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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Road to Mordor: Rise of Isengard report card]]></title><link>http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/</guid><comments>http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rtm1.jpg" /></a></div>
It's been a half-year since <em><a href="http://www.lotro.com">Lord of the Rings Online's</a></em> third expansion, <a href="http://rise-of-isengard"><em>Rise of Isengard</em></a>, opened the doors to Dunland and beyond. It was an interesting expansion compared to what came before in several ways: It finally took us into the pages of The Two Towers, it introduced Rohan and the Rohirrim, and it introduced what I consider to be the most compelling villain this game has seen to date.<br />
<br />
While the game's hinted and alluded to Saruman and his White Hand back-up dancers leading up to <em>RoI</em>, the expansion finally unveiled the mastermind behind many of the machinations of Middle-earth's mischief. His was not an overt city-crushing type of evil; instead, he's a crafty politician-type who attempts to woo and seduce minds to his cause. More than the Witch-king of Angmar or Sara Oakheart, Saruman gives us a perfect target for our justified outrage. This is a guy we don't want to see succeed, ever.<br />
<br />
So with six months under our belt, I thought it would be a great time to evaluate as much of <em>Rise of Isengard </em>as I've experienced with the ol' report card treatment. Where does it get good marks -- and where does it need tutoring?<p><a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/" rel="bookmark">Continue reading <em>The Road to Mordor: Rise of Isengard report card</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/">The Road to Mordor: Rise of Isengard report card</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/the-road-to-mordor-rise-of-isengard-report-card/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evaluation</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mines-of-moria</category><category>opinion</category><category>pve</category><category>report-card</category><category>review</category><category>riders-of-rohan</category><category>rise-of-isengard</category><category>road-to-mordor</category><category>rohan</category><category>rohirrim</category><category>siege-of-mirkwood</category><category>skirmish</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 07 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[James Ohlen hits back against critics, defends SWTOR's innovation]]></title><link>http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/</guid><comments>http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/"><img alt="SWTOR metacritic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtorreview.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> Game Director <a href="http://massively.joystiq.com/tag/james-ohlen/">James Ohlen</a> isn't surprised that the game's received the flak it has from a segment of reviews and fans. In a candid interview with <a href="http://www.eurogamer.net/articles/2012-01-12-bioware-swtor-post-mortem-its-more-innovative-than-an-fps">Eurogamer</a>, Ohlen addresses both the issues of being a "big target" for critics and the claims that <em>SWTOR's </em>lacking innovation.<br />
<br />
For the most part, players and critics have praised the game, Ohlen shares, and <a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> is seeing an "exceptionally high" desire among its playerbase for continued subscriptions. But was BioWare prepared for the backlash as well? Ohlen says it was: "We knew that there was going to be people who wanted us to fail. But that's just the nature of the game. If you're going to build a huge game and try to go out to a lot of people, you're going to have people who just react poorly."<br />
<br />
He does push back hard against claims that <em>SWTOR </em>failed on the innovation front, stating, "We wanted to take the lessons that have been developed in that genre over years and years and years and basically refine them, much like other companies do with other genres. So, I don't know, it's just the way it is, but I don't see us as not being innovative. We're actually a lot more innovative within the MMO space than comparable games in other spaces like the first-person genre, the action genre -- games like that."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/">James Ohlen hits back against critics, defends SWTOR's innovation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20147613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/james-ohlen-hits-back-against-critics-defends-swtors-innovatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backlash</category><category>bioware</category><category>critic</category><category>ea-bioware</category><category>eurogamer</category><category>innovation</category><category>innovative</category><category>james-ohlen</category><category>metacritic</category><category>metacritic-score</category><category>review</category><category>review-scores</category><category>star-wars-the-old-republic</category><category>swtor</category><category>video-game-genres</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 12 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Luvinia Online]]></title><link>http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/</guid><comments>http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/"><img alt="Luvinia Online logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/luviniaheader-1319418470.jpg" /></a></div>
Welcome once again to another thrilling installment of first impressions. Today we venture into the sugary-sweet (and somewhat bizarre) world of <a href="http://www.massively.com/tag/luvinia-online"><em>Luvinia Online</em></a>, a new F2P MMO from <a href="http://www.massively.com/tag/outspark">Outspark</a>. The game launched late last month, and I decided to jump in (with the help of a lovely developer walkthrough, no less) and see what the new title had to offer.<br />
<br />
As readers of my other reviews will know, I'm very selective when it comes to free-to-play titles -- harsh, even. So does this quirky little MMO rise to the occasion, or does it flounder about at the bottom of the barrel? Follow me past the cut and I'll let you know.<p><a href="http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/" rel="bookmark">Continue reading <em>First Impressions: Luvinia Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/">First Impressions: Luvinia Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/24/first-impressions-luvinia-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>featured</category><category>first-impressions</category><category>free-to-play</category><category>hands-on</category><category>lollipop-daggers</category><category>luvinia</category><category>luvinia-online</category><category>outspark</category><category>review</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 24 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion]]></title><link>http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/</guid><comments>http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/eon-title.jpg" vspace="4" /></a></div>
Issue 24 of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s quarterly <a href="http://massively.joystiq.com/2011/01/31/eon-magazine-issue-22-tackles-incarna-surviving-the-eve-fanfest/">official magazine EON</a> hit the shelves this month, bringing a fresh dose of internet spaceships to coffee tables and bathrooms everywhere. Produced by MMM Publishing and written by a growing cast of writers from within the <em>EVE</em> community, EON provides something solid for fans of <em>EVE</em> to hold on to and acts as a snapshot in time or record of the game as it evolves. Recent big news stories and nullsec wars are detailed in each issue, along with editorial pieces, fiction, interviews and guides.<br />
<br />
The latest issue is a wormhole special, with a huge focus on 2009's incredibly successful <a href="http://massively.joystiq.com/tag/apocrypha/"><em>Apocrypha</em></a> expansion and the hidden wormhole systems it brought to <em>EVE</em>. In addition to the second part of Pottsey's background on <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">the ancient Sleeper race</a> locked away in wormhole systems, the magazine contains testflights of the four strategic cruisers produced from materials discovered in wormhole space. A fantastically insightful article on the making of <em>Apocrypha</em> also delves into the gritty details of how CCP put its entire weight behind one incredible expansion during a time of real world economic turmoil.<br />
<br />
Skip past the cut for a breakdown of everything in EON Issue 24 and my impressions from reading through it.<p><a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/" rel="bookmark">Continue reading <em>EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/">EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19996350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/23/eon-magazine-issue-24-looks-back-at-eve-onlines-apocrypha-expan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>issue-24</category><category>mag</category><category>magazine</category><category>noah-ward</category><category>review</category><category>reviews</category><category>richie-shoemaker</category><category>sleeper</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>templar-one</category><category>tony-gonzales</category><category>wormholes</category><category>zapatero</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 23 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[ArcheAge CBT3 review talks crafting, labor points, and nautical exploration]]></title><link>http://massively.joystiq.com/2011/06/04/archeage-cbt3-review-talks-crafting-labor-points-and-nautical/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/04/archeage-cbt3-review-talks-crafting-labor-points-and-nautical/</guid><comments>http://massively.joystiq.com/2011/06/04/archeage-cbt3-review-talks-crafting-labor-points-and-nautical/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://archeage-online.com/post/1718109077"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cbt3over.jpg" vspace="4" /></a></div>
If you've been curious about the crafting and gathering systems in <a href="http://www.xlgames.com/">XL Games</a>' forthcoming <a href="http://www.archeage.com/en"><em>ArcheAge</em></a> sandbox, you'll want to check out the third and final part of <a href="http://archeage-online.com/"><em>ArcheAge</em>-Online's</a> extensive CBT3 review.<br />
<br />
The piece has a detailed breakdown on the game's labor point system (a third point pool, if you will, much like more traditional health and mana pools). Labor points are somewhat scarce despite regenerating over time, and most of the game's non-combat activities require them (harvesting apples from apple trees, chopping down said trees, building furniture and boats, etc.). It's a unique system, and <em>ArcheAge</em>-Online goes into the nitty gritty of the mechanics and offers up plenty of opinion as well.<br />
<br />
The review also features commentary and video footage on sailing and nautical exploration, with interesting tidbits about boat construction and the discovery of player settlements on uncharted islands off the beaten path. Head to <a href="http://archeage-online.com/"><em>ArcheAge</em>-Online</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/04/archeage-cbt3-review-talks-crafting-labor-points-and-nautical/">ArcheAge CBT3 review talks crafting, labor points, and nautical exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/04/archeage-cbt3-review-talks-crafting-labor-points-and-nautical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19958162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/04/archeage-cbt3-review-talks-crafting-labor-points-and-nautical/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>beta</category><category>beta-impressions</category><category>cbt3</category><category>closed-beta</category><category>exploration</category><category>fantasy</category><category>impressions</category><category>korean-beta</category><category>korean-closed-beta</category><category>labor</category><category>labor-points</category><category>review</category><category>sailing</category><category>sandbox</category><category>xl</category><category>xl-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 04 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[A hands-on with the Razer Anansi]]></title><link>http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/</guid><comments>http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://store.razerzone.com/store/razerusa/en_US/pd/productID.220723800/parentCategoryID.35156900/categoryId.52829000"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/anansi-review-epl-510.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
When I first heard about the <a href="http://store.razerzone.com/store/razerusa/en_US/pd/productID.220723800/parentCategoryID.35156900/categoryId.52829000">Razer Anansi</a>, I was beyond excited. Razer had, after all, made the supremely excellent <a href="http://store.razerzone.com/store/razerusa/en_US/pd/productID.169418900/parentCategoryID.35208800/categoryId.54536600">Naga</a> specifically for MMOs, and the Naga is as close to a perfect peripheral as has ever been made. (The original wasn't wireless, which is a big deal for some people, but it doesn't bother me -- and there's a wireless version out now anyway.) I was pretty much certain that the same team working on a keyboard would produce the ultimate one-two punch for online gaming accessories.<br />
