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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ask Massively: Dancing on WildStar's grave]]></title><link>http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/</guid><comments>http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;"><img src="http://o.aolcdn.com/hss/storage/midas/306cf96082e81ef936c2b36444c5818b/200063974/ws-warplot-epl-423.jpg" /></div>
This week's revelation that <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> Design Producer <a href="http://massively.joystiq.com/2014/09/30/wildstars-stephen-frost-calls-it-quits">Stephen Frost is quitting his role</a> is not the first and likely won't be the last blow to the beleaguered game. <a href="http://massively.joystiq.com/tag/Carbine-Studios">Carbine</a> lost several <a href="http://massively.joystiq.com/2014/08/27/jeremy-gaffney-steps-down-as-president-of-carbine-studios/">high-profile developers</a> before and after launch, and with raiding guilds abandoning the title, <a href="http://massively.joystiq.com/2014/09/02/wildstar-announces-megaservers/">server merges</a> on the way, <a href="http://massively.joystiq.com/2014/09/11/wildstar-trims-back-attunement-requirements/">endgame grind</a> being scaled back, <a href="http://massively.joystiq.com/2014/08/21/gamescom-2014-wildstar-abandons-monthly-update-pace/">updates</a> being <a href="http://massively.joystiq.com/2014/09/25/wildstar-adopts-quarterly-update-cadence/">heavily</a> delayed, and <a href="https://forums.wildstar-online.com/forums/index.php?/topic/115015-holiday-event-removal-not-a-big-deal/page-4#entry1196982">Christmas being canceled</a>, even more players are losing faith in the title. That's nothing new in our industry. MMOs are big and unwieldy and sometimes launch with terrible underlying problems. They can <a href="http://massively.joystiq.com/category/star-wars-the-old-republic">usually pull out of a nosedive</a>, given time. So let's give them time.<br />
<br />
But there's a whole contingent of gamers already dancing on <em>WildStar's</em> grave when it's not even dead. It's one thing to deeply oppose a game's design, but if you take <em>delight</em> in watching major MMOs flounder, you don't really deserve this genre at all.<p><a href="http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/" rel="bookmark">Continue reading <em>Ask Massively: Dancing on WildStar's grave</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/">Ask Massively: Dancing on WildStar's grave</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20969828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/10/03/ask-massively-dancing-on-wildstars-grave/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>brianna-royce-ask-massively</category><category>carbine</category><category>carbine-studios</category><category>commenter</category><category>commenters</category><category>featured</category><category>humor</category><category>massively-meta</category><category>meta</category><category>opinion</category><category>Schadenfreude</category><category>wildstar</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 03 Oct 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Everybody wins]]></title><link>http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/</guid><comments>http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/"><img alt="I'm glad to not play WoW any longer, but I don't cheer the idea of everyone still playing it losing their game." data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/soapbox-like-epl-1118.jpg" /></a></div>
I make no bones about the fact that despite working in this industry for three years, I know there are parts about MMOs and the culture around them that I just do not get. For example, I still have no idea what possesses someone to think that "toon" is a good term for characters. But on a slightly more serious note, I have no idea what makes people cheer for a game to fail.<br />
<br />
You see it everywhere. <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> subscription numbers drop; people cheer. Something bad happens to <a href="http://www.eveonline.com"><em>EVE Online</em></a>'s community; people cheer. A game goes free-to-play; people announce the game's impending demise and begin cheering prematurely. A game <em>closes down</em>; people cheer.<br />
<br />
I don't get this. All right, I get it on the most basic level, inasmuch as this is a game you don't like and you're willing to publicly crow about your schadenfreude. The thing is that this is <em>never</em> a good thing. Cheering for a game you dislike to do badly does <em>not</em> result in anything good.<p><a href="http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/" rel="bookmark">Continue reading <em>The Soapbox: Everybody wins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/">The Soapbox: Everybody wins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Nov 2012 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20382852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/20/the-soapbox-everybody-wins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behavior</category><category>business</category><category>comments</category><category>community</category><category>culture</category><category>editorial</category><category>failing</category><category>failures</category><category>featured</category><category>game-shutdown</category><category>game-styles</category><category>making-money</category><category>money</category><category>op-ed</category><category>opinion</category><category>play-styles</category><category>rant</category><category>rants</category><category>schadenfreude</category><category>shutdown</category><category>soapbox</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Nov 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Star Citizen shouldn't be EVE with joysticks]]></title><link>http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/</guid><comments>http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/"><img alt="The Firing Line 15" data-src-height="302" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/tflscfail.jpg" style="margin:4px" /></a></div>
