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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Darkfall dev update beats around the free-to-play bush]]></title><link>http://massively.joystiq.com/2011/07/15/darkfall-dev-update-beats-around-the-free-to-play-bush/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/15/darkfall-dev-update-beats-around-the-free-to-play-bush/</guid><comments>http://massively.joystiq.com/2011/07/15/darkfall-dev-update-beats-around-the-free-to-play-bush/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/update-and-qa/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/darkfallplatearmor02.jpg" vspace="4" /></a></div>
It's Friday and that usually means an update of some sort from the folks at <a href="http://www.aventurine.gr/">Aventurine</a>. True to form, <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> has checked in with his weekly <a href="http://darkfallonline.com/"><em>Darkfall</em></a> blog post. This time around we're treated to a round of Q&amp;A with a couple of <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> devs, and reader-submitted questions are the order of the day.<br />
<br />
The discussion meanders from <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> 2.0's crafting changes, which are described as "<em>a complete overhaul</em>," to mechanical concerns like AoE melee damage as well as surges and fizzles.<br />
<br />
Flambouras also drops an interesting comment regarding <em>Darkfall</em> free-to-play rumors. "<em>We also read around the internet about </em>Darkfall<em> going free-to-play. Rumor has it that if you start a sentence with 'rumor has it' you can say pretty much anything you want. Not true</em>," he writes. Whether the "not true" was a reference to <em>Darkfall's</em> alleged F2P conversion or a reference to the latter portion of the sentence isn't completely clear, and we'll be interested to hear a definitive answer as it relates to business models.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/15/darkfall-dev-update-beats-around-the-free-to-play-bush/">Darkfall dev update beats around the free-to-play bush</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jul 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/15/darkfall-dev-update-beats-around-the-free-to-play-bush/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/15/darkfall-dev-update-beats-around-the-free-to-play-bush/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>business-models</category><category>crafting</category><category>darkfall</category><category>darkfall-2.0</category><category>darkfall-revamp</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>revamp</category><category>salvaging</category><category>sandbox</category><category>tasos</category><category>tasos-flambouras</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Jul 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: So you want to be a crafter?]]></title><link>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</guid><comments>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fecrafter1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
<a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> has a complex, robust <a href="http://www.fallenearth.com/node/12">crafting system</a>. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. <a href="http://www.fallenearth.com/node/54">Tradeskills</a> are different from other skills in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive.<br />
<br />
In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.<p><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark">Continue reading <em>Wasteland Diaries: So you want to be a crafter?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/">Wasteland Diaries: So you want to be a crafter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>conflict-towns</category><category>crafters</category><category>crafting</category><category>crafting-queue</category><category>crafting-system</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>materials</category><category>merchants</category><category>nodes</category><category>pvp-zones</category><category>recipes</category><category>research</category><category>salvaging</category><category>scavenging</category><category>scavenging-nodes</category><category>tradeskills</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 29 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Dedicated salvage ship coming in next EVE Online expansion]]></title><link>http://massively.joystiq.com/2010/09/19/dedicated-salvage-ship-coming-in-next-eve-online-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/19/dedicated-salvage-ship-coming-in-next-eve-online-expansion/</guid><comments>http://massively.joystiq.com/2010/09/19/dedicated-salvage-ship-coming-in-next-eve-online-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=797"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/primae-title.jpg" alt="" /></a></div>
Over the summer, <a href="http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/">CCP gave away a limited edition ship</a> in <a href="http://www.eve-online.com"><em>EVE Online</em></a> called the Primae. Every player received this free hauler designed specifically for planetary interaction. Although the ship itself was worse for hauling than a standard industrial, players fell in love with the model and began asking CCP to reuse it in a more useful ship. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=797">a new devblog</a>, CCP Greyscale has delivered on those wishes with the announcement of the Noctis.<br />
<br />
