I'm super into the idea of open-world endgame zones, which is admittedly strange because my experience with them hasn't been great. They usually involve a lot of dying in terrible places, kill-stealing, and people tripping over one another in a way that creates centuries-long mutual hatreds. Guild...
What do Vikings, Excalibur, native Americans, and Mayan hell-beasts have in common? They're all part of The Secret World's Darkness War dungeon, of course. The instance's story setup is pretty slick, and I don't think we're treading too far into spoiler territory if I reveal that you'll be...
Posted on Oct 25th 2014 1:00PM
Posted on Oct 25th 2014 12:00PM
Posted on Oct 25th 2014 10:00AM