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Posts tagged role-play

GDC 2012: The Repopulation demonstrates world-building elements

GDC literally has a little of everything, from indie developers to major studios, from free-to-play games to shooters to arena battles to retro to family... there really is something for everyone. As a massive fan of sandboxes myself, I was pleased to get to spend so much time with Above and ...

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Wings Over Atreia: Ode to 3.0

*cue pitch pipe* Twinkle, twinkle, little patch, How I wonder where you're at? In the East they play with ease, In the West you're just a tease! Twinkle, twinkle, three point oh, Hurry please I want you so! I've tried to be patient. I really have. I even avoided any wayward glances at ...

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Hyperspace Beacon: What is this RP-PvP anyway?

At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed ...

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Some Assembly Required: EQII's Festival of Discord

Over the last few months, Some Assembly Required has covered features within games (such as quest-building tools, music, and housing) as well as overviews of full games themselves, not to mention some existential ranting on the life and times of the sandbox genre. This week, we focus on another ...

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Alter-Ego: What's in a name?

While it is incredibly tempting to go off on a tear about the major decision announced this week to reboot the entire DC Comics universe, starting 52 new comics at issue #1 and essentially retconning every hero and villain we've known to date, this week's column isn't about that. After all, this ...

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Wasteland Diaries: RP-PvP

In Fallen Earth, I spend most of my time PvPing. Well, actually, I probably spend most of my time waiting or preparing to PvP. I engage in PvE content out of necessity. In order to be effective in PvP, one needs levels and chips and gear. If this stuff could be earned through PvP alone, then ...

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Free for All: Revisiting the rules of immersion

Years ago, I found myself wanting something more out of my gaming. I never was a "typical" player; I never achieved max level or defeated the greatest enemies. After some thought, I realized that I played the same as I lived: always curious, needing to explore, willing to step into someone else's ...

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One Shots: We play pretend

Ever been stuck in an area waiting for things to get rolling? Oh wait, it's Monday -- that's a pretty common trope in Mondays isn't it? Well, if you've ever hit that type of a snag in your favorite MMO, you'll likely appreciate the ingenuity of today's One Shots contributor, Huggies S., who snapped ...

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Waging WAR: Finding the sandbox

In this installment of Waging WAR, Greg takes a look at Warhammer Online: Age of Reckoning from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes. Somewhere along the line during my childhood, I developed a habit for playing ...

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Storyboard: Demands

Hello, fellow roleplayers! I'm here to yell at all of you, myself included, as well as pretty much every single company producing MMOs at the moment. If possible, I'd also like the opportunity to yell at Gary Gygax for perpetuating certain modes of play far past the point that they were healthy for ...

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