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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Warhammer's 1.4.6 patch brings RvR and scenario changes]]></title><link>http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/</guid><comments>http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/"><img alt="Warhammer Online - 1.4.6 patch" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/warhammeronline2.jpg" /></a></div>
There's a new patch on <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer's</em></a> public test server. The 1.4.6 update is designed to tweak both realm vs. realm and scenario PvP. In terms of RvR, one of the biggest changes is the shift from multiple city invasion instances to a single instance. The instance will support 60 players from each realm -- 120 total. "Once that number is reached, no further reinforcements will be allowed," according to the update notes on the <em>WAR</em> website.<br />
<br />
Scenario brackets are also being altered. Whereas the old system grouped players into tiers based on character level, the new mechanic uses both levels and renown rank. Players from level one to 15 go into bracket one, while players of renown ranks zero to 69 and 70 to 100 go into brackets two and three, respectively.<br />
<br />
<strong>[Edit: Clarified 120 total players in the instance]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/">Warhammer's 1.4.6 patch brings RvR and scenario changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/warhammers-1-4-6-patch-brings-rvr-and-scenario-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.6-patch</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>fantasy</category><category>mythic</category><category>mythic-entertainment</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>war</category><category>war-1.4.6</category><category>warhammer</category><category>warhammer-1.4.6</category><category>warhammer-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online releases patch 1.4.5 highlights]]></title><link>http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/</guid><comments>http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/"><img alt="The Inevitable City at peak hours." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/warhammer-1327958182.jpg" /></a></div>
<div style="text-align: left; ">
	Despite <a href="http://www.massively.com/tag/mythic-entertainment">Mythic Entertainment's</a> recent winnowing of the <a href="http://www.massively.com/category/warhammer-online"><em>Warhammer Online</em></a> servers -- bringing them down from four servers to a measly pair -- the company is still hard at work developing patches for the RvR-based title. Patch 1.4.5 will be hitting the live servers tomorrow, January 31st, and it brings a number of interesting changes and also ushers in the return of fortresses, which should be good news for open RvR fans.<br />
	<br />
	With the recent Skaven invasion, a number of relics have been found in myriad underground tunnels dug below the game's fortresses. Players will be charged with guarding their faction's relics while attempting to purloin those of the enemy. The Grovod Cavern scenario is also making a return, allowing two teams of 12 players to duke it out in the crumbling cave. But this time, there's a twist: Players will be taking control of two teams of Skaven; hilarity will ensue. To top it all off, 1.4.5 is bringing fortresses back into play (after they were removed some time ago), which should hopefully encourage players to head back into the open RvR lakes for fun and profit. For the full details, just head on over to the <em>Warhammer Online</em> official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/">Warhammer Online releases patch 1.4.5 highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.5</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>f2p</category><category>fortress</category><category>fortresses</category><category>free-to-play</category><category>grovod-cavern</category><category>mythic</category><category>mythic-entertainment</category><category>open-realm-vs-realm</category><category>open-rvr</category><category>orvr</category><category>patch</category><category>patch-1.4.5</category><category>patches</category><category>player-vs-player</category><category>pvp</category><category>scenario</category><category>scenarios</category><category>skaven</category><category>update</category><category>updates</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>who</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 30 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Wurm's epic cluster coming October 28th]]></title><link>http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/</guid><comments>http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/"><img alt="Wurm Online - moon shot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/17.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/onetwofree-ab">Onetwofree's</a> latest news blurb features some good news for fans of the the firm's long-running <a href="http://massively.joystiq.com/category/wurm-online"><em>Wurm Online</em></a> sandbox MMO. The game's new <a href="http://www.wurmonline.com/blog/from-the-boss/less-than-a-month-left-to-friday-th%20e-28th/">epic cluster</a> is officially set to debut on October 28th, and lead developer <a href="http://massively.joystiq.com/tag/rolf-jansson">Rolf Jansson</a> is among those psyched about the launch date. "The epic code is something I've been working on for several years, and it feels really good to finally release it," he says.<br />
<br />
Epic's aim is to "provide the players with a full circle of purpose and something really big to strive for," according to the <em>Wurm</em> website. The cluster features warring gods duking it out on the moon of Valrei, and players who complete missions (and multi-mission arcs called scenarios) will set dramatic events in motion.<br />
<br />
What kinds of dramatic events? The release mentions terraforming events tied to volcanoes as well as the chance for players to become demigods and possibly even full deities complete with their own religion and a stake in the celestial battle royal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/">Wurm's epic cluster coming October 28th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20073245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/04/wurms-epic-cluster-coming-october-28th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-cluster</category><category>fantasy</category><category>mission-arcs</category><category>missions</category><category>onetwofree</category><category>onetwofree-ab</category><category>player-content</category><category>player-generated-content</category><category>press-release</category><category>rolf-jansson</category><category>sandbox</category><category>scenarios</category><category>wurm</category><category>wurm-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 04 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online Patch 1.4.4 goes live this afternoon]]></title><link>http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/</guid><comments>http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/"><img alt="Warhammer Online - humans" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/warhammer-online-men-01.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online's</em></a> latest patch is here, and it's just in time for the fantasy title's third anniversary week. Well, technically the 1.4.4 patch isn't here yet, as the servers are still down and scheduled to rez at approximately 1:30 p.m. EDT today.<br />
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The new patch introduces the Wild Hunt live event, which allows players the chance to "test their skills tracking and slaying fierce animals, collecting sacred pelts, and sighting the elusive White Stag." There's also an opportunity to earn event influence and participate in the Curse of Kurnous public quest.<br />
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<a href="http://massively.joystiq.com/tag/mythic">Mythic</a> has also tweaked the RvR keep defense mechanics, introduced new vanity pet packs, and shifted the scenario lineup. Finally, you can vote for the next batch of scenarios via the <a href="http://social.bioware.com/forum/1/category/230/index">Dev Discussions</a> forum on the official <em>WAR</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/">Warhammer Online Patch 1.4.4 goes live this afternoon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20041573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.4</category><category>1.4.4-patch</category><category>bioware-mythic</category><category>ea-mythic</category><category>fantasy</category><category>live-events</category><category>mythic</category><category>Mythic-Entertainment</category><category>patch-1.4.4</category><category>public-quests</category><category>scenarios</category><category>WAR</category><category>warhammer</category><category>warhammer-online</category><category>wild-hunt</category><category>wild-hunt-live-event</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[DCUO's Fight for the Light pack available today]]></title><link>http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/</guid><comments>http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/"><img alt="DC Universe Online - Green Lantern" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/dcscricnactstarlabsalert002.jpg" /></a></div>
Last week we told you about <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> decision to distribute its latest <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a> DLC package <a href="http://massively.joystiq.com/2011/09/01/dcuos-fight-for-the-light-content-pack-free-for-subscribers/">for free</a>. Today's the big day for current <em>DCUO</em> customers and Green Lantern fans as the Fight for the Light content is officially ready for prime time.<br />
<br />
The new stuff includes the game's seventh power set (light) and the ability to join either the Green Lantern or Sinestro Corps "while helping to restore balance to the universe." If rubbing elbows with famous DC luminaries doesn't do it for you, there's also the new scenario content. Players can partake of various action-heavy excursions into locales like S.T.A.R. Labs, Coast City, and Sciencells Prison. More info is available at the official <em>DCUO</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/">DCUO's Fight for the Light pack available today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/06/dcuos-fight-for-the-light-pack-available-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>coast-city</category><category>content-pack</category><category>fight-for-the-light</category><category>green-lantern</category><category>lantern-corps</category><category>press-release</category><category>scenarioes</category><category>scenarios</category><category>sciencells-prison</category><category>sinestro</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-labs</category><category>superhero</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 06 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Power play: Warhammer Online's 1.4.2 patch improves Tier 4 [Updated]]]></title><link>http://massively.joystiq.com/2011/04/19/power-play-warhammer-onlines-1-4-2-patch-improves-tier-4/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/19/power-play-warhammer-onlines-1-4-2-patch-improves-tier-4/</guid><comments>http://massively.joystiq.com/2011/04/19/power-play-warhammer-onlines-1-4-2-patch-improves-tier-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;">
	<a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1552"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/war.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's been a quiet month or so following <a href="http://www.warhammeronline.com/"><em>Warhammer Online's</em></a> <a href="http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/">1.4.1 patch</a>, so it's a relief to see <a href="http://massively.joystiq.com/tag/mythic/">Mythic</a> swinging back into action with the sequel: patch 1.4.2. The servers are coming down this morning and should be back up and ready for action by 1:00 p.m. EDT.<br />
<br />
<a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1552">According to the patch highlights</a>, patch 1.4.2's main focus will be on improving <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR's</em></a> Tier 4 RvR combat. Power levels and power gaps are due for a tune up, and Mythic claims to have taken in a lot of feedback about the end game in order to make these changes.<br />
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As it's done in the past, Mythic is changing the scenario lineup for this new update, temporarily retiring some of these PvP instances while bringing others back online. The patch will also introduce a couple additional vanity pets, including the powder monkey and imp skeleton, which can be purchased via <a href="http://www.ea.com/search?keyphrase=warhammer">the EA Store</a>. Some of these pets give you 5% additional gold when you loot corpses, making them very desirable indeed.<br />
<br />
<strong>[Update: Mythic <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2011_1-4-2PTS">has posted the full 1.4.1 patch notes</a> for your perusal!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/19/power-play-warhammer-onlines-1-4-2-patch-improves-tier-4/">Power play: Warhammer Online's 1.4.2 patch improves Tier 4 [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Apr 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/19/power-play-warhammer-onlines-1-4-2-patch-improves-tier-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19917409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/19/power-play-warhammer-onlines-1-4-2-patch-improves-tier-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.1</category><category>1.4.2</category><category>ea-mythic</category><category>end-game</category><category>imp-skeleton</category><category>mythic</category><category>patch</category><category>patch-1.4.2</category><category>powder-monkey</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>tier-4</category><category>update</category><category>vanity-pets</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 19 Apr 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[WAR shakes up the world with patch 1.4.1]]></title><link>http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/</guid><comments>http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;">
