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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Black Prophecy community manager Christian Schuett on premise of the game]]></title><link>http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/</guid><comments>http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/#comments</comments><description><![CDATA[<a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/blackprophecyconceptshipxat580.jpg" /></a><br />There are new massively multiplayer online games on the way which aim to change how we play ship-based <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMOs</a>, bringing a more dynamic system of combat in space. One of those titles is <a href="http://blackprophecy-game.com/"><em>Black Prophecy</em></a> from <a href="http://www.reakktor.com/">Reakktor Media</a>. <em>'Fast-paced real-time combat'</em> is something that Reakktor Media emphasizes as one of <em>Black Prophecy</em>'s strengths, which should be good news for gamers looking forward to having dogfights with other ships in space. <br /><br />Massively caught up with <a href="http://massively.joystiq.com/2009/04/24/massively-speaks-with-black-prophecy-development-director-simon/">one of the key individuals behind <em>Black Prophecy</em></a> this past week, development director Simon Bachmann, who told us about some of the game's specifics. <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a> also got some details about <span style="font-style: italic;">Black Prophecy</span> when <a href="http://www.rockpapershotgun.com/2009/04/24/interview-reakktor-talk-black-prophecy/">he spoke with Reakktor Media community manager Christian Schuett</a>, which is definitely worth a read if you're interested in the title.<p><a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/" rel="bookmark">Continue reading <em>Black Prophecy community manager Christian Schuett on premise of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/">Black Prophecy community manager Christian Schuett on premise of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/04/24/interview-reakktor-talk-black-prophecy/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1527730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>chris-schuett</category><category>christian-schuett</category><category>community-manager</category><category>development-director</category><category>interviews</category><category>jim-rossignol</category><category>new-titles</category><category>reakktor</category><category>reakktor-media</category><category>rockpapershotgun</category><category>rps</category><category>sci-fi</category><category>simon-bachmann</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 26 Apr 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[The WoW vs. WAR debate makes Top 10 list of video game rage]]></title><link>http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/</guid><comments>http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><a href="http://www.rockpapershotgun.com/2008/12/17/top-10-angry-internet-man-angerers-of-2008/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/rockpapershotgunalecmeerwowwar425.jpg" alt="" /></a><br />Alec Meer of <a href="http://www.rockpapershotgun.com ">Rock, Paper, Shotgun</a> recently put a new twist on the 'top 10' lists that are cropping up at year's end -- a sort of top ten of gaming rage as expressed on the intertubes. Much of this list is focused on single-player titles and the industry itself, but Meer's 'Orc vs Orc' (#8 on the list) caught our attention. <br /><br />Meer writes, <em>"We've <a href="http://www.rockpapershotgun.com/2008/12/17/now-that%E2%80%99s-why-i-love-a-best-2008-ever-august/">already talked today</a> about the absurd, insane fanboy fallout from our own comparisons between <a href="http://www.warhammeronline.com">Warhammer Online</a> and <a href="http://www.worldofwarcraft.com">World of Warcraft</a>, but in truth it was a torrent of poison that briefly gripped MMO sites the world over. Notably, MUDfather Richard Bartle <a href="http://www.rockpapershotgun.com/2008/06/26/war-wars/">endured character assassination</a> by a raft of </em><em>WAR fansites after an interview in which he apparently stated the two games were very similar."</em> That interview in question was actually <a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/">Dr. Bartle's talk with our own (master) Michael Zenke</a> back in June.<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/" rel="bookmark">Continue reading <em>The WoW vs. WAR debate makes Top 10 list of video game rage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/">The WoW vs. WAR debate makes Top 10 list of video game rage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/12/17/top-10-angry-internet-man-angerers-of-2008/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1407085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/19/the-wow-vs-war-debate-makes-top-10-list-of-video-game-rage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alec-meer</category><category>arguments</category><category>controversy</category><category>debate</category><category>fantasy</category><category>michael-zenke</category><category>rage</category><category>richard-bartle</category><category>rockpapershotgun</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 19 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online's cities more than just a backdrop]]></title><link>http://massively.joystiq.com/2008/12/02/warhammer-onlines-cities-more-than-just-a-backdrop/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/02/warhammer-onlines-cities-more-than-just-a-backdrop/</guid><comments>http://massively.joystiq.com/2008/12/02/warhammer-onlines-cities-more-than-just-a-backdrop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/inevitablecityat425blabla.jpg" alt="" /></a><br />Game journalist Alec Meer, well-known for his writing at <a href="http://www.rockpapershotgun.com ">Rock, Paper, Shotgun</a>, recently contributed a <a href="http://www.eurogamer.net">Eurogamer</a> piece on the "social and architectural heart" of <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> what it is, and focuses instead on the setting itself, as seen in The Inevitable City and Altdorf. When Meer looks at <a href="http://massively.joystiq.com/tag/the-inevitable-city">The Inevitable City</a>, he points out how it's not just your normal MMO hive of activity and commerce, or a place to line up quests. <em>"These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into... You only get an inkling of that in the main world,"</em> Meer writes.