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Posts tagged rob-pardo

The Game Archaeologist and the NeverEnding Quest: The highlights

To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many...

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Blizzard's Pardo talks genre boundaries, Cataclysm

Curious as to why Blizzard would opt to destroy what is arguably the most successful game world in the history of the MMORPG genre? A new interview with World of Warcraft co-designer Rob Pardo has some answers. "We do have the ability to continually add to the game and evolve it, but the trickier...

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Blizzard's Pardo talks Bungie MMO

Tweet A Bungie MMORPG is a rumor that simply won't die. Whether it's Joe Staten hinting at a persistent world during the recently concluded GDC, or Bobby Kotick telling investors that one of the reasons Bungie signed with Activision was to avail itself of Blizzard's vast customer service...

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Beckett Massive Online Gamer names Top 20 individuals in the MMO industry

In what's now become an annual event, gaming magazine Beckett Massive Online Gamer has put together a list of the most influential people in the MMO industry. Blizzard's Rob Pardo has taken the #1 spot, as he did in 2008, which should come as no surprise to anyone, really. But Beckett has named...

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Blizzard vets form new mobile MMO company

At this point, we're beginning to think there are more former Blizzard employees than current Blizzard employees -- and they all form their own companies! The newish Silicon Valley startup, entitled Booyah, was recently announced earlier this year from ex-Blizzard vets Keith Lee, Brian Morrisroe...

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MUD history dissolving into the waters of time

While many modern MMO users may never have looked at a screen of white text on a black background and typed "go north," multi-user dungeons, or MUDs, were the forerunners to modern graphical MMOs. Without their appeal and gameplay concepts, we wouldn't be playing World of Warcraft or even...

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A video tour of the Blizzard Entertainment campus

Tracey John from MTV Multiplayer was recently given a tour of Blizzard Entertainment's Headquarters in Irvine, California, just before BlizzCon 2008. Executive VP of Game Design Rob Pardo led them on the tour of the campus as they filmed the whole thing, from the Blizzard Museum (with a signed...

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Blizzard: World of Warcraft will do fine, global economic collapse be damned

Alright, so the sky is falling. Pretty soon, the world will be dominated by mohawks, black leather and hand-built muscle cars in a never-ending deathmatch over who gets to eat the roadkill. Okay, maybe it won't be that bad -- but unless you've been stranded on a desert island for the past year, you...

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Rob Pardo's insight on WoW's development and why PC gaming isn't dead

What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo. In this sit-down interview with PC Gamer, Pardo addresses various topics including why PC Gaming is...

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Blizzard may have considered free-to-play for WoW, but won't change the model now

Gamasutra recently spoke with Paul Sams, chief operating officer at Blizzard Entertainment, just after the WorldWide Invitational came to a close. Alongside questions about the framework around Diablo 3 and the potential of user-generated content, the site referenced the recent revelation that World...

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