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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC 2012: A peek behind SWTOR's project management curtain]]></title><link>http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/</guid><comments>http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/"><img alt="Star Wars: The Old Republic - Nal Hutta" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-adventures20.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gdc-2012">GDC</a> is often described as the most cerebral of the various gaming conventions. E3 has its big reveals and booth babes, PAX has its fan-friendly hands-on sessions and general geekery. GDC, though, is mainly by developers and for developers, and last night's <a href="http://www.bioware.com">BioWare</a> panel was a good case in point.<br />
<br />
The session ran for well over an hour (not counting a brief Q&amp;A at the end), and it focused largely on the daunting management tasks inherent in a project like <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>.<p><a href="http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/" rel="bookmark">Continue reading <em>GDC 2012: A peek behind SWTOR's project management curtain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/">GDC 2012: A peek behind SWTOR's project management curtain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/gdc-2012-a-peek-behind-swtors-project-management-curtain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-production-management</category><category>con</category><category>conference</category><category>convention</category><category>dallas-dickinson</category><category>ea</category><category>electronic-arts</category><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gdc</category><category>gdc-2012</category><category>lucasarts</category><category>management</category><category>production</category><category>project-management</category><category>rich-vogel</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-production</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Mar 2012 16:45:00 EST</pubDate></item><item><title><![CDATA[BioWare: All our devs play SWTOR]]></title><link>http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/</guid><comments>http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/"><img alt="Star Wars: The Old Republic - some smuggler who looks like John Marsden" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/smugler-swtor.jpg" /></a></div>
Ever wonder if MMO devs play the MMO they're developing? Apparently the answer is yes in the case of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>. A new dev blog by <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> executive producer <a href="http://massively.joystiq.com/tag/rich-vogel">Rich Vogel</a> minces few words on that particular subject. "Every single one of us on the development team plays the game, and we see the same issues you do and where we need to expand," Vogel writes.<br />
<br />
The rest of the wall o' text isn't quite as illuminating. Vogel starts by defining bugs and exploits, and he offers a few generalities in regards to BioWare's ability to quickly respond to both types of issues.<br />
<br />
It's worth a read if you're heavily invested in <em>Star Wars: The Old Republic</em>, and you'll find it on the game's official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/">BioWare: All our devs play SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/bioware-all-our-devs-play-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>dev-blog</category><category>ea</category><category>ea-bioware</category><category>Electronic-Arts</category><category>exploits</category><category>rich-vogel</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 31 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: The highlights]]></title><link>http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/</guid><comments>http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/"><img alt="Meridian 59" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m1.jpg" /></a></div>
A colony founded through a magical nexus, <a href="http://www.meridian59.com/"><em>Meridian 59</em></a> had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the heroes that were desperately needed. And all it took was $10.95 a month and an internet connection.<br />
<br />
Welcome to 1996 and one of the very first -- if not the first (more on that later) -- graphical MMOs to hit the scene. <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a> may not have been one of the biggest games in the genre, but it was arguably one of the most important, the John Adams to <a href="http://us.battle.net/en/int?r=wow"><em>World of Warcraft's</em></a> Abraham Lincoln. If you were wondering, <a href="http://us.battle.net/en/int?r=wow"><em>Darkfall</em></a> was Chester A. Arthur.<br />
<br />
