Posts tagged sandpark 
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
So who wants to hear some cool stuff about WildStar? Thought so! Massively's Gavin Townsley recently attended a WildStar media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with Carbine ...
WildStar's Jeremy Gaffney on progression, tradeskills, and endgame
In the first part of our interview with Carbine Studios executive producer Jeremy Gaffney, we discussed everything we could about the Settler path. In this followup interview, he divulges the beautiful details on essential parts of the game: progression, tradeskills, and the elder game. WildStar ...
WildStar's Jeremy Gaffney on the Settler path
In a world full of potential and chaos, WildStar's factions will succeed on the planet Nexus on the backs of the Settlers. The Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up ...
Hands-on with WildStar's Scientist path and Esper class
There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. As it chewed up the slinky Aurin ...
Jukebox Heroes: Character select music
Character select and creation music has always fascinated me. OK, maybe not fascinated; it's interested me. I've always viewed such themes as the overture of the game, the interlude between the title theme and the game proper to come. These themes don't tend to be rip-roaring in their ...
The Nexus Telegraph: Still moving in WildStar
The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a ...
Yes, that is a car in ArcheAge
This not-sure-if-serious moment is brought to you by XLGAMES. The Korean MMO maker, presumably hard at work collaborating with Trion to westernize its ArcheAge sandbox opus (right guys... guys?), has published what can only be termed a curious gameplay video to its official YouTube channel. The ...
ArcheAge Chinese beta trailer impresses
How's your Chinese? Mine's not very good either, but I imagine that the narrator for the new ArcheAge trailer is just saying the Mandarin word for badass over and over again for the duration of the clip's two-minute-and-29-second running time. That's because everything in the clip is indeed ...
Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2
"This is going to be the best game most of us have built in our lives," Carbine Studios Executive Producer Jeremy Gaffney said bluntly. The game in question, of course, is WildStar, and it represents Gaffney's 10th or so trip through the beta development chute on the way to release. There's an ...
The Nexus Telegraph: Getting from place to place in WildStar
Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in WildStar. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



