Posts tagged sandbox 
Darkfall update brings new clan permissions system
The folks at Aventurine are still working hard on a number of improvements for Darkfall such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, ...
The Elder Scrolls Online using HeroEngine 'as a whiteboard'
Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise, but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience. Game Informer confirms that ...
Some Assembly Required: City of Heroes' Mission Architect
The few. The proud. The quest writers. At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of ...
Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat
It's time yet again for another RuneScape behind-the-scenes video, and this time we get to take a look at the newly announced Evolution of Combat changes that players are surely awaiting with bated breath. Jagex's developers say that they want to keep players from having to navigate through ...
New ArcheAge video shows improvements to Rainbow Fields
ArcheAge's CBT4 ended a couple months ago and XLGAMES has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, a series of videos is planned. The first video in this series highlights the transformation of one ...
New Pathfinder dev blog talks contract, questing mechanics
The latest Pathfinder Online dev blog is all about contracts. It's also about 20,000 pages long, so reading it starts to feel like reading a real contract after about the 10,000 page mark. OK, it's not all that bad. Heck it's actually pretty interesting stuff, since most MMOs these days go out of ...
Mortal Online's CEO has high hopes for the game's subscriptions
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: StarVault CEO Henrik Nystrom's comments during an IRC chat with fans. The chat was meant to cover the game's next major update, Awakening, but ...
Discussing the design of quests in The Elder Scrolls Online
The Elder Scrolls Online has certain player expectations going in, such as an expectation of the sort of quest structure you usually find in the series. More specifically, it's the sort of structure in which you start off on some simple quest and wind up wandering off into some completely ...
Why I Play: Vanguard, Saga of Heroes
"How is Vanguard?" If there's one question that comes up time and time again, it's that one. It experienced a launch disaster, lack of content post 35+, bugs, duping, exploits, performance issues, and the sad "parking lot layoffs," yet Vanguard: Saga of Heroes always seems to generate buzz any ...
Fallen Earth team dwindles further, but the game still lives
Earlier tonight we got word of a rumor regarding Fallen Earth's development team dwindling down to three remaining content designers: a scripter, an artist and a game designer. Concerned over what has turned out to be a horrible week of layoffs, we shot an email to GamersFirst, which quickly ...