It seems fitting to end 2011 by touching upon this significant title that, against all odds, continues to operate today. <em>Meridian 59</em> weathered studio shutdowns, newbie developers in every sense of the word, and a world that wasn't quite sure what to make of these fancy-schmancy massively interactive roleplaying games. MIRGs! Oh, that would've been such a better acronym, but I digress. Let's set the wayback machine to 1978 to see how one amateur game led to another that led to the birth of an industry.<p><a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/">The Game Archaeologist crosses Meridian 59: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>Alan-E-Klietz</category><category>andrew-Kirmse</category><category>Archetype-Interactive</category><category>bioware</category><category>Chris-Kirmse</category><category>compuserve</category><category>Damion-Schubert</category><category>darkfall</category><category>doom</category><category>duke-nukem-3d</category><category>featured</category><category>heretic</category><category>historical</category><category>history</category><category>interplay</category><category>Kingdom-of-the-Nexus</category><category>meridian-59</category><category>mike-sellers</category><category>mud</category><category>mud-like</category><category>near-death-studios</category><category>psychochild</category><category>q</category><category>rich-vogel</category><category>rob-ellis</category><category>rob-ellis-ii</category><category>scepter-of-goth</category><category>star-wars-the-old-republic</category><category>steve-sellers</category><category>storybricks</category><category>swtor</category><category>the-realm</category><category>the-realm-online</category><category>ultima-online</category><category>ultima-online-third-dawn</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Dec 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Nuna bites]]></title><link>http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/</guid><comments>http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/hb-nuna-1311593434.jpg" vspace="4" /></a></div>
If you happened to be in San Diego this weekend then you may have noticed a large gathering of geekery known as <a href="http://massively.joystiq.com/tag/sdcc-2011/">Comic-Con</a>. Usually, this mecca of nerdom focuses on comic book related publications. Although <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> isn't exactly comic book gold, <a href="http://massively.joystiq.com/category/dark-horse">Dark Horse</a> comics rose through the ranks of pulp royalty because of its vast library of Star Wars-related publications. It only seems right that <em>TOR</em> presents itself to this audience.<br />
<br />
Besides the panel in Comic-Con proper, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> developers hosted three separate question and answer sessions focusing on <em>Star Wars: The Old Republic</em>. As with most Q&amp;As, the majority of questions asked have been answered already in the past. If you were hanging out in <a href="http://massively.joystiq.com/tag/darth-hater">Darth Hater</a>'s Ventrilo server like I was during the live broadcasts, then you heard a lot of "We knew that already." That being said, there were some pieces of juicy meat tossed to the crowd that we had not heard before. I will call them nuna bites, and you can find your slice after the break.<p><a href="http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Nuna bites</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/">Hyperspace Beacon: Nuna bites</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19998727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/hyperspace-beacon-nuna-bites/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AC</category><category>advanced-classes</category><category>BioWare</category><category>companions</category><category>dallas-dickinson</category><category>EA</category><category>Electronic-Arts</category><category>endgame</category><category>featured</category><category>flashpoint</category><category>georg-zoeller</category><category>Holly-Field</category><category>Ilum</category><category>james-ohlen</category><category>LucasArts</category><category>mounts</category><category>pet-class</category><category>PvE</category><category>PvP</category><category>rich-vogel</category><category>san-diego</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2011</category><category>sdcc</category><category>sdcc-2011</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>vehicle</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 26 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[BioWare's Rich Vogel talks gaming history, Ultima, and the first MMO]]></title><link>http://massively.joystiq.com/2011/03/08/biowares-rich-vogel-talks-mmo-history-ultima-and-the-first-mm/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/08/biowares-rich-vogel-talks-mmo-history-ultima-and-the-first-mm/</guid><comments>http://massively.joystiq.com/2011/03/08/biowares-rich-vogel-talks-mmo-history-ultima-and-the-first-mm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://www.gamasutra.com/view/feature/6298/the_replay_interviews_rich_vogel.php?page=1"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/vogeluolb.jpg" vspace="4" /></a></div>
Quick, what was the first MMO?<br />
<br />
No, this isn't the global chat of your favorite game, and no the answer doesn't start with World and end with Warcraft. According to veteran designer (and current <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> producer) <a href="http://massively.joystiq.com/tag/rich-vogel">Rich Vogel</a>, <a href="http://www.meridian59.com/"><em>Meridian 59</em></a> was the first MMO, as there were "<em>a lot of firsts with that game, for sure. It was really the first 3D visual of a virtual world, if you want to say that</em>."<br />
<br />