Aimed squarely at PvE players, the Noctis is a dedicated salvage ship with the same stunning model as the Primae. In addition to an impressive eight high slots for use with tractor beams and salvagers, the ship also has an hefty bonus to the range and speed of tractor beams. At level 5 of the ship's skill, it will be able to pull in wrecks from up to 80km away, making it a great stationary salvaging platform. The blueprint and skill will be released with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s next expansion <a href="http://massively.joystiq.com/2010/09/04/pax-2010-ccp-unveils-eve-onlines-latest-expansion/">to coincide with the new group PvE "incursions"</a>. For more details, check out <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=797">CCP Greyscale's latest devblog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/19/dedicated-salvage-ship-coming-in-next-eve-online-expansion/">Dedicated salvage ship coming in next EVE Online expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=797>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/19/dedicated-salvage-ship-coming-in-next-eve-online-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19639124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/19/dedicated-salvage-ship-coming-in-next-eve-online-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>noctis</category><category>Primae</category><category>Primae Noctis</category><category>PrimaeNoctis</category><category>salvage</category><category>salvaging</category><category>ship</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Sep 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Exploration -- Loot and plunder!]]></title><link>http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/</guid><comments>http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/explorationpt2-title.jpg" /></a></div>
Exploration is one of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s most lucrative and enjoyable PvE professions, combining complex probe-scanning with mission-style combat. Through exploration, you'll find hidden sites across New Eden, packed full of NPCs to kill and loot to grab. Exploration is <a href="http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/">a casual PvE element</a> that spans all skill levels, with new players able to get involved from their first week in the game. <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">In last week's first part of this guide to exploration</a>, I explained how new players can get into the lucrative profession and examined one of the most popular scanning techniques.<br />
<br />
A wide range of hidden sites spawn across <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, just waiting for a lucky traveller to scan them out. Tucked away in the depths of space, you'll find hidden asteroid belts, hacking database, archeological relics, salvaging fields and unstable wormholes. Those looking for riches will be pleased to find cosmic anomalies full of NPCs to kill and dungeon-like military complexes with a chance to drop rare and expensive loot.<br />
<br />
In this guide, I look at the different types of site you can find via exploration, what loot you can expect to find in each of them and what kind of challenge you'll face.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/" rel="bookmark">Continue reading <em>EVE Evolved: Exploration -- Loot and plunder!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/">EVE Evolved: Exploration -- Loot and plunder!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archaeology</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>explore</category><category>exploring</category><category>featured</category><category>gravimetric</category><category>hacking</category><category>loot</category><category>plunder</category><category>probe</category><category>radar</category><category>salvaging</category><category>scan</category><category>wormhole</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mission-running top five tips]]></title><link>http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/</guid><comments>http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/missiontips-title.jpg" alt="" /></a></div>
In the first two parts of this guide on mission-running in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, I explained <a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/">the basics of mission-running</a> and went on to give <a href="http://massively.joystiq.com/2009/07/05/eve-evolved-mission-running-ship-design/">a race-by-race breakdown</a> of the most popular mission-running ships. In this final instalment of the <em>EVE Evolved</em> mission-running guide, I dig up my top five tips and tricks for improving your standings, mission-running speed and <a href="http://hammer-eve.blogspot.com/2007/05/missions-and-money.html">general mission income</a> in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a>. <br />
<br />
<span style="font-weight: bold;"> Tip #1 - Gaining faction standing</span><br />
As high faction standing unlocks the agents of every corp in an entire faction rather than just from one corp, faction standing gains are very desirable and often the ultimate goal of early mission-running. In addition to a few other methods discussed later in this article, faction standing gains can be had from <a href="http://evevault.ign.com/View.php?view=GameInfo.Detail&amp;id=6">COSMOS missions</a>. These are special once-only missions, like quests in the standard MMO paradigm. They are given out by special agents-in-space <a href="http://eveinfo.com/cosmos/gallente/">located within <span style="font-style: italic;">EVE</span>'s COSMOS constellations</a>, some at designated agent sites and some hidden away at moons or sites only able to be found with probes. Each of these missions counts as an important mission for the purposes of faction standing gains and their rewards can be extremely good. Using COSMOS missions, it's possible to boost your faction standings from around 4 to up to 6 or 8 in <a href="http://wiki.triangle-solutions.com/index.php/EVE_COSMOS_Missions">some of these areas</a>.<br />
<br />
