Universe forums</a>:</strong>
	<blockquote class="bq-standard">
		<div style="display: inline ! important;">
			<em><em>Recently (a few weeks ago actually) we made the call to update the game to a new internally developed engine. Doing that meant delaying the game, but we thought it was in the best interests of PlanetSide Next. It also means delaying releasing further info for a little while. I will let you all know more when we firm up the schedule. The likely next step is a larger scale release of information and the beta signups going up. As I've said previously current Planetside subs will be included automatically. </em></em></div>
		<div>
		</div>
		<div>
			<em>Normally when we do game announcements we do a much bigger concerted information push all at once and these kind of one off posts don't happen. In this case I feel like the PlanetSide audience has hung in with us for a long time and I really want to involve you all more in advance of the official info. However what happens is everything gets carried across the net and the actual info gets changed. I'm sorry for that happening. We will do our best to keep you informed early. But that necessarily means that sometimes when things change you have to be ready for that too.</em></div>
	</blockquote>
	(Thanks to Matt for the tip!)</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/04/soe-layoffs-affect-timetable-for-planetside-next/">SOE layoffs affect timetable for PlanetSide Next [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/04/soe-layoffs-affect-timetable-for-planetside-next/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19901874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/04/soe-layoffs-affect-timetable-for-planetside-next/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>john-smedley</category><category>layoff-repercussions</category><category>mmofps</category><category>planetside</category><category>planetside-next</category><category>release-date</category><category>schedule</category><category>soe</category><category>Sony-Online-Entertainment</category><category>timetable</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 04 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Daevas of Our Lives -- The siege]]></title><link>http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/</guid><comments>http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<em><a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a><br />
	</em></div>
<em>The battle was sore. The sound of wings beating the hot air of the <a href="http://massively.joystiq.com/2009/08/01/one-shots-the-abyss-stares-back-at-you/">Abyss</a> filled the ears of all of us, soldier and commander alike. Singed feathers, both black and white, floated about, as fireballs flew between factions, pelting any who could not dodge fast enough. </em><em>Shadowy forms dove, weaving between the raining arrows, looking for targets. </em><em>Sounds of steel clashing rang out as spies tried to sneak past enemy lines in search of kisks. The battle was immense, a sea of red crashing against us, trying to claim what was rightfully ours! We knew we must give our all to repel the enemy onslaught.<br />
<br />
In the heat of battle, immediate decisions had long-reaching consequences; the tide of battle could turn on a single kinah. All voices hushed as the Commander, MrAwesumPants, issued the order that would bring victory, that would bring us closer to eradicating this threat upon true Daeva. One force was dispatched to take the artifact and activate it. "</em><em>Do it.</em><em> Do it now. Do it. Do it. Do it now. Do it do it do it do it now do it do it do it now... now... now... now... get it. DO IT NOW... come ON! Are you paying attention? NOW NOW NOW!! DO IT DO IT DO IT! NOWNOWNOWNOWNOWNOWNOW!!! Do it. Don't do it. O</em><em>MG you *expletive*</em><em> I can't believe you just did that!" </em><br />
<br />
<em> Everyone could hear the spittle dripping from his mic, spraying against his monitor. The hush continued.<br />
<br />
</em>Have you ever sat in a faction Ventrilo server and heard the siege leader repeat an order like a rapid-fire machine gun for what seemed like five minutes straight, then right as it is being accomplished, immediately rescind the order, demand his followers stop, then totally berate whoever followed the order? No joke -- true story. If you thought drama was just for individuals or legions in <a href="http://na.aiononline.com/"><em>Aion</em></a>, think again! There is a seemingly endless supply of siege drama to keep Daevas entertained -- or disgusted.<br />
<br />
Settle back and tune in past the cut for the latest episode of <a href="http://massively.joystiq.com/2010/08/30/wings-over-atreia-daevas-of-our-lives/">Daevas of Our Lives</a>.<p><a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/" rel="bookmark">Continue reading <em>Wings Over Atreia: Daevas of Our Lives -- The siege</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/">Wings Over Atreia: Daevas of Our Lives -- The siege</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19695817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>crafting</category><category>daevas-of-our-lives</category><category>drama</category><category>featured</category><category>fortress</category><category>leader</category><category>leaders</category><category>leadership</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pve</category><category>pvp</category><category>RP</category><category>schedule</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>sieging</category><category>ventrilo</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 01 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you balance your time?]]></title><link>http://massively.joystiq.com/2010/11/01/the-daily-grind-how-do-you-balance-your-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/01/the-daily-grind-how-do-you-balance-your-time/</guid><comments>http://massively.joystiq.com/2010/11/01/the-daily-grind-how-do-you-balance-your-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/paalb/3402731/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/tdg-balance-epl-1031.jpg" /></a></div>