In a new interview at <a href="http://www.gamasutra.com/view/feature/6298/the_replay_interviews_rich_vogel.php?page=1">Gamasutra</a>, Vogel talks about everything from <a href="http://massively.joystiq.com/tag/meridian-59">M59</a>, to <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>, to <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> (and how the PvP minority managed to ruin it for virtual world enthusiasts everywhere). "<em>Frankly when you give people a simulator and the ability to do anything in the world you have to have limits, you have to have constraints that they understand</em>," Vogel explains. <a href="http://massively.joystiq.com/category/ultima-online"><em>UO's</em></a> free-form PvP, coupled with the thieving mechanic and the ability to manipulate the game world to your advantage, was a recipe for griefing that caught the game's developers completely off guard.<br />
<br />
"<em>It went through eight or nine iterations before we kind of found a balance of what really worked and what didn't. But it was certainly an experience and many people talk about their experiences in </em>UO<em>. The experience there, no one's ever been able to duplicate today</em>," Vogel says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/08/biowares-rich-vogel-talks-mmo-history-ultima-and-the-first-mm/">BioWare's Rich Vogel talks gaming history, Ultima, and the first MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Mar 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/08/biowares-rich-vogel-talks-mmo-history-ultima-and-the-first-mm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19872069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/08/biowares-rich-vogel-talks-mmo-history-ultima-and-the-first-mm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamasutra</category><category>interview</category><category>meridian-59</category><category>mmo-industry</category><category>pvp</category><category>rich-vogel</category><category>sandbox</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swtor</category><category>the-first-mmo</category><category>the-old-republic</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 08 Mar 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's Rich Vogel shares the spotlight with Mos Eisley Radio in this week's update]]></title><link>http://massively.joystiq.com/2011/02/18/swtors-rich-vogel-shares-the-spotlight-with-mos-eisley-radio-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/18/swtors-rich-vogel-shares-the-spotlight-with-mos-eisley-radio-in/</guid><comments>http://massively.joystiq.com/2011/02/18/swtors-rich-vogel-shares-the-spotlight-with-mos-eisley-radio-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.swtor.com/news/news-article/20110218"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/sith-temple.jpg" alt="" /></a></div>
<a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> Fan Friday is usually packed with a Corellian freighter full of information. Today, we have two freighters full. On the community side, <a href="http://moseisleyradio.com">Mos Eisley Radio</a> answers some questions about running a <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> fansite. On the game side, concept artist <a href="http://massively.joystiq.com/tag/diego-almazan">Diego Almazan</a> discusses designing the feel for the Sith Temple, and Executive Producer <a href="http://massively.joystiq.com/tag/rich-vogel">Rich Vogel</a> answers questions from fans.<br />
<br />
Mos Eisley Radio has been mentioned quite a bit on this site as well as the official <em>SWTOR</em> website. This fansite's focus is a news-and-opinion podcast hosted by Brooks Guthrie and Zach Brown -- even this Massively reporter has <a href="http://moseisleyradio.com/2010/12/20/mer-episode-28-speaking-massively/">appeared on the show</a>. When asked what makes Mos Eisley Radio unique, the hosts replied, "<em>We do our best to avoid bogging down in the tiny details of each update, and instead use the news coming from BioWare as a basis for larger discussions about </em>The Old Republic<em>.</em>" Check out the whole conversation on <a href="http://www.swtor.com/news/news-article/20110218-0">Fan Friday news page</a>.<br />
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Also, Diego Almazan gives us a peek backstage. He explains the details and thought process behind creating a tomb that also serves as a temple. "<em>I wanted to keep in mind that this temple is as much an ancient prison for the dead as it is a tomb or necropolis,</em>" Almazan said the in the <a href="http://www.swtor.com/news/news-article/20110218">Studio Insider</a>. Is this a clue that there may be something trying to get out?<br />
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Lastly, Rich Vogel <a href="http://www.swtor.com/news/news-article/20110218">answers fan questions</a> like, <em>"Will Consulars be pigeonholed into one role?</em>" Vogel was not shy when he answered, "<em>Consulars, like our other classes, will have more than one viable role to play. One of our goals is to provide players multiple options within their classes.