<br /><br />Contrast this with <a href="http://massively.joystiq.com/tag/altdorf">Altdorf</a>. Meer writes, <em>"Cobbled streets, chunky stone buildings - very European. This is what Order are fighting for. Well, except it's really dirty. Altdorf is not a picture postcard - it's grim and crumbling, full of squalor and fear - as much because of the ongoing war as because of the despotism and aggression of the Empire's rulers,"</em> Meer states. Do you agree with Meer that the cities of <em>Warhammer Online</em> are <a href="http://www.eurogamer.net/article.php?article_id=319546">more than just a backdrop</a> for your activities? Do you think the look of <em>WAR's</em> capital cities accurately reflect the conflict between Destruction and Order to reshape the world, each according to their own opposing paradigm?<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/02/warhammer-onlines-cities-more-than-just-a-backdrop/">Warhammer Online's cities more than just a backdrop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Dec 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=319546>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/warhammer-onlines-cities-more-than-just-a-backdrop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1389187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/warhammer-onlines-cities-more-than-just-a-backdrop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alec-meer</category><category>altdorf</category><category>cities</category><category>city</category><category>desctruction</category><category>endgame</category><category>fantasy</category><category>mythic-entertainment</category><category>opinion</category><category>order</category><category>races</category><category>rockpapershotgun</category><category>the-inevitable-city</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Dec 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE's alliance warfare the largest virtual conflict ever waged]]></title><link>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</guid><comments>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/corpses425.jpg" alt="" /></a><br />Alliance warfare is an aspect of <a href="http://www.eve-online.com"><em>EVE Online</em></a> that sets it apart from virtually any other MMO on the market. It commands a devoted following of players who continually exert their collective strength to conquer new regions of space while subjugating their numerous opponents.<br /><br />Although it's been said that only a minority of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a><em> </em>entire playerbase are entrenched in alliance warfare over 0.0 (lawless) space, this is where much of the action in the game takes place. 0.0 is where the most valuable resources in the game are found, and where the authorities do nothing to hinder player activities. The wealth, freedom and potential for power turn <em>EVE's</em> vast swaths of 0.0 space into hotly contested regions... the battlefield of <em>"the largest virtual conflict ever waged,"</em> in the words of <a href="http://massively.joystiq.com/tag/jim-rossignol">games journalist Jim Rossignol.</a><br /><em></em><p><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark">Continue reading <em>EVE's alliance warfare the largest virtual conflict ever waged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">EVE's alliance warfare the largest virtual conflict ever waged</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/09/09/the-great-war/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1310199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>band-of-brothers</category><category>bob</category><category>ccp</category><category>ccp-games</category><category>conflict</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>guilds</category><category>jim-rossignol</category><category>new-eden</category><category>pvp</category><category>red-alliance</category><category>rock-paper-shotgun</category><category>rockpapershotgun</category><category>sci-fi</category><category>something-awful</category><category>territorial-control</category><category>this-gaming-life</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 11 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World screenshots 'leaked' in Funcom quarterly report]]></title><link>http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/</guid><comments>http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><a href="http://massively.joystiq.com/media/2008/08/secretworldfull1.jpg"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/secretworld1.jpg" /></a><br /><a href="http://www.funcom.com">Funcom</a> has been keeping their upcoming MMO <a href="http://www.darkdaysarecoming.com"><em>The Secret World</em></a> under wraps, but <a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/ ">some details</a> have been coming through. <a href="http://www.rockpapershotgun.com/2008/08/17/the-secret-worlds-secret-screenshots/">Rock, Paper, Shotgun</a> has found two new images from the game, depicting a fairly deformed zombie or mutant caught in the act of jaywalking. Their source is a Norwegian site, <a href="http://www.dagbladet.no/kultur/2008/08/15/543704.html">Dagbladet.no,</a> which shows the images as well as a piece of apparently aquatic concept art. <br /><br />Funcom's <a href="http://ragnartornquist.com/">Ragnar T&oslash;rnquist,</a> who is working on <em><a href="http://massively.joystiq.com/category/the-secret-world">The Secret World,</a></em> acknowledges that the images weren't so much 'leaked' as <a href="http://ragnartornquist.com/?p=482">'sneakily released'</a> as part of Funcom's quarterly report. He also says that the images are pre-alpha screenshots, and points out that they're already being discussed on <a href="http://www.darkdemonscrygaia.com/showthread.php?t=2138 "><em>The Secret World</em> forums.