November marks the beginning of a busy couple of months. Two major holidays are just around the corner, necessitating gift-buying and holiday events in your favorite games. There's a new year just around the corner, too. New games are being released for the holiday season. And of course, you have to balance your commitments in-game with your expectations in the real world, ranging from holding down multiple jobs to just making it to your final exams (which are also afflicting school-age gamers this time of year). And that doesn't count balancing alts, balancing progression with exploration in-game...<br />
<br />
Of course, for those of us who play multiple games, the issue of time is a persistent one. But right around now, everyone starts feeling the crunch, and despite numerous petitions, the length of the day remains at a strict 24 hours. So how do you balance all of the things that are expected of you across multiple game and real-life commitments? Do you have a priority system and set days for set tasks, or do you just wing everything and hope it works out for the best?<br />
<hr />
<img vspace="4" hspace="4" border="1" align="left" style="margin-right: 5px;" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/01/the-daily-grind-how-do-you-balance-your-time/">The Daily Grind: How do you balance your time?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/01/the-daily-grind-how-do-you-balance-your-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19696643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/01/the-daily-grind-how-do-you-balance-your-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing-time</category><category>culture</category><category>every-darn-day</category><category>opinion</category><category>regular-responsibilities</category><category>schedule</category><category>tdg</category><category>the-daily-grind</category><category>time</category><category>time-management</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 01 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How long do you wait for stragglers?]]></title><link>http://massively.joystiq.com/2010/06/23/the-daily-grind-how-long-do-you-wait-for-stragglers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/23/the-daily-grind-how-long-do-you-wait-for-stragglers/</guid><comments>http://massively.joystiq.com/2010/06/23/the-daily-grind-how-long-do-you-wait-for-stragglers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a style="" href="http://www.amazon.com/Waiting-Godot-Tragicomedy-Two-Acts/dp/B001216WL2/ref=sr_1_15?ie=UTF8&amp;s=books&amp;qid=1277160592&amp;sr=8-15"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/tdg-godot-epl-621-1277160638.jpg" alt="" /></a> It doesn't matter if it's a light-hearted RP event or a high-intensity progression run. As sure as the sun rises, if everyone is told the event is going to begin at 5 PM sharp, at least one player will not show up until 5:01. They might claim timezone difficulties, traffic, or even just that they forgot what time it was taking place. Inevitably, someone shows up late, and quite frequently several people arrive late to a lower-impact event. That's not counting the people who show up on time, but have one last thing to finish that takes upwards of half an hour. <br />
<br />
Of course, MMOs are fundamentally hobbies, and it's understandable that not everyone will be perfectly punctual. But by the same token, people who delay an event's start time by a significant amount are cutting into the enjoyment of other players, and it does mean they're harder to rely upon. How long do you wait for late arrivals before starting without them? Will you kick people from a regular roster, or argue that they should be kicked, in the event that they fall behind schedule too frequently? Or are you on the other side of the equation, and despite your best efforts you're almost always late to the party?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/23/the-daily-grind-how-long-do-you-wait-for-stragglers/">The Daily Grind: How long do you wait for stragglers?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/23/the-daily-grind-how-long-do-you-wait-for-stragglers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19524766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/23/the-daily-grind-how-long-do-you-wait-for-stragglers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arrival</category><category>events</category><category>godot</category><category>guild-events</category><category>late</category><category>opinion</category><category>patience</category><category>schedule</category><category>tdg</category><category>the-daily-grind</category><category>waiting</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[LFG Expo postponed until next year]]></title><link>http://massively.joystiq.com/2010/06/15/lfg-expo-postponed-until-next-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/15/lfg-expo-postponed-until-next-year/</guid><comments>http://massively.joystiq.com/2010/06/15/lfg-expo-postponed-until-next-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://lfgexpo.