	<a href="http://www.warhammeronline.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/squig.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/">After a few weeks in testing</a>, <a href="http://www.warhammeronline.com/"><em>Warhammer Online's</em></a> 1.4.1 patch <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1511">has hit the live servers today</a>. Topping off the list of improvements to the game is a brand-new claim window, which was designed to handle the various account entitlements that players have accrued. This interface now replaces the in-game mail system as a way to deliver the special goodies that players have earned or purchased over the years.<br />
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Patch 1.4.1 is also aiming at shaking up the game with two major changes to the status quo. Several PvP armor sets are now much easier to attain, and in many instances they can be purchased at a lower level than before. This means that players will find themselves better-equipped to participate in the brutal hand-to-hand combat that the game offers.<br />
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<a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> is also rotating its scenario lineup: Some scenarios have been called out of retirement, some have changed tiers, and some are being put in mothballs for the time being.<br />
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You can read <a href="http://www.warherald.com/patchnotes/index.php">the full 1.4.1 patch notes</a> over at <em>Warhammer Online</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/">WAR shakes up the world with patch 1.4.1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Mar 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19863050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/01/war-shakes-up-the-world-with-patch-1-4-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.1</category><category>account-entitlements</category><category>armor-sets</category><category>claim-window</category><category>ea-mythic</category><category>mythic</category><category>patch</category><category>patch-1.4.1</category><category>pvp</category><category>pvp-armor-sets</category><category>renown-ranks</category><category>scenario</category><category>scenarios</category><category>update</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 Mar 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online bringing 1.4.1 out for testing]]></title><link>http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/</guid><comments>http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/war-141-epl-215.jpg" /></a></div>
Scenarios have formed one of the PvP cornerstones for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, leading to a large-scale overhaul of Scenarios several months ago. Certain Scenarios were placed on a weekend rotation, while others were permanently available at different level bands for players to enjoy. <a href="http://massively.joystiq.com/tag/war-patch-1.4.1">Patch 1.4.1</a>, which is <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1506">due to hit the public test server, Warpstone, tomorrow</a>, is making some alterations to which Scenarios may be played at all times, with some cycling into a permanent slot and others entering retirement for a time.<br />
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While the shifting lineup is certainly one of the big elements of the patch, it's not the only one. Balance changes have been made for several Skaven abilities, including several overhauls for the Packmaster class. A number of item sets have had their Renown Rank requirements lowered, as well, to give players easier access to the items; there has been a new set added to fill the newly created gap between the Warlord and Sovereign sets. <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em> players can examine <a href="http://social.bioware.com/forum/1/topic/249/index/6060015">the current patch notes</a> and take part in the testing <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1506">starting tomorrow</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/">Warhammer Online bringing 1.4.1 out for testing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/warhammer-online-bringing-1-4-1-out-for-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balance-changes</category><category>bioware-mythic</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>patch</category><category>patches</category><category>rvr</category><category>scenarios</category><category>skaven</category><category>updates</category><category>war</category><category>war-ea</category><category>war-patch-1.4.1</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 15 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Warfronts star in the RIFT beta 4 patch notes]]></title><link>http://massively.joystiq.com/2011/01/07/warfronts-star-in-the-rift-beta-4-patch-notes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/07/warfronts-star-in-the-rift-beta-4-patch-notes/</guid><comments>http://massively.joystiq.com/2011/01/07/warfronts-star-in-the-rift-beta-4-patch-notes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/beta4.jpg" /></a></div>
As you may or may not have heard, <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> is unleashing the fourth <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> beta event today, an event that spans the entire weekend. And as Uncle Ben used to tell us, with great beta events <a href="http://peripity.com/2011/01/06/rift-beta-event-4-warfronts-patch-notes/">come great patch notes</a> -- so what do players have to look forward to with this update?<br />
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The most significant change to <a href="http://massively.joystiq.com/category/rift/"><em>RIFT's</em></a> beta is the increase of the level cap -- to 27 -- and the unlocking of the <a href="http://massively.joystiq.com/2010/09/01/getting-down-to-earth-with-stonefield-in-rift-planes-of-telara/">Stonefield</a> and <a href="http://massively.joystiq.com/2010/07/28/rift-planes-of-telara-unveils-gloamwood/">Gloamwood</a> zones. In the prior three events, players were limited to a maximum of level 20 and confined to the two starter areas. This round, players looking for more PvE dungeon goodness should enjoy the <a href="http://massively.joystiq.com/2010/08/04/new-rift-planes-of-telara-dungeon-detailed/">Darkening Deeps</a> and <a href="http://massively.joystiq.com/2010/09/28/rift-planes-of-telara-introduces-the-deepstrike-mines/">Deepstrike Mines</a>, while PvPers will rejoice at the inclusion of Warfronts (Black Garden for level 10 and above, <a href="http://massively.joystiq.com/2011/01/06/the-codex-added-to-rifts-pvp-weekend/">The Codex</a> for level 20 and above). Warfronts are like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft's</em></a> battlegrounds or <a href="http://www.warhammeronline.com/"><em>Warhammer Online's</em></a> scenarios -- instanced PvP areas where (hopefully) evenly matched teams can go at it under special conditions.<br />
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There are several quality-of-life improvements rolled into this patch as well. The skill soft queue has been upgraded to a full next ability queue, more hotbars are available, and many of the souls are getting tweaked. <a href="http://peripity.com/2011/01/06/rift-beta-event-4-warfronts-patch-notes/">You can read the full patch notes here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/07/warfronts-star-in-the-rift-beta-4-patch-notes/">Warfronts star in the RIFT beta 4 patch notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/07/warfronts-star-in-the-rift-beta-4-patch-notes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19791494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/07/warfronts-star-in-the-rift-beta-4-patch-notes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>beta</category><category>beta-4</category><category>beta-event</category><category>beta-event-4</category><category>black-garden</category><category>closed-beta</category><category>darkening-deeps</category><category>deepstrike-mines</category><category>gloamwood</category><category>hotbars</category><category>patch</category><category>patch-notes</category><category>rift</category><category>rift-planes-of-telara</category><category>scenarios</category><category>skill-queue</category><category>stonefield</category><category>the-codex</category><category>trion</category><category>trion-worlds</category><category>uncle-ben</category><category>update</category><category>update-notes</category><category>war</category><category>warfronts</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: RvR packs, the "wait and see" edition]]></title><link>http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/</guid><comments>http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/veeo014.jpg" alt="" /></a></div>
<em>This week <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a> rides the double rainbow of gameplay customization via downloadable content and takes a cursory glance at the RvR packs being teased by the folks behind the development of </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. Let's follow along and see what Greg can unleash this time.</em><br />
<br />
It is difficult to talk about the future of <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> right now. Not because it doesn't have a future, but because the availability of information regarding it is not exactly easy to find. Actually, information on the future of <em>WAR</em> is all but non-existent, surrounded by controversy on all sides, and steeped in rumor, speculation, assumption and misinformation. The best I can put together is that we, as players, can look forward to some sort of set of three different "RvR Packs" allowing us to "customize" our gameplay experience moving forward. The packs have been called "Power," "Progression," and "Personality." What exactly each contains is a mystery, although the few talking points I was able to find regarding these RvR packs are speculatively disappointing at best. Although Carrie, Andy, and anyone else involved with the <a href="http://www.mythicentertainment.com">Mythic</a> development team have said time and time again that they are not discussing moving toward the free-to-play business model, what they're proposing with these customization packs looks suspiciously like the item shop established by <a href="http://www.turbine.com">Turbine</a>, implemented in <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a> and soon in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> as well. V.I.P. membership, anyone? <br />
<br />
Although concrete information is scarce and difficult to find, let's take a look at the most commonly referenced points of interest after the break.<p><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/" rel="bookmark">Continue reading <em>Waging WAR: RvR packs, the "wait and see" edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/">Waging WAR: RvR packs, the "wait and see" edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Aug 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19610097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>aion-tower-of-eternity</category><category>andy-belford</category><category>balaur</category><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>bioware-points</category><category>carrie-gouskos</category><category>ddo</category><category>ddo-store</category><category>ddo-unlimited</category><category>DLC</category><category>downloadable content</category><category>downloadable-content</category><category>DownloadableContent</category><category>Dragon-Age</category><category>Dragon-Age-Origins</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>EA</category><category>ea-mythic</category><category>f2p</category><category>feature</category><category>featured</category><category>features</category><category>free-to-play</category><category>games-day</category><category>games-day-2010</category><category>games-workshop</category><category>gamesday-uk</category><category>Lord of the Rings</category><category>lord-of-the-rings-online</category><category>LordOfTheRings</category><category>mass-effect</category><category>mass-effect-2</category><category>MassEffect</category><category>micro-transaction</category><category>micro-transactions</category><category>monster-games</category><category>monster-play</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>renown</category><category>renown-armor</category><category>renown-bonus</category><category>renown-cap</category><category>renown-points</category><category>renown-rank</category><category>renown-ranking</category><category>rvr</category><category>rvr-pack</category><category>scenario</category><category>scenario-weapons</category><category>scenarios</category><category>skaven</category><category>turbine</category><category>Turbine-Entertainment</category><category>vip</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 28 Aug 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[July letter available from Warhammer Online's executive producer]]></title><link>http://massively.joystiq.com/2010/07/30/july-letter-available-from-warhammer-onlines-executive-producer/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/july-letter-available-from-warhammer-onlines-executive-producer/</guid><comments>http://massively.joystiq.com/2010/07/30/july-letter-available-from-warhammer-onlines-executive-producer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/war-producerletter-epl-730.jpg" alt="" /></a></div>
