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Posts tagged salem

Free for All: The continued confusing misuse of the beta tag

I was thrilled when I read a recent news post about one of my favorite MMOs, Wurm Online, finally releasing to the public. Wait a second, releasing? I've been enjoying the game, spending money on it, and forming a Massively village over the last few years. I also know that the game was running --...

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The Stream Team: Pie is not a lie edition, November 26 - December 3, 2012

Ahh, the big dinner is over... but not the leftovers. And even better, not the pies! MMmm pie. From the results of the poll, pie is the big winner for favorite Turkey Day food. Oh sure, it appears to have tied with stuffing, mashed potatoes, and -- my personal favorite -- the day-after sandwich,...

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Rise and Shiny: Salem

Before I get to the part where I rant about one of the strangest exchanges I have had with an independent developer -- and I mean that in a fun, gasp-y sort of way -- I will cover the basics to give you an idea of how Salem the MMO works. You know, just in case you have never been privileged...

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Rise and Shiny: Mortal Online

There are so many issues and subjects to cover this week, thanks to the limited time I spent in Mortal Online, a free-for-all PvP sandbox by Star Vault. I've played my share of MMOs that are similar to Mortal Online, games like EVE Online, Darkfall, Ultima Online, Wurm Online, Salem, and others....

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Taking a deeper look at Salem (and living to talk about it)

We recently sent San Francisco freelancer Emil Vazquez to a demo of Salem, the upcoming colonial-styled, permadeath MMO from Paradox Interactive. This is Emil's impressions of the game; the opinions might not reflect those of Massively as a whole. I was mildly disappointed that I didn't get to...

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Leaderboard: Permadeath vs. no permadeath

Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like...

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Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that...

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Massively Speaking Episode 201: No more secrets

Massively Speaking Episode 201 gets into all of your dirty little secrets -- not to mention Funcom's, as well! We're joined by Jef, who gives us the full scoop on The Secret World now that the NDA's come tumbling down. Will this be another Failcom or possibly a Fabulouscom? Only Jef knows, and...

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Salem sandbox MMO not for the faint of heart

Twenty minutes of gameplay doesn't seem like a lot when it comes to previewing an MMO, but PC Gamer is giving it the ol' college try with a look at Seatribe's new Salem sandbox. You know the Salem we mean. The one with... permadeath. Ooooh. Scary. Anyhow, the piece offers up a few interesting...

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Betawatch: April 21 - 27, 2012

Tamer Saga and Grimlands join Betawatch's closed beta list this week, while Pirate101 (arrrr!) and Dragon Crusade have been added to our alpha list. And if you were hoping to jump into Spirit Tales' open beta on Wednesday, you're out of luck: Koramgame has postponed that test until May 10th with...

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