</em>" As if it was in question, Vogel also confirmed that we will indeed be able to jump in <em>The Old Republic</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/18/swtors-rich-vogel-shares-the-spotlight-with-mos-eisley-radio-in/">SWTOR's Rich Vogel shares the spotlight with Mos Eisley Radio in this week's update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/18/swtors-rich-vogel-shares-the-spotlight-with-mos-eisley-radio-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19849816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/18/swtors-rich-vogel-shares-the-spotlight-with-mos-eisley-radio-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>Brooks-Gutherie</category><category>classes</category><category>Diego-Almazan</category><category>EA</category><category>Electronic-Arts</category><category>fan-friday</category><category>fansite</category><category>fansites</category><category>LucasArts</category><category>might-as-well-jump</category><category>Mos-Eisley-Radio</category><category>podcast</category><category>rich-vogel</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Studio-insider</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>Zach-brown</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 18 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Managed crafting]]></title><link>http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/</guid><comments>http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/hb-managed-crafting.jpg" /></a></div>
As the launch of <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> draws nigh, <a href="http://bioware.com">BioWare</a> and <a href="http://lucasarts.com">LucasArts</a> have been more and more forthcoming with information about game mechanics. This week, the big reveal was crew skills. This cryptic term is simply another word for crafting. <a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/">Back at E3 this year</a>, Rich Vogel, a producer for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>, mentioned there would be crafting in the game, but he only gave us a tiny tidbit of news. He simply said that it would be like <a href="http://worldofwarcraft.com"><em>World of Warcraft's</em></a>. Then a few months later at PAX Prime, <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">I talked to Blaine Christine</a>, another <em>SWTOR</em> producer. He said, "<em>I think it's a different take on crafting than what people will be expecting. It's not the standard implementation. It's going to be a treat</em>." We have seen that it is definitely not the standard implementation, but whether it's a treat or not is yet to be decided.<br />
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Before we begin the rest of this article, I want to make sure you have a bit of research under your belt. You have to know what the crew skill crafting system is like. So you definitely have to read <a href="http://massively.joystiq.com/2010/11/12/bioware-reveals-the-old-republic-crew-skill-details/">our announcement of this system</a> as well as <a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/">our interview with Daniel Erickson</a> from last week. This should give you a good understanding of what the whole crew skills system is about.<br />
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So now that your homework is done, step over the break, and let's explore the pros and cons of this interesting system.<p><a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Managed crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/">Hyperspace Beacon: Managed crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19716787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>companions</category><category>crafting</category><category>crew-skills</category><category>daniel-erickson</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>LucasArts</category><category>rich-vogel</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>why-crafting-is-going-to-rock</category><category>why-crafting-is-going-to-suck</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 16 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online]]></title><link>http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/</guid><comments>http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gdco-2010"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/483-rich-calvin-sms-1010.jpg" alt="" style="width: 477px; height: 265px;" /></a></div>
At this year's <a href="http://www.gdconline.com/">GDC Online in Austin</a>, <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a> was the first game inducted into the <a href="http://www.gdconlineawards.com/">Game Developer's Choice Hall of Fame</a>. Massively had a chance to look back at <em><a href="http://massively.joystiq.com/category/ultima-online">UO's</a></em> thirteen years of history with its original senior producer, Richard Vogel, and its current one, Calvin Crowner. Follow along after the jump to read more on their impressions of those 13 years.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/" rel="bookmark">Continue reading <em>GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/">GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/gdco-2010-rich-vogel-and-calvin-crowner-on-13-years-of-ultim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventures-on-the-high-seas</category><category>awards</category><category>Booster</category><category>boosters</category><category>calvin-crowner</category><category>EA</category><category>ea-mythic</category><category>EGM</category><category>event-moderators</category><category>featured</category><category>game-developers-conference</category><category>gdc-online-2010</category><category>gdco</category><category>gdco-2010</category><category>high-seas</category><category>high-seas-expansion</category><category>interview</category><category>Interviews</category><category>Mythic-Entertainment</category><category>origin</category><category>osi</category><category>re-enlisters</category><category>rich-vogel</category><category>Sandbox</category><category>seers</category><category>Ultima-Online</category><category>UO</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 11 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[GDCO 2010: Running MMOs for the long haul]]></title><link>http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/</guid><comments>http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gdco-2010/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/gdc-panel.jpg" /></a></div>
