Posts tagged rolling-restart 
Short-notice Second Life restart, Thursday 17 January
Linden Lab is obviously still having trouble with load on back-end Second Life databases (highlighted by a short burst of stability problems this-afternoon). It seems they have some potential mitigation for the issue which will be deployed as a rolling restart tomorrow afternoon. The restart is ...
Second Life: rolling restart, Wednesday 2 January
Linden Lab (who seem busier today than they did yesterday - but hey, it's an odd time of year) have scheduled a rolling restart of the Second Life grid for Wednesday morning, 2 January starting sometime between 10AM and 11AM SLT (US Pacific) - though, in our experience, a rolling restart almost ...
Very short notice rolling restart for the Second Life Grid
Linden Lab Lab have just announced that a rolling restart of Second Life simulators to fix inventory issues (that resulted in some inventory service failures yesterday) will be rolled out at 11AM SLT (US Pacific). That's a two hour rolling restart with 67 minutes notice. At two hours, it means it's ...
This week's patch process not kind to Second Life
Yesterday saw the preparations for today's rolling Second Life update - an 'update to core systems' (Linden Lab have never really explained what that means, but we can reasonably assume we're talking central databases, monitoring systems and a chunk of the backbone code). The update caused assorted ...
Contentious Second Life update next week
Linden Lab have announced a server-side update to the Second Life grid that will take place across two days, specifically Tuesday 27 November, and Wednesday 28 November. The first day will see a core services update, followed by a rolling-restart of the grid simulators the next day. The upgrade is ...
Brace yourselves Second Lifers
The saga of the code updates in Second Life for 1.18.4 continues from Tuesday, Wednesday and yesterday. At about 1:30p.m. Maurice Linden warned us that there will be rolling restarts across the grid. Unlike normal restarts (which sweep North to South) this rolling restart will be apparently at ...
Second Life rolling restart underway
The rolling restart of Second Life to distribute the new server code has just started (at around 3pm SL Time). Previous experience suggests it's like to take about 6 hours, and it will run North to South, so you can skip North to miss it. However, many people in Second Life, or trying to get in, ...
Tomorrow is yesterday - Second Life update rescheduled again
Hope you really didn't have any plans in Second Life this week. A lot of folks scurried to rebook events and meetings out of the way of Tuesday's update (sure the Grid as-a-whole might not restart, but it's a pain having the simulator you are in give a five minute warning in the middle of a class, a ...
Short notice rolling restart to bring fresh server code
Second Life servers are being updated with fresh code tomorrow, Tuesday 6 November. There are two phases to the update, and neither one involves taking Second Life down or additional downloads. Phase one starts at 10AM SLT (US Pacific) and involves unspecified updates to unspecified central ...