<br />
Sadly, the Anansi isn't the Naga. And therein lies its biggest fault -- you can't help but compare the two products, and the keyboard comes up short. It isn't a bad keyboard, but it lacks what made the Naga so excellent, and for the several things that it gets right it also manages to get a couple of things wrong. Without a doubt, it's going to serve better than the stock keyboard that comes with a new computer, but it's far from a must-have addition to your hardware.<p><a href="http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/" rel="bookmark">Continue reading <em>A hands-on with the Razer Anansi</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/">A hands-on with the Razer Anansi</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19935891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/12/a-hands-on-with-the-razer-anansi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anansi</category><category>featured</category><category>hardware-evaluation</category><category>hardware-review</category><category>keybinding</category><category>keyboard</category><category>naga</category><category>opinion</category><category>peripheral</category><category>razer</category><category>razer-anansi</category><category>razer-naga</category><category>review</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 12 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[A sneak peek at RuneScape's Return to Canifis novel]]></title><link>http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/</guid><comments>http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/respro-title.jpg" vspace="4" /></a></div>
At the end of this month, <a href="http://massively.joystiq.com/2011/03/14/second-runescape-novel-return-to-canafis-to-be-released-this-m/">publisher Titan Books will be releasing the second</a> installment in a new series of <a href="http://www.runescape.com"><em>RuneScape</em></a> novels. Return to Canifis tells the tale of a grim period in the city of Varrock's history. Citizens of Varrock are being kidnapped and killed by monsters from the corrupted lands of Morytania. An ancient prophecy also looms over the land, telling of a new king who will rule over Varrock and become lord of both the living and the dead. Fearing the prophecy's arrival, the King sends a band of adventurers to Canifis in the heart of Morytania.<br />
<br />
Return to Canifis is the sequel to the earlier <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> novel Betrayal at Falador. This latest book in the series continues the story from the first book, but the author has been careful to keep the novel approachable for first-time readers. Here at Massively, we received <a href="http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/">an advance copy of the book to review</a> and have been allowed to show our readers an exclusive chapter from the beginning of the novel. If you've been on the bench about whether to buy the novel, give our four-page prologue preview a read and decide whether you like what you see.<br />
<br />
Read on to view the full prologue of <em>RuneScape</em>'s Return to Canifis in four parts, complete with some exclusive author's commentary.<p><a href="http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/" rel="bookmark">Continue reading <em>A sneak peek at RuneScape's Return to Canifis novel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/">A sneak peek at RuneScape's Return to Canifis novel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19885525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/21/a-sneak-peek-at-runescapes-return-to-canifis-novel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book</category><category>browser</category><category>canifis</category><category>exclusive</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>jagex</category><category>lore</category><category>novel</category><category>prologue</category><category>reading</category><category>return-to-canifis</category><category>review</category><category>runescape</category><category>t-s-church</category><category>ts-church</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 21 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape's Return to Canifis: First impressions]]></title><link>http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/</guid><comments>http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/rsbook.jpg" vspace="4" /></a></div>
Last year, <a href="http://massively.joystiq.com/2010/08/06/titan-books-introduces-runescape-book-series/">publisher Titan Books released</a> the first in a new series of novels based on free-to-play MMO <a href="http://www.runescape.com/"><em>RuneScape</em></a>. <a href="http://www.massively.com/tag/betrayal-at-falador">Betrayal at Falador</a> was well-received, with <a href="http://massively.joystiq.com/2010/10/04/runescapes-betrayal-at-falador-impressions-of-a-newbie/">our own Rubi Bayer thoroughly enjoying</a> the novel's story and its author's writing style. Author <a href="http://www.massively.com/tag/ts-church">T.S. Church</a> has since completed work on the novel's sequel, <a href="http://www.massively.com/tag/return-to-canifis">Return to Canifis</a>, which is due to release at the end of the month. Massively was given an advance copy of the book, so I've spent most of this week ploughing through its pages.<br />
<br />
When Rubi reviewed the first novel in this series, she found the book very approachable despite her limited experience with <a href="http://massively.joystiq.com/category/runescape/"><em>RuneScape</em></a> itself. Although I've played a lot of <em>RuneScape</em>, I'm at a similar disadvantage as I haven't read the first novel in this series. Because of this, I got a good insight into how the storyline of the book holds up on its own and how approachable the novel is to people who haven't read the first book.<br />
<br />
Skip past the cut to read my impressions of <a href="http://massively.joystiq.com/2011/03/14/second-runescape-novel-return-to-canafis-to-be-released-this-m/"><em>RuneScape</em>'s Return to Canifis</a>.<p><a href="http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/" rel="bookmark">Continue reading <em>RuneScape's Return to Canifis: First impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/">RuneScape's Return to Canifis: First impressions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19882955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/18/runescapes-return-to-canifis-first-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book</category><category>canifis</category><category>featured</category><category>jagex</category><category>lore</category><category>novel</category><category>opinion</category><category>reading</category><category>return-to-canifis</category><category>review</category><category>runescape</category><category>t-s-church</category><category>ts-church</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 18 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EQII's Destiny of Velious expansion reviewed, sort of]]></title><link>http://massively.joystiq.com/2011/02/16/eqiis-destiny-of-velious-expansion-reviewed-sort-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/eqiis-destiny-of-velious-expansion-reviewed-sort-of/</guid><comments>http://massively.joystiq.com/2011/02/16/eqiis-destiny-of-velious-expansion-reviewed-sort-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://eq2wire.com/2011/02/16/destiny-of-velious-beta-nda-lifts-just-kidding/#more-7556"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/everquest-ii-destiny-of-velious-321971.jpg" /></a></div>
Hey guess what? The <a href="http://everquest2.com"><em>EverQuest II</em></a> <a href="http://massively.joystiq.com/tag/destiny-of-velious"><em>Destiny of Velious</em></a> expansion NDA is down!<br />
<br />
Not!<br />
<br />
That's basically how it went for <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a> fansites recently as <a href="http://soe.com">SOE</a> pulled a fast one in regard to allowing info on the highly anticipated expansion into the wild. We were quite interested in a preliminary <em>Velious</em> review, and Feldon from <a href="http://eq2wire.com/2011/02/16/destiny-of-velious-beta-nda-lifts-just-kidding/#more-7556">EQ2Wire</a> was all set to oblige us when... well, let's just say his hands were tied. "<em>Really, when the 'NDA lifts,' all this means is you are allowed to talk about what you experienced in beta. The gag order is lifted. You get your voice back. But anything else is still off limits</em>," he writes.<br />
<br />
Feldon goes on to say that EQ2Wire will still be publishing a couple of articles on the expansion, but nowhere near as many as had been planned. So how's the new Norrathian content itself? Pretty good, it seems. "<em>The group and raid zones are some of the most impressive, well-built, engaging, interesting content designed yet for </em>EQII," Feldon tells readers. He goes on to praise flying mounts and new art assets while saving a few unkind words for public quests, solo quests, and itemization. It's quite a lengthy write-up despite the lingering restrictions, so head over to EQ2Wire and check it out for yourself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/eqiis-destiny-of-velious-expansion-reviewed-sort-of/">EQII's Destiny of Velious expansion reviewed, sort of</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/eqiis-destiny-of-velious-expansion-reviewed-sort-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19846909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/eqiis-destiny-of-velious-expansion-reviewed-sort-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destiny-of-velious</category><category>EQ2</category><category>eq2wire</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>feldon</category><category>free-to-play</category><category>nda</category><category>review</category><category>soe</category><category>Sony-Online-Entertainment</category><category>velious</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: A fond farewell (but not really) to dear old Darkfall]]></title><link>http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/</guid><comments>http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img alt="Swiftsnout in Hammerdale" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/swiftsnouthd.jpg" vspace="4" /></a></div>
Wow, is it time to go already? I guess the old adage about time flying when you're having fun applies to MMORPGs as well, since <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure's</a> <a href="http://darkfallonline.com"><em>Darkfall</em></a> escapade has run its course. Happily, I'm only saying goodbye to the column, as I'll be staying on in the world of Agon for further adventures on both <a href="http://massively.joystiq.com/tag/swiftsnout">Swiftsnout</a> and my human alt. It's been a fascinating six weeks, full of adventure, grind, new friendships, new enemies, and a rekindling of my personal sandbox flame.<br />
<br />
While the tone of this series has been undeniably positive toward a game that has suffered more than its share of negative press, I hope I've been able to remain fairly objective and paint a clear picture of the goings-on in <a href="http://www.aventurine.gr/">Aventurine's</a> grim fantasy opus. Join me after the cut for a brief look at my week-six activities as well as a few final impressions on the game as a whole.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-gallery-5/">Choose My Adventure - Darkfall Gallery #5</a></strong></p><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-gallery-5/#3719939"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/boatswimming_thumbnail.jpg" alt="Swiftsnout prior to boarding a schooner" title="Swiftsnout prior to boarding a schooner" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-gallery-5/#3719938"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/boatbridge_thumbnail.jpg" alt="NEW guild crewing a schooner" title="NEW guild crewing a schooner" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-gallery-5/#3719943"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/hdbattlement_thumbnail.jpg" alt="Swiftnout on the Hammerdale battlement" title="Swiftnout on the Hammerdale battlement" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-gallery-5/#3719942"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/goblinruins_thumbnail.jpg" alt="Goblin-infested ruins near Red Moon" title="Goblin-infested ruins near Red Moon" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-darkfall-gallery-5/#3719944"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/mahirimfighternpc_thumbnail.jpg" alt="Mahirim fighter NPC" title="Mahirim fighter NPC" /></a></div><p><a href="http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/" rel="bookmark">Continue reading <em>Choose My Adventure: A fond farewell (but not really) to dear old Darkfall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/">Choose My Adventure: A fond farewell (but not really) to dear old Darkfall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/29/choose-my-adventure-a-fond-farewell-but-not-really-to-dear-ol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>choose-my-adventure</category><category>choose-my-adventure-darkfall</category><category>cma</category><category>darkfall</category><category>darkfall-online</category><category>featured</category><category>gallery</category><category>impressions</category><category>opinion</category><category>review</category><category>sandbox</category><category>screenshots</category><category>swiftsnout</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 29 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: We all live in a community submarine]]></title><link>http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/</guid><comments>http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxi-moglog-1287700204.jpg" /></a></div>
