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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Player-owned structures]]></title><link>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For much of <em><a href="http://www.eve-online.com">EVE Online</a></em>'s life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.<br />
<br />
Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair <a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">without the slightest hint</a> of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s typical conflict. With the coming <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.<p><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark">Continue reading <em>EVE Evolved: Player-owned structures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">EVE Evolved: Player-owned structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>conflict</category><category>crucible</category><category>customs</category><category>customs-office</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fleets</category><category>fuel</category><category>news</category><category>normadic</category><category>owning-a-planet</category><category>patch</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>player-developers</category><category>player-development</category><category>player-housing</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pvp</category><category>red-moon-rising</category><category>rmr</category><category>starbase</category><category>starbase-fuel</category><category>tax</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>territory-control</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The making of EVE Online, part 2]]></title><link>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/</guid><comments>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><p><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The making of EVE Online, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/">EVE Evolved: The making of EVE Online, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castor</category><category>ccp</category><category>cold war</category><category>ColdWar</category><category>concord</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>factional-warfare</category><category>gank</category><category>hilmar</category><category>joystiqfeatures</category><category>launch</category><category>patch</category><category>red moon rising</category><category>RedMoonRising</category><category>revelations</category><category>rmr</category><category>second genesis</category><category>SecondGenesis</category><category>server</category><category>suicide</category><category>trinity</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The making of EVE Online]]></title><link>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/makingofeve-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s development path from concept to release has followed a very different path to the MMO norm. Starting from its humble beginnings as one man's dream to build an online space game, <a href="http://massively.joystiq.com/category/eve-online/" style="font-style: italic;">EVE</a> has developed into the massively popular game it is today. Rather than designing and developing the game all in one go, the <a href="http://massively.joystiq.com/tag/ccp">CCP</a> crew opted for a staged delivery approach. The game was re-made 11 times, each stage being progressively closer to the final goal. By launch, <span style="font-style: italic;">EVE</span> had been through 5 total recodes where almost the entire game was scrapped and rebuilt from scratch and at least 6 partial recodes.<br /><br /><span style="font-weight: bold;"></span>Join me as I take a look at the course <span style="font-style: italic;">EVE</span>'s development has taken from concept all the way to the current Empyrean Age expansion.<p><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: The making of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/">EVE Evolved: The making of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castor</category><category>ccp</category><category>cold war</category><category>ColdWar</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>factional-warfare</category><category>featured</category><category>hilmar</category><category>joystiqfeatures</category><category>launch</category><category>patch</category><category>red moon rising</category><category>RedMoonRising</category><category>revelations</category><category>rmr</category><category>second genesis</category><category>SecondGenesis</category><category>server</category><category>trinity</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Oct 2008 15:00:00 EST</pubDate></item></channel></rss>
