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Posts tagged roberts-space-industries

Stick and Rudder: OK, so Star Citizen might be a PvP game

A few weeks ago I outlined why I think Star Citizen is more a PvE title than a PvP title. I'm sure most of you disagreed, so this week I'd like to examine the other side of the debate. Sorta. See, I still think SC is mostly for PvE types, given Chris Roberts' design sensibilities, but I also ...

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Stick and Rudder: It's the Massively Star Citizen guild

I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched Org...

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Stick and Rudder: Five reasons Star Citizen isn't a dedicated PvP game

Is it just me, or does a new PvP-vs.-PvE fight break out on the Star Citizen forums every five minutes? In fairness to everyone involved, the jousting we've seen over the past few months is pretty typical of every early adopter MMO community. There's plenty of preening, pseudo-intellectualism, and ...

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Stick and Rudder: 2013's essential Star Citizen stories

What say we recap 2013 from a Star Citizen-focused perspective? It was a huge year for Cloud Imperium's space sim sandbox, and no, I'm not just talking about the ever-increasing crowdfund windfall....

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Stick and Rudder: Star Citizen and The Phantom Menace

It's May 1999 and nearing midnight. My best friend and I are standing in a swollen, sweat-soaked line of humanity that snakes through a movie theater lobby, out into the overstuffed parking lot, and around back of the palatial building. Imperial stormtroopers mill through the crowd. Kids armed w...

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Stick and Rudder: The best bits of Star Citizen's Thanksgiving livestream

Cloud Imperium hosted another lengthy Star Citizen livestream this week, and if you missed it, well, so did nearly everyone else who has a nine-to-five job. This particular shindig was some 20 hours shorter than the last one, but there were nonetheless plenty of interesting details to digest. If...

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Not So Massively: Star Citizen's mining ship, D3's cow level, and Elite's incoming alpha

With the monumental funding push from its anniversary sale, Star Citizen broke three million-dollar barriers this week and unveiled its plans for several new ships. Players will get a new luxury yacht, a salvaging vessel, and a much-requested mining ship. Elite: Dangerous announced that its alpha t...

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Star Citizen crowdfunding campaign reaches $30 million

Cloud Imperium Games's crowdfunding campaign for Star Citizen continues to barrel along and doesn't seem intent on stopping yet, as creator Chris Roberts has announced that the campaign has officially reached the milestone of 30 million US dollars. A new milestone means new rewards. Along with ...

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Stick and Rudder: How to be an informed Star Citizen

Massively's podcast fielded a listener question about Star Citizen and various other Kickstarters a couple weeks back, and while I answered it on our weekly show, I'd like to expand on it in more detail here. Call it a public service for people who are mildly interested in Cloud Imperium's space si...

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Star Citizen breaks $27 million

Star Citizen, the crowdfunded space sim helmed by Wing Commander creator Chris Roberts, continues to demonstrate its incredible ability to generate enormous sums of money. Roberts today announced that Star Citizen has officially passed the $27 million mark, an amount that makes it possible for Clou...

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