This week, like the week before, has seen an explosion of controversy about <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. I have not really taken part, as I have been far too busy playing <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> to care one way or the other. But after a month of people's impressions, it seems like the perfect time to dive back into the meat of the community topics -- much like we did last month around the same time, as a matter of fact.<br />
<br />
Sadly, <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has been fairly quiet, both due to the anger generation systems its successor features and due to a general sense of community burnout. After all, we're about two months away from another version update, and thus far we've heard nothing about what's due for December. Still, jump on past the cut for discussions about <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> as well as <em>FFXIV</em>, with the usual dosage of commentary to accompany each.<p><a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/" rel="bookmark">Continue reading <em>The Mog Log: We all live in a community submarine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/">The Mog Log: We all live in a community submarine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19684553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventuring-fellow</category><category>conjecture</category><category>datamining</category><category>featured</category><category>feedback</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>future-additons</category><category>future-updates</category><category>killstealing</category><category>killsteals</category><category>level-game</category><category>leveling</category><category>leveling-game</category><category>obscure-references</category><category>opinion</category><category>persona</category><category>quality-of-life</category><category>review</category><category>reviews</category><category>solo</category><category>soloing</category><category>square</category><category>square-enix</category><category>stealing</category><category>summon</category><category>summoner</category><category>summoning</category><category>summons</category><category>the-sky-is-not-actually-falling</category><category>thieves</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[A year in the life of Aion]]></title><link>http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/</guid><comments>http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/wings-over-atreia"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/anniversary-flower.jpg" /></a></div>
Grab yourself a glass of mela juice and join me in an <a href="http://massively.joystiq.com/2010/09/22/ncsofts-stites-talks-aion-anniversary/">anniversary</a> toast! September 22nd marked one year to the day that <a href="http://na.aiononline.com/"><em>Aion</em></a> was released into the hands of hungry Daevas-to-be in the Western market. And what a day that was! Heralded by <a href="http://us.ncsoft.com/en/">NCsoft</a> as its biggest launch to date, <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> saw a record number of players attempt to dive into the world of Atreia and prepare to spread their wings. <br />
<br />
<em>Aion</em> has come a long way since that first day, when two-plus hour queues thwarted many a prospective Daeva from experiencing the rich new world. While some of us admittedly didn't survive the initial nightmare queues at launch (cough, cough), we nonetheless found reasons to return after a couple days, a couple months, or even longer. The introduction of two free updates in the past year -- <a href="http://massively.joystiq.com/2010/06/07/wings-over-atreia-1-9-impressions/">1.9</a> and <a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">Assault on Balaurea</a> -- have addressed and ironed out some of the kinks that plagued the game and frustrated players. Adjustments to leveling, population, PvP, monetary rewards, and new content, along with a sprinkling of some fun elements, have enriched an already beautiful world and improved gameplay. If you have been away for a while, come on back and join the party. There is cake!<br />
<br />
As Daevas scatter petals about, meander past the cut and onto memory lane where we look at how <em>Aion</em> has evolved over the course of the past year.<p><a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/" rel="bookmark">Continue reading <em>A year in the life of Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/">A year in the life of Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19639577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9</category><category>1.9-patch</category><category>aion</category><category>aion-game</category><category>anniversary</category><category>AnniversaryEdition</category><category>assault-on-balaurea</category><category>balaurea</category><category>daeva</category><category>expansion</category><category>Expansions</category><category>featured</category><category>fluff</category><category>ishalgen</category><category>leveling</category><category>leveling-curve</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pets</category><category>poeta</category><category>Retrospective</category><category>review</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 24 Sep 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: When playing a bad game is just so good]]></title><link>http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/</guid><comments>http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/anti-aliased"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/thatlookscool580.jpg" /></a></div>
This week's <a href="http://massively.joystiq.com/category/anti-aliased">Anti-Aliased</a> is great for two reasons. One, it's the antithesis to last week's topic, and two, it's completely relevant to this week's events. In short, it's about <em><a href="http://www.apb.com">All Points Bulletin</a></em>.<br />
<br />
Did I just call <em><a href="http://massively.joystiq.com/category/all-points-bulletin">APB</a></em> a bad game after spamming screenshots from it, hosting an event in it, and offering people what basically amounts to free DLC for their game? Yes, yes I did. Does that make me a complete hypocrite? Well, yes and no. You see, I'm having conflicting beliefs over this game. The reviewer in me wants to punt it over the Seattle Space Needle, but the gamer in me wants to sit down and play the hell out of it some more.<br />
<br />
Look, this all makes sense, ok? Just come with me after the break (yes, I'm luring you with my double-sided, purposefully vague statements) and we'll get this all settled out.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/" rel="bookmark">Continue reading <em>Anti-Aliased: When playing a bad game is just so good</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/">Anti-Aliased: When playing a bad game is just so good</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19539133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/02/anti-aliased-when-playing-a-bad-game-is-just-so-good/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>anti-aliased</category><category>apb</category><category>featured</category><category>fun</category><category>good-vs-bad</category><category>opinion</category><category>realtime-worlds</category><category>review</category><category>reviews</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 02 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Pandora Saga]]></title><link>http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/</guid><comments>http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><em><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/pandorasaga-for-mass-1.jpg" /><br />
</em></div>
<em>Each week <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> asks you to download and try a different free-to-play game, chosen by me, <a href="http://massively.joystiq.com/bloggers/beau-hindman/">Beau Hindman</a>. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Saturday after. I welcome any suggestions for games, either in the comments or at beau at massively dot com. </em><br />
<br />
<a href="http://pandorasaga.myrosso.com/"><em>Pandora Saga</em></a> is a great looking game, for sure. The very first thing I thought upon logging in was "This looks like <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><em>Final Fantasy XI</em></a> ramped up." Perhaps it all falls under some kind of overseas sub-genre of Anime-esque entertainment, featuring one giant race, one cute race and a couple regular ole' races. Frankly, I have never been a fan of Anime and can actually stomach the more "realistic" stuff less than the cutesy, giant-headed style, so <em>Pandora Saga</em> took some getting used to.<br />
<br />
Once I did, though, I found a pretty stout game that would work well for someone that has the time to dedicate themselves to one game. Even then, I think that a strong guild is <em>must</em>, being that many quests require a good deal of murdering. Come to think of it, this game is <em>a lot</em> like <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><em>FFXI</em></a>.<p><a href="http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Pandora Saga</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/">Rise and Shiny recap: Pandora Saga</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/26/rise-and-shiny-recap-pandora-saga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>ftp</category><category>pandora-saga</category><category>review</category><category>rise-and-shiny</category><category>rosso</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 26 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Don't worry, it gets better in time]]></title><link>http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/</guid><comments>http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/anti-aliased"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/aagrinder-1277408860.jpg" /></a></div>
You know, I had no clue what to write about this week until I realized it was a topic that had been haunting me forever. It's a topic that everyone can relate to, and one that I'm sure we've all experienced at least once. Personally, it's a topic that I never hear the end of. Any review, any game impressions that I write up almost inevitably will be shot with this line:<br />
<br />
"What, you didn't play until [insert level X or time requirement here]?!?! Then you didn't experience the game!"<br />
<br />
You know what, let me say it straight. I'm sick and tired of hearing that line. Completely sick of it. I played your game, it was bad. And you want to know why it was bad? Let me tell you, in full detail, why it was bad, and let me go on to tell all of you why "it gets better in time" is a really, really lame line.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/" rel="bookmark">Continue reading <em>Anti-Aliased: Don't worry, it gets better in time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/">Anti-Aliased: Don't worry, it gets better in time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jun 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19529712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>asian-grinder</category><category>boredom</category><category>experience-grind</category><category>featured</category><category>grind</category><category>grinder</category><category>mmo-review</category><category>opinion</category><category>review</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 24 Jun 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Craft of Gods]]></title><link>http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/</guid><comments>http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/craft-of-gods/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/craft-for-mass-1.jpg" alt="" /></a></div>
<div style="text-align: left;"><em>Each week <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> asks you to download and try a different free-to-play game, chosen by me, </em><a href="http://massively.joystiq.com/bloggers/beau-hindman/"><em>Beau Hindman</em></a><em>. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Saturday after. I welcome any suggestions for games, either in the comments or at beau at massively dot com. </em><br />
<br />
