Posts tagged rock-paper-shotgun 
The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth
What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play ...
'Hide-Behinds and Squonks and Gumberoos': Bjorn Johannessen talks Salem
Salem, the upcoming MMO from Paradox Interactive, has gained more and more attention in recent weeks. Perhaps because a fair amount of this attention has been of the "Wait, what is this game about?" variety, Creative Director Bjorn Johannessen sat down with Rock, Paper, Shotgun to talk Salem. ...
Ragnar Tørnquist discusses The Secret World's history, factions, puzzles, and more
Funcom's Ragnar Tørnquist, project lead of the upcoming The Secret World, sat down with John Walker over at Rock, Paper, Shotgun to chat about everything TSW. The interview is delightfully in-depth, and is actually only the first part of the entire interview, so TSW fans have something ...
Rock, Paper, Shotgun gets an inside look at The Secret World
Illuminati, Templars, and Dragons alike, sit down and listen up. The ever-so-entertaining and informative John Walker over at Rock, Paper, Shotgun has an exclusive inside look at Funcom's upcoming MMORPG The Secret World. The title, which is being headed up by adventure game visionary Ragnar ...
Age of Empires Online dev diary is all about the goods
Using tongue-in-cheek stick puppets, the folks at Age of Empires Online have emerged to give us a quick overview of the gear system in a new dev diary. Yes, even empire-building titles rely on good ol' fashioned MMO gear to equip armies. Once attached to an army, gear changes the appearance ...
'Living, breathing world': Martin Kerstein expounds on Guild Wars 2's dynamic events
We've heard the promises: No more grind. No more quests. A truly dynamic world. But can Guild Wars 2 truly live up to these lofty ideals, or will it come crashing down on us like so many other MMO promises in the past? Speaking with Rock, Paper, Shotgun, ArenaNet's Martin Kerstein says that ...
Second Life's Rod Humble on accessibility, new tech, and the future
Second Life doesn't get a ton of press anymore, partly because of its age and party because -- even after nearly eight years -- people still don't know what to make of it. Is it a game? Is it a virtual world? Is it a melting pot for anyone who has ever thought to themselves: "I know! Let's code, ...
Ex-APB devs take shots at Realtime Worlds
The sordid saga of All Points Bulletin continues, this time via the comments of ex-Realtime Worlds developers who have decided to air their grievances in public. Luke Halliwell, a six-year veteran of the company who worked on both APB and the seminal Xbox 360 open-world actioner Crackdown, minced ...
Wishes do come true, Planetside 2
"X game sounds a lot like Planetside. I wish they'd make a sequel to that game." is something we've heard over the years as similar-yet-different titles have been announced and released. Well who says wishes don't come true? As it turns out, SOE is planning to "expand the Planetside universe with ...
Jagex lets out a small bit of information on their upcoming title, Mechscape
Getting Jagex to even speak the name Mechscape is hard enough in itself, but Kieron Gillen was able to glean some facts from the Jagex staff at the recent DEVELOP conference in Brighton. While Gillen's Rock, Paper, Shotgun piece centered mostly on Jagex's newest website, FunOrb, and their ...




