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Posts tagged rosie-rappaport

Norrathian Notebook: Building EverQuest Next in Landmark

From the first surprise announcement of Landmark at SOE Live last year, fans have been interested to know how exactly that sandbox would tie into the much anticipated EverQuest Next. In big bold letters on the main site, the devs declare, "EverQuest Next is still in development... and you can help...

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Norrathian Notebook: EverQuest Next Round Table roundup, fourth edition

Thanks to the early launch of EverQuest Next Landmark's alpha, players have been deep in the world of voxel-mining, crafting, and building to their hearts' content. Armed with with that hands-on knowledge, players are able to offer insights and suggestions about the development of that game. But...

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EQN Landmark video talks procedural content, visits Everfrost

SOE has dropped another EverQuest Next Landmark dev diary video. Senior producer Terry Michaels and senior art director Rosie Rappaport are your hosts for a three-minute look at the creation of the world. "We didn't want to create the world for Landmark the way we did in previous games. It needs...

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Norrathian Notebook: EverQuest Next Round Table roundup, round three

Quick on the heels of our second Round Table roundup for EverQuest Next and EQN Landmark comes the third, filled with the next bushel of questions! In these (lucky) seven queries, devs asked players to give their opinions on starter zones, modding the UI, length of the day and night cycle,...

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EverQuest Next dev diary talks exploration

Today's EverQuest Next Landmark dev diary is all about globe-trotting, and no, we don't mean the kind that involves basketball trick-shots. In the latest dev diary video from the folks at Sony Online Entertainment, Creative Director Jeff Butler and Senior Art Director Rosie Rappaport sit down to...

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The Tattered Notebook: EverQuest Next Round Table roundup

Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. ...

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The Tattered Notebook: Quips, quotes, and EQ Next tidbits from SOE Live

It's official: I survived SOE Live! (I'd have included "with my sanity intact," but we all know I didn't have any going into it.) It's not that I seriously doubted this conclusion; I did successfully survive my inaugural visit after all. But with so much to see and hear and do, there was bound to...

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Visualizing Free Realms: An interview with Art Director Rosie Rappaport

If you've been following the development of SOE's Free Realms lately, you're probably pretty excited about everything it has to offer. If you haven't been following its development, check out our extensive coverage and exclusive interviews with its developers. Ready for even more exclusive...

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