This week I asked you to take a look at <a href="http://craftofgods.eu/en/"><em>Craft of Gods</em></a>, an independent game from <a href="http://www.kalicanthus.com/">Kalicanthus Entertaintment</a>. At first glance I was excited to try it, given that it promised a lot of what I normally value in an MMORPG. I usually ask my readers to try a free-to-play game, but the 10-day free trial would provide us with enough time to get a good grip on what the game has to offer. <br />
<br />
I warn you, though, this review will not be pretty. I really wish it could be, being that my independent run has been so haphazard as of late, but this game was pushed out much too early and it shows. Read on!</div>
<div style="text-align: left;"> </div><p><a href="http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Craft of Gods</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/">Rise and Shiny recap: Craft of Gods</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/12/rise-and-shiny-recap-craft-of-gods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft-of-gods</category><category>featured</category><category>hello-kitty-online</category><category>kalicanthus-online-games</category><category>review</category><category>rise-and-shiny</category><category>Sandbox</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 12 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Community backlash leads to Global Agenda review score being pulled]]></title><link>http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/</guid><comments>http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center; "><a href="http://www.gamespot.com/pc/rpg/globalagenda/news.html?sid=6251033&amp;mode=features"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/globalagendareviewpull.jpg" /></a></div>
<a href="http://www.gamespot.com"> GameSpot</a> was not so nice to <em><a href="http://www.globalagendagame.com">Global Agenda</a></em> -- a 5.5 out of 10 was fired against the game earlier by the gaming website. However, that didn't stop the <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> community from doing some digging and turning up the reviewer's in-game character. A character that only had <a href="http://account.globalagendagame.com/GAregister/stats/characterstats.aspx?c=104359&amp;p=109265">six hours of play time</a> attached to it, no alliance, and no agency for conquest matches.<br />
<br />
The resulting evidence was provided by <em>Global Agenda</em>'s player statistics system -- a pretty robust system that allows anyone to <a href="https://account.globalagendagame.com/GAregister/stats/playersearch.aspx">pull up a character's statistics</a> simply by typing in their character name. Once this <a href="http://forum.globalagendagame.com/phpbb/viewtopic.php?p=198544&amp;sid=35ede19b7f3e13bf1ba4addfc0957ada#p198544">evidence came to light</a>, the community began to send e-mails to both the reviewer and GameSpot's Justin Calvert, who has since <a href="http://www.gamespot.com/pc/rpg/globalagenda/news.html?sid=6251033&amp;mode=features">removed the review</a>. <a href="http://forum.globalagendagame.com/phpbb/viewtopic.php?p=198929#p198929">Calvert has apologized</a> (post confirmed by Hi-Rez Studio's <a href="http://massively.joystiq.com/tag/michal-adam">Michal Adam</a>) to the <em>Global Agenda</em> community and <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a>, and has reassigned the review to a new writer.<br />
<br />
GameSpot's internal policy is to spend 30 hours on an MMO before publishing a review.<br />
<br />
[Thanks to Antilogic for the tip!]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/">Community backlash leads to Global Agenda review score being pulled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Feb 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pc/rpg/globalagenda/news.html?sid=6251033&amp;mode=features>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19362777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>dropped-review</category><category>faulty-review</category><category>gamespot</category><category>gamespot.com</category><category>global-agenda</category><category>hi-rez-studios</category><category>justin-calvert</category><category>michal-adam</category><category>play-time</category><category>review</category><category>statistics</category><category>time-played</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 18 Feb 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: What it's like to sit in the staff chair]]></title><link>http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/</guid><comments>http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aaaionate5802.jpg" /></a></div>
So I drove the <em><a href="http://www.aiononline.com">Aion</a></em> community up a wall again. I seem to do that a lot when I talk about the game. <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award.html">AionSource was a little miffed</a> at the "disappointment" award the staff and readers gave them, and decided to rip into me. So, in an effort of good faith, I dropped by the flame thread and <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award-5.html#post1978358">tried to lighten things up</a> while <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award-5.html#post1978382">explaining my position on the game</a> and how it isn't all doom and gloom.<br />
<br />
Well, after having 9 pages of people not reading what I was writing and electing to call me a nyerking nyerk, I bowed out with a new column topic on my mind: my job. If there was any common theme in all of the screaming, it was how I sucked at my job because I said <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> had a grind, I sucked at my job because I was only level 17 in <em>Aion</em>, everyone on that fansite could do a better job at my job than I could, and I was the reason mainstream reviews were going downhill. (Awesome.)<br />
<br />
Amazingly enough, I too thought pretty much those <strong>exact same things</strong> before I got a job here. But writing here for two years has been one heck of an experience, and maybe today I can give you some insight to the things I see on the staff side of the fence.<p><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/" rel="bookmark">Continue reading <em>Anti-Aliased: What it's like to sit in the staff chair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/">Anti-Aliased: What it's like to sit in the staff chair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>anti-aliased</category><category>award</category><category>editor</category><category>fun</category><category>game-journalism</category><category>gaming</category><category>job</category><category>massively-staff</category><category>mmos</category><category>ncsoft</category><category>opinion</category><category>opinion-column</category><category>review</category><category>staff</category><category>work</category><category>writing</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 07 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[ReSubbed Episode 2: EverQuest]]></title><link>http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/</guid><comments>http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/resubbed/" rel="tag">ReSubbed</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/resubbed"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/resubbedlogo.jpg" /></a></div>
<div style="text-align: left;">It's that time of the week again! Time go to back in time with this week's episode of <a href="http://massively.joystiq.com/category/resubbed">ReSubbed</a>, and boy did we pick a good one for you! What's also 10 years old, helped to start the MMO genre, and has really annoying skeletons? If you guessed <a href="http://www.everquest.com"><em>EverQuest</em></a> (or if you read the title above) then you'd be 100% correct!<br />
<br />
This week Seraphina is joined by <a href="http://massively.joystiq.com/bloggers/krystalle-voecks">Krystalle Voecks</a> and <a href="http://massively.joystiq.com/bloggers/kyle-horner">Kyle Horner</a> as they re-visit the <a href="http://escapetonorrath.station.sony.com/">Gloomingdeep Mines</a> and talk about the good 'ol days of trains, planes (of power), and auto-attacks. Plus, as the game has changed much over the years, the gang revisits what the game used to look like and how much it's improved today. Look 'Ma, I don't have to drop my sword on the ground to tell which way is north!<br />
<br />
You want some ReSubbed? It's right after the break, for your eyeball viewing pleasure.</div><p><a href="http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/" rel="bookmark">Continue reading <em>ReSubbed Episode 2: EverQuest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/">ReSubbed Episode 2: EverQuest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19251801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/24/resubbed-episode-2-everquest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>everquest</category><category>featured</category><category>gloomingdeep-mines</category><category>preview</category><category>resubbed</category><category>review</category><category>revisit</category><category>soe</category><category>sony-online-entertainment</category><category>trial</category><category>video</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 24 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Aion gets reviewed: Let the drama begin?]]></title><link>http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/</guid><comments>http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><a href="http://massively.com/tag/lost"><img width="225" vspace="4" hspace="4" height="127" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/lost-hurley.jpg" alt="" /></a>If there's anything that gets MMO fanboys and trolls engaged in a cacophony of epic proportions, it's an official review followed by a score. Oh, and +1 drama if it comes from <a href="http://eurogamer.net">Eurogamer</a> after that whole <a href="http://darkfallonline.com"><em>Darkfall</em></a> / <a href="http://massively.joystiq.com/2009/05/06/darkfalls-tasos-calls-out-eurogamer-on-2-10-review/">Ed Zitron hullabaloo</a>. <a href="http://massively.com/tag/oli-welsh">Oli Welsh</a> of Eurogamer <a href="http://www.eurogamer.net/articles/aion-the-tower-of-eternity-review">recently reviewed <em>Aion</em></a> based on his open beta experiences, giving it a 7/10 or 'Good' score. It's not as controversial as a 2/10 or "<a href="http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/">it has no soul</a>," that's for sure!<br /><br />Oli basically sums up his <a href="http://massively.com/category/aion"><em>Aion</em></a> experience with a string of key-presses: "2, 2, 3, 3, 5, 2, 3, 4, 5." We guess he didn't figure out how to make a one-button macro to simplify things even more! Actually, many players are saying this same criticism can be applied to almost all MMOs.<br /><br />In terms of pros, he found the world beautiful and polished but in terms of cons it was quite grindy and the focus on PvPvE might not appeal to everyone. It seems we're experiencing a bit of an MMO conundrum since <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> gained such international popularity: Make an MMO too similar and you're dismissed as derivative; Make it too different and you're not mainstream enough to be accepted. One wonders when the paradigm will shift and MMOs will be judged by their own merits; or at least compared to a new benchmark.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/">Aion gets reviewed: Let the drama begin?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/aion-the-tower-of-eternity-review>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19174183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/25/aion-gets-reviewed-let-the-drama-begin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>darkfall</category><category>ed-zitron</category><category>eurogamer</category><category>ncsoft</category><category>oli-welsh</category><category>review</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Fri, 25 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online gives up a point in re-review]]></title><link>http://massively.joystiq.com/2009/08/11/warhammer-online-gives-up-a-point-in-re-review/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/11/warhammer-online-gives-up-a-point-in-re-review/</guid><comments>http://massively.joystiq.com/2009/08/11/warhammer-online-gives-up-a-point-in-re-review/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://www.eurogamer.net/articles/warhammer-online-age-of-reckoning-re-review"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/7of10.jpg" /></a><br /></div>
