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Posts tagged runescape

Not So Massively: RuneScape's TCG, Destiny's playerbase, and Firefly Online's engine

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny now has 3.2 million daily players. Players have already spoiled bits of the DLC. Jagex revealed Chronicle...

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RuneScape announces Hearthstone-like card game

Hearthstone's success is hard to ignore in the industry, and it doesn't take much effort to connect the dots between that title's growth and Jagex's decision to develop an in-game card battler for RuneScape. The UK-based studio announced that it's making Chronicle: RuneScape Legends to be played in...

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RuneScape customer service helps 500K players in a year

To coincide with National Customer Service Week in the United Kingdom, RuneScape is preparing a series of posts and meetups about and with the customer service team. To kick it off, the team put together an infographic about its previous year's efforts with players. Probably the most stunning fi...

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RuneScape's Lost City of the Elves is open to players

It's been a decade of waiting, but RuneScape players are finally able to enter Prifddinas, the capital of the elves and the culmination of a storyline that's been going for a very long time. Players can jump into the zone right now and start exploring the districts of the long-locked city, taking o...

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Jagex CEO resigning in December

Jagex CEO Mark Gerhard is leaving his post in December according to an open letter on the RuneScape website. Gerhard writes passionately about the game's community and his efforts to combat gold-farming during his five-year stint as CEO. Gerhard, who has been with Jagex a total of seven years, d...

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Perfect Ten: MMOs that deserve another chance

First impressions matter. First impressions count. First impressions are lasting. These commonly cited maxims are true, but I would like to add one more: "First impressions can be deceiving." Due to our nature of making snap judgments, experiencing something at the wrong time or being impatient, we...

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How RMT is changing RuneScape's economy for the better

RMT has a bad reputation for promoting the seedy underbelly of online gaming, but some MMOs are trying to turn that effect around, like RuneScape. According to developer Jagex, a pair of RuneScape players recently took advantage of their game's Bond system (akin to PLEX or CREDD) to fund their trip...

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The Game Archaeologist: Ironman modes and elective permadeath

One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, an...

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RuneScape celebrates player creativity with Golden Gnome Awards

Nominations have opened for RuneScape's Golden Gnome Awards, the fourth such award ceremony devoted to celebrating player creativity and talent. "We want to continue to recognise all forms of talent, moving beyond just the video making awards given in the past," the team posted. "Whether you're ...

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Old School RuneScape temporarily changes death penalty due to DDoS attacks

The brutal DDoS attacks that have hit RuneScape over the past week have caused the developers of the 2007-era edition to rework death mechanics until the threat has passed. This "temporary change" to death mechanics allow players a half-hour to see and retrieve their items outside of PvP combat; in...

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