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/lfg-postponed-epl-615.jpg" /></a>In the midst of one of <a href="http://massively.joystiq.com/tag/e3-2010/">this year's biggest shows</a>, a fledging expo later this month has decided to postpone their own event. The <a href="http://lfgexpo.com">LFG Expo</a>, which promises to be an MMO-focused event for developers and fans alike, has announced that they are postponing their first event. Previously scheduled for later this month, it's now scheduled for... next year. Eventually. The only concrete information is that the organizers are aiming at sometime during 2011, which is quite some distance in the future.<br />
<br />
Readers may remember that <a href="http://massively.joystiq.com/2010/04/02/win-a-ticket-to-the-lfg-expo-from-massively/">we held a ticket giveaway</a> not so long ago for the expo. As of yet, there's no word from the organizers regarding tickets and attendance. Officially, the schedule was moved to secure better developer support, although it's a rather vague statement. Quite possibly the show's close proximity to E3 worked against its developer attendance, but without more official word, all we can do is wait and see what happens next. With any luck, this is simply a minor setback in the <a href="http://massively.joystiq.com/tag/lfg-expo/">LFG Expo</a>'s progress.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/15/lfg-expo-postponed-until-next-year/">LFG Expo postponed until next year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/15/lfg-expo-postponed-until-next-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19516673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/lfg-expo-postponed-until-next-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>developer-support</category><category>lfg</category><category>lfg-expo</category><category>mmo-industry</category><category>news</category><category>postponed</category><category>schedule</category><category>schedules</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 15 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: The advantages of a family-friendly guild]]></title><link>http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/</guid><comments>http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
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<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em><br />
<br />
The benefits of so-called "family-friendly" guilds go far beyond the flexibility for an occasional (or perhaps not-so-occasional) "AFK, baby woke up" during raids. Having started out as a launch-era, Drelzna-camping <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> player, I now appreciate the evolution to a kinder, gentler schedule. When my guild finally made a conscious switch to a more forgiving schedule and philosophy, the relief in guild chat was palpable. It's not necessarily about the specific hours or the number of nights per week -- the family-friendly approach is more of a mindset that gives members room to breathe.<p><a href="http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/" rel="bookmark">Continue reading <em>MMO Family: The advantages of a family-friendly guild</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/">MMO Family: The advantages of a family-friendly guild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Apr 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19423404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/02/mmo-family-the-advantages-of-a-family-friendly-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child</category><category>children</category><category>family</category><category>family-friendly</category><category>family-guild</category><category>featured</category><category>guilds</category><category>kids</category><category>parents</category><category>schedule</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 02 Apr 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Bounty Bay Online increases the scale of city wars]]></title><link>http://massively.joystiq.com/2010/04/01/bounty-bay-online-increases-the-scale-of-city-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/01/bounty-bay-online-increases-the-scale-of-city-wars/</guid><comments>http://massively.joystiq.com/2010/04/01/bounty-bay-online-increases-the-scale-of-city-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/bounty-bay-online/" rel="tag">Bounty Bay Online</a></p><div style="text-align: center;"><a href="http://www.bountybayonline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/bbo-siege-epl-331.jpg"  alt="" /></a></div>
What good is a proper game in the age of the high seas without the option to take over cities?  Fortunately for everyone who thinks along those lines, <a href="http://www.bountybayonline.com"><em>Bounty Bay Online</em></a> not only has the option to take on cities, but an expanded list and more frequent times available for those who wish to take part in the conflicts.  Merchant alliance cities Alexandria, Venice, Lisbon, Bordeaux and Amsterdam are all now in the lineup to be taken by fleets with strong enough ships and military might.  But the addition of the cities isn't the only change that's being made.<br />