MMO reviews are a funny thing. Besides the fact that they're ripe for subjectivity and personal bias (like all reviews), they're also judging a type of game that is always changing. Maybe that's why <a href="http://eurogamer.net">Eurogamer</a> does re-reviews. They originally scored <a href="http://warhammeronline.com"><em>Warhammer Online</em></a> with <a href="http://www.eurogamer.net/articles/warhammer-online-age-of-reckoning-review">an 8/10</a>, calling it a worthy, if not fragile, competitor to <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>. The second time around, another reviewer gave it <a href="http://www.eurogamer.net/articles/warhammer-online-age-of-reckoning-re-review">a 7/10</a>, calling the game something quite different from <a href="http://wow.com"><em>WoW</em></a> altogether.<br /><br />The gist of the second review is that while <a href="http://massively.com/category/warhammer-online"><em>WAR</em></a> is an extremely accessible game that players can jump into and out of for quick rows of skull-thumping, it lacks any depth to keep those players around. The reviewer's opinion is that the game feels less like a world and more like a collection of numbers, icons, and systems. It's actually just as interesting to re-read <a href="http://www.eurogamer.net/articles/warhammer-online-age-of-reckoning-review">the first review</a> because it was posted nearly a year ago (a week before <em>WAR</em> officially launched). A statement like "<em>...until it's been out in the wild a while, this extremely well-made and highly enjoyable MMO remains unproven,</em>" is all too haunting in retrospect.<br /><br />But hey, this blogger isn't taking Eurogamer's word for it! Stay tuned as I journey back into <em>WAR</em> for a month. I'll explain why I left, what drew me back, and what has changed. At the end of the month, I'll even choose whether or not I maintain my subscription. Expect part one of "<a href="http://massively.com/tag/snafzg-returns-to-war"><em>Snafzg returns to WAR</em></a>" this Thursday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/11/warhammer-online-gives-up-a-point-in-re-review/">Warhammer Online gives up a point in re-review</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Aug 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/warhammer-online-age-of-reckoning-re-review>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/11/warhammer-online-gives-up-a-point-in-re-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19124932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/11/warhammer-online-gives-up-a-point-in-re-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alec-meer</category><category>eurogamer</category><category>mythic-entertainment</category><category>review</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 11 Aug 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft allowed a "partial relaunch" in China]]></title><link>http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/</guid><comments>http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.pcworld.com/article/168817/world_of_warcraft_allowed_partial_relaunch_in_china.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/wowbcchina580.jpg" alt="" /></a><br /></div>
While <a href="http://www.warcraftchina.com/index.html"><em>World of Warcraft</em></a> China remains in turmoil, the government has loosened their grip on the game slightly, allowing former account holders to jump back into Azeroth once more.<br /><br />The Chinese government has given <a href="http://www.163.com">NetEase</a>, the new operator of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>, the ok to re-open the servers on July 30th. This relaunch is being labeled as a "testing phase," however, as no new accounts will be allowed until the government completes their review of the game. NetEase is also barred from changing the cost of the subscriptions during this phase to ensure a smooth transition from the former operator, <a href="http://www.wowchina.com">The9</a>.<p><a href="http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/" rel="bookmark">Continue reading <em>World of Warcraft allowed a "partial relaunch" in China</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/">World of Warcraft allowed a "partial relaunch" in China</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcworld.com/article/168817/world_of_warcraft_allowed_partial_relaunch_in_china.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19106546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/22/world-of-warcraft-allowed-a-partial-relaunch-in-china/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>163.com</category><category>breaking</category><category>china</category><category>gapp</category><category>government</category><category>netease</category><category>relaunch</category><category>review</category><category>testing</category><category>the9</category><category>warcraft-china</category><category>world-of-warcraft</category><category>wow-china</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 22 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Blogger compares Aion to WoW and WAR]]></title><link>http://massively.joystiq.com/2009/07/09/blogger-compares-aion-to-wow-and-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/09/blogger-compares-aion-to-wow-and-war/</guid><comments>http://massively.joystiq.com/2009/07/09/blogger-compares-aion-to-wow-and-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" height="229" width="225" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/aion-vs-wow-war.jpg"  alt="" /><a href="http://massively.com/tag/keen">Keen</a> has <a href="http://www.keenandgraev.com/?p=2673">two</a> blog <a href="http://www.keenandgraev.com/?p=2682">posts</a> up discussing the similarities and differences between <a href="http://aiononline.com"><em>Aion</em></a> and <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> and <a href="http://warhammeronline.com"><em>Warhammer Online</em></a>. The first thing you should bear in mind is that he has not played <em>Aion</em> all the way through to the end game, even though he has "finished" both other MMOs. The second thing of note is that these points of comparison were requested by his readers.<br /><br />Even if one has not played <a href="http://massively.com/category/aion"><em>Aion</em></a>'s end game, one can still make a valid comparison of certain aspects of it -- one just can't compare everything. There are a couple points where Keen defers to others who have more experience with the Korean servers and Chinese beta. <br /><br />Even with the level 20 North American beta cap (<a href="http://massively.joystiq.com/2009/07/01/get-your-keys-for-the-third-aion-beta-weekend-before-theyre-go/">weekend #3</a>), you'll get a pretty strong sense of where <em>Aion</em> is going because that level is 40% of the way to cap. Head on over to Keen's two blog posts (<a href="http://www.keenandgraev.com/?p=2682"><em>Aion</em> vs. <em>WoW</em></a> and <a href="http://www.keenandgraev.com/?p=2673"><em>Aion</em> vs. <em>WAR</em></a>) and see for yourself. The comments are loaded with good information too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/09/blogger-compares-aion-to-wow-and-war/">Blogger compares Aion to WoW and WAR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?cat=198>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/blogger-compares-aion-to-wow-and-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19089969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/blogger-compares-aion-to-wow-and-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>comparison</category><category>keen</category><category>ncsoft</category><category>review</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 09 Jul 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[How exactly do you review an MMO?]]></title><link>http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/</guid><comments>http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.flickr.com/photos/lesleysmith/1463448771/in/set-72157594498038916/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/how.jpg" alt="" /></a><br /> </div>
<div align="left">Reviewing MMOs is a tricky business, as <a href="http://massively.joystiq.com/2009/05/06/darkfalls-tasos-calls-out-eurogamer-on-2-10-review/">Eurogamer learnt this week</a> when they <a href="http://www.eurogamer.net/articles/darkfall-online-review?page=1">published a review</a> of <a href="http://massively.joystiq.com/tag/darkfall/"><em>Darkfall</em></a> and gave it 2/10. Developer Tasos Flambouras wasn't happy about this and published a scathing <a href="http://forums.darkfallonline.com/showthread.php?p=3344510#post3344510">forum post</a> in retaliation at the low score. They accused reviewer Ed Zitron of playing for a mere two hours (he asserts he played the game for over nine) and most of that time was -- according to Tasos -- spent screenshotting or creating characters. This prompted Eurogamer to <a href="http://www.eurogamer.net/articles/editors-blog-darkfall-aftermath-blog-entry">respond</a> and promise to do a re-review, which in turn prompted Tasos to <a href="http://forums.darkfallonline.com/showthread.php?t=185733">respond to the response</a>.<br /></div>
<br />This begs the question: how do you review an MMO? It's not like any other kind of game; there's no beginning, middle and end, just a beginning and an endless middle. Added to that, while video games are without a doubt mainstream, MMOs are a lot more niche. But Lesley, I hear you cry, how can games like <a href="http://massively.joystiq.com/tag/Guild-Wars/"><em>Guild Wars</em></a> and <a href="http://massively.joystiq.com/tag/world-of-warcraft/"><em>World of Warcraft</em></a> with seventeen million players between them, be called niche?<p><a href="http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/" rel="bookmark">Continue reading <em>How exactly do you review an MMO?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/">How exactly do you review an MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 May 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1538312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/how-exactly-do-you-review-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darkfall</category><category>darkfall-online</category><category>eurogamer</category><category>eurogamer-mmo</category><category>how-to-review</category><category>opinion</category><category>review</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Fri, 08 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall delivers on player expectations?]]></title><link>http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/</guid><comments>http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" height="205" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/keen-darkfall.jpg" />When you go into a movie, sporting event, or new MMORPG with very high expectations, you're likely to be disappointed. In the case of pre-release <a href="http://darkfallonline.com"><em>Darkfall Online</em></a>, player expectations were all over the map from dismissive naysayers, to undecided fence-sitters, to drooling fanboys. Actually, it's like that for most MMOs, isn't it?<br /><br />Based on information he read on forums, fansites, and gleaned from videos, <a href="http://www.keenandgraev.com/?p=2122">Keen established his own set of expectations</a> for the various features advertised for <a href="http://massively.com/tag/darkfall"><em>Darkfall</em></a> (he wasn't in beta). Now that he's been playing a while, he decided to rate his initial expectations versus his early impressions. The list includes items like the skill, magic, and crafting systems, graphics, PvP gameplay, and many more.<br /><br />Keen rates 12 parts of <em>Darkfall</em> in total on a highly scientific scale of <em>Fantastic</em> to <em>Total Crap</em> and gives his overall impressions so far. For instance, he expected the combat to be <em>Decent</em> but finds it to be <em>Great</em>, the magic system to be <em>Good</em> but finds it to be <em>Mediocre</em>, and server stability + communication from Adventurine to be <em>Bad</em> but finds it to be <em>Total Crap</em>. It's an interesting way to rate a new MMO, so check out his blog for the full details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/">Darkfall delivers on player expectations?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=2122>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1491512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>darkfall</category><category>darkfall-online</category><category>impressions</category><category>keen</category><category>review</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 19 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer's 1.2 patch to go live March 3, 2009]]></title><link>http://massively.joystiq.com/2009/02/26/warhammers-1-2-patch-to-go-live-march-3-2009/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/26/warhammers-1-2-patch-to-go-live-march-3-2009/</guid><comments>http://massively.joystiq.com/2009/02/26/warhammers-1-2-patch-to-go-live-march-3-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://garrisonofwar.com/index.php/2009/02/patch-12-test-server-findings-part-2/"><img hspace="4" height="217" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/new-mount-1.2.jpg" /></a>The 1.2 patch for <a href="http://warhammeronline.com"><em>Warhammer Online</em></a> is going to be huge. <a href="http://massively.com/tag/mark-jacobs">Mark Jacobs</a> gave fans <a href="http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110197320/p1/">a highlight reel of what it will deliver</a> back in early February, which includes fixes to over 500 bugs, two new careers, class balance, and much more. Since that time, <a href="http://mythicentertainment.com">Mythic</a> <a href="http://massively.joystiq.com/2009/02/12/test-server-patch-notes-for-warhammers-bitter-rivals-event-re/">put 1.2 up on the public test server for everyone to give feedback on</a>. Here is a summary of some blog feedback we found (because not everyone can view the beta forums atm):<br /><br />
<ul>
    <li><a href="http://www.keenandgraev.com/?p=2026">Keen shared his thoughts on the new Choppa career</a>.<br /></li>
