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Posts tagged richard-bartle

Hyperspace Beacon: SWTOR's 2014 report card

In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true....

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Richard Bartle 'frustrated' with modern MMO development

A fascinating piece over on Eurogamer about MUD1 and Richard Bartle traces the history of the modern MMO back to this game and this man. Bartle said that he and his partner "wanted to change the world" with his game, although he says that the modern MMO has yet to reach its full potential. "I am...

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Richard Bartle predicts that free-to-play will decline

Free-to-play as a business model stirs a lot of passionate opinions in both gamers and developers. According to Richard Bartle, well-known gaming researcher and co-creator of the first MUD, free-to-play as a business model has a certain half-life and is going to hit a point when it's just not viabl...

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Stanford acquires MUD1 source

MUD1, the first online virtual world, was originally released in 1978. Thirty-six years later, Stanford University Libraries has acquired the project's source code and has plans to provide public online access. Details are forthcoming, according to a university blog. MUD1 is a text-based multi-u...

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Hyperspace Beacon: The rest of SWTOR's year-end report

The end of the year is nigh, and as I promised, I will give you my final thoughts on Star Wars: The Old Republic and its achievements for 2013. I wanted my assessment to be based on something other than squishy feelings. Of course, opinions are extremely subjective, but that doesn't mean they canno...

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Hyperspace Beacon: The SWTOR year-end report on PvP

In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few peopl...

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Hyperspace Beacon: Putting SWTOR PvP on the right track

This past weekend, a friend of mine came up from Texas. Not only did we talk about our families and such, but we also spent some time talking about Star Wars: The Old Republic PvP. We have both been following the game about the same amount of time, and we are now in the same guild. I argued that...

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The Game Archaeologist: The PLATO MMOs, part 2

In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat ba...

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Hyperspace Beacon: SWTOR PvP solutions

I will freely admit that I do not have all the answers. I also admit that I believe that BioWare is trying to change the face of PvP in Star Wars: The Old Republic. But I think it's safe to say that the vast majority of the efforts so far have failed to the point that I said it would be more worthw...

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Hyperspace Beacon: SWTOR mid-term report card

It's history lesson time. In 1996, Dr. Richard Bartle, who earned his PhD in artificial intelligence from the University of Essex, wrote a paper analyzing the different types of gamers who play massively multiplayer games. At the time, these games mostly consisted of MUDs (a genre Bartle helped cre...

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