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Posts tagged rock-paper-shotgun

EVE Evolved: Merging Valkyrie with EVE Online

Ever since its release in 2003, EVE Online has been bombarded with requests for direct flight controls and dogfighter-style gameplay. Most ships in EVE are huge lumbering hulks compared to real-world aircraft, more akin to large sea-faring ships than nimble jetfighters. Even tiny agile Interceptors...

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EVE Valkyrie could be coming to console before PC

EVE: Valkyrie was officially revealed back in August of this year with a teaser earlier at Fanfest, but details have been scarce so far. We know that it's a dog-fighting sim that uses the Oculus Rift, but a recent interview over at Rock, Paper Shotgun hints that the game may not be coming to the PC...

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Torchlight MMO might be a long time coming

Even with Torchlight II newly released, people are already wondering what's in store for Runic Games in the future. A handful of questions about what comes next popped up in a recent Runic Games AMA, and Rock, Paper, Shotgun sat down with CEO Max Schaefer to talk about the future. If there is...

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EVE Evolved: Building stronger communities

When I first started playing EVE Online at the start of 2004, only 40,000 players inhabited the game's 5,000 assorted solar systems. Despite having a peak concurrent user record of under 10,000 players, the game somehow didn't feel empty and desolate. Players built communities all across the map,...

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The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play...

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'Hide-Behinds and Squonks and Gumberoos': Bjorn Johannessen talks Salem

Salem, the upcoming MMO from Paradox Interactive, has gained more and more attention in recent weeks. Perhaps because a fair amount of this attention has been of the "Wait, what is this game about?" variety, Creative Director Bjorn Johannessen sat down with Rock, Paper, Shotgun to talk Salem. ...

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Ragnar Tørnquist discusses The Secret World's history, factions, puzzles, and more

Funcom's Ragnar Tørnquist, project lead of the upcoming The Secret World, sat down with John Walker over at Rock, Paper, Shotgun to chat about everything TSW. The interview is delightfully in-depth, and is actually only the first part of the entire interview, so TSW fans have something...

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Rock, Paper, Shotgun gets an inside look at The Secret World

Illuminati, Templars, and Dragons alike, sit down and listen up. The ever-so-entertaining and informative John Walker over at Rock, Paper, Shotgun has an exclusive inside look at Funcom's upcoming MMORPG The Secret World. The title, which is being headed up by adventure game visionary Ragnar...

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Age of Empires Online dev diary is all about the goods

Using tongue-in-cheek stick puppets, the folks at Age of Empires Online have emerged to give us a quick overview of the gear system in a new dev diary. Yes, even empire-building titles rely on good ol' fashioned MMO gear to equip armies. Once attached to an army, gear changes the appearance...

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'Living, breathing world': Martin Kerstein expounds on Guild Wars 2's dynamic events

We've heard the promises: No more grind. No more quests. A truly dynamic world. But can Guild Wars 2 truly live up to these lofty ideals, or will it come crashing down on us like so many other MMO promises in the past? Speaking with Rock, Paper, Shotgun, ArenaNet's Martin Kerstein says that...

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Make My MMO: November 16 - 22, 2014

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