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Posts tagged ryan-dancey

Pathfinder Online's Ryan Dancey on early adopter experience bonuses

On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

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Betawatch: December 27, 2014 - January 2, 2015

Pathfinder Online's early enrollment period opened for backers this week. If you're not a backer and still want to play, you can pony up $100 to join; that includes three months of access. Goblinworks' Ryan Dancey dropped by the Massively comments to assure readers that "from this point forward the...

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GoblinWorks: Pathfinder's PvP 'provides meaningful context'

GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/s...

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PAX Prime 2014: Paying a premium for Pathfinder Online

Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder O...

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Pathfinder set to begin NDA-free alpha

GoblinWorks released a new Pathfinder dev blog this week. In a nutshell, the team is kicking off the fantasy sandbox's alpha test in very short order. The first week or two "will be an internal test" comprised of employees and family members, writes CEO Ryan Dancey. Dancey also points out that a...

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Pathfinder Online's Ryan Dancey on crowdforging a 'minimum viable product'

In response to our recent editorial questioning whether we are in fact in the middle of a sandbox renaissance, Goblinworks CEO Ryan Dancey has penned a Massively-exclusive dev blog to explain why his game, Pathfinder Online, is indeed at the center of such a renaissance. Pathfinder was specifically...

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GoblinWorks releases Pathfinder Q4 backer update video

GoblinWorks has released a new gameplay video for its forthcoming Pathfinder Online fantasy sandbox. Dubbed as the fourth quarter backer update, the clip shows developers adventuring in the game's River Kingdom. Pathfinder's Q4 milestone was met in January, writes CEO Ryan Dancey, and the two major...

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Some Assembly Required: Is this really the sandbox renaissance?

It's funny, but this whole sandbox renaissance feeling has got me a little worried. I'm of course ecstatic at the number of sandbox MMOs currently in development, and I'm even happier that one triple-A outfit has finally acknowledged that MMOs are supposed to be sandboxes. EverQuest Next and Lan...

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Pathfinder's on track for an April alpha

Heyo, it's time for the latest Pathfinder Online dev blog. GoblinWorks bigwig Ryan Dancey says that last Monday marked the end of the firm's Q4 2013 development period. The milestone was capped by an internal team playtest today, with another scheduled for Paizo luminaries this Friday. Dancey li...

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Forbes: ESO's subscription model is just 'a compounding factor' to risk

Forbes is firing back at Pathfinder Online CEO Ryan Dancey, rebutting his faith in the subscription model by observing, "The general, obvious trend is that games are moving to microtransactions or optional subscriptions at best." Forbes contributor Paul Tassi casts doubt on the subscription char...

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