Read on as I give my top five mission-running tips to maximise your income from mission-running.<p><a href="http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/" rel="bookmark">Continue reading <em>EVE Evolved: Mission-running top five tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/">EVE Evolved: Mission-running top five tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19095412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>COSMOS</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>features</category><category>grind</category><category>isk</category><category>joystiqfeatures</category><category>loot</category><category>mission</category><category>missions</category><category>professions</category><category>salvage</category><category>salvaging</category><category>skills</category><category>standings</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog explains tricking out your ships with new rigs]]></title><link>http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/</guid><comments>http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/rifterhitandrunat580.jpg" /></a><br />Pilots in <a href="http://www.eveonline.com"><em>EVE Online</em></a> can do a lot to optimize their ship loadouts for specific purposes. Many ship hulls in the game can be quite versatile depending upon which modules you choose, allowing a pilot to excel in a particular pursuit or task in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. Another layer of ship customization is the use of rigs, essentially devices that impart specific bonuses to a ship. These add-ons allow you to do anything from <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">perma-running your Level 4 mission tank</a> to pinpointing <a href="http://massively.joystiq.com/2009/03/13/video-tutorial-explains-eve-onlines-new-exploration-system/">hidden exploration content</a>. But the high costs and fact that rigs can't be removed without destroying them have ensured they're used almost exclusively on large ship classes, namely battleships, given their substantial tanks and survivability. <br /><br />Pilots who prefer to fly smaller ships like frigates and cruisers will soon have more cost-effective options for tricking out their ships using small and medium rigs, to be introduced with <a href="http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/"><em>Apocrypha</em> 1.5 in August</a>. Small rigs will be used on frigates, destroyers, interceptors, and interdictors, priced between 100k - 1 million ISK. Medium rigs will be installed on cruisers, industrials, and battlecruisers, at a cost between 600k ISK and 5 million ISK. These are substantially reduced prices from the game's current offerings, but these smaller rigs won't have watered down bonuses. They will provide the same benefits (and drawbacks) as the larger rigs in terms of percentages.<p><a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/" rel="bookmark">Continue reading <em>EVE dev blog explains tricking out your ships with new rigs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/">EVE dev blog explains tricking out your ships with new rigs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=670>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19088076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>apocrypha-1.5</category><category>ccp-chronotis</category><category>crafting</category><category>customization</category><category>dev-blog</category><category>dev-blogs</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>medium-rigs</category><category>mini-professions</category><category>patches</category><category>professions</category><category>rigs</category><category>salvager</category><category>salvaging</category><category>sci-fi</category><category>small-rigs</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Mythic tweaks Talisman Making, Scavenging, and Salvaging tradeskills]]></title><link>http://massively.joystiq.com/2009/03/14/mythic-tweaks-talisman-making-scavenging-and-salvaging-tradesk/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/14/mythic-tweaks-talisman-making-scavenging-and-salvaging-tradesk/</guid><comments>http://massively.joystiq.com/2009/03/14/mythic-tweaks-talisman-making-scavenging-and-salvaging-tradesk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" height="247" width="225" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/talisman-making.jpg" /><a href="http://mythicentertainment.com">Mythic</a> did a fairly major overhaul on their crafting system with the <a href="http://massively.joystiq.com/2009/03/03/warhammer-onlines-1-2-patch-might-just-bring-you-back/">1.2 patch</a> and introduced us to Apothecary and its two gathering skills <a href="http://massively.joystiq.com/2009/03/13/mythic-tweaks-apothecary-cultivation-and-butchering-tradeskill/">in a feature</a> earlier this week. <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=685">Part two of this feature</a> just came out and it gives us some insight on the remaining crafting skills, namely Talisman Making, Salvaging, and Scavenging.<br /><br />Talisman Making is a crafting skill that produces trinkets and charms that can be placed into slots on certain pieces of your weapons and armor. You need several ingredients to make a talisman: a container, fragment, essence, gold dust, and curio. This is a difficult and expensive skill to train because it requires items from both gathering skills unlike Apothecary. The benefits can be amazing though since an expert talisman maker can create powerful and highly sought-after resist and stat gems.<br /><br />Salvaging is a gathering skill that lets you draw magical components from any new or old gear. Salvaging will get you everything you need except curios, which must be bought from the auction house or gained from a Scavenging alt/guildy. Scavenging lets you rifle through the pockets of fallen humanoid enemies and will get you everything you need except magical essences.