<br />
Previously, only two cities per day were available for guilds to attempt to conquer.  The adjustment and merging of times will now force players into different tactical decisions, as there will be more ports to assault or defend and less opportunity for a single fleet to move from port to port.  A detailed breakdown of the changes is <a href="http://www.bountybayonline.com/en/news,id433,merchant_alliance_battles_changes_city_sieges.html">available here</a>, and the full system of attacking and taking cities <a href="http://www.bountybayonline.com/en/citysieges.html">can be found here</a>.  For players in <em><a href="http://massively.joystiq.com/category/Bounty-Bay-Online/">Bounty Bay Online</a></em>, things most likely have gotten a fair bit more interesting on the ocean.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/01/bounty-bay-online-increases-the-scale-of-city-wars/">Bounty Bay Online increases the scale of city wars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bountybayonline.com/en/news,id433,merchant_alliance_battles_changes_city_sieges.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/01/bounty-bay-online-increases-the-scale-of-city-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19421571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/01/bounty-bay-online-increases-the-scale-of-city-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbo</category><category>bounty-bay-online</category><category>changes</category><category>city-attacks</category><category>city-sieges</category><category>frogster</category><category>frogster-interactive</category><category>merchant-alliance</category><category>sailing</category><category>schedule</category><category>schedules</category><category>ships</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 01 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: Finding time to game during the family years]]></title><link>http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/</guid><comments>http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
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<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em><br />
<br />
Believe it or not, the childhood years can be a golden era for your gaming. It's all about availability -- and let's face it, staying home to game gives you a big edge. The trick is making sure you actually <em>are</em> available to your children and partner while you're gaming. (After all, isolating yourself in the back room mumbling, "Just six more kills ... Just six more kills ..." isn't exactly helping anyone find a juice box or get a fresh diaper.) Still, once you stop to consider the ways that gaming can fit into your daily schedule, we think you'll find that gaming is a great fit for a young family.<p><a href="http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/" rel="bookmark">Continue reading <em>MMO Family: Finding time to game during the family years</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/">MMO Family: Finding time to game during the family years</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19405424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/19/mmo-family-finding-time-to-game-during-the-family-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child</category><category>children</category><category>family</category><category>featured</category><category>kids</category><category>parents</category><category>schedule</category><category>teenagers</category><category>teens</category><category>tweens</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 19 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: How to lobby your parents for more gaming time]]></title><link>http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/</guid><comments>http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a></p><div style="text-align: center;">
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<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em><br />
<br />
Today's MMO Family is for all the MMO-playing teens out there who'd like more time to game. Parents, you're most welcome to stay and read along (and hand this to your own teen afterwards), but we've covered your perspective before. (Refer back to our tips on <a href="http://massively.joystiq.com/2009/12/04/mmo-family-balancing-games-with-the-rest/">how to balance gaming with the rest of your life</a>, or check the <a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/">signs that your teen may be over-indulging</a> in too much gaming.) What we haven't covered yet explicitly are strategies for responsible teens to earn permission for more gaming time. If you're jonesing for more time in game and online, there are things that you should and shouldn't do before you even make your case with your parents.<br />
<br />
