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Posts tagged round-table-response

EQ Next roundtable covers combat in Landmark; Landmark arrives on Steam

One feature that many Landmark followers are watching for is combat, and the 35th EQ Next Round Table Response addresses just that. In the video, Lead Systems Designer Michael Mann and Senior Brand Manager Omeed Dariani discuss the difference between the class-based combat of EQN and the sandbox co...

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Norrathian Notebook: EverQuest Next Round Table roundup, fourth edition

Thanks to the early launch of EverQuest Next Landmark's alpha, players have been deep in the world of voxel-mining, crafting, and building to their hearts' content. Armed with with that hands-on knowledge, players are able to offer insights and suggestions about the development of that game. But th...

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Norrathian Notebook: EverQuest Next Round Table roundup, round three

Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmark comes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle, grouping...

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The Tattered Notebook: EverQuest Next roundtable roundup, take two

Back in September, The Tattered Notebook gathered together the first 10 roundtable questions that EverQuest Next and EQN Landmark devs posed to fans, with their accompanying community thoughts, developer opinions, and video clip answers. However, that was only the tip of the iceberg. The Round Tabl...

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EQ Next devs weigh in on friends lists in 8th Round Table Response

The seventh Round table question posed to EverQuest Next fans was whether friends lists should be account-based or character-based. And in the eighth dev response video, Senior Producer Terry Michaels and Senior Brand Manager Omeed Dariani discuss the direction the devs are taking based on player f...

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The Tattered Notebook: EverQuest Next Round Table roundup

Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. S...

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