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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Games Day '09: Managing realm vs. realm combat with Jeff Skalski pt. 2]]></title><link>http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-pt2/</guid><comments>http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/games-day-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/jeff2.jpg" /></a><br /></div>
On top of that, we are aggressively looking at city sieges. On the RvR team, that's where the big focus is. The last big improvement in the open RvR arena was adding a second ramp to the keeps, but now our focus is on the city. We want to make sure that players know what's going on, like with the stages of the city. It's really three stages -- contested when you enter in, then the attackers can push it to pillaged so the warlord PQs open up, then it goes to captured and you unlock the king's instance for a set amount of time.<br /><br />
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            <h2><strong>"</strong>Our goal is to make the city siege RvR, not RvE.<strong>"</strong></h2>
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Our goal is to make the city siege RvR, not RvE. We want to put more focus on killing players, capturing and holding objectives, and we want that to be the front from beginning to end so there's always RvR in the game. So that's what we're looking at right now, working with those concepts and fleshing out those ideas.<span style="font-weight: bold;"><br /> <br /> Any previews or details on that yet?</span><br /><br />It's really too early to say. We just started meeting with our core testers and explaining to them the ideas we have, and we're throwing things out there while finalizing what we want to do. I can say that for the players out there who are saying, "Oh, make it more epic, make it more epic," well that's what we're focusing on. We're trying to bring the quality of epic up, but at the same time we have many other things going on too. There's always bug fixing and things to work on, so we have to be careful. We want to react quickly and get it done now rather work on it for 10 months and fix it next year.<br /><br /><span style="font-weight: bold;">What would you say to a player who holds the opinion that something like <a href="http://www.worldofwarcraft.com">Warcraft</a>'s PvP is superior to Warhammer's RvR?</span><br /><br />This is my opinion, but I find when I talk to players who have that opinion that it's about convenience as to why they prefer the <a href="http://massively.joystiq.com/category/world-of-warcraft"><span style="font-style: italic;">WoW</span></a> model of PvP over the <span style="font-style: italic;">WAR</span> model. We're really seeing a change. So, for you and I, we've been playing MMOs for a while. But there are people out there who have never touched any other MMO except for <span style="font-style: italic;">WoW</span>. That game is all they know. They don't know what <span style="font-style: italic;">EQ</span> was like, they don't know what <span style="font-style: italic;">UO</span> was like, they don't know what MUDs are, so they don't have this broad concept. They just want stuff now and they want to get out quickly. They want instant gratification and they want to be constantly patted on the back with an enthusiastic, "Good job, good job!"<br /><br />
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            <h2><strong>"</strong>Then we added in the token system because we understand that at the end of the day you just may not get that loot roll.<strong>"</strong></h2>
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So when <span style="font-style: italic;">WAR</span> was launched, we didn't have anything like the token system. We just took the approach of, "Well, you're just going to have to work for it. I'm sorry, but you have to go out, fight enemies, get through their keeps, and go for it." What ended up happening was the players began taking the path of least resistance. Players even went to lengths to avoid one another, and that really confused us. We thought they had bought our game to RvR, but they're avoiding enemies! Then we had things like keep trading and round robin keeps going on, so that's why we went to zone domination. It's why we took the rewards off of flipping a keep and put it on flipping the zone. That way you're not just hopping from pairing to pairing and going around, and around, and around. Now they want to capture and fight for that zone.<br /><br />Then we added in the token system because we understand that at the end of the day you just may not get that loot roll. I, honestly, have horrible luck. I rarely, if ever, get the gold bag. Now for participating you get this token. Sure, you need a lot of them, but you know you're getting somewhere.<br /><br />We're learning a lot about the player base. We hear all of the feedback from the players and hear what they're complaining about. When I come into work in the morning I have, from multiple sources, the top five issues of the game. And that helps me and the other producers determine exactly what we need to put our teams on. What needs to be hotfixed before the weekend, what needs to be put into the next patch, or whatever.<br /><br />So they game is getting better. The game is better today than it was at launch in terms of stability, performance, and how the systems are working. We have teams dedicated to it and we just keep pushing it.<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>The sands of the Tomb Kings are coming as the final release in the <a href="http://massively.joystiq.com/tag/call-to-arms">Call to Arms</a> live expansion, the <a href="http://massively.joystiq.com/tag/land-of-the-dead">Land of the Dead</a> approaches! Massively has your back with coverage from Mythic Entertainment at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day '09</a>, so get your WAAGGGHHH ready for RvR mayhem as <a href="http://massively.joystiq.com/category/warhammer-online">Massively re-arms for WAR!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-pt2/">Games Day '09: Managing realm vs. realm combat with Jeff Skalski pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1549898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>campaign</category><category>city-siege</category><category>games-day-2009</category><category>games-workshop</category><category>jeff-skalski</category><category>keeps</category><category>mythic</category><category>mythic-entertainment</category><category>player-base</category><category>pve</category><category>pvp</category><category>rve</category><category>rvr</category><category>token-system</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 19 May 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: Managing realm vs. realm combat with Jeff Skalski]]></title><link>http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/</guid><comments>http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/games-day-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/jeff1.jpg" /></a><br /></div>
RvR is a carefully titrated, expansive system, and no one knows that better than Mythic Entertainment's Jeff Skalski. Jeff is the RvR team lead on <a href="http://www.warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a>, and we recently had the chance to sit down with him at Games Day and pick his brain about many different aspects of <a href="http://massively.joystiq.com/category/warhammer-online"><span style="font-style: italic;">WAR</span>'</a>s RvR combat.<br /><br />So what can we expect from city sieges in the future? What's the current priority for the RvR team? What's their plans for open RvR and keep sieges? What's it like designing a zone that includes a heavy emphasis on RvR and RvE working in tandem? These questions and more are answered inside this <a href="http://massively.joystiq.com/category/games-day-2009">Games Day</a> interview.<p><a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/" rel="bookmark">Continue reading <em>Games Day '09: Managing realm vs. realm combat with Jeff Skalski</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/">Games Day '09: Managing realm vs. realm combat with Jeff Skalski</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/19/games-day-09-managing-realm-vs-realm-combat-with-jeff-skalski/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-to-arms</category><category>featured</category><category>games-day-2009</category><category>games-workshop</category><category>interview</category><category>jeff-skalski</category><category>joystiqfeatures</category><category>land-of-the-dead</category><category>mythic</category><category>mythic-entertainment</category><category>pve</category><category>pvp</category><category>rve</category><category>rvr</category><category>tomb-of-the-vulture-lord</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 19 May 2009 10:00:00 EST</pubDate></item></channel></rss>