Back when she was <a href="http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/">first placed in the position of Executive Producer</a> for <em><a href="http://www.warhammeronline.com">Warhammer Online</a>, </em><a href="http://massively.joystiq.com/tag/Carrie-Gouskos/">Carrie Gouskos</a> promised to try for a letter every month. She's stayed true to that promise, and as the end of July approaches at breakneck speeds, there's <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1206">a new letter for the fans</a>. After a quick recap of the known news about the game (the testing of <a href="http://massively.joystiq.com/tag/war-patch-1.3.6/">patch 1.3.6</a> and the European migration), there are several other updates, starting with the return of the <a href="http://massively.joystiq.com/tag/Wild-Hunt/">Wild Hunt</a> to the game with the coming patch.<br />
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The letter also contains the promise of a new 6v6 scenario for the Weekend Warfront rotation, citing the matchup as a popular format that needs more representation. We also get a hint of future plans to help encourage RvR whilst leveling, said plans involving new enemies with high XP values being added to the RvR lakes. There's also a promise of a rework to the mechanics of some of the ranged classes, a coda to <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1206">the most recent letter</a> which should have several points of interest for dedicated <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em> fans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/july-letter-available-from-warhammer-onlines-executive-producer/">July letter available from Warhammer Online's executive producer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1206>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/july-letter-available-from-warhammer-onlines-executive-producer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/july-letter-available-from-warhammer-onlines-executive-producer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6v6</category><category>carrie-gouskos</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>executive-producer</category><category>match-format</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>open-rvr</category><category>prodcuers-letter</category><category>pvp</category><category>pvp-mechanics</category><category>rotation</category><category>rvr</category><category>rvr-lakes</category><category>scenario-format</category><category>scenarios</category><category>war</category><category>war-ea</category><category>war-patch-1.3.6</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><category>weekend-warfront</category><category>wild-hunt</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Revisiting the new player experience]]></title><link>http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/</guid><comments>http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/saand001.jpg" /></a></div>
<em><a href="http://www.massively/category/waging-war">Waging WAR</a> moves a step backward this week to take a fresh look at the </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> new player experience. Greg gives us his take on what he thinks we can expect from the Endless Trial or a Re-enlistment subscription with a new character. He takes us through his experience over a few casual days of play and tells us about the leveling process, scenarios, RvR, twinking and more.</em><br />
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Lately, I have spent quite a bit of my time on my rank 40/70 <a href="http://www.warhammeronline.com/armiesofWAR/highelves/Archmage.php">Archmage</a>, focusing on emblem collection and participating in the newly formatted Tier 4 city sieges. Earlier this week, as I considered topics for this weekend's column, I realized that it had been a while since I had experienced the low-level content. Conveniently enough, I was just starting to suffer a bit from healer's burn-out (thanklessly healing day after day can wear a person down), and decided I would take a break and tool around on a lowbie for some fresh kicks and giggles.<p><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/" rel="bookmark">Continue reading <em>Waging WAR: Revisiting the new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/">Waging WAR: Revisiting the new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archmage</category><category>community</category><category>EA</category><category>ea-mythic</category><category>hunters-vale</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>new-player-experience</category><category>nordland</category><category>public-quests</category><category>rvr</category><category>rvr-city-sieges</category><category>scenarios</category><category>tier-1</category><category>twink</category><category>twinking</category><category>twinks</category><category>waging-war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>warhammer-online-ea</category><category>witch-elf</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 12 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Mytheon has both PvP and Co-Op on the menu]]></title><link>http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/</guid><comments>http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mytheon/" rel="tag">Mytheon</a></p><div style="text-align: center;"><a href="http://www.mytheongame.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/mytheoncyclopsat580.jpg" /></a></div>
<a href="http://www.mytheongame.com/"><em>Mytheon</em></a> wants to know: what's your poison? Do you want a tall glass of beatdown with live players, or a cooperative shot of teamwork in a PvE environment? We haven't heard a lot about this title over the past year, but Petroglyph is increasing the game's profile as launch looms for this "online multiplayer action RPG." As the beta period winds to a close, the devs are excited to reveal the game's two primary modes: PvP and Co-Op play.<br />
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<a href="http://massively.joystiq.com/tag/mytheon/"><em>Mytheon</em></a> appears to lean toward PvP, as Petroglyph emphasizes both the PvP arenas and PvP scenarios. The arenas -- such as the Ring of Destiny and <a href="http://en.wikipedia.org/wiki/Mount_Olympus">Olympus</a> -- are ranked, and come in either 1v1 or 2v2 varieties. If 4v4 is more your style, then head on over to one of their three PvP scenarios, such as the Forest of Despair. However, Co-Op mode is available for a different flavor of gameplay, challenging two teams of players to compete against each other in a PvE setting until there's only one victor, who then fights a unique scenario boss. All of these modes offer experience and loot as a matter of course.<br />
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Producer Randy King encourages players to find their own style:<em> "Giving players the ability to group together, or play against each other was only the start. It was important to us to use the rich setting of <span class="yshortcuts" id="lw_1270572640_13">Greek mythology</span> to provide these incredible scenarios that they can experience with others."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/">Mytheon has both PvP and Co-Op on the menu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19428520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>co-op</category><category>mytheon</category><category>petroglyph</category><category>pve</category><category>pvp</category><category>randy-king</category><category>ranking</category><category>scenarios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 06 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online Producer's Letter teases 1.3.5 improvements]]></title><link>http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/</guid><comments>http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/war.jpg"  alt="" /></a></div>
As March winds down to a close, the <a href="http://www.warhammeronline.com/"><em>WAR</em></a> continues -- and Mythic producer Carrie Gouskos steps up to rally the troops behind a few juicy, if tantalizingly vague, quality of life improvements coming in the 1.3.5 patch.  Take my hand, Dorothy, for it's dyes, scenarios, Marauders and minimaps, oh my!<br />
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Following <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online's</em></a> <a href="http://massively.joystiq.com/2010/02/23/war-1-3-4-patch-live-brings-scenario-and-city-siege-enhancement/">patch 1.3.4</a>, the team has kept a close eye on the PvP scenarios, and while they are happy overall, the plague of player /AFK's have taken their toll.  Carrie promises that they are <em>"actively investigating a solution for this problem."</em>   She also highlighted the improved communication efforts of the team, as seen on <a href="http://forums.warhammeronline.com/warhammer/board?board.id=dev_discussions">the official Dev Discussions forum</a>.<br />
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Small but attractive improvements are in store for <em>WAR's</em> 1.3.5 patch, including a sharper look for armor dyes, "gutters" for the minimap to show off-map objective directions, and dual wielding for the mutated Marauder class.<p><a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/" rel="bookmark">Continue reading <em>Warhammer Online Producer's Letter teases 1.3.5 improvements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/">Warhammer Online Producer's Letter teases 1.3.5 improvements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19420700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>dev-discussion</category><category>dual-wielding</category><category>dye</category><category>marauder</category><category>mythic</category><category>Mythic-Entertainment</category><category>patch-1.3.4</category><category>patch-1.3.5</category><category>producers-letter</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>unlimited-trial</category><category>war</category><category>Warhammer-Online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 31 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Development diary explains the Warhammer Online changes]]></title><link>http://massively.joystiq.com/2010/02/22/development-diary-explains-the-warhammer-online-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/22/development-diary-explains-the-warhammer-online-changes/</guid><comments>http://massively.joystiq.com/2010/02/22/development-diary-explains-the-warhammer-online-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1033"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/war-scenarios-epl-222.jpg" alt="" /></a></div>
The rebalancing of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s <a href="http://massively.joystiq.com/tag/Scenarios/">Scenarios</a> has been an arduous process for both the players afraid of losing well-loved content and developers trying to narrow down the field to help everything achieve critical mass. After a fair dose of testing and evaluation, they've reached a point where they're comfortable letting development manager <a href="http://massively.joystiq.com/tag/Mike-Wyatt/">Mike Wyatt</a> write up a <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1033">development diary</a> giving a clearer picture of what informed the rather sweeping changes to the game's structure.<br />
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As Wyatt puts it, first of all, trimming the number of Scenarios consolidates the best-liked encounters and weeds out the less-popular versions. Second, a smaller number of Scenarios allows better balancing and tweaking of each, helping improve the overall experience. Lastly, the smaller number can have <a href="http://massively.joystiq.com/2010/02/17/warhammer-online-explains-upcoming-rvr-weapons/">their rewards</a> more easily brought in line, to avoid making one Scenario much more profitable than others. <br />
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What follows is <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1033">a listing of the Scenarios</a> that will rotate in and out versus those that are constantly available, which seems a bit smaller than <a href="http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/">the last one we received</a>. The diary makes no mention of population concerns, content loss, or the general <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=6238">community</a> <a href="http://www.weritsblog.com/2010/02/dont-know-what-you-got-till-its-gone.html">reaction</a> (ranging from "meh" to "no"). Still, with an ambitious change we can only hope that <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a>'s revisions prove to be a good thing for the game as a whole.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/22/development-diary-explains-the-warhammer-online-changes/">Development diary explains the Warhammer Online changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1033>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/development-diary-explains-the-warhammer-online-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19368227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/development-diary-explains-the-warhammer-online-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diary</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mike-wyatt</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>rebalancing</category><category>scenarios</category><category>war</category><category>war-ea</category><category>war-patch-1.3.4</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 22 Feb 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online reveals new Scenario structure]]></title><link>http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/</guid><comments>http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/war-scenarios-epl-214.jpg"  alt="" /><br />