Here's our game plan.<p><a href="http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/" rel="bookmark">Continue reading <em>MMO Family: How to lobby your parents for more gaming time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/">MMO Family: How to lobby your parents for more gaming time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19383926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/05/mmo-family-how-to-lobby-your-parents-for-more-gaming-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>children</category><category>family</category><category>featured</category><category>homework</category><category>kids</category><category>parents</category><category>schedule</category><category>school</category><category>teenagers</category><category>teens</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 05 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: Parental control tools]]></title><link>http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/</guid><comments>http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/booleansplit/2376359338/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/toolbox_lsp.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em><br />
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If you've been following along here at MMO Family, you'll know we keep a pretty big toolbox. What works for one family won't fit another, so we believe in offering a lot of different options. You can't possibly use every tool at once -- or maybe you could, although you probably shouldn't. You'd be one busy parent if you attempted to wield all <a href="http://massively.joystiq.com/2009/10/09/mmo-family-17-internet-safety-tactics-for-gaming-families/">17 internet safety tactics</a> at once for every child, every day. You'd never have time to actually log in and play if you ran every <a href="http://massively.joystiq.com/2009/10/16/mmo-family-con-your-games-like-a-pro/">game screening technique</a> known to man ... Treat all these tactics like a buffet, and load up your plate with the ideas you think fit your family's taste. <br />
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That said, we've got another big tool for the box this week: parental controls. These settings on your computer, game consoles and individual games let you limit access to game features you don't want your children to use. You can use parental controls to determine what games your kids play (and block those <a href="http://www.esrb.org/ratings/index.jsp ">M-rated games</a> borrowed from the friend at school), who they're playing them with and when they're playing them.<p><a href="http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/" rel="bookmark">Continue reading <em>MMO Family: Parental control tools</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/">MMO Family: Parental control tools</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Nov 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19225842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/06/mmo-family-parental-control-tools/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>children</category><category>family</category><category>featured</category><category>monitor</category><category>parental-controls</category><category>parents</category><category>schedule</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 06 Nov 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[MMO Family: When enough is enough]]></title><link>http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/</guid><comments>http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
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<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.<br />
</em><br />
Whether yours is the kind of family with "screen time" limits or the type that takes a more <em>laissez-faire</em> approach to logging in, there comes a point when enough is enough. Plenty of pixels and ink have been devoted to the debate over whether or not internet and gaming overuse should be considered an "addiction." What we're here to discuss is how gaming affects <em>your</em> family. As parents who game, we should be in a unique position to appreciate, respect and guide our children's attraction to games. But sometimes in the crush of day-to-day living, it's easy to let those last few minutes slip into half an hour ... past an hour ... into the evening ... into a habit that's begun eating away at family balance.<br />
<br />
To help parents recognize when their children's gaming may have passed what's reasonable and productive for them as individuals, we touched base with psychiatrist Dr. Kourosh Dini (author of <a href="http://videogameplayandaddiction.com/Video_Game_Play_and_Addiction.html"><em>Video Game Play and Addiction: A Guide for Parents</em></a> and himself a gamer). Statistics on gaming use, he explains, show that most gamers manage to balance gaming with their daily lives without negative consequences. "In fact ... sometimes what one can gain from a game is quite profound," he observes. "The person's mind and the video games together set the stage - either for benefit or for detriment." A gaming schedule that suffocates one child's motivation and energy might buoy another through social problems at school. Our mission: to keep the mix healthy, productive and fun.<p><a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/" rel="bookmark">Continue reading <em>MMO Family: When enough is enough</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/">MMO Family: When enough is enough</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19216402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>balance</category><category>children</category><category>family</category><category>featured</category><category>parents</category><category>quitting</category><category>schedule</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 30 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Dragon*Con 2009: Massively is in the house!]]