I've been spending a lot of time on <a href="http://www.robertsspaceindustries.com"><em>Star Citizen's</em></a> forums of late. And when I'm not doing that, I'm replaying <em>Wing Commander</em>, <em>Wing Commander II</em>, and <em>Privateer</em> (thanks <a href="http://www.gog.com/">GoG</a>) and generally wetting myself with excitement for <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a>' newest space sim. The one thing that gives me pause, though, is the unsavory player type that <a href="http://massively.joystiq.com/tag/star-citizen"><em>SC</em></a> is already attracting.<br />
<br />
You know the guys I mean. They're PvPers, which is great, but they can't type a sentence on a message board without using the word carebear a minimum of three times while making <a href="http://www.robertsspaceindustries.com/forums/topic/reasons-why-carebears-think-pve-is-the-best-and-pvp-should-be-disabled-for-all/">sweeping generalizations</a> about the playstyles, sexual orientation, and parentage of any and all who dare to disagree with them about what makes gaming fun.<br />
<br />
That said, I like PvP and plan to engage in <em>Star Citizen's</em> version of it. I'm not naive enough to think that the no-holds barred nonsense being advocated by some in the game's pre-release community will result in anything other than a niche title, though.<p><a href="http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/" rel="bookmark">Continue reading <em>The Firing Line: Star Citizen shouldn't be EVE with joysticks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/">The Firing Line: Star Citizen shouldn't be EVE with joysticks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Nov 2012 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20376579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/16/the-firing-line-star-citizen-shouldnt-be-eve-with-joysticks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carebear</category><category>carebears</category><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-gaming</category><category>consequence-free-pvp</category><category>consequences</category><category>eve-with-joysticks</category><category>featured</category><category>ffa-pvp</category><category>firing-line</category><category>fps</category><category>how-star-citizen-could-fail</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>Schadenfreude</category><category>sci-fi</category><category>shooter</category><category>space-sim</category><category>star-citizen</category><category>star-citizen-fail</category><category>tfl</category><category>the-firing-line</category><category>tps</category><category>troll-simulator</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Nov 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EVE Online]]></title><link>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</guid><comments>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/"><img alt="EVE Online - Gallente Iteron hauler warping past a planet" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gallenteiteronwarp.jpg" //></a></div>
I can't for the life of me convince my friends to sign up for <a href="http://www.eveonline.com"><em>EVE Online</em></a>. In their defense, the game can feel like a job at first. There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island.<br />
<br />
For these reasons and others like them, <a href="http://www.ccpgames.com">CCP</a> seems to have topped out somewhere around half a million active subs at the game's high point. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny.<br />
<br />
Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience?<br />
<br />
Nope.<p><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark">Continue reading <em>Why I Play: EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/">Why I Play: EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>complexity</category><category>crafting</category><category>economy</category><category>editorial</category><category>eve</category><category>eve-online</category><category>featured</category><category>internet-spaceships</category><category>massively-meta</category><category>meta</category><category>mmo-travelogue</category><category>new-eden</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>Schadenfreude</category><category>sci-fi</category><category>user-generated-content</category><category>why-i-play</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What game would you play were it not for the community?]]></title><link>http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/</guid><comments>http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/"><img alt="EVE Online - Minmatar frigate" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/eveminmatarfrigate.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is a pretty polarizing topic around the Massively watercooler. A couple of us love the game and think its community gets a bad rap, others like the game but cringe at <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> laissez-faire approach to policing its userbase, and still others snort derisively at any mention of New Eden.<br />
<br />
While CCP's sci-fi sandbox does have a reputation for scams, scandals, and schadendfreude, it's also got its share of helpful players and corporations (the <em>EVE</em> equivalent of a guild), and I'm always disappointed to hear of potential players scared off by the big meanies who consistently make <em>EVE</em> headlines.<br />
<br />