People <a href="http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/">were not happy</a> with the first version of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s plan to streamline the game's Scenarios to create a better structure.  They were so not happy, in fact, that <a href="http://www.mythicentertainment.com/">Mythic Entertainment</a> decided it was better form to pull their original plans, wipe the slate clean, and start over with a clearer picture.  And it seems to have worked, as <a href="http://massively.joystiq.com/tag/Andy-Belford/">Andy Belford</a> has announced <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;message.id=6076#M">the revised plan</a> for the scenarios as a whole.  The result is a slightly larger list, but one with a bit more variety between tiers and a clearer picture of what the development team wanted to accomplish.<br />
<br />
As the post explains, the biggest concerns for the scenarios was that they feel different from tier to tier, that each one be unique and interesting in its own right, and that each one can achieve critical mass easily enough that neither faction feels completely helpless.  Response to the announcement <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;message.id=6076#M">in the thread</a> seems largely positive, with a wider range available at endgame and a careful re-distribution of what scenarios show up when.  <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> players still have the opportunity to test this new environment on the test servers, and in all likelihood it will be going live soon enough, which represents a definite effort at compromise from the developers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/">Warhammer Online reveals new Scenario structure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Feb 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;message.id=6076#M>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19357975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/15/warhammer-online-reveals-new-scenario-structure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-belford</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>scenarios</category><category>war</category><category>war-ea</category><category>war-patch-1.3.4</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><category>warhammer-online-patch-1.3.4</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Feb 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Back to the drawing board for Warhammer Online's scenarios]]></title><link>http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/</guid><comments>http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/war-scenarios-epl-206.jpg" /><br />
When <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> promised to greatly streamline its scenario structure and remove several of its less popular ones with the upcoming <a href="http://massively.joystiq.com/tag/war-patch-1.3.4/">patch 1.3.4</a>, the response <a href="http://grimnir.mmofansites.com/posts/1712-1-3-4-the-patch-scenarios-died">wasn't altogether positive</a>. There was a definite concern that the game was trying to mitigate its difficult times by removing one of the most fun aspects it had, which sounds like a bad idea all around. However, the developers have clearly been paying attention -- after <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=5737">collecting additional feedback</a> from players and receiving plenty of input from the test server, <a href="http://massively.joystiq.com/tag/Andy-Belford/">Andy Belford</a> announced that the team was going "<a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=5952">back to the whiteboard</a>" for their plans on streamlining and removing scenarios.<br />
<br />
While Belford makes it clear that the ultimate goal is the same -- to remove the unused and disliked scenarios and move the lower-tier ones that are well-loved to greater accessibility -- he also says that the team was getting clear input that they'd gone too far in the wrong direction. No dates are set, but a revised scenario setup and mass stability test is planned to go live sometime next week, hopefully with a better lineup. Whether or not you're currently playing <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a>, it's always good to see developers <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=5952">paying close attention to what the players want</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/">Back to the drawing board for Warhammer Online's scenarios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=5952>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19347472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/06/back-to-the-drawing-board-for-warhammer-onlines-scenarios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-belford</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>revisions</category><category>scenario-revision</category><category>scenarios</category><category>war</category><category>war-ea</category><category>war-patch-1.3.4</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><category>warhammer-online-patch-1.3.4</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online brings 1.3.4 to test server]]></title><link>http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/</guid><comments>http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/war-134test-epl-202.jpg" alt="" /></a></div>
A test server patch isn't quite as good as live, but it means that the patch is only a couple of weeks away, barring unusual circumstances. We <a href="http://massively.joystiq.com/2010/01/25/warhammer-online-reveals-tidbits-about-1-3-4/">recently heard a bit</a> about the upcoming <a href="http://massively.joystiq.com/tag/war-patch-1.3.4/">1.3.4 patch</a> for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, and true to forecasting, the patch is scheduled to hit the test realm right about... well, now. That means that we're that much closer to live weapons obtainable via RvR, a welcome change for the people who came for PvP to begin with. <br />
<br />
Of course, patches on the test server invariably mean a set of <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-4#patch:-1_section:1">patch notes</a>, which helps to give more detail on what's en route for the game. As promised for buying weapons, there are new currencies awarded -- Emblems, which go in ascending ranks from Recruit to Officer. These can be traded for a variety of items and are rewarded for Scenario participation, which goes hand-in-hand with the extensive scenario restructuring also present. <br />
<br />
The emblems can also convert up and down, so characters taking part in low-level content can hold on to their rewards if they so desire. Mixed with extensive balance tweaks and bug fixes, this looks to be a good patch for <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> players, so head on over to Warpstone and get in on the testing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/">Warhammer Online brings 1.3.4 to test server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19341874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/02/warhammer-online-brings-1-3-4-to-test-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>currencies</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>emblems</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>war</category><category>war-ea</category><category>war-patch-1.3.4</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><category>warhammer-patch-1.3.4</category><category>warpstone</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 02 Feb 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II rolls out the battlegrounds]]></title><link>http://massively.joystiq.com/2010/01/27/everquest-ii-rolls-out-the-battlegrounds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/27/everquest-ii-rolls-out-the-battlegrounds/</guid><comments>http://massively.joystiq.com/2010/01/27/everquest-ii-rolls-out-the-battlegrounds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://eq2players.station.sony.com/gameinfo/battlegrounds"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/eq2pvp.jpg" alt="" /></a></div>
<div style="text-align: left;">Starting February 16th, get ready to PvP across servers. <a href="http://www.everquest2.com"><em>EverQuest II</em></a> is catching up with the mainstream MMO trends by <a href="http://eq2players.station.sony.com/gameinfo/battlegrounds">adding battlegrounds to the mix</a>, giving <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a> PvP players the instanced scenarios that they've been looking forward to for a while.<br />
<br />
The three scenarios include the Battlefield of Ganak, a 6 vs. 6 game of capture the flag in Iksar territory, Smuggler's Den, a 24 vs. 24 game of hold the point conducted on small islands, and the Gears of Klak'anon, a 6 vs. 6 game of hold the relic that saps your heath but makes you do crazy damage. Playing these scenarios does not go unrewarded, of course, as winners can look forward to claiming the very sexy new chaos armor set -- an armor set of dirty, twisted, spiked platemail that looks good on any battleground champion.<br />
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And, if you were wondering what <a href="http://massively.joystiq.com/2010/01/26/massively-proclaims-victory-and-rage-over-all-citizens-of-norrat/">yesterday's puzzle post</a> was all about, wonder no more! We had pieces of of the battleground maps of Klak'anon and Smuggler's Den. But, not to worry, we've included the full maps and screenshots in the gallery below for your viewing pleasure. Happy battling!<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-ii-battlegrounds/">EverQuest II: Battlegrounds</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-ii-battlegrounds/#2653676"><img src="http://www.blogcdn.com/www.massively.com/media/2010/01/ganakmap_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-battlegrounds/#2653667"><img src="http://www.blogcdn.com/www.massively.com/media/2010/01/01ganaklrg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-battlegrounds/#2653670"><img src="http://www.blogcdn.com/www.massively.com/media/2010/01/02ganaklrg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-battlegrounds/#2653673"><img src="http://www.blogcdn.com/www.massively.com/media/2010/01/03ganaklrg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-battlegrounds/#2653677"><img src="http://www.blogcdn.com/www.massively.com/media/2010/01/klakanonmap_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/27/everquest-ii-rolls-out-the-battlegrounds/">EverQuest II rolls out the battlegrounds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jan 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/gameinfo/battlegrounds>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/everquest-ii-rolls-out-the-battlegrounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19333166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/everquest-ii-rolls-out-the-battlegrounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>patch</category><category>pvp</category><category>scenarios</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 27 Jan 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Cross-server PvP battlegrounds confirmed for EverQuest II]]></title><link>http://massively.joystiq.com/2009/12/15/cross-server-pvp-battlegrounds-confirmed-for-everquest-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/15/cross-server-pvp-battlegrounds-confirmed-for-everquest-ii/</guid><comments>http://massively.joystiq.com/2009/12/15/cross-server-pvp-battlegrounds-confirmed-for-everquest-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=464295&amp;post_id=5179274#5179274"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/eqiicrosspvp.jpg" alt="" /></a></div>
Next year is going to be a brand new year full of fighting, queuing, and PvP for players of <a href="http://www.everquest2.com"><em>EverQuest II</em></a> as Senior Producer <a href="http://massively.joystiq.com/tag/brenlo">Alan "Brenlo" Crosby</a> has <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=464295&amp;post_id=5179274#5179274">confirmed to the forum community</a> that cross-server PvP battlegrounds are on their way.<br />
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According to the latest newsletter, the new battlegrounds system is set to launch on February 16th of next year, giving PvP fanatics some time to prepare. While details are very sketchy right now, there's a reason for that -- Brenlo has also said that the team is still working out the final details of the system. Maps, rewards, and gameplay styles are still being worked on and tested by the team.<br />
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But, needless to say, this system will be integrated across all servers and will give <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQ II</em></a> PvPers a quick selection of scenarios to jump into. As more information on the system appears, we'll be sure to keep you updated.<br />
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[Thanks for the tip, Biggin!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/15/cross-server-pvp-battlegrounds-confirmed-for-everquest-ii/">Cross-server PvP battlegrounds confirmed for EverQuest II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Dec 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq2/posts/list.m?topic_id=464295&amp;post_id=5179274#5179274>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/cross-server-pvp-battlegrounds-confirmed-for-everquest-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19282362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/cross-server-pvp-battlegrounds-confirmed-for-everquest-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>brenlo</category><category>cross-server-battlegrounds</category><category>cross-server-pvp</category><category>eq2</category><category>everquest-2</category><category>everquest-ii</category><category>pvp</category><category>scenarios</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 15 Dec 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online interim city siege fixes]]></title><link>http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/</guid><comments>http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/reikland.jpg" /></a></div>