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/14/mythic-tweaks-talisman-making-scavenging-and-salvaging-tradesk/">Mythic tweaks Talisman Making, Scavenging, and Salvaging tradeskills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=685>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/14/mythic-tweaks-talisman-making-scavenging-and-salvaging-tradesk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1487812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/14/mythic-tweaks-talisman-making-scavenging-and-salvaging-tradesk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>mythic-entertainment</category><category>salvaging</category><category>scavenging</category><category>talisman-making</category><category>tradeskills</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sat, 14 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[A look at the salvaging mini-profession in EVE Online]]></title><link>http://massively.joystiq.com/2008/09/30/a-look-at-the-salvaging-mini-profession-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/30/a-look-at-the-salvaging-mini-profession-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/30/a-look-at-the-salvaging-mini-profession-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><em><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shotofwrecks425.jpg" /></a><br /><a href="http://www.eve-online.com">EVE Online</a></em> is a game where players don't need to choose a certain class and remain locked into that role as they progress. Essentially, any player can learn to do anything in the game, given enough skill training time and backed by enough isk. Professions in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> can be <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">freeform and varied,</a> allowing a player to try their hand at a number of different playstyles in the game. One of these 'mini-professions' is salvaging the wrecks of NPCs and other players. Salvaging can be learned in a rather short amount of time, yet can be quite lucrative, especially for a newer player. <br /><br />MMORPG.com's <em>EVE Online</em> correspondent, Andrew Wallace, put together a guide to salvaging, laying out how the game mechanics work, and explaining how he salvages in different scenarios and with what ship fittings. Check out <a href="http://www.mmorpg.com/gamelist.cfm?game=14&amp;feature=2273&amp;from=%2Ffeatures%2Ecfm%2Fview%2Flatest&amp;bhcp=1">MMORPG.com's Salvaging Guide</a> for Wallace's take on how to <a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/978787/full/">reap the greatest rewards</a> from the misfortunes of your fellow <em>EVE</em> pilots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/30/a-look-at-the-salvaging-mini-profession-in-eve-online/">A look at the salvaging mini-profession in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/feature/2273/from/%2Ffeatures%2Ecfm%2Fview%2Flatest>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/30/a-look-at-the-salvaging-mini-profession-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/30/a-look-at-the-salvaging-mini-profession-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-wallace</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>isk</category><category>mmorpg.com</category><category>professions</category><category>pve</category><category>pvp</category><category>salvaging</category><category>sci-fi</category><category>tips-and-tricks</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 30 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[A fundamental guide to crafting in Warhammer Online]]></title><link>http://massively.joystiq.com/2008/09/18/a-fundamental-guide-to-crafting-in-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/18/a-fundamental-guide-to-crafting-in-warhammer-online/</guid><comments>http://massively.joystiq.com/2008/09/18/a-fundamental-guide-to-crafting-in-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://www.warhammeronline.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/craftingguide-sms-0908.jpg" /></a><br /></div>
By now, you've probably spilled just enough blood in <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> to keep up that thirst for more, and <a href="http://www.wardb.com/search.aspx?browse=1.9">crafting</a> might be the last thing on your mind. Fortunately, the crafting system in <em><a href="http://massively.joystiq.com/tag/warhammer-online">WAR</a></em> is effective and functional enough to interest the brightest of the Bright Wizards and easy enough that any Greenskin can get the hang of it very soon. We're willing to also bet that most players haven't really paid attention to the crafting system until they realized that their inventory is quickly filling up with all these crazy seeds and pieces of ruined equipment. <br /><br />Crafting in <em>Warhammer Online</em> can be broken down into a few fundamentals: you have the actual "production" crafting trade skills themselves and then you have the "gathering" skills that help produce or harvest materials for the production crafting skills. As of right now, there are only two production trade skills (Apothecary and Talisman Making) and four gathering skills (Magical Salvaging, Cultivation, Butchering and Scavenging). As with most MMO crafting systems, the crafting skills and ingredients overlap. This means that if you want to get serious about crafting later in the game, you'll need to either make friends with the opposing skills you need, make a few alts, or prepare to spend a lot of money on the Auction House.<br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/2008/09/18/war-crafting-guide-apothecary/">The Apothecary &gt;&gt;</a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/18/a-fundamental-guide-to-crafting-in-warhammer-online/">A fundamental guide to crafting in Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/18/a-fundamental-guide-to-crafting-in-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1316758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/a-fundamental-guide-to-crafting-in-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apothecary</category><category>basics</category><category>crafting</category><category>cultivating</category><category>featured</category><category>guide</category><category>joystiqfeatures</category><category>salvaging</category><category>scavenging</category><category>talisman-making</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 18 Sep 2008 09:00:00 EST</pubDate></item></channel></rss>
