Posts tagged rob-hinkle 
Hyperspace Beacon: SWTOR's stunlocked
How many times have you booted up Star Wars: The Old Republic to have a little fun in PvP only to be frustrated by certain mechanics? How many times have you been playing the Alderaan warzone, or worse, the Ancient Hypergate warzone, and you are about to cap the node but are suddenly impeded ...
SWTOR plans to tweak endgame PvP balance
In an interview with fansite TORWars released last night, Senior Designer Rob Hinkle explained that one of the ways BioWare will attempt to make endgame PvP more fun in Star Wars: The Old Republic is by making the PvP stat (Expertise) equal across all sets of PvP armor. Like many other MMOs ...
SWTOR explains the rules of the Ancient Hypergate warzone
As Star Wars: The Old Republic continues testing Issue 1.6, PvPers are understandably anxious to get their hands on the new warzone coming with this update. Senior Designer Rob Hinkle has a few words of instruction, wisdom, and teasing for those waiting, as he lays out a new developer diary ...
Huge Lands of the Dead update via WAR/Eurogamer dev chat
Eurogamer just hosted a live dev chat with Mythic Entertainment's Warhammer Online staff. Present in this conversation were Executive Producer Jeff Hickman, Senior Creative Director Paul Barnett, Senior Designer (careers) Rob Hinkle, and Live Producer Destin Bales. Mythic staff elaborated on many ...