<a href="http://massively.com/tag/mythic-entertainment">Mythic</a> has been pulling out all stops lately in an effort to improve <a href="http://warhammeronline.com"><em>Warhammer Online</em></a>. One of their latest changes was to <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-2#patch:0_section:1">remove fortresses</a> from the RvR campaign equation because many players found them to be a laggy and boring hurdle to be overcome. Doing so, however, had a predictable result: Cities were sieged much more often. While <a href="http://mythicentertainment.com">Mythic</a> was acutely aware this would happen, they didn't have measures in place to handle an "all city siege all the time" situation. Today, <a href="http://massively.com/tag/andy-belford">Andy Belford</a> announced <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673">a suite of interim city fixes</a>.<br />
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Check out <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673">the official forums</a> for the complete run-down. A few notables include: The durations of stage 1 and 2 city siege have been cut in half, many parts of the city are no longer tied to city rank, city rank recovers much more quickly, and the <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=411">Reikland Factory</a> and <a href="http://www.warhammeronline.com/specialfeatures/Scenarios_101_12.php">Twisting Tower</a> scenarios are making a comeback to provide those not engaged in city siege with something to do. <br />
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Many <a href="http://shadowwar.wordpress.com/2009/11/05/short-sighted-short-term-whats-the-difference/">players</a> and <a href="http://www.weritsblog.com/2009/11/changes-coming-to-city-siege.html">bloggers</a> have pointed out that these fixes only address the symptoms and not the core issues related to <a href="http://massively.com/category/warhammer-online"><em>WAR</em></a>'s RvR campaign. Andy was quick to mention that these are only initial changes and more will be coming (e.g., <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=948">the Underdog system</a>). Testing of these changes should begin next week so keep your eyes on the <a href="http://herald.warhammeronline.com">Herald</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/">Warhammer Online interim city siege fixes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=4673>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19224451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/warhammer-online-interim-city-siege-fixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-belford</category><category>city-siege</category><category>mythic-entertainment</category><category>reikland-factory</category><category>rvr</category><category>rvr-campaign</category><category>scenarios</category><category>twisting-tower</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 05 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Looking ahead to WAR's second year]]></title><link>http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/</guid><comments>http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=928"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/warofficiallyhitsoneyear_580px.jpg" alt="" /></a><br /></div>
Although we've seen celebrations for some time now, with the <a href="http://massively.joystiq.com/2009/08/20/war-reveals-details-on-its-wild-hunt-live-event/">Wild Hunt event</a> and a couple of <a href="http://massively.joystiq.com/2009/08/31/warhammer-shows-off-its-birthday-suit-including-wild-hunt-video/">special scenario weekends</a>, <em><a href="http://www.warhammeronline.com/index.php">Warhammer Online</a>'s</em> actual birthday came and went at the end of last week. Executive Producer Jeff Hickman <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=928">took the opportunity</a> to sum up some of the things that the development team will be focusing on, moving forward into year two: <em><br /><br />"In addition to the four new careers, numerous Live Events, the medallion system, Keep upgrades, city siege improvements, and other new features, we're now turning our focus to improving balance, performance, and the Tier 4 game play experience."</em><br /><br />Also on the cards for improvement is the "new-player experience", an area that <a href="http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/">many</a> <a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/">MMOs</a> have fine-tuned later in their life with excellent results. The birthday celebrations haven't quite wrapped up yet either, with the "Isha's Sorrow" event <a href="http://www.warhammeronline.com/oneyear/">taking place over the coming weekend</a> in the Temple of Isha scenario. It may have been a bit of a rocky first year for <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>, but we'll hold out hope for year two. Happy Birthday <em>WAR</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/">Looking ahead to WAR's second year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Sep 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19168971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ea</category><category>electronic-arts</category><category>executive-producer</category><category>first-birthday</category><category>ishas-sorrow</category><category>jeff-hickman</category><category>mythic</category><category>mythic-entertainment</category><category>new-player-experience</category><category>one-year-anniversary</category><category>scenarios</category><category>temple-of-isha</category><category>war</category><category>warhammer-online</category><category>wild-hunt</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 21 Sep 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: A moment with Paul Barnett and Josh Drescher pt. 2]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-a-moment-with-paul-barnett-and-josh-drescher-pt/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-a-moment-with-paul-barnett-and-josh-drescher-pt/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-a-moment-with-paul-barnett-and-josh-drescher-pt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/games-day-2009"><span style="font-weight: bold;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/pauljosh2.jpg" alt="" /></span></a><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;"></span><span style="font-weight: bold;">So, I know this is on many player's minds. Is this going to replace city raid content?<br /><br /><span style="font-weight: bold;">Josh: </span></span>No.<br /> <br /> <span style="font-weight: bold;">Ok then.</span><br /> <br /> <span style="font-weight: bold;">Josh:</span> Well, I mean the short answer is no.<br /> <br /> <span style="font-weight: bold;">Paul:</span> My answer is totally no.<br /> <br />
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            <h2><strong>"</strong>This is a long term, total commitment from our studio to our players and to our newer players coming along.<strong>"</strong></h2>
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<span style="font-weight: bold;">Josh:</span> Long answer, I've been with Mythic for eight years. I was here before <em><a href="http://massively.joystiq.com/category/dark-age-of-camelot">Camelot</a></em> launched and we know what this type of content does to a greater RvR campaign. While the RvR campaign is certainly more diverse and larger in <em>Warhammer</em> than in <em>Camelot</em>, but we know pragmatically that by tying the content to the campaign and requiring success on the battlefield to gain access to this content, that success may push you towards capital city content. Even if RvR is not your focus and your focus is to get down into the dungeon, you're going to wind up working your way towards the capital city. It just happens organically, so we're really not concerned about that too much. <br /> <br />At the end of the day, if people end up deciding that they enjoy this content more than city capture, we never felt that we need to integrate the players into the game in one set, specific way. Personally, I really love scenarios over everything else. I don't have much time to play, so for me, 15 minute scenarios are the way to play. That doesn't mean I won't engage in RvR, but overall I get 15 minutes here, 15 minutes there, and scenarios will always be my core fascination.<br /> <br /> But there are other people who like large-scale raid content, who don't like RvR or PvP. This is a great way to have them go down and get that Disney Land experience while running through well-thought out content, but there's also that added danger that at any moment enemy players can swarm in. Also, as Paul likes to say...<br /> <br /> <span style="font-weight: bold;">Paul:</span> I don't like building fart balloons.<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">*Laughs*</span><span style="font-weight: bold;"></span><br /> <br /> <span style="font-weight: bold;">Paul:</span> It's like the extended cut of a great movie. You have the main core of the movie, but you also have that extended stuff. You can watch the main core of the movie, but if you really want to obsess and you really want to see all of the detail you can watch the extended cut. It's more of the same, but it's new and cool. That's what it is. The movie is still the movie, our game is still our game, regardless.<br /><br /><span style="font-weight: bold;">Ok, so, this is basically a small expansion, honestly. Where do you see </span><span style="font-style: italic; font-weight: bold;">Warhammer</span><span style="font-weight: bold;"> going from here?</span><br /><br /><span style="font-weight: bold;">Paul:</span> Go straight, go straight, go straight, go straight. This is a long term, total commitment from our studio to our players and to our newer players coming along. Try it out, it's never going away, it's only going onwards and upwards.<br /><br /><span style="font-weight: bold;">Josh:</span> I agree with Paul. Our boxed expansion schedule, such as it is, is probably going to mirror very closely to what we did in Camelot -- an alternating sequence of free expansions via patches and then boxed retail expansion content. Almost certainly you will see retail expansions in the near future, but you will certainly keep seeing free expansions as well.<br /><br />
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            <h2><strong>"</strong>To go to a person at a time like this when unemployment is rampant, the economy is in the tank, and retirement funds have gone away and say, "Hey, can I have 10 to 15 dollars of your money every month to play my game?" is actually a pretty bold request.<strong>"</strong></h2>
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We've always felt the relationship we, the developer, have with our players should be something more than just simple money extraction. At least 50 percent of it should be grateful generation of wonderful things for them to have for free.<br /><br /><span style="font-weight: bold;">All right. Now the hard question. 300,000 subscribers -- how do you guys feel about that? It's the number you started with, and it's the number you currently hold now.<br /><br />Josh: </span>There is no start and there is no now. Now, as a company, we're legally not allowed to comment on those numbers any further than what was reported, but we're very happy with the enthusiasm and continued dedication of people all over the world who have played Warhammer for the last nine months.<br /><br />It's been a really difficult time not just for the games industry, but for everyone. To go to a person at a time like this when unemployment is rampant, the economy is in the tank, and retirement funds have gone away and say, "Hey, can I have 10 to 15 dollars of your money every month to play my game?" is actually a pretty bold request. So for people to come to us and say that the commitment we've shown and the game that we've built is worth that kind of display, we have nothing but thanks for those people. We are unbelievably grateful that they've stuck with us and we hope that this type of content that we've been developing for the last nine months is an indication of our dedication to our end of this type of interaction. They trust us to do this, and we're trying to make good on our end of it and bring great things to them consistently.<br /><br />We are very happy with where the game is. We would obviously love to have more people try <em>Warhammer</em>, which is why we have the trial out...<br /><br /><span style="font-weight: bold;">Paul: </span><a href="http://www.warhammeronline.com/trial/">Which you can download right now!</a><br /><br /><span style="font-weight: bold;">Josh:</span> And we're very happy to continue on into the future. Also, this event is the last thing I'm allowed to do before I go get married. I'm very excited, I'm getting married next Saturday.<br /><br /><span style="font-weight: bold;">Paul:</span> It's an exclusive for Massively!<br /><br /><span style="font-weight: bold;">Josh: I love you Aubrey, please continue marrying me.</span> Put that in big bold letters. Breaking news: Josh loves Aubrey.<span style="font-weight: bold;"><br /> <br /> I will totally do that. Josh, Paul, thank you so much for your time!