Posts tagged rp 
Storyboard: Over, done, finished, finito
The best stories have an ending. And if you want to tell a decent story in a roleplaying format, you're going to need some sort of an ending eventually. The problem is that most endings have a pretty strict sense of finality to them, and really ending your roleplaying kind of implies that your ...
Storyboard: You guys must be the party
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different ...
Storyboard: Three guys walk into a bar
My days of playing Magic: the Gathering are... well, they're not over, exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's Making Magic column because the stuff he says in the column is applicable to game ...
Storyboard: We are (among) the champions
The night before I started writing this column, I finally managed to clear Chapter 1 in Star Wars: The Old Republic with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and ...
Storyboard: They all laughed
Over the past 80-odd columns, I've covered ways to improve dramatic tension, to provide interesting character interplay, to improve out-of-character communication, and to enhance the experience of roleplaying. What I have not covered, somewhat to my surprise, is an important but often forgotten ...
Behind the Mask: The dangers of roleplaying as an outlet
Recently, I've run into some troubling developments while roleplaying in Champions Online. I've encountered quite a few "troll characters" who seem designed soley to irritate and annoy other people. The characters in question are often played by otherwise-good roleplayers, which makes me wonder: ...
The Daily Grind: Do you play in self-enforced hardcore mode?
The permadeath-in-MMOs issue has been debated to death. Most of us have probably either played in a Diablo-esque hardcore mode or gaped at the stones required to publish a true MMORPG with permadeath (hi, Salem). But who says you need game mechanics to make permadeath a reality? I've gamed ...
Storyboard: Let the gate be
Over the past two weeks, I've been essentially playing politics. That's a bit glib, sure, but if you have a better term for arguing two sides of the same issue over the course of two separate essays, I'd love to hear it. Of course, turning around and arguing the other side of my own points is ...
Storyboard: The other gatekeepers
If there's one thing that I've proven incapable of doing with tabletop gaming, it's remembering the names of NPCs. Not the ones related to this week's adventure, mind you; those I remember just fine. But throw out a big signature NPC and I suddenly find myself completely blank. It's bad enough ...
Storyboard: The gatekeepers of story
There's a notion floating around the MMO mindspace, one that you've no doubt heard over and over again, especially in light of the recent heartbreaking closure of Star Wars Galaxies. It's the idea that creating a capital-S story in an MMO is by definition a flawed enterprise. According to this ...