</a><p><a href="http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/" rel="bookmark">Continue reading <em>The Secret World screenshots 'leaked' in Funcom quarterly report</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/">The Secret World screenshots 'leaked' in Funcom quarterly report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/08/17/the-secret-worlds-secret-screenshots/#more-2325>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1286894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/the-secret-world-screenshots-leaked-in-funcom-quarterly-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulu</category><category>funcom</category><category>horror</category><category>new-titles</category><category>previews</category><category>ragnar-tornquist</category><category>rockpapershotgun</category><category>screenshots</category><category>the-secret-world</category><category>zombies</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 17 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's sweeping alliance warfare]]></title><link>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</guid><comments>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/evescene225.jpg" />A few weeks ago, Jim Rossignol kicked off a series of <a href="http://www.eve-online.com"><em>EVE Online</em></a> focused articles with his look at the <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/">basics of combat</a> in the game. But small-scale PvP doesn't suit all players in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Some get hungry for more power. They join up with like-minded pilots and form corporations. Those corporations band together in alliances and wage war with one another over territories and the riches the others hold. Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=212450">"Alliance War"</a> is a look at the large scale fleet battles characteristic of the constant struggle between 0.0 alliances, as well as the struggle itself. <br /><br />Rossignol states what he views as the impetus for <a href="http://massively.joystiq.com/tag/alliances">alliance warfare</a> and how it's evolved over the years he's played. In the beginning, holding choice regions of space was important to players because of the high-bounty NPCs and choicest ores to be mined from the asteroid belts in <a href="http://massively.joystiq.com/tag/territorial-control">claimed territories.</a> Then, conquerable stations and outposts were the goals driving alliance machinations. Now, Rossignol says, it's mostly about controlling moons and the vast streams of revenue they represent.<p><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark">Continue reading <em>A look at EVE Online's sweeping alliance warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/">A look at EVE Online's sweeping alliance warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=212450>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1284988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>communal</category><category>community</category><category>counter-espionage</category><category>culture</category><category>economy</category><category>endgame</category><category>espionage</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>guilds</category><category>jim-rossignol</category><category>logistics</category><category>opinion</category><category>pilot</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 15 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Player and developer interaction in EVE Online]]></title><link>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://eve.wikia.com/wiki/Main_Page"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vaga225.jpg"  alt="" /></a>MMOs are constantly evolving games, from their earliest days as they're conceptualized to their final days when the servers shut down, forever. They evolve throughout their lifespan because they must. Players naturally pick up on ways to use the ever-changing game mechanics to best suit them, prompting the devs to either brand these tactics as an exploit or targeting them for rebalancing in a future patch. A case in point is the <a href="http://massively.joystiq.com/2008/07/27/speed-kills/ ">impending speed nerf</a> in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> which is one of the biggest issues currently debated by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> pilots. <br /><br />But do players have the right to be <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=831524">this angry</a> when the developers change the game? Jim Rossignol argues this point in <a href="http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/ ">"<em>EVE Online</em> and the Big Nerf":</a> <em>"EVE is basically a ongoing symbiotic process... perhaps this means the developer has to make some unpopular decisions for the good of the process as a whole. The relationship between player and developer is not one of equals, nor is it always at its best when it is entirely amiable."</em> Do you agree with Rossignol on this -- and does paying that $15 a month entitle MMO players to pressure devs to change the game to fit their playstyle, or should MMO developers keep the game balanced as they see fit?