</span><hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>The sands of the Tomb Kings are coming as the final release in the <a href="http://massively.joystiq.com/tag/call-to-arms">Call to Arms</a> live expansion, the <a href="http://massively.joystiq.com/tag/land-of-the-dead">Land of the Dead</a> approaches! Massively has your back with coverage from Mythic Entertainment at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day '09</a>, so get your WAAGGGHHH ready for RvR mayhem as <a href="http://massively.joystiq.com/category/warhammer-online">Massively re-arms for WAR!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-a-moment-with-paul-barnett-and-josh-drescher-pt/">Games Day '09: A moment with Paul Barnett and Josh Drescher pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-a-moment-with-paul-barnett-and-josh-drescher-pt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1545064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-a-moment-with-paul-barnett-and-josh-drescher-pt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-to-arms</category><category>dark-age-of-camelot</category><category>darkness-falls</category><category>games-day-2009</category><category>interview</category><category>josh-drescher</category><category>land-of-the-dead</category><category>marriage</category><category>marriage-proposal</category><category>mythic-entertainment</category><category>paul-barnett</category><category>pve</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Nordenwatch scenario weekend in Warhammer]]></title><link>http://massively.joystiq.com/2009/05/01/nordenwatch-scenario-weekend-in-warhammer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/01/nordenwatch-scenario-weekend-in-warhammer/</guid><comments>http://massively.joystiq.com/2009/05/01/nordenwatch-scenario-weekend-in-warhammer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/nordenwatch.jpg" /><a href="http://mythicentertainment.com">Mythic</a> has just announced their first <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=773">special scenario weekend</a> for <a href="http://warhammeronline.com"><em>Warhammer Online</em></a>. The Nordenwatch scenario will be available to players across all tiers and will grant a unique title and an additional 10% renown and experience from now until Monday, May 4, 2009 at 8:00AM EDT.<br /><br />Those familiar with <em>Warhammer</em> scenarios will know that <a href="http://warhammeronline.wikia.com/wiki/Nordenwatch">Nordenwatch</a> is usually only available to characters in tier 1 (ranks 1-11) and is widely considered one of the best scenarios in the game. Nordenwatch is an island off the coast of Nordland containing a lighthouse, barracks, and lookout fortress. Each of these three locations is capturable and grants points the as you hold it. The zone's terrain and openness make for some truly epic battles.<br /><br />When the teams are evenly matched, it's anyone's game and stealth capture tactics are well rewarded. It's not uncommon to see all manner of RvR in this scenario from zerg rushes to smaller 3-on-3 skirmishes to 1-on-1 action. It will be interesting to see how this scenario plays out in tiers 2 to 4, as players generally get <a href="http://massively.joystiq.com/2009/04/14/the-many-sides-of-crowd-control/">more powerful crowd control abilitites</a> as they rank up. A well-placed knockback at the fortress or lighthouse could result in a long swim back to the action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/01/nordenwatch-scenario-weekend-in-warhammer/">Nordenwatch scenario weekend in Warhammer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=773>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/nordenwatch-scenario-weekend-in-warhammer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1533938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/nordenwatch-scenario-weekend-in-warhammer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>mythic-entertainment</category><category>nordenwatch</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Fri, 01 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Mythic's Carrie Gouskos on Warhammer's ToK and hints of patch 1.3 ]]></title><link>http://massively.joystiq.com/2009/03/09/mythics-carrie-gouskos-on-warhammers-tok-and-hints-of-patch-1-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/mythics-carrie-gouskos-on-warhammers-tok-and-hints-of-patch-1-3/</guid><comments>http://massively.joystiq.com/2009/03/09/mythics-carrie-gouskos-on-warhammers-tok-and-hints-of-patch-1-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://massively.joystiq.com/category/warhammer-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/orcyer23.jpg" alt="" /></a><br /></div>
The 1.2 patch for <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> is barely a week old, but Chaos Moon <a href="http://chaosmoon.gameriot.com/blogs/WAAAGH/Interview-Carrie-Gouskos-The-Deathly-Forums">managed to speak with Mythic's Carrie Gouskos</a> about many a things -- including some hints for the 1.3 patch. There was also some general discussion of future updates to the Tome of Knowledge and much love from Carrie <a href="http://massively.joystiq.com/2009/02/16/warhammer-herald-recommends-book-of-grudges-mod/">concerning the Book of Grudges mod</a>. We're pretty excited to hear stat tracking for Scenarios and oRvR battles are on their way.<br /><br />Of course the big news concerns clues of what to expect in the next big patch. Following some of Carrie's comments, it sounds as though the Tome of Knowledge could be getting a new feature or two in the 1.3. update. Additionally, some further UI information and visual improvements are on the was as well -- although Carrie mentions the visual boost will be minor.<br /><br />What sorts of UI improvements could be on the way? The added layer of information to the open party and world map systems in 1.2 have been very well received, but going from Carrie's comments it seems as though something much more exciting is on the way. Given the size of the first two live events, something tells us <a href="http://massively.joystiq.com/tag/Mythic/">Mythic</a> will be showing off <a href="http://massively.joystiq.com/2009/03/07/the-digital-continuum-beyond-warhammer-online-patch-1-2/">whatever it is they're working on</a> next in a big way.<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Mythic has announced <a href="http://massively.joystiq.com/tag/call-to-arms">the first expansion to Warhammer Online</a>! <a href="http://massively.joystiq.com/2009/01/29/mythic-announces-the-first-live-expansion-to-warhammer-online/">Check out the announcement itself</a>, <a href="http://massively.joystiq.com/2009/01/29/the-dwarf-slayer-and-orc-choppa-coming-to-warhammer-online-with/">the two brand-new classes</a> coming to the game, and <a href="http://massively.joystiq.com/2009/01/29/mega-dungeon-called-the-lands-of-the-dead-coming-to-warhammer-on/">the enormous new dungeon/zone</a> slated for a few months away! Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/warhammer-online">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/mythics-carrie-gouskos-on-warhammers-tok-and-hints-of-patch-1-3/">Mythic's Carrie Gouskos on Warhammer's ToK and hints of patch 1.3 </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://chaosmoon.gameriot.com/blogs/WAAAGH/Interview-Carrie-Gouskos-The-Deathly-Forums>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/mythics-carrie-gouskos-on-warhammers-tok-and-hints-of-patch-1-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1482513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/mythics-carrie-gouskos-on-warhammers-tok-and-hints-of-patch-1-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>ea</category><category>electronic-arts</category><category>games-workshop</category><category>mods</category><category>mythic</category><category>mythic-entertainment</category><category>open-rvr</category><category>orvr</category><category>pvp</category><category>realm-vs-realm</category><category>rumor</category><category>scenarios</category><category>tome-of-knowledge</category><category>war</category><category>war-patch-1.2</category><category>war-patch-1.3</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 09 Mar 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[WAR's Heavy Metal hotfixes]]></title><link>http://massively.joystiq.com/2008/11/22/wars-heavy-metal-hotfixes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/22/wars-heavy-metal-hotfixes/</guid><comments>http://massively.joystiq.com/2008/11/22/wars-heavy-metal-hotfixes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/heavymetaleventitemsat425.jpg" alt="" /></a><br />Mythic Entertainment has announced some recent <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> hot fixes they've made regarding the <a href="http://massively.joystiq.com/tag/heavy-metal">Heavy Metal live event</a>, which entails the completion of daily tasks for the chance to gain early access to the <a href="http://massively.joystiq.com/2008/10/29/heavy-metal-live-event-brings-two-new-careers-to-warhammer-onlin/">two new classes being introduced to the game</a>. Despite the excitement some had about being able to play a <a href="http://www.warhammeronline.com/armiesofWAR/empire/KnightoftheBS.php">Knight of the Blazing Sun</a> or a <a href="http://www.warhammeronline.com/armiesofWAR/darkelves/BlackGuard.php">Black Guard</a> early through goal completion in the Heavy Metal event, there have been some issues and complaints that <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> players have been reporting -- particularly in regards to unfinished tasks and scenario launch rates at Reikland Factory. <br /><br /><em>Warhammer Online</em> community coordinator James Nichols <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=467">made an announcement</a> about what <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a> is doing to address these concerns:<br /><br />
<ul>
    <li><em>By popular request, players will now be able to complete previous daily tasks for the Heavy Metal event. A task will continue to unlock each day and remain open until the end of the event allowing players to complete all the tasks at their convenience. Please Note: If you notice an apparent loss of credit for any previous days you have already completed simply exit the game entirely and log back in to correct this issue. </em></li>
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    <li><em>Reikland Factory: Improvements have been made to potentially increase the rate at which the scenario launches.</em></li>
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How have your own experiences with <em>WAR's</em> Heavy Metal live event been?<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/22/wars-heavy-metal-hotfixes/">WAR's Heavy Metal hotfixes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=467>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/wars-heavy-metal-hotfixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/wars-heavy-metal-hotfixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-guard</category><category>ea-mythic</category><category>heavy-metal</category><category>knight-of-the-blazing-sun</category><category>mythic-entertainment</category><category>reikland-factory</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 22 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: December updates for WAR]]></title><link>http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/</guid><comments>http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/h45y45ydfrdeewar.jpg" alt="" /><br /></div>
<a href="http://www.warhammeronline.com" style="font-style: italic;">Warhammer Online</a> has its flaws that like to run up and slap you in the face from time to time -- it can put a damper on the fun. Lucky for us, one of the strengths found in <a href="http://massively.joystiq.com/category/Warhammer-Online/" style="font-style: italic;">Warhammer Online</a> actually comes from its design team, <a href="http://massively.joystiq.com/tag/Mythic">Mythic Entertainment</a>. These guys (and gals!) have been stringing together a daisy-chain of updates and just yesterday <a href="http://massively.joystiq.com/2008/10/17/first-state-of-the-game-reveals-blazing-sun-knights-black-guard/">announced their first big content release</a> only one month out of launch. The update seems all good, but I do have a couple of gripes.<p><a href="http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/" rel="bookmark">Continue reading <em>The Digital Continuum: December updates for WAR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/">The Digital Continuum: December updates for WAR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1345936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-guard</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>joystiqfeatures</category><category>knight-of-the-blazing-sun</category><category>mark-jacobs</category><category>mythic</category><category>mythic-entertainment</category><category>open-pvp</category><category>rvr</category><category>scenarios</category><category>tanking</category><category>tanks</category><category>the-digital-continuum</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 18 Oct 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively's WAR Camp: Tier 3 Scenario Guides pt. 2]]></title><link>http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides-pt-2/</guid><comments>http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center">
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The Talabec Dam scenario may remind some FPS fans of a much older (but still popular) game, as it involves running a bomb or "Powder Keg" to a particular location in order to blow it sky-high. However, no one starts with the bomb in Talabec, and players must fight off the enemy team to have a chance to pick up the sole Powder Keg that lies in the middle of the map. Once this takes place, you'll either be pushing your team towards the bombing site, or trying to assassinate the bomb carrier or run his timer down and prevent the big boom! Click the button below to see our <a href="http://massively.joystiq.com/photos/massivelys-war-camp-talabec-dam/1102941/">Talabec Dam gallery guide</a>.
