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Posts tagged roberts-space-industries

Stick and Rudder: What if Star Citizen fails?

As Star Citizen's crowdfunding totals spiral ever higher, so too do the cries of the naysayers, negative nancies, and the ne'er-do-wells who seemingly exist to rain on the space sim sandbox's parade. Some of this hand-wringing is probably justified since with each new stretch goal, fan expectati...

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Stick and Rudder: Ten space sims to fill your Star Citizen void

This week I'd like to throw around a few ideas for enjoying yourself in Star Citizen's absence. Yeah, there's the hangar module, and it's pretty spectacular for what it is. But after dorking around in cockpits and doing a few I'll-be-in-my-bunk Jayne Cobb impersonations as I wedge my avatar into my...

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Stick and Rudder: On Star Citizen's so-called 'feature creep'

I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several d...

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Stick and Rudder: On Star Citizen's cash shop

Remember last time when I said that Cloud Imperium's decision to release a playable pre-alpha Star Citizen module was a risky move? Forget that. I mean, it still kinda was, but this particular story had a happy ending. Star Citizen's first public-facing in-game deliverable has been live for o...

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Stick and Rudder: Star Citizen's risky hangar module reveal

Man, I'm excited for next Thursday! Not because it's the day before Friday -- although that's pretty great, too -- but because we're going to get our hands on the first official release of Star Citizen. Chris Roberts called it the "baby Star Citizen" during last night's Gamescom love-in, which you ...

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Stick and Rudder: Wingman's Hangar is must-see Star Citizen TV

OK, technically Star Citizen's weekly Wingman's Hangar webcast is must-see YouTube. I mean, does anyone still watch television? On a TV, really? Over the past couple of weeks I've powered through my personal back catalogue of WH episodes, mostly for my own fanbot gratification but also to minimi...

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Stick and Rudder: The myth of the PC master race

One of the finest games I've ever played in my life is a console-only title. Last night I finished devouring Naughty Dog's PS3-exclusive The Last of Us, and I've logged more hours in Turn 10's sublime Forza Motorsport series than I care to admit. That said, the PC is and likely always will be my...

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Not So Massively: Path of Exile's Twitch integration, Prime World's open beta, and Elite's IPO

Star Citizen asked backers to stop reselling exclusive ship models with lifetime insurance via the forum and warned buyers that these purchases are at their own risk. Chris Roberts also removed personal meeting options from several high-price pledge tiers due to his time being stretched very thin, ...

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Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more

At first glance, Star Citizen is a game about internet spaceships. Extremely high-poly pardon-me-while-I-pick-my-jaw-up-off-the-floor internet spaceships, but internet spaceships nonetheless. If you look deeper, though, you'll see a sim that aims to be just as immersive outside the cockpit as in, t...

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Stick and Rudder: How dare you spend money on Star Citizen!

I've got to perform a public service this week because there's a certain subset of our audience that simply doesn't get Star Citizen. Granted, taking the time to explain things to trolls may do nothing but invite additional trolling, but hey, at least now I'll have a handy link to copy/paste any ti...

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