    <li><a href="http://bookofgrudges.wordpress.com/2009/02/24/first-look-at-the-slayer/">Book of Grudges has a good review of Slayers</a>.<br /></li>
    <li><a href="http://garrisonofwar.com/index.php/2009/02/patch-12-test-server-findings-part-1/">Part 1 of Garrison of WAR's review</a> (map improvements, realm status changes, and new mounts).</li>
    <li><a href="http://garrisonofwar.com/index.php/2009/02/patch-12-test-server-findings-part-2/">Part 2 of Garrison of WAR's review</a> (rage mechanic and how it performed in both PvE and RvR).</li>
    <li><a href="http://garrisonofwar.com/index.php/2009/02/patch-12-test-server-findings-part-3/">Part 3 of Garrison of WAR's review</a> [additional map improvements (more accurate group and warband dots), the new parties and warbands window, potions persisting through death, and how all MDPS careers will receive a pick lock skill that lets them enter postern keep doors].</li>
    <li><a href="http://stuntystomper.blogspot.com/search/label/European%20Test%20Server">Stunty Stomper</a> and <a href="http://obsessive-focus.blogspot.com/2009/02/unsung-details-of-12.html">Obsessive Focus</a> talk a bit about crafting changes.</li>
</ul>
Arbitrary of the <a href="http://bookofgrudges.wordpress.com/2009/02/26/march-3rd4th-12/">Book of Grudges is also reporting</a> that the latest US <em>WAR</em> newsletter in her inbox says patch 1.2 will go live March 3, 2009. The <a href="http://massively.com/tag/bitter-rivals">Bitter Rivals live event</a> will start March 4, 2009.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/26/warhammers-1-2-patch-to-go-live-march-3-2009/">Warhammer's 1.2 patch to go live March 3, 2009</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bookofgrudges.wordpress.com/2009/02/26/march-3rd4th-12/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/26/warhammers-1-2-patch-to-go-live-march-3-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/26/warhammers-1-2-patch-to-go-live-march-3-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bitter-rivals</category><category>blogs</category><category>call-to-arms</category><category>mark-jacobs</category><category>mythic-entertainment</category><category>review</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 26 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Paragus' Darkfall beta review: Not your grandma's MMORPG]]></title><link>http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/</guid><comments>http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><img hspace="4" height="152" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/hungry-wolf.jpg" />One of the very first <em><a href="http://darkfallonline.com">Darkfall</a></em> beta reviews we found came up only moments <a href="http://massively.joystiq.com/2009/02/18/darkfalls-nda-has-been-lifted-system-requirements-given/">after the NDA dropped</a>. Paragus, co-leader of the Inquisition guild and longtime MMORPG fanatic, <a href="http://www.mmocrunch.com/2009/02/18/review-darkfall-beta/">shared his thoughts on the game over at MMOCrunch.com</a>. It's quite a lengthy read and covers areas of the game such as character creation, user interface, the world, characters and animations, combat, quests, PvE, the alignment system, and corpse-looting.<br /><br />One commentor pointed out a few things the review was missing, including mounts, ships, mount and ship combat, class/skill balance, bugs, missing features, and the player-run economy. Still, we found it to be a very good overview of the game. Paragus suggests that <em><a href="http://massively.com/category/darkfall/">Darkfall</a></em> is not going to have mass market appeal, however, fans of old-school PvP MMOs like <em><a href="http://www.uoherald.com/news/">Ultima Online</a></em> and <em><a href="http://ac.turbine.com/">Asheron's Call</a></em> should find the game quite entertaining. Overall, he feels that while <em>Darkfall</em> may be a little rough around the edges, it features enough of a unique experience to be worth it. Paragus is also taking questions, so feel free to leave comments on his review.<br /><br />If you'd like a second opinion, why not check out what Massively's very own <a href="http://massively.joystiq.com/2009/02/19/anti-aliased-special-edition-hands-on-with-darkfall/">Colin Brennan has to say about his hands-on <em>Darkfall</em> experience</a>? Also, share your thoughts on <a href="http://massively.joystiq.com/2009/02/19/the-daily-grind-are-you-going-to-purchase-darkfall/">whether or not you plan to purchase <em>Darkfall</em></a> in our Daily Grind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/">Paragus' Darkfall beta review: Not your grandma's MMORPG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1465894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>beta</category><category>darkfall</category><category>paragus</category><category>polish</category><category>review</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 19 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Player review of Runes of Magic open beta looks promising]]></title><link>http://massively.joystiq.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/</guid><comments>http://massively.joystiq.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/rom.jpg" /><br /></div>
You may not have heard, but <a href="http://www.runewaker.com/">Runewalker</a>'s <em><a href="http://www.runesofmagic.com/en/index.html">Runes of Magic</a></em> is a free-to-play/free-to-download fantasy MMORPG that features a large world, avatar appearance customization, dual-class specialization, interesting combat mechanics, player housing, crafting, high-end PvE raiding, and even PvP. If that seems like a little bit of everything from some of the more popular fantasy MMO titles like <em><a href="http://worldofwarcraft.com">World of Warcraft</a></em>, <em><a href="http://everquest2.station.sony.com/">Everquest 2</a></em>, <em><a href="http://lotro.com">Lord of the Rings Online</a></em>, and <a href="http://ageofconan.com"><em>Age of Conan</em></a>, that's because it is.<br /><br />According to <a href="http://notadiary.typepad.com/mysticworlds/2009/01/runes-of-magic-wow-eq2-lotro-pudding.html">a player's review of open beta</a>, RoM has taken some of the best elements from these aforementioned games and tried to blend them into a fun and cohesive experience. It also seems to have taken not-so-good elements like daily quests, no career respecialization, and gear dependency. Many people think free-to-play games must be shallow, but it took the reviewer three days to pick a class combination that would suit their play style. That seems pretty deep to me. Perhaps the best consideration a gamer can make is that free-to-play in this case also means free-to-try. How many times have gamers been burned by paying for a product that ultimately didn't live up to their expectations or tastes? What do you have to lose by giving <em><a href="http://massively.com/tag/runes-of-magic/">Runes of Magic</a></em> a shot?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/">Player review of Runes of Magic open beta looks promising</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Feb 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://notadiary.typepad.com/mysticworlds/2009/01/runes-of-magic-wow-eq2-lotro-pudding.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1447957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>open-beta</category><category>player-housing</category><category>review</category><category>rom</category><category>runes-of-magic</category><category>runewalker-entertainment</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 03 Feb 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The Chronicles of Spellborn scores 8/10 in an early review]]></title><link>http://massively.joystiq.com/2008/12/08/the-chronicles-of-spellborn-scores-8-10-in-an-early-review/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/08/the-chronicles-of-spellborn-scores-8-10-in-an-early-review/</guid><comments>http://massively.joystiq.com/2008/12/08/the-chronicles-of-spellborn-scores-8-10-in-an-early-review/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/the-chronicles-of-spellborn/" rel="tag">The Chronicles of Spellborn</a></p><a href="http://www.eurogamer.net/article.php?article_id=325715"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/tcos1earlyeuroreview_225px.jpg" /></a>Although a great deal of the world <a href="http://massively.joystiq.com/2008/11/19/spellborn-american-launch-date-pushed-back-closed-beta-starts-t/">is still playing the beta version</a> of <a href="http://www.tcos.com/en/index.html"><em>The Chronicles of Spellborn</em></a>, continental Europe has had access to the retail copy since the 27th of November. Since Eurogamer has had a couple of weeks to put the game through its paces, <a href="http://www.eurogamer.net/article.php?article_id=325715">they've posted a review</a>. Now, we're sure you know the various problems with MMO reviews in general -- the two biggest being that most (good) MMOs are updated frequently post-launch, and that there's usually too much content to get through to provide accurate insight to all levels and areas of a game -- but it's worth nothing that this one comes with a rather healthy eight-out-of-ten score at the end.<br /><br />The art style and environments get an approving nod in the review, and so do the action-based combat mechanics. <a href="http://massively.joystiq.com/2008/03/31/chronicles-of-spellborn-combat-for-beginners/">The "Skill Deck"</a>, which is the replacement for the traditional action bar you might be used to from a huge number of other MMOs, is both praised and knocked for its complexity. The primary criticisms that the review levels against <a href="http://massively.joystiq.com/category/chronicles-of-spellborn/"><em>TCoS</em></a> are that it can be a bit generic at times, and that it lacks the glossy polish that you see in big-budget titles. Obviously these complaints were not significant enough to stop the reviewer from enjoying the game, and we look forward to seeing how it shapes up by the time it's released to the rest of the world in January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/08/the-chronicles-of-spellborn-scores-8-10-in-an-early-review/">The Chronicles of Spellborn scores 8/10 in an early review</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=325715>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/the-chronicles-of-spellborn-scores-8-10-in-an-early-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1394235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/the-chronicles-of-spellborn-scores-8-10-in-an-early-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acclaim</category><category>art</category><category>art-style</category><category>chronicles-of-spellborn</category><category>combat</category><category>eu</category><category>europe</category><category>review</category><category>skill-deck</category><category>tcos</category><category>the-chronicles-of-spellborn</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 08 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Is the honeymoon over for Warhammer Online?]]></title><link>http://massively.joystiq.com/2008/10/08/is-the-honeymoon-over-for-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/is-the-honeymoon-over-for-warhammer-online/</guid><comments>http://massively.joystiq.com/2008/10/08/is-the-honeymoon-over-for-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://www.warhammeronline.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/warrift-sms-1008.jpg" alt="" /></a><br /></div>
We here at Massively have pointed to our <a href="http://massively.joystiq.com/tag/warhammer-online">fair share</a> of <a href="http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/">positive opinion</a> pieces for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, but we realize that not all people see the game as fluffy bunnies and <a href="http://www.youtube.com/watch?v=Q5im0Ssyyus">rainbow unicorns</a>. One such example of this is the ever-endearing <a href="http://www.r1ft.com/author/dashe/">Daedren</a> over at <a href="http://www.r1ft.com">r1ft.com</a>, whom we all love for his <a href="http://massively.joystiq.com/2008/09/16/daedren-pulls-no-punches-on-erling-ellingsen-interview/">insightful pessimism</a> towards our favorite MMOs.<br /><br />Despite the fact that Daedren spends much of <a href="http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/">his article</a> reaming <em>Warhammer Online</em>, he ends by admitting that it may just be a general disdain for the fantasy genre as a whole, while <em>WAR</em> may just basically be in the wrong place at the wrong time. He writes, <em>"Whatever happened to making a player feel like they are a hero?" "The reason that </em>D&amp;D<em> and </em>Warhammer<em> tabletop games were popular is because the story revolved around the players; they could noticeably affect and change the world based on their decisions. This main aspect and magic of the game is lost in a sea of inane, repetitive and fun killing "Quests"."</em><hr />
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/warhammer-online"><img border="1" alt="Warhammer Online Coverage" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/dwarventinyswipeimage.jpg" /></a></td>