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/">Warhammer Online: WAR Camp Series</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088932"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic1_1024px_thumbnail.jpg" alt="Capturing and defending keeps" title="Capturing and defending keeps" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088942"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic11_1024px_thumbnail.jpg" alt="It all starts in Tier 2" title="It all starts in Tier 2" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088936"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic5_1024px_thumbnail.jpg" alt="The bottom floor" title="The bottom floor" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088933"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic2_1024px_thumbnail.jpg" alt="The Keep Lord" title="The Keep Lord" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088934"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic3_1024px_thumbnail.jpg" alt="Keep architecture" title="Keep architecture" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides-pt-2/">Massively's WAR Camp: Tier 3 Scenario Guides pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1345025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chaos</category><category>chaos-artifact</category><category>ea</category><category>ea-mythic</category><category>empire</category><category>massivelys-war-camp</category><category>mythic</category><category>powder-keg</category><category>scenario</category><category>scenario-guide</category><category>scenarios</category><category>talabec-dam</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>windmill-of-talabecland</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 17 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[WAR's phase two experience enhancements]]></title><link>http://massively.joystiq.com/2008/10/15/wars-phase-two-experience-enhancements/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/15/wars-phase-two-experience-enhancements/</guid><comments>http://massively.joystiq.com/2008/10/15/wars-phase-two-experience-enhancements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/warhammer-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/upgrade222war222.jpg" /></a><br /></div>
 Man, these guys just <a href="http://massively.joystiq.com/2008/10/15/warhammer-patch-1-0-3-hits-the-live-servers/">keep on rollin' with these updates</a>. <a href="http://massively.joystiq.com/2008/10/11/high-level-content-adjustments-in-latest-war-hotfix/">After the first phase</a> of <a href="http://massively.joystiq.com/tag/Mythic">Mythic's</a> "experience enhancements" players in their 3 and 4 found themselves with an overall improved experience gain in those zones. Now Mythic has taken the next step in phase two by allowing players to receive not only renown, but experience from capturing a keep -- assuming they're the proper,(non-bolstered) level. The <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=379"><em>Warhammer Online</em> Herald</a> lays out the tier requirements as such, <em>"In Tier 2, players will begin to earn this bonus when they reach rank 15. In Tier 3, the minimum rank required is 25, and in Tier 4 it is 35. Players will notice a diminishing return from keep captures if their level approaches the top of that tier."</em> All in all, it seems like Mythic has put some serious thought into this decision.<br /><br />We're happy to see them giving players more reason to participate in open world RvR earlier in the game. <a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/">Scenarios are fun and all</a>, but there's definitely something to be said about some good old keep capturing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/15/wars-phase-two-experience-enhancements/">WAR's phase two experience enhancements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=379>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/wars-phase-two-experience-enhancements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1342931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/wars-phase-two-experience-enhancements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>experience-enhancement</category><category>keeps</category><category>open-world-pvp</category><category>scenarios</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 15 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[WAR's cross-server scenario queues akin to socialism]]></title><link>http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/</guid><comments>http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/marx225crossserverscenarios.jpg" alt="" /><a href="http://www.warhammeronline.com"><em>Warhammer Online,</em></a> despite a very smooth launch, has a few nagging problems that have cropped up in its first weeks of life. Chief among its growing pains is the <a href="http://www.nerfbat.com/2008/10/02/improving-scenarios-in-war/">problem of scenario queuing issues,</a> both on barren servers and the ones that are practically choking on players. Snafzg over at <a href="http://thegreenskin.com/">The Greenskin</a> asks if creating a better situation for all <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> players must entail some degree of sacrifice made by all through cross-server scenario queues, likening the solution to socialism. A situation where the 'good servers' sacrifice for the benefit of 'problem servers'. <br /><br />Snafzg writes,<em> "I'm not saying socialism is bad... but I wonder if there are alternative solutions that don't punish (too strong a word?) people on good servers for the benefit of those on bad servers. I don't envy Mythic here... Make one crowd happy only to piss off another?"</em> He also points out that the core issues of server population imbalance impact the game on many levels, and suggests some potential solutions for both overpopulation and underpopulation issues. If you're not happy with the scenario frequency in <em>Warhammer Online,</em> give Snafzg's <a href="http://thegreenskin.com/2008/10/03/cross-server-scenario-socialism/">"Cross-Server Scenario Socialism..."</a> post a read, and let him know if you agree with his views on the issue.<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/">WAR's cross-server scenario queues akin to socialism</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thegreenskin.com/2008/10/03/cross-server-scenario-socialism>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-server</category><category>destruction</category><category>ea-mythic</category><category>imbalance</category><category>mythic-entertainment</category><category>order</category><category>population-imbalance</category><category>scenario-queues</category><category>scenarios</category><category>server-population</category><category>snafzg</category><category>socialism</category><category>the-greenskin</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 04 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online hot fixes for September 30th]]></title><link>http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/</guid><comments>http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://flickr.com/photos/sloth_rider/755113558/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/punchd1235.jpg" /></a>Yesterday Mythic patched a bunch of hot fixes into <a style="font-style: italic;" href="http://www.warhammeronline.com">Warhammer Online</a> when <a href="http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/">they implemented the cross pairing queues</a> for Scenarios. Most of the hot fixes address questing bugs that were scattered about the game but there's a class fix for the Archmage and a Scenario bug fix as well. <br /><br />There's also a capital city fix which is far too funny not to share, <em>"The Mastiff's End Brawler in Altdorf will no longer start bar fights and kill the other patrons at the Mastiff's End Tavern."</em> While it's nice that there won't be a man pummeling everyone to death at the bar in Altdorf, we're a bit bummed out to have missed this particular bug in action. If anyone grabbed a video of that, you can email it to us <a href="http://massively.joystiq.com/contact/tips">through our handy tip line</a> and we'll throw it up there for all to see. The rest of the bug fixes lie in wait like a crazed bar brawler ready to strike, after the break.<p><a href="http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/" rel="bookmark">Continue reading <em>Warhammer Online hot fixes for September 30th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/">Warhammer Online hot fixes for September 30th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=335>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1330019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/01/warhammer-online-hot-fixes-for-september-30th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altdorf</category><category>archmage</category><category>ea</category><category>electronic-arts</category><category>mastiffs</category><category>mythic</category><category>mythic-entertainment</category><category>punched</category><category>scenarios</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 01 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer developers announce scenario cross-pairing queues]]></title><link>http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/</guid><comments>http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/warhammer-online"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/cru451%5Em_003.jpg" /></a><br /></div>
Good news everyone! <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a> has today announced that <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> scenario queues <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=334">can now be entered from any of the appropriate zones</a>. That is to say, <a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/">any Tier 1 scenario</a> can now be queued into from any Tier 1 zone. Standing in Nordland, you can now just as easily queue for Khaine's Embrace or the Gates of Ekrund as you can the Nordenwatch skirmish. In fact, we just confirmed by jumping in-game that you can queue up for all three scenarios at the same time! All you have to do to actually choose your queue is use the arrows next to the scenario name, like so:<br />
<div align="center"><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/queuearrowsheader.jpg"  alt="" /></a><br /></div>
The news was announced in an official post on <a href="http://herald.warhammeronline.com">the <em>Warhammer</em> Herald site</a>. The post goes on to note that "<em>We know many have been waiting for this feature and we have a lot more great additions coming on the horizon. We look forward to your continued feedback as we work to take WAR to the next level."</em> Hopefully we'll see more player-requested features like this added in soon. What do you want Mythic to add into <em><a href="http://massively.joystiq.com/category/warhammer-online">Warhammer</a></em> next?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/">Warhammer developers announce scenario cross-pairing queues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1328934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/30/warhammer-developers-announce-scenario-cross-pairing-queues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>mythic-entertainment</category><category>patch</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 30 Sep 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively's WAR Camp: Tier 2 Scenario Guides pt. 3]]></title><link>http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-3/</guid><comments>http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div align="center">
	<a href="http://massively.joystiq.com/photos/massivelys-war-camp-stonetroll-crossing/1058389/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/stonetrollcrossingfeaturepic5_425px.jpg" vspace="4" /></a><br />
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		Stonetroll Crossing is the Tier 2 scenario for the Empire and Chaos pairing. The stars of this scenario are the Stonetrolls, who toss large chunks of rock all over the map at regular intervals. A Troll Pacifier is located in the center of the scenario, and can be used to pacify the trolls, earning points towards victory for your realm. It's not as easy as it sounds though, with both the trolls and the enemy players interrupting you every step of the way. Click through to our gallery guide below to preview the stomping grounds of these mischievous trolls.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/">Warhammer Online: WAR Camp Series</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088932"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic1_1024px_thumbnail.jpg" alt="Capturing and defending keeps" title="Capturing and defending keeps" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088942"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic11_1024px_thumbnail.jpg" alt="It all starts in Tier 2" title="It all starts in Tier 2" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088936"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic5_1024px_thumbnail.jpg" alt="The bottom floor" title="The bottom floor" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088933"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic2_1024px_thumbnail.jpg" alt="The Keep Lord" title="The Keep Lord" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088934"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic3_1024px_thumbnail.jpg" alt="Keep architecture" title="Keep architecture" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-3/">Massively's WAR Camp: Tier 2 Scenario Guides pt. 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1325609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>chaos</category><category>ea</category><category>ea-mythic</category><category>empire</category><category>mythic</category><category>ostland</category><category>scenario</category><category>scenarios</category><category>stonetroll-crossing</category><category>troll-country</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 26 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively's WAR Camp: Tier 2 Scenario Guides pt. 2]]></title><link>http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-2/</guid><comments>http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div align="center">