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/">Player and developer interaction in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jim-rossignol</category><category>nerf</category><category>opinion</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><category>speed</category><category>speed-nerf</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 09 Aug 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's combat basics]]></title><link>http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/</guid><comments>http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/dragonfly425.jpg" /></a><br />Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at <a href="http://www.rockpapershotgun.com">RockPaperShotgun</a> and the author of <a href="http://blog.wired.com/games/2008/05/this-gaming-lif.html">This Gaming Life.</a> Along the way, he's become a veteran <a href="http://www.eve-online.com"><em>EVE Online</em></a> player, and he's passing along some of that combat know-how to readers in a series of articles at Eurogamer. Rossignol is starting out slow with the first installment, easing readers into <em>"the basic principles of killing people,"</em> but he'll progress to more advanced aspects of combat and conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Ultimately, he hopes to introduce players to the ambitions and tactics of New Eden's alliances, which can number well into the thousands of players.<br /><br />In 'combat basics', Rossignol relates the <a href="http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/">basic principles of combat</a> in <em>EVE Online</em> to the standard groupings of damage, tank, crowd-control, and healer that most MMO gamers are familiar with from other titles. He notes that these combat roles are quite different in <em>EVE,</em> as a given ship's module fittings give players a <a href="http://massively.joystiq.com/2008/06/22/rogue-signal-the-basics-of-pvp-fitting/">great deal of flexibility,</a> but of course makes for a more complex PvP system. Rossignol touches on the idea that <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">speed is king in <em>EVE,</em></a> and he's correct. Just keep in mind that the nano-era's days <a href="http://massively.joystiq.com/2008/07/27/speed-kills/">are numbered,</a> a fact which Rossignol stresses as well. Have a look at Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=200006">combat basics,</a> and his take on the ever-changing state of PvP in <em>EVE Online.</em> <br /><br /><a href="http://www.crazykinux.com/2008/07/eve-online-speedlinking-for-july-28th.html">[Via CrazyKinux]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/">A look at EVE Online's combat basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=200006>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1272236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>combat</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>fitting</category><category>game-mechanics</category><category>how-to</category><category>jim-rossignol</category><category>nano</category><category>nano-fit</category><category>nerf</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><category>ship</category><category>ship-fitting</category><category>speed</category><category>this-gaming-life</category><category>wired</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 01 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The story behind the original Jumpgate]]></title><link>http://massively.joystiq.com/2008/04/04/the-story-behind-the-original-jumpgate/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/04/the-story-behind-the-original-jumpgate/</guid><comments>http://massively.joystiq.com/2008/04/04/the-story-behind-the-original-jumpgate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate/" rel="tag">Jumpgate</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://www.flickr.com/photos/cesarastudillo/2311819779/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/storytime.jpg" /></a>To this blogger, the cult of celebrity which has risen up in the rest of the gaming community has never really seemed to touch the MMO sphere with quite the same fervor. Sure, we've got a handful of<a href="http://massively.joystiq.com/tag/raph-koster"> highly-regarded sage figures</a>, whose names alone <a href="http://massively.joystiq.com/category/tabula-rasa">are often used to sell products</a>, but those are really the exception, and many fans of MMOs casually move from game to game with no concept of the history that underpins every new release. While a lot of it is really extemporaneous to the experience, it can sometimes illuminate design decisions that would otherwise seem alien.<br /><br />It's with this in mind that Kieron Gillen recently <a href="http://www.rockpapershotgun.com/?p=1475">reposted an old interview with NetDevil design director Ryan Seabury</a> to shed some light on the company's past projects in light of the of the impending release of <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>Jumpgate Evolution</em></a>. Some of the things talked about are the trials of developing with a small team, the lessons learned in terms of making a game accessible, and what <a href="http://massively.joystiq.com/category/jumpgate"><em>Jumpgate</em></a> did well that (hopefully) will translate directly to <em>Jumpgate Evolution</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/04/the-story-behind-the-original-jumpgate/">The story behind the original Jumpgate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/?p=1475>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/the-story-behind-the-original-jumpgate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1158716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/the-story-behind-the-original-jumpgate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>jumpgate</category><category>jumpgate-evolution</category><category>kieron-gillen</category><category>netdevil</category><category>rockpapershotgun</category><category>ryan-seabury</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 04 Apr 2008 20:00:00 EST</pubDate></item></channel></rss>