></title><link>http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/</guid><comments>http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/dc225logo.jpg" />It's that time of year again! For the next four days, the streets of Atlanta, GA will be transformed from a bustling downtown business center to prime acreage chock full of enormous nerd herds. With a handful of East coast writers, we here at Massively couldn't let all the geeky shenanigans - and MMO fun - go on without taking part. That's right, we have been invited back to participate for a third year as panelists and general party fiends at <a href="http://www.dc-mmo.org">the MMO track</a>. <br /><br />On site this year to take part in the fun are <a href="http://massively.joystiq.com/bloggers/colin-brennan/">Colin Seraphina Brennan</a>, <a href="http://massively.joystiq.com/bloggers/shawn-schuster/">Shawn Schuster</a>, <a href="http://massively.joystiq.com/bloggers/elizabeth-harper/">Elizabeth Harper</a> for both Massively and our sister-site, <a href="http://wow.com">WoW.com</a>, and <a href="http://massively.joystiq.com/bloggers/krystalle-voecks/">myself</a>. When we're not lending our professional hands to various things, we'll be catching up with guests, attendees, and generally scouting for anything that might send gamer geek hearts fluttering.<br /><br />If you're also in Atlanta for this enormous pop-culture love-in and would like to catch up with the Massively crew, be sure to check out the listing behind the break for where we'll all be. Just remember there's tons of other great things going on for the MMO track, so be sure to <a href="http://publications.dragoncon.org/index.htm#Pocket">check the pocket guide</a> for a full schedule!<p><a href="http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/" rel="bookmark">Continue reading <em>Dragon*Con 2009: Massively is in the house!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/">Dragon*Con 2009: Massively is in the house!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Sep 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19149496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/04/dragon-con-2009-massively-is-in-the-house/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearances</category><category>dragon-con</category><category>dragoncon</category><category>dragoncon-2009</category><category>events</category><category>mmo-track</category><category>panels</category><category>schedule</category><category>staff</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 04 Sep 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Neo Steam opens realm vs. realm combat and new dungeons]]></title><link>http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/</guid><comments>http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/neo-steam/" rel="tag">Neo Steam</a></p><div align="center"><a href="http://neosteam.atlusonline.com/guide-RvR_miniguide.aspx"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/neosteamrvr.jpg" /></a><br />
<div align="left">The two kingdoms of Rogwel and Elerd are finally facing off on the territory of Rope Isle for control of the neo steam!  Yes, <a href="http://neosteam.atlusonline.com/guide-RvR_miniguide.aspx">realm vs. realm combat</a> is finally being enabled on the <em><a href="http://neosteam.atlusonline.com/">Neo Steam</a></em> servers, letting players go at it for control of new stretches of land and the dungeons that dwell beneath.  Players will be able to both fight on foot and in siege engines for the glory of their kingdom!<br /><br />However, realm vs. realm combat in <em><a href="http://massively.joystiq.com/category/neo-steam">Neo Steam</a></em> works a bit differently than most MMOs.  For one, it's actually timed.  Currently you can only engage in RvR once every weekend.  Once a side wins the battle, the areas are locked until the next week.<br /></div>
</div><p><a href="http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/" rel="bookmark">Continue reading <em>Neo Steam opens realm vs. realm combat and new dungeons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/">Neo Steam opens realm vs. realm combat and new dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://neosteam.atlusonline.com/guide-RvR_miniguide.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19119227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/neo-steam-opens-realm-vs-realm-combat-and-new-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus-online</category><category>dungeons</category><category>group-content</category><category>neo-steam</category><category>neo-steam-the-shattered-continent</category><category>pvp</category><category>raids</category><category>realm-vs-realm</category><category>rvr</category><category>schedule</category><category>scheduled-pvp</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 04 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Aion summer beta schedule revealed]]></title><link>http://massively.joystiq.com/2009/06/16/aion-summer-beta-schedule-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/16/aion-summer-beta-schedule-revealed/</guid><comments>http://massively.joystiq.com/2009/06/16/aion-summer-beta-schedule-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/asmodian.jpg" alt="" /><br /></div>