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		Mourkain Temple is the Tier 2 scenario for the Dwarf and Greenskin racial pairing. Its objective could be described as "murder-ball" -- there's an artifact to grab in the center of the map, and when you have it, everyone on the other team will be after your blood. The artifact provides bonus points to the holding realm when they get kills, and there is a bonus to the other realm if they can kill the carrier. This also gives them a chance to pick up the artifact themselves, if they're quick enough. Check out our gallery guide to see more of Mourkain Temple, and when you're done there, continue on for a look at the last Tier 2 scenario.</div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/">Warhammer Online: WAR Camp Series</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088932"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic1_1024px_thumbnail.jpg" alt="Capturing and defending keeps" title="Capturing and defending keeps" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088942"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic11_1024px_thumbnail.jpg" alt="It all starts in Tier 2" title="It all starts in Tier 2" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088936"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic5_1024px_thumbnail.jpg" alt="The bottom floor" title="The bottom floor" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088933"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic2_1024px_thumbnail.jpg" alt="The Keep Lord" title="The Keep Lord" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088934"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic3_1024px_thumbnail.jpg" alt="Keep architecture" title="Keep architecture" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-2/">Massively's WAR Camp: Tier 2 Scenario Guides pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1325606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>dwarf</category><category>ea</category><category>ea-mythic</category><category>greenskin</category><category>mourkain-temple</category><category>mythic</category><category>scenario</category><category>scenarios</category><category>t2</category><category>tier-2</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 26 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively's WAR Camp: Tier 2 Scenario Guides]]></title><link>http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/</guid><comments>http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div align="center"><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/phoenixgatefeaturepic5_425px.jpg" alt="" /></a><br /></div>
By now, people who picked up <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> at launch should have had a chance to play a bit, and many of them will be in Tier 2. This unfortunately means leaving the <a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/">Tier 1 scenarios</a> behind, but it also means that a whole new set of scenarios is unlocked. As in Tier 1, there is one scenario per racial pairing in Tier 2, totaling three new battlegrounds to visit. We've once again visited all three and documented our findings in gallery guides. Join us over the page, as we begin by looking at Phoenix Gate, the scenario for the High Elf and Dark Elf pairing.<br />
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/" rel="bookmark">Continue reading <em>Massively's WAR Camp: Tier 2 Scenario Guides</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/">Massively's WAR Camp: Tier 2 Scenario Guides</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1325605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>dark-elf</category><category>ea</category><category>ea-mythic</category><category>featured</category><category>high-elf</category><category>mythic</category><category>phoenix-gate</category><category>scenario</category><category>scenarios</category><category>t2</category><category>tier-2</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 26 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: WAR's secret PvP sauce]]></title><link>http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/</guid><comments>http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/crubz^m_013511fge.jpg" /></a><br /></div>
Before the game's launch day came, a lot of people found themselves thinking there was a stigma that came with <a style="font-style: italic;" href="http://www.warhammeronline.com">Warhammer Online</a>. There was a concern that you couldn't play the game without having to participate in PvP or that the PvE content assumed a much smaller role within the game. People were just plain scared/worried/concerned about PvP in general. Today when I log in I'll find countless strangers and friends all participating in some form of PvP content during their play session. So just what is <a href="http://massively.joystiq.com/tag/mythic">Mythic's</a> apparently potent secret sauce?<p><a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/" rel="bookmark">Continue reading <em>The Digital Continuum: WAR's secret PvP sauce</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/">The Digital Continuum: WAR's secret PvP sauce</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1319740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>featured</category><category>joystiqfeatures</category><category>mythic</category><category>mythic-entertainment</category><category>open-world</category><category>public-quests</category><category>pvp</category><category>scenarios</category><category>secret-sauce</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 20 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's WAR Camp: Tier 1 Scenario Guides]]></title><link>http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/</guid><comments>http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/"><em><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/khainesembracefeaturepic6_425px.jpg" vspace="4" /></em></a></div>
<a href="http://www.warhammeronline.com"><em>WAR</em></a> is finally upon us, and as the gates open and players flood the servers hungry for blood, their first Realm versus Realm experience is most likely going to come from "scenarios". Scenarios are instanced battlegrounds that you can join by clicking a button near your minimap, and will differ depending on which part of the world you're in. Once you get into one, there will be a number of objectives to fight for, all the while holding off players from the opposing realm.<br />
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Each racial pairing has its own scenario, totalling three unique battlegrounds per tier. We've braved the frontlines in each of the Tier 1 scenarios in order to give you a preview of the landscape and objectives that are the backdrop for the RvR mayhem. First up, we'll take a look at the High Elf vs. Dark Elf pairing, then Dwarf vs. Greenskin, and finally Empire vs. Chaos. Join us after the break to view our gallery guide for the Elf pairing scenario, Khaine's Embrace, and for guides to the other two scenarios as well!<br />
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				<em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/" rel="bookmark">Continue reading <em>Massively's WAR Camp: Tier 1 Scenario Guides</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/">Massively's WAR Camp: Tier 1 Scenario Guides</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Sep 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1317423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/massivelys-war-camp-tier-1-scenario-guides/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-reckoning</category><category>battlegrounds</category><category>blighted-isle</category><category>chrace</category><category>dark-elf</category><category>ea</category><category>ea-mythic</category><category>high-elf</category><category>khaine</category><category>khaines-embrace</category><category>mythic</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 18 Sep 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[The Elves of WAR: Disciple of Khaine levels 6-10]]></title><link>http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/</guid><comments>http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div align="center"><a href="http://massively.joystiq.com/tag/elves-of-war/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/2425discipleofkhaineconcept0823wert3.jpg" /></a><br /></div>
Levels six through ten for the Disciple of Khaine see you receiving not only your first morale ability (hint: it's a big heal) but also your first revive spell at level ten. The especially nice thing about <a href="http://massively.joystiq.com/2008/08/09/the-digital-continuum-dark-elf-days-in-war/">the Dark Elf healer's</a> revive spell is that it costs no Action Points (AP) to use and it builds 20 Soul Essence (SE) on top of that, too. The only <em>drawback</em> is that it's got a six second casting time, which doesn't make it the most immediate revive in the heat of battle. Another first for these levels is a very nice de-taunting spell that's definitely <a href="http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/">handy to have for later Public Quests</a>.<p><a href="http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/" rel="bookmark">Continue reading <em>The Elves of WAR: Disciple of Khaine levels 6-10</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/">The Elves of WAR: Disciple of Khaine levels 6-10</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1286730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/the-elves-of-war-disciple-of-khaine-levels-6-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-elves</category><category>disciple-of-khaine</category><category>ea</category><category>electronic-arts</category><category>elves-of-war</category><category>joystiqfeatures</category><category>massively-goes-to-war</category><category>mythic</category><category>mythic-entertainment</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 17 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer website previews new PvP scenarios]]></title><link>http://massively.joystiq.com/2008/07/03/warhammer-website-previews-new-pvp-scenarios/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/warhammer-website-previews-new-pvp-scenarios/</guid><comments>http://massively.joystiq.com/2008/07/03/warhammer-website-previews-new-pvp-scenarios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://massively.joystiq.com/tag/rvr"><img border="1" align="right" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/rvrscenarios6sidebar.jpg" /></a>The <a href="http://www.warhammeronline.com/specialfeatures/Scenarios_101_6.php">latest edition of Scenarios 101</a> is up on the official <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> website, and this latest screed covers two of the very first RvR encounters players can have in the Dwarf/Greenskin conflict. The first area described is the famed Gates of <a href="http://warhammeronline.wikia.com/wiki/Ekrund">Ekrund</a>. You may recall it from our own <a href="http://massively.joystiq.com/tag/massively-goes-to-war">Massively goes to WAR</a> series; we <a href="http://massively.joystiq.com/2008/06/05/massively-goes-to-war-rvr-scenarios-explored/">discussed its strategy in-depth during our look at the game's instanced PvP maps</a>. The developers reiterate the need to control the all-important central Gate switch. They also suggest trying to pull players off of the other two switches with scouts - just one extra switch cap can make the difference.<br /><br />The other scenario covered is the Tier 2 <a href="http://massively.joystiq.com/tag/rvr">RvR</a> encounter known as <a href="http://warhammeronline.wikia.com/wiki/Mourkain">Mourkain</a> Temple. Fewer details overall are covered, but it sounds as if this 12 v. 12 pile-on will be a pretty simple affair. Mourkain is another Murder Ball event, where players vie to hold onto the Mourkain Artifact from the center of the map. Killing players while holding the bobble gains your team extra points, but killing the Artifact holder is worth extra points for the opposing side. Meanwhile, the artifact holder loses hit points at a rapid rate. The result? A fast-paced PUG-friendly encounter worthy of the Blood God.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/warhammer-website-previews-new-pvp-scenarios/">Warhammer website previews new PvP scenarios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeronline.com/specialfeatures/Scenarios_101_6.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/warhammer-website-previews-new-pvp-scenarios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/warhammer-website-previews-new-pvp-scenarios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-mythic</category><category>instances</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Thu, 03 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively goes to WAR: Wrap-up]]></title><link>http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/</guid><comments>http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-highlights/" rel="tag">Massively highlights</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/The_latest_on_Warhammer_Online_from_Massively_s_Mythic_visit'; </script> <script src="http://digg.com/api/diggthis.js"></script></span><!--body copy //-->All week long, <a href="http://www.massively.com">Massively.com</a> has been offering up feature after feature on <a href="http://massively.joystiq.com/tag/ea-mythic">EA Mythic</a>'s in-development MMO, <em><a href="http://www.warhammer.com">Warhammer Online: Age of Reckoning</a></em>. The <a href="http://massively.joystiq.com/tag/massively-goes-to-war">Massively goes to WAR</a> feature series has taken you front to back through almost every moment of our time at Mythic's Virginia headquarters. To wrap it all up, we've got a handy-dandy clickable guide to the series. Whether you're into hardcore PvP, dungeon delving, crafting, or are a total MMO newb, we've got you covered. Click on through, and explore the world of <em><a href="http://massively.joystiq.com/category/warhammer-online">Warhammer</a></em>.<br /><br /><!--image 1, upper left, 200 x 150px //-->
<div align="center"><a href="http://massively.joystiq.com/2008/05/30/massivelys-exclusive-look-at-warhammers-tome-of-knowledge/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/tomewrap1.jpg" alt="" /></a> <!--image 2, upper right, 200 x 150px //--> <a href="http://massively.joystiq.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/craftwrap1.jpg" alt="" /></a> <!--image 3, lower left, 200 x 150px //--> <a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/pqwrap1.jpg" alt="" /></a> <!--image 4, lower right, 200 x 150px //--> <a href="http://massively.joystiq.com/2008/06/02/massively-goes-to-war-exploring-warhammers-capital-cities/" title="WoW gift guide"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/citywrap1.jpg" alt="" /></a> <!--image 5, large bottom, 400 x 300px //--> <a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/" title="Winer's veil bark"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/classwrap1.jpg" alt="" /></a></div>
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/warhammer-online-screenshot-gallery/">Warhammer Online</a></strong></p><a href="http://massively.joystiq.com/photos/warhammer-online-screenshot-gallery/#782361"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/war_ss_080425-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/warhammer-online-screenshot-gallery/#782329"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/013008_ss11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/warhammer-online-screenshot-gallery/#1015637"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/ss3wargt_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/warhammer-online-screenshot-gallery/#782378"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/war_ss_080425-17_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/warhammer-online-screenshot-gallery/#782345"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/scst0314_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/" rel="bookmark">Continue reading <em>Massively goes to WAR: Wrap-up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/">Massively goes to WAR: Wrap-up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1217150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/06/massively-goes-to-war-wrap-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>dan-enright</category><category>ea-mythic</category><category>featured</category><category>guilds</category><category>joystiqfeatures</category><category>keeps</category><category>massively-goes-to-war</category><category>pvp</category><category>rvr</category><category>scenarios</category><category>shaman</category><category>sieges</category><category>tome-of-knowledge</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 06 Jun 2008 17:00:00 EST</pubDate></item></channel></rss>
