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Posts tagged roundup

Betawatch: October 18 - 24, 2014

Camelot Unchained ran a pre-alpha test for backers this past weekend, allowing players to test out character creation and PvP. What else is new in the realm of MMO testing? Justin test-drove Lord of the Ring's Online's in-testing Beorning race/class. Trove has a fully open, no-wipe, everyone-we...

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The Think Tank: What will MMOs look like a decade from now?

A reader in my Working As Intended column last week penned this thought-provoking gem: "I have no idea what games will look like say in 10 years time. I am sure some of these current games will still be going and doing well because of the investment of those playing them now. What new stuff will b...

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Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. South Korean e-sports team Samsung White took the League of Legends World Championships 2014 crown over the weeken...

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MMO Week in Review: Drifting back to World of Warcraft

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post. This week, Wor...

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Betawatch: October 11 - 17, 2014

This week, Landmark introduced lava. Also new gear, appearance slots, a better UI, and a zillion other tweaks. But lava. What else is new in the realm of MMO testing? Camelot Unchained began its pre-alpha test phase. Mark Jacobs answered a ton of reader questions in that comment thread, by the...

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The Think Tank: Confronting the 'unbundling' of MMORPGs

Last month, the long-running, scholarly virtual world blog Terra Nova updated with a post suggesting that the blog, like the worlds it covered, might be coming to an end (the blog, at least, has been saved in the interim). Founder Dr Edward Castronova argued that virtual worlds and MMOs have seen a...

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Not So Massively: RuneScape's TCG, Destiny's playerbase, and Firefly Online's engine

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny now has 3.2 million daily players. Players have already spoiled bits of the DLC. Jagex revealed Chronicle...

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MMO Week in Review: Revisiting Revan

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post. This week, Bio...

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Betawatch: October 4 - 10, 2014

This week, The Crew's launch date was delayed until to December 2nd, ensuring a longer closed beta for the driving MMO. What else is new in the world of MMO testing? Lord of the Rings Online unloaded update 15 on test server denizens; it includes a new class and ventures into Gondor. RIFT's Nig...

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The Think Tank: Autumn is the season of MMO expansions

Happy autumn! It's a season of MMO expansions. World of Warcraft, Star Wars: The Old Republic, RIFT, EverQuest II, Star Trek Online, and bunches more are all getting major updates or expansions in the next few months. Presumably, expansions aren't meant only to give existing players something to do...

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