Renewed speculation about <a href="http://aiononline.com"><em>Aion</em></a>'s North American release date began swirling when a couple online retailers listed it at September 1, 2009. We have now come across <a href="http://www.aionblah.com/forums/index.php?/topic/321-upcoming-beta-event-dates/page__p__5617__hl__beckett__fromsearch__1&amp;#entry5617">some interesting information</a> in the July issue of <a href="http://www.massiveonlinegamer.com/">Beckett Massive Online Gamer</a> that suggests <a href="http://ncsoft.com">NCsoft</a> may indeed meet the target. The magazine lists these key dates:<br /><br />
<ul>
    <li><strong>June 19-21:</strong> Asmodian closed beta capped at level 10</li>
    <li><strong>July 3-5:</strong> Asmodian level cap increases</li>
    <li><strong>July 17-19:</strong> Abyss only with unrestricted flight and hopefully a lot of PvP</li>
    <li><strong>August 14-17:</strong> First open beta</li>
    <li><strong>August 19-23:</strong> Second open beta</li>
</ul>
The dates are listed as "<em>accurate as of press time</em>" and may be subject to change, but we can confirm the <a href="http://massively.joystiq.com/2009/06/08/aion-closed-beta-test-1-over-cbt2-dated/">Asmodian beta will commence this weekend</a> and that it <em>will</em> be capped at level 10. You can definitely be sure of one thing: Massively will be there to cover each and every <em>Aion</em> beta event from now until release.<br /><br />[<em>Via: <a href="http://keenandgraev.com/forums/index.php?topic=1344.0">Keen and Graev</a></em>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/16/aion-summer-beta-schedule-revealed/">Aion summer beta schedule revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionblah.com/forums/index.php?/topic/321-upcoming-beta-event-dates/page__p__5617__hl__beckett__fromsearch__1&amp;#entry5617>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/16/aion-summer-beta-schedule-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19067652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/16/aion-summer-beta-schedule-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>asmodian</category><category>beta</category><category>closed-beta</category><category>ncsoft</category><category>open-beta</category><category>PvP</category><category>schedule</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 16 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 event schedule released]]></title><link>http://massively.joystiq.com/2008/08/11/pax-2008-event-schedule-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/11/pax-2008-event-schedule-released/</guid><comments>http://massively.joystiq.com/2008/08/11/pax-2008-event-schedule-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://www.penny-arcade.com/2008/07/30/pax-2008/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/pax07_2-0808.jpg"  alt="" /></a><br /></div>
Gaming convention season is upon us and perhaps one of the largest of these is the <a href="http://www.pennyarcadeexpo.com">Penny Arcade Expo</a> in Seattle, Washington. This being the fifth annual <a href="http://www.penny-arcade.com/2008/07/30/pax-2008/">PAX</a>, the turnout promises to already crush the numbers from the previous years combined. In anticipation of the event, every bit of news concerning the attendees and panel information is welcomed with open arms... and giddy screaming.<br /><br />Yesterday, the PAX folks released their tentative <a href="http://www.pennyarcadeexpo.com/PAX_2008_Schedule.pdf">schedule of events in pdf format</a> on their forums. This includes the usual general gaming panels, but also a few interesting ones for MMOs. There's a panel with <a href="http://www.arena.net">ArenaNet</a> on three years of <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, one on <a href="http://www.plaync.com">NCsoft</a>, one on the MMO and Virtual World business, and many more. Check out the <a href="http://forums.penny-arcade.com/showthread.php?t=66189">forum announcement</a> containing the pdf link and good luck with the planning!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/11/pax-2008-event-schedule-released/">PAX 2008 event schedule released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.penny-arcade.com/showthread.php?t=66189>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/11/pax-2008-event-schedule-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/11/pax-2008-event-schedule-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>event-schedule</category><category>ken-levine</category><category>ncsoft</category><category>pax</category><category>pax-2008</category><category>penny-arcade-expo</category><category>schedule</category><category>seattle</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 11 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds Comic-Con event plans unveiled]]></title><link>http://massively.joystiq.com/2008/07/19/stargate-worlds-comic-con-event-plans-unveiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/19/stargate-worlds-comic-con-event-plans-unveiled/</guid><comments>http://massively.joystiq.com/2008/07/19/stargate-worlds-comic-con-event-plans-unveiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/710125/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/sgw.jpg" alt="" /></a><br />