That leads into today's Daily Grind question. Is there an MMO out there that you'd play if it weren't for the community? Which one, and why is the community so bad?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/">The Daily Grind: What game would you play were it not for the community?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-community</category><category>ccp</category><category>ccp-games</category><category>community</category><category>daily-grind</category><category>eve</category><category>eve-online</category><category>good-community</category><category>internet-spaceships</category><category>opinion</category><category>sandbox</category><category>Schadenfreude</category><category>sci-fi</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 27 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: How to screw up your sandbox]]></title><link>http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/</guid><comments>http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/"><img alt="Some Assembly Required - architectural blueprints" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/sarheaderplansfinal.jpg" //></a></div>
Between bouts of <a href="http://globalagendagame.com"><em>Global Agenda</em></a>, <a href="http://ageofconan.com"><em>Age of Conan</em></a>, and a stack of single-player games, I've been <a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/">taking my own advice</a> lately and looking for a new sandbox. The end of <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December 16th.<br />
<br />
While there is a veritable ton of different sandboxes to choose from, I must admit to being a bit frustrated with nearly all of them. If it's not one thing, it's another, and most are such glaring deficiencies that I can't help but wonder what was going through the minds of the development teams during the construction process. Join me after the cut for a few things you should consider if you're making an MMORPG sandbox.<p><a href="http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/" rel="bookmark">Continue reading <em>Some Assembly Required: How to screw up your sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/">Some Assembly Required: How to screw up your sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Sep 2011 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/30/some-assembly-required-how-to-screw-up-your-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bind-on-equip</category><category>bind-on-pickup</category><category>boe</category><category>bop</category><category>crafting</category><category>cross-faction-chat</category><category>cross-faction-communication</category><category>design</category><category>facepalm</category><category>featured</category><category>ffa-pvp</category><category>game-design</category><category>game-mechanics</category><category>game-systems</category><category>how-to-screw-up-your-sandbox</category><category>item-decay</category><category>local-banking</category><category>local-banks</category><category>mmo-industry</category><category>mmo-item-decay</category><category>nanny-state</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>sandbox-design</category><category>sandbox-mechanics</category><category>sandbox-pvp</category><category>sandpark</category><category>schadenfreude</category><category>screwed-up-sandboxes</category><category>some-assembly-required</category><category>some-assembly-required-jef-reahard</category><category>systems</category><category>tradeskilling</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: A case of schadenfreude]]></title><link>http://massively.joystiq.com/2008/08/13/one-shots-insert-witty-title-here/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/one-shots-insert-witty-title-here/</guid><comments>http://massively.joystiq.com/2008/08/13/one-shots-insert-witty-title-here/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/os200_lotro_425.jpg"  alt="" /><br /></div>
Normally right about now, we'd open with something interesting or vaguely witty related to this screenshot. However, this particular screenshot has us entirely too busy snickering, and has otherwise left us at a loss. As if the above <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> screenshot sent in by <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> regular Finudir wasn't enough to get us started, the description pretty much sealed the deal. Finudir writes:<br /><br /><em>Arcticwulf was late in arriving at the scheduled time outlined by his Captain. Never lacking in a wicked sense of humour, Captain <a href="http://massively.joystiq.com/tag/Finudir/">Finudir</a> of Gondor decided to apply an ancient punishment he had once witnessed in Rohan. Wulf had to remain seated until the candles were completely burnt out. Needless to say, no one wanted to bunk with him that night, and the Fellowship splurged to get him his own room at the Prancing Pony Inn.</em><br /><br />We hereby promise to not be late to any of Finudir's parties. <em>Ever</em>. (Of course, never having been invited, we figure we're safe!) Do you have a screenshot of... unorthodox methods of getting your group battle-ready and in-line? Or perhaps any good screenshot that will make us laugh? If so, send those screens our way to oneshots AT massively.com. Sure, they're fun on guild forums, but it's even more fun when the rest of the community gets to share in the laugh! Don't forget to tell us what's going on in the screenshot, too.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/one-shots-insert-witty-title-here/">One Shots: A case of schadenfreude</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/13/one-shots-insert-witty-title-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1283129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/one-shots-insert-witty-title-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>finudir</category><category>lord-of-the-rings-online</category><category>lotro</category><category>one-shots</category><category>schadenfreude</category><category>screenshot</category><category>screenshots</category><category>sucks-to-be-you</category><category>turbine</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 13 Aug 2008 14:00:00 EST</pubDate></item></channel></rss>