In a year that seems overshadowed by <a href="http://massively.joystiq.com/2010/09/16/realtime-worlds-announces-the-closure-of-apb/">the premature demise of big-budget titles</a>, the question on everyone's mind is just what does it take to not only successfully launch an MMO, but keep it going for the long haul?<br />
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At <a href="http://massively.joystiq.com/tag/gdco-2010/">GDC Online</a> this past week, several devs who find themselves struggling with this very issue got together for an informative panel entitled "Strategies for Successfully Running an MMO from Launch and Beyond." At the panel, <a href="http://massively.joystiq.com/tag/lorin-jameson/">Lorin Jameson</a> (<a href="http://massively.joystiq.com/tag/soe/">SOE</a>), <a href="http://massively.joystiq.com/tag/nathan-richardsson/">Nathan Richardsson</a> (<a href="http://massively.joystiq.com/tag/ccp/">CCP</a>), <a href="http://massively.joystiq.com/tag/jeff-hickman/"><span id="lw_1286644896_3" class="yshortcuts">Jeff Hickman</span></a> (<a href="http://massively.joystiq.com/tag/ea-mythic/">EA Mythic</a>), <a href="http://massively.joystiq.com/tag/jeffrey-steefel/">Jeffrey Steefel</a> (<a href="http://massively.joystiq.com/tag/turbine/">Turbine</a>), <a href="http://massively.joystiq.com/tag/rich-vogel/">Rich Vogel</a> (<a href="http://massively.joystiq.com/tag/ea-bioware/">EA-Bioware</a>) and <a href="http://massively.joystiq.com/tag/min-kim/">Min Kim</a> (<a href="http://massively.joystiq.com/tag/nexon/">Nexon</a>) stepped up to the plate take a swing at the common pitfalls, the unseen consequences and the harsh realities of the industry.<br />
<br />
So if you're curious about why some titles thrive while others fall apart or why a particular MMO makes it to launch and beyond while another fades into obscurity, hit the jump and see what these industry experts have to say about the enormous and complex task of getting an MMO to lift off -- and then keeping it soaring for as long as possible.<p><a href="http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/" rel="bookmark">Continue reading <em>GDCO 2010: Running MMOs for the long haul</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/">GDCO 2010: Running MMOs for the long haul</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/09/gdco-2010-running-mmos-for-the-long-haul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>bioware</category><category>can-you-spot-the-texas-icon-in-the-title-picture</category><category>ccp</category><category>CCP-Games</category><category>ea-bioware</category><category>ea-mythic</category><category>eve</category><category>eve-online</category><category>featured</category><category>game-developers-conference</category><category>gdc-online-2010</category><category>gdco</category><category>gdco-2010</category><category>jeff-hickman</category><category>jeffrey-steefel</category><category>lorin-jameson</category><category>maple-story</category><category>maplestory</category><category>min-kim</category><category>mythic</category><category>nathan-richardsson</category><category>nexon</category><category>rich-vogel</category><category>soe</category><category>Sony-Online-Entertainment</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 09 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Star Wars Galaxies 2]]></title><link>http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/</guid><comments>http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/hb-swg2.jpg" /></a></div>
It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "<a href="http://jumpgateevolution.com/"><em>Jumpgate Evolution</em></a> is like <a href="http://play.eveonline.com/"><em>EVE</em></a> combined with <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies: Jump to Lightspeed</em></a>." "<a href="http://www.guildwars2.com/"><em>Guild Wars 2</em></a>'s battles are scalable like <em><a href="http://www.warhammeronline.com/">Warhammer</a>'s</em>." Even Rich Vogel, the Executive Producer for <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, couldn't get away from comparing his crafting system to an existing MMO when <a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/">we interviewed him at E3</a>. "<em>It will be very similar to what <a href="http://www.worldofwarcraft.com">WoW</a> has</em>," is what he said. Granted, Blaine Christine later <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">set our minds at ease at PAX</a>: "<em>I think it's a different take on crafting than what people will be expecting. It's not the standard implementation.</em>" Unfortunately, the stigma of comparison was already there.<br />
<br />
