Posts tagged ruleset 
Star Wars: The Old Republic releases server details
On top of the exciting news this morning that Star Wars: The Old Republic has launched into its third guild phase, CM David Bass posted a healthy wall of text on the forums listing the server types and details associated with each. It will probably not come as a shock that SWTOR is sticking ...
Stay on target: SWTOR's guilds begin to align with phase 2
Star Wars: The Old Republic's release may feel like it's always going to be in a "galaxy far, far away," but at least BioWare is giving guilds something substantial to do in preparation for launch. Following up the first phase of guild formation, today the studio announced that guilds can now ...
The Perfect Ten: Non-vanilla server rulesets
I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your ...
Enter at Your Own Rift: The no-quest challenge
OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to ...
The Daily Grind: Create-a-Server
In this day and age, it seems as though servers have checked their creativity at the doors. PvE, PvP, RP, RP-PvP come as standard as red, green, blue and yellow in a Crayon four-pack. Hey, if it ain't broke, right? These four server rulesets do their job admirably, and for most people, that's good ...