<div align="left">We <a href="http://massively.joystiq.com/2008/06/29/stargate-worlds-to-make-a-dramatic-showing-at-comic-con/">learned a while back</a> that developer <a href="http://www.cheyenneme.com">Cheyenne Mountain Entertainment</a> and publisher <a href="http://www.firesky.com">FireSky</a> are teaming up with the <a href="http://www.military.gov">United States Armed Forces</a> and the creators of the <a href="http://stargate.mgm.com/"><em>Stargate SG-1</em> and <em>Stargate Atlantis</em> TV series</a> to present <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> at this year's <a href="http://www.comic-con.org/">Comic-Con</a>. Fans will get to ask questions about the game and the series, as well as see gameplay footage. A life-sized stargate wll be deployed for photo ops, too.<br /><br />Now the <a href="http://community.stargateworlds.com/news/6/1090/">schedule has finally been announced.</a> It'll all go down in Ballroom 20 on Friday the 25th. From 10:45 to 11:45, the showrunners and stars of <em>Stargate SG-1</em> will sit in a panel discussing <a href="http://www.imdb.com/title/tt0929629/"><em>Stargate Continuum</em></a>, the new movie based on the series. After that, the <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> presentation will run from 11:45 to 12:15. Finally, the cast and crew of <em>Stargate Atlantis</em> will talk about season 5 from 12:15 to 1:15. All Pacific time, of course, since the convention's in San Diego.<br /><br />So if you're just interested in the game, show up at 11:45 and leave at 12:15. We figure you'll go for the whole thing if you'll go at all though; most folks interested in this game are probably fans of the series too, right?</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/19/stargate-worlds-comic-con-event-plans-unveiled/">Stargate Worlds Comic-Con event plans unveiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/19/stargate-worlds-comic-con-event-plans-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/stargate-worlds-comic-con-event-plans-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>comic-con</category><category>comic-con-2008</category><category>firesky</category><category>firesky-llc</category><category>san-diego</category><category>schedule</category><category>sg-1</category><category>sgw</category><category>stargate</category><category>stargate-atlantis</category><category>stargate-continuum</category><category>stargate-sg-1</category><category>stargate-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 19 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Expansion release schedule versus quality]]></title><link>http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/</guid><comments>http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/eqii_rok_fob_100107_jpg_jpgcopy.jpg" alt="" />Relmstein has posted a great analysis of <a href="http://relmstein.blogspot.com/2007/12/how-fast-should-mmo-expansions-be.html">how to do expansions right</a>-- he looks at the history of major MMO expansion releases, and grades their qualities on three criteria: timing of release, cost at retail, and quality of content. In essence, he sets up a quick continuum that proves the old theory: "Good, fast, or cheap. Choose two."<br /><br />A game like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> has released one terriffic quality expansion, but as Relmstein says, it was a long time coming. And <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a> released huge updates one after another, but we all know <a href="http://www.wired.com/gaming/gamingreviews/news/2005/12/69816">how well that worked out</a>. Relmstein lists <a href="http://massively.joystiq.com/category/guild-wars"></a><a href="http://massively.joystiq.com/category/everquest-2"><em>Everquest 2</em></a> as the best of all worlds-- they've <a href="http://massively.joystiq.com/2007/11/16/eq2s-producer-responds-to-expansion-grouping-concerns/">released expansions fairly often</a> (every 12 months regualrly), at fairly cheap prices (the fact that the original game content comes with every expansion doesn't hurt), and the quality has been done fairly well.<br /><br />It's an interesting balance. Of course expansion packs aren't an MMO-only phenomenon, but the idea of constantly pushing out new game content is something that lends itself very well to a persistent massively multiplayer world. You'd think that there has to be some rate out there at which players are getting their content too fast, but according to Relmstein, we haven't even <a href="http://www.tentonhammer.com/node/559">reached the ideal rate</a> yet-- it's still taking developers too long to cook up polished expansion content for hungry players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/">Expansion release schedule versus quality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://relmstein.blogspot.com/2007/12/how-fast-should-mmo-expansions-be.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1061583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/13/expansion-release-schedule-versus-quality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>content</category><category>continuum</category><category>expansion</category><category>quality</category><category>release</category><category>relmstein</category><category>schedule</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 13 Dec 2007 10:00:00 EST</pubDate></item></channel></rss>