            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/is-the-honeymoon-over-for-warhammer-online/">Is the honeymoon over for Warhammer Online?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/is-the-honeymoon-over-for-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/is-the-honeymoon-over-for-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daedren</category><category>mythic</category><category>r1ftgaming</category><category>review</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 08 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[G4's X-Play reviews Warhammer Online]]></title><link>http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/</guid><comments>http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warg4reviewheader.jpg" /></a><br /></div>
As we now enter the second full week of <a style="font-style: italic;" href="http://www.warhammeronline.com">Warhammer Online</a>'s live service, reviews of the <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic Entertainment</a> title are continuing to be released. One analysis in particular you might want to check out is <a href="http://www.g4tv.com/xplay/reviews/1842/Warhammer_Online_Age_of_Reckoning.html">X-Play's review of the game</a>. They liked it quite a bit, citing Public Quests as a major improvement to the MMO formula and lauding Mythic's efforts to "make PvP feel as friendly as PvE." <br /><br />Voiced by Adam Sessler, the piece also gives a lot of credit to the Tome of Knowledge. Though the game's main thrust (RvR combat) only gets a small amount of coverage, that's regarded enthusiastically too. The show's only complaints surround technical hiccups the launched title still struggles with. Despite that, <a style="font-style: italic;" href="http://massively.joystiq.com/category/warhammer-online">Warhammer</a> still ends up with a 5 ... out of 5. <a href="http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/">Read on below the cut</a> for the full review.<br /> <hr />
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/" rel="bookmark">Continue reading <em>G4's X-Play reviews Warhammer Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/">G4's X-Play reviews Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/xplay/reviews/1842/Warhammer_Online_Age_of_Reckoning.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/g4s-x-play-reviews-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mythic-entertainment</category><category>review</category><category>video</category><category>war</category><category>warhammer-online</category><category>x-play</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 29 Sep 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Meta-review: Warhammer Online]]></title><link>http://massively.joystiq.com/2008/09/12/meta-review-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/12/meta-review-warhammer-online/</guid><comments>http://massively.joystiq.com/2008/09/12/meta-review-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><center><a href="http://massively.joystiq.com/category/warhammer-online"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/wartrailerheader.jpg" alt="" /></a></center>We've been talking pretty much constantly about <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> for a few months now, and launch is less than a week away. At this point, there's only one question left: Should you buy it? Beta-based viewpoints have begun to trickle in across the internet, to the point where we can put together a meta-review that will hold together. Overall, the response seems to be a cautious 'thumbs up'. There are still serious concerns expressed by some commentators (pathing issues, dependence on fickle player populations), but overall the outlook seems to be good for <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a>'s opus.<br />
<ul>
    <li><a href="http://www.eurogamer.net/article.php?article_id=234609">Eurogamer</a> <strong>(8/10)</strong>: "Until it's been out in the wild a while, this extremely well-made and highly enjoyable MMO remains unproven. And it remains - until our first re-review, at least - one step short of true greatness."</li>
    <li><a href="http://www.killtenrats.com/2008/09/12/a-week-with-warhammer/">Kill Ten Rats</a> <strong>(Buy)</strong>: "If you would like a sequel to World of Warcraft with a team-PvP focus, buy Warhammer Online: Age of Reckoning. If you are waiting for something new and original, keep waiting."</li>
    <li><a href="http://tobolds.blogspot.com/2008/09/war-review.html">Tobold</a> <strong>(Buy)</strong>: "Warhammer Online: Age of Reckoning is a good game, albeit not perfect, and it will have some problems living up to the excessive marketing hype from Mythic. It is certainly worth buying and trying out for a month or two."</li>
    <li><a href="http://commonsensegamer.com/?p=877">Common Sense Gamer</a> <strong>(B+)</strong>: "Overall, I'd give WARs game experience a B+. I've come to enjoy the RvR and accept that the PvE game experience is the same as everything else out there. That fact is also counterbalanced by the PQs...which are just fun."</li>
</ul>
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/12/meta-review-warhammer-online/">Meta-review: Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/12/meta-review-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1312350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/12/meta-review-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>featured</category><category>joystiqfeatures</category><category>launch</category><category>metareview</category><category>mythic-entertainment</category><category>review</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 12 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Zero Punctuation braves interstellar spreadsheets in EVE Online]]></title><link>http://massively.joystiq.com/2008/09/04/zero-punctuation-braves-interstellar-spreadsheets-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/04/zero-punctuation-braves-interstellar-spreadsheets-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/04/zero-punctuation-braves-interstellar-spreadsheets-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><embed height="348" width="425" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" bgcolor="#333333" quality="high" allowscriptaccess="always" allowfullscreen="true" src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A208%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F208-Eve-Online%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Eve%2BOnline%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F208.jpg%27%2CshowVolumeSlider%3Atrue%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D"></embed></div>
<a href="http://www.escapistmagazine.com/videos/view/zero-punctuation">Zero Punctuation</a>'s <a href="http://www.fullyramblomatic.com/">Yahtzee</a> has reached geek culture superstardom by sacrificing sacred cows. By profanely slamming popular franchises such as <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/8-Halo-3"><em>Halo</em></a> and <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/35-Super-Smash-Bros-Brawl"><em>Super Smash Bros.</em></a>, he's brought down the wrath -- and the web traffic -- of virtually the entire gaming community. There's a running joke through many of his animated reviews, though: he hates MMORPGs.<br /><br />Both <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/9-Tabula-Rasa"><em>Tabula Rasa</em></a> and <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/138-Age-of-Conan"><em>Age of Conan</em></a> got the full treatment, and Yahtzee has even criticized some single-player games (such as <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/22-The-Witcher"><em>The Witcher</em></a>) just for sharing gameplay elements with MMORPGs. His fans apparently thought he was being a bit too harsh. "Not all MMORPGs are the same," they presumably said. "Try <em>EVE Online</em>. It's different!"<br /><br /><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">And so he did.</a> It turns out that "different" might be in the eye of the beholder. Or just as likely, MMORPGs can never be different enough for Yahtzee! The humorous (and as usual, NSFW) video review is embedded above, courtesy of <a href="http://www.escapistmagazine.com">The Escapist.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/04/zero-punctuation-braves-interstellar-spreadsheets-in-eve-online/">Zero Punctuation braves interstellar spreadsheets in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/04/zero-punctuation-braves-interstellar-spreadsheets-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1303987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/04/zero-punctuation-braves-interstellar-spreadsheets-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>animation</category><category>ben-croshaw</category><category>escapist</category><category>escapist-magazine</category><category>eve</category><category>eve-online</category><category>halo-3</category><category>humor</category><category>review</category><category>super-smash-bros</category><category>tabula-rasa</category><category>the-escapist</category><category>video</category><category>yahtzee</category><category>yahtzee-croshaw</category><category>zero-punctuation</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 04 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Runners gets some G4TV love]]></title><link>http://massively.joystiq.com/2008/07/15/dungeon-runners-gets-some-g4tv-love/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/15/dungeon-runners-gets-some-g4tv-love/</guid><comments>http://massively.joystiq.com/2008/07/15/dungeon-runners-gets-some-g4tv-love/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://www.g4tv.com"><img width="225" vspace="4" hspace="4" height="214" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/g4tvlogo.png" alt="" /></a><br />You remember <a href="http://en.wikipedia.org/wiki/Adam_Sessler">Adam Sessler</a> right? You know that guy who stands next to <a href="http://en.wikipedia.org/wiki/Morgan_Webb">Morgan Webb</a> during <a href="http://en.wikipedia.org/wiki/X-Play">X-Play</a>? Yeah, there is someone else there, we promise. Anyway, in a recent episode of <a href="http://www.g4tv.com/xplay/videos/26877/The_Download_Dungeon_Runners_.html?keyword_key=94">G4TV's <em>The Download</em></a>, Sessler reviews NCsoft's<a href="http://www.dungeonrunners.com/"><em> Dungeon Runners</em></a> for the masses.<br /><br />His review doesn't reveal anything new about the game, but it's always nice to see when the larger gaming media covers the games we love so dearly. Plus, in this video, we get to see more of the little <a href="http://massively.joystiq.com/2008/06/18/the-bling-gnome-in-action/">Bling Gnome</a> doing his duty, so to speak. What we really find interesting though is the fact that many of the comments seem to revolve around the fact that people haven't heard of this game before. A little publicity never hurt, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/15/dungeon-runners-gets-some-g4tv-love/">Dungeon Runners gets some G4TV love</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/xplay/videos/26877/The_Download_Dungeon_Runners_.html?keyword_key=94>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/dungeon-runners-gets-some-g4tv-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1256701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/dungeon-runners-gets-some-g4tv-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-sessler</category><category>dungeon-runners</category><category>g4</category><category>g4tv</category><category>morgan-webb</category><category>ncsoft</category><category>review</category><category>the-download</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 15 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Dungeons &amp; Desktops: The history of RPGs]]></title><link>http://massively.joystiq.com/2008/06/24/dungeons-and-desktops-the-history-of-rpgs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/dungeons-and-desktops-the-history-of-rpgs/</guid><comments>http://massively.joystiq.com/2008/06/24/dungeons-and-desktops-the-history-of-rpgs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.amazon.com/Dungeons-Desktops-History-Computer-Role-playing/dp/1568814119/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1214260844&amp;sr=1-1"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/dndbook.jpg"  alt="" /></a>In a <a href="http://www.crispygamer.com/_GeneratedPages/Columns/Column937.aspx">recent article at Crispy Gamer</a>, the topic is Matt Barton's book <a href="http://www.amazon.com/Dungeons-Desktops-History-Computer-Role-playing/dp/1568814119/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1214260844&amp;sr=1-1"><em>Dungeon &amp; Desktops: The History of Computer Role-Playing Games</em></a>. Crispy Gamer's prognosis for this book is not good, and it's their opinion that it is <em>"a victim of poor editing, poor organization, and a frustrating inconsistency, as the book veers from true history to trite encyclopedia, as if Barton isn't quite sure what kind of book he is writing."</em> According to this review, the MMO chapter is also lacking greatly, with <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a> and <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> not getting enough time in the spotlight. <br /><br />This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the <a href="http://en.wikipedia.org/wiki/MMORPG">history of the MMOG</a> is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/dungeons-and-desktops-the-history-of-rpgs/">Dungeons &amp; Desktops: The history of RPGs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crispygamer.com/_GeneratedPages/Columns/Column937.