One of my favorite features of MMO creation is the fact that there are no real rules regarding gameplay style. Granted, in the early days of MMO design, a creator had to consider the heavy latency of dial-up connections, so most games were designed to be turn-based. However, <em>now</em> there really is no limit to gameplay style, so there are no rules regarding what makes a game an MMO besides its having a persistent online world. There are no rules that say a game must have similar gameplay to other games that came before, even a prequel. <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is a great example of this, yet people, inevitably, are going to attempt to compare <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> and its sequel -- sometimes to the point of being unfair about it.<br />
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Current Star Wars fans cannot help but compare <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>Star Wars Galaxies</em></a>. Follow me after the break as I make an attempt to debunk this stigma.<p><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Star Wars Galaxies 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/">Hyperspace Beacon: Star Wars Galaxies 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>choose-your-own-adventure</category><category>daniel-erickson</category><category>dialogue-system</category><category>dungeon-master</category><category>Dungeons-and-dragons</category><category>e3</category><category>ea</category><category>Electronic-Arts</category><category>eve-online</category><category>featured</category><category>galaxies</category><category>gameplay</category><category>gameplay-style</category><category>guided-tour</category><category>Guild-Wars-2</category><category>jump-to-lightspeed</category><category>jumpgate-evolution</category><category>LucasArts</category><category>PAX</category><category>pen-and-paper</category><category>pen-and-paper-roleplaying</category><category>rich-vogel</category><category>sequel</category><category>sequels</category><category>space-game</category><category>star-fox</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>stigma</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tie-fighter</category><category>tor</category><category>twitchy</category><category>World-of-Warcraft</category><category>x-wing-vs-tie-fighter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 05 Oct 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR hype in hyperspace]]></title><link>http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/</guid><comments>http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/hb-hype.jpg" /></a></div>
<em>The <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a> is a weekly guide and discussion by Larry Everett about the yet-to-be-released game </em><a href="http://www.swtor.com/">Star Wars: The Old Republic</a>.<br />
<br />
In a world where MMOs are now commonplace, it seems as though he who has the hippest hype wins. <a href="http://e3expo.com">E3</a> was all about convincing the media that your game or toy was the latest and greatest thing to hit the electronics industry since <em>Pac-man</em>. The media, being the attention-fiends they are, ate it all up. Even Massively wasn't exempt from basking in the spoils of temporary celebrity. I mean, really, did we do a featured news story on <a href="http://www.gaiaonline.com/"><em>Gaia</em></a>? Yes -- one. But we did no less than ten articles featuring <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">SWTOR</a> </em>coming out of E3. According to some, we're now "Massively: Your daily news about <em>SWTOR</em> and some of these other games over here."<br />
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So with all this hippity-hype everywhere, pouring from all the latest sites popping up and just longing to be the your best source of <em>SWTOR</em> news, how do you determine which is the best? What do you read? What do you ignore? Which is rumor? Which is truth? Who is that masked man? And did you find the Sith Inquisitor in the midriff top as cute as I did? I know, right?! The answers to these questions aren't easy. Sometimes you need a guide to help you through the hype, a hype(rspace) beacon, if you will. This Beacon is here help you calculate the jump. So strap yourself in, kid. It's going to be a bumpy ride.<p><a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR hype in hyperspace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/">Hyperspace Beacon: SWTOR hype in hyperspace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jun 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>darth-hater</category><category>DarthHater</category><category>deborah-shin</category><category>EA</category><category>Electronic-Arts</category><category>expectations</category><category>hope-trailer</category><category>hype</category><category>hype-machine</category><category>hyperspace-beacon</category><category>Knights-of-the-Old-Republic</category><category>mass-effect</category><category>Mos-Eisley-Radio</category><category>Podcasts</category><category>Red-Bull</category><category>rich-vogel</category><category>RockStar</category><category>sean-dahlberg</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>TOROcast</category><category>twitter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 28 Jun 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Fires of Hope from E3 2010]]></title><link>http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/</guid><comments>http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/hb-firesofhope.jpg" alt="" /></a></div>
<em>The <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a> is a weekly guide and discussion by Larry Everett about the yet-to-be-released game </em><a href="http://www.swtor.com/">Star Wars: The Old Republic</a>.<br />
<br />
No matter where you were this week, if you are a Star Wars fan, you saw the new <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> trailer: <a href="http://massively.joystiq.com/2010/06/14/alderaan-stands-up-to-darth-malgus-in-new-e3-trailer-for-swtor/">Hope</a>. I'm sure you also read the Daily Grind asking, "<a href="http://massively.joystiq.com/2010/06/19/the-daily-grind-do-cinematics-make-you-want-to-play/">Do cinematics make you want to play?</a>" It's an honest question. Lots of times these over-the-top trailers mask some of the things producers aren't telling you about the game you are interested in playing. In fact, it may give you greater expectations than the game has to offer. There have been quite a few comments about <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a>' trailers which have caused some players of the seven-year-old MMO to ask rhetorically, "I want to play <em>that</em> game. Where is that game?" So let me tell you up front, <em>Star Wars: The Old Republic</em> does not look like either of the cinematic trailers, but that does not mean it is not a great game.<br />
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I believe as a fan of this game and as a reporter for this website that I would be doing you, the reader, an injustice by totally giving into the (albeit mostly fan-created) hype that surrounds this game. So this week I want to take things back a notch and hopefully give you a realistic outlook on a couple of announced aspects of the game.<p><a href="http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Fires of Hope from E3 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/">Hyperspace Beacon: Fires of Hope from E3 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19523602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/21/hyperspace-beacon-fires-of-hope-from-e3-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan</category><category>automagically</category><category>battlegrounds</category><category>BioWare</category><category>companion</category><category>companions</category><category>daniel-erickson</category><category>darth-hater</category><category>e3</category><category>e3-2010</category><category>james-ohlen</category><category>LucasArts</category><category>pvp</category><category>rich-vogel</category><category>space-combat</category><category>SpaceShip</category><category>spaceships</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tor-aid</category><category>trailer</category><category>trailers</category><category>war-zone</category><category>War-zones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 21 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively's exclusive SWTOR interview: Starships, PvP, and crafting!]]></title><link>http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/</guid><comments>http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/swtor-e3.jpg" /></a></div>
<a href="http://e3expo.com">E3</a> has been abuzz with the latest news about <a href="http://lucasarts.com">LucasArts'</a> and <a href="http://bioware.com">Bioware's</a> new MMORPG, <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. Yesterday, they teased us with an exciting <a href="http://massively.joystiq.com/2010/06/14/alderaan-stands-up-to-darth-malgus-in-new-e3-trailer-for-swtor/">fully rendered trailer called "Hope."</a> The trailer showed a battle which is a precursor to one the players will be able to experience in game. Unfortunately, this trailer didn't have many answers. In fact, it seemed to present us with even more questions. So we at Massively sent our own <a href="http://massively.joystiq.com/about#seraphina-brennan">Sera Brennan</a> to talk to the designers of <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">SWTOR</a> </em>to see about getting some answers.<br />
<br />
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/Massively_interviews_SWTOR_s_Rich_Vogel_at_E3'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Rich Vogel, the executive producer for <em>Star Wars: The Old Republic</em>, was kind enough to sit down with Sera for a few minutes in <a href="http://www.ea.com">EA</a>'s gameplay booth in the LA convention center on Tuesday. Perhaps we could get some of our burning questions answered about PvP, groups, space, ships, housing, and crafting. Follow after the jump to see what they had to say!<p><a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/" rel="bookmark">Continue reading <em>Massively's exclusive SWTOR interview: Starships, PvP, and crafting!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/">Massively's exclusive SWTOR interview: Starships, PvP, and crafting!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jun 2010 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19517729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>breaking</category><category>crafting</category><category>e3</category><category>EA</category><category>featur</category><category>grouping</category><category>groups</category><category>LucasArts</category><category>player-housing</category><category>pve</category><category>pvp</category><category>rich-vogel</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>starship</category><category>starships</category><category>swtor</category><category>travel</category><category>War-zones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Jun 2010 19:40:00 EST</pubDate></item></channel></rss>