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/dungeons-and-desktops-the-history-of-rpgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1233848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/dungeons-and-desktops-the-history-of-rpgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crispy-gamer</category><category>dungeons-and-desktops</category><category>everquest</category><category>history</category><category>reference</category><category>review</category><category>rpg</category><category>ultima-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 24 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Angels Online first impression]]></title><link>http://massively.joystiq.com/2008/06/20/angels-online-first-impression/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/angels-online-first-impression/</guid><comments>http://massively.joystiq.com/2008/06/20/angels-online-first-impression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><a href="http://ao.igg.com/screenshots/list.php"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/angelsonline.jpg" /></a>Putting aside the whole concept of being a good angel tasked with protecting the people of Eden (Spoiler alert: They get kicked out. Guess you didn't do your job very well). Anyway, that aside, playing a cute little angel in <a href="http://ao.igg.com/"><em>Angels Online</em></a> who must earn his or her wings via the tried-and-true tropes of killing and crafting has a fun factor built right in. Flying! You get to fly!<br /><br />But you aren't handed your halo, harp and wings from the moment you log in. You must learn the sacred jobs and responsibilities of an angel. And you must learn to slaughter those legendary enemies of angels, the Slarms. In her first impressions review of <a href="http://massively.com/tag/angels-online"><em>Angels Online</em></a>, <a href="http://www.tentonhammer.com/">Ten Ton Hammer</a>'s Amber Weldon <a href="http://www.tentonhammer.com/node/35968">sets out to learn how to be an angel</a> in a sinful world, from the stern lessons inflicted by Archangel Raphael, to her hours and days studying for her exams in the Lyceum, to her robot-assisted resource-gathering excursions.<br /><br />School? Lessons? Robots? If you're dying to become an angel (in Angels Online, that is), you'll definitely appreciate this clever first glimpse.<br /><br />[<a href="http://www.tentonhammer.com/">Ten Ton Hammer</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/angels-online-first-impression/">Angels Online first impression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/35968>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/angels-online-first-impression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/angels-online-first-impression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angels-online</category><category>at-a-glance</category><category>classes</category><category>crafting</category><category>fantasy</category><category>game-mechanics</category><category>review</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Fri, 20 Jun 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[A look at METAbolt -- a non-graphical Second Life viewer]]></title><link>http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/</guid><comments>http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/asciilife.jpg" /><br /></div>
Ever log in to <a href="http://secondlife.com/"><em>Second Life</em></a>, run around awhile, and then shake your head and think, "this place is nothing but a glorified chat room! And that's what I like! I don't care about all this graphics stuff!" Well, frustrated, graphics-hating <a href="http://massively.com/category/second-life/"><em>Second Life</em></a> user, <a href="http://www.metabolt.net/default.asp"><em>METAbolt</em></a> has what you crave. When we heard someone had written a text-based Second Life client for computers that just couldn't hack the graphics, we were sort of expecting something like a regular graphical client, except where all the images were made of tiny little text characters... like the picture above, which is not from <em>METAbolt</em>, alas. (It's <em>Second Life</em> on Linux run through the aalib graphics-to-text library)<br /><br />As a chat room, though, <em>METAbolt</em> has some good points and some not so good points. For one, every time you log in, you are placed in the Welcome area. While this may be the fastest way to put you with potential chat-mates, it's not really the sort of thing you expect. Gone were all saved landmarks as well. You will arrive in the Welcome Area, and you will enjoy your time there.<p><a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/" rel="bookmark">Continue reading <em>A look at METAbolt -- a non-graphical Second Life viewer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/">A look at METAbolt -- a non-graphical Second Life viewer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 May 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metabolt.net/default.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1190630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/09/a-look-at-metabolt-a-non-graphical-second-life-viewer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>at-a-glance</category><category>chat</category><category>chat-client</category><category>metabolt</category><category>open-source</category><category>review</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>translation</category><category>virtual-worlds</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Fri, 09 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[TurpsterVision: Return of the King]]></title><link>http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/</guid><comments>http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/turpstervision/" rel="tag">TurpsterVision</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="Apparently Turpster is a Swear or something" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/ep9.jpg" /><br /></div>
Howdy folks, it's great to be home. Sorry for my prolonged absence. I would love to tell you why I wasn't able to produce the internet's favorite 'funny' over the past 3 weeks, but unfortunately if I told you I would have to kill you -- and I am far too busy "killin' mofo's" in <a href="http://massively.joystiq.com/2008/04/29/grand-theft-mmo/"><span style="font-style: italic;">GTA 4</span></a> to have time to kill you all as well! <br /><br />So down to business, review time, and let me just state that I don't like giving bad reviews -- not because they can upset fans or developers, but because it means I've had a bad time reviewing the game in the first place. <span style="font-style: italic;"><a href="http://everquest.station.sony.com/">EverQuest</a> </span>was the granddaddy of them all before <a href="http://www.worldofwarcraft.com/index.xml"><span style="font-style: italic;">World of Warcraft</span></a><span style="font-style: italic;"> </span>came along. <a href="http://everquest2.station.sony.com/"><span style="font-style: italic;">EverQuest II</span></a> had a lot to live up to, and for this mild-mannered video blogger, it just couldn't quite manage it. <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> was released shortly after and this probably stopped <a href="http://massively.joystiq.com/category/everquest-ii/"><span style="font-style: italic;">EQ2</span></a> ever becoming fun for me; I like having people to play with.<br /><br />Check out the video, make your own mind up about the game, you are all far more intelligent than me, so I will trust your opinions and past experiences over my ever so limited (but ever so painful) trial of the game.<p><a href="http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/" rel="bookmark">Continue reading <em>TurpsterVision: Return of the King</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/">TurpsterVision: Return of the King</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1181142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/29/turpstervision-return-of-the-king/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq2</category><category>everquest</category><category>everquest-2</category><category>fae</category><category>featured</category><category>review</category><category>sucks</category><category>turpster</category><category>tv</category><dc:creator><![CDATA[Mark Turpin]]></dc:creator><pubDate>Tue, 29 Apr 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[How not to review Tabula Rasa]]></title><link>http://massively.joystiq.com/2008/04/27/how-not-to-review-tabula-rasa/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/how-not-to-review-tabula-rasa/</guid><comments>http://massively.joystiq.com/2008/04/27/how-not-to-review-tabula-rasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><p><a href="http://massively.joystiq.com/category/tabula-rasa/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/tabulawhoops.jpg" /></a><a href="http://www.pcadvisor.co.uk">PC Advisor UK</a> recently ran a "<a href="http://www.pcadvisor.co.uk/reviews/index.cfm?reviewid=1940&amp;pn=2">expert review</a>" of <em><a href="http://www.rgtr.com">Tabula Rasa</a></em>, giving you a wonderful look at the game... up until level 10. Then apparently the reviewer didn't want to play anymore and started to make things up.<br /><br /><a href="http://tabularasavault.ign.com">Tabula Rasa Vault</a> picked this gem of a review up and actually reviewed the review, and I'm quite inclined to agree with them. Last I checked, <a href="http://www.rgtr.com/game_intel/planets/afs_foreas_planetary_guide.html">Foreas</a> isn't an <a href="http://abc.go.com/primetime/lost/index?pn=index">island</a>, <a href="http://tabularasa.wikia.com/wiki/Twin_Pillars">Twin Pillars</a> and <a href="http://tabularasa.wikia.com/wiki/Foreas_Base">Foreas Base</a> are nice places to <a href="http://www.theonion.com/content/node/40766">hang out</a>, you don't waste so much ammo when you <a href="http://www.rgtr.com/new_player_guide/getting_started/basic_controls.html">crouch and have a higher accuracy</a>, and it's really easy to avoid enemy controlled bases by just <a href="http://www.rgtr.com/game_intel/official_guides/the_afs_field_guide.html">switching battlefield instances</a>.</p>
<p>Reviewing an MMO is tough - especially when you may not have alot of time to put into it. This review is, sadly, proof of what happens when you don't spend some time with the game beyond an early level. This reviewer never got to see the interesting facets of <em><a href="http://massively.joystiq.com/category/tabula-rasa/">Tabula Rasa</a></em>, like the community sponsored <a href="http://massively.joystiq.com/2007/12/03/tabula-rasa-devs-foster-friday-night-fights/">fist</a> <a href="http://massively.joystiq.com/2008/04/24/taking-a-deeper-look-at-trs-fighting-arena/">fights</a>, the <a href="http://www.rgtr.com/image_gallery/pictures/22_3.jpg">in-game events</a>, and the other cities and <a href="http://www.rgtr.com/game_intel/planets/afs_arieki_planetary_guide.html">planets</a>.</p>
<p>If the reviewer had played past level 10, he might have started to like <em>Tabula Rasa</em>. This is a great reason to make sure your reviewer checked his facts before posting his review. Otherwise, you might just be believing an <a href="http://www.youtube.com/watch?v=fqOvBjGaEUg&amp;NR=1">illusion</a>.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/how-not-to-review-tabula-rasa/">How not to review Tabula Rasa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tabularasavault.ign.com/fullstory.php?id=39954>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/how-not-to-review-tabula-rasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1168976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/how-not-to-review-tabula-rasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destination-games</category><category>ncsoft</category><category>pc-advisor</category><category>review</category><category>rgtr</category><category>richard-garriott</category><category>tabula-rasa</category><category>tabula-rasa-vault</category><category>tr</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sun, 27 Apr 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[MMORPG.com's Eye of the North review highlights player discontent]]></title><link>http://massively.joystiq.com/2007/12/28/mmorpg-coms-eye-of-the-north-review-makes-excellent-points/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/28/mmorpg-coms-eye-of-the-north-review-makes-excellent-points/</guid><comments>http://massively.joystiq.com/2007/12/28/mmorpg-coms-eye-of-the-north-review-makes-excellent-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><center><a href="http://www.flickr.com/photos/mmognation/sets/72157601281646512/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/gw_400x300.shkl.jpg" /></a></center><br />A review was recently posted at the MMORPG.com site for <a href="http://massively.joystiq.com/tag/Arenanet/">Arena.net</a>'s latest <em><a href="http://massively.joystiq.com/tag/Guild-Wars/">Guild Wars</a></em> release, <em><a href="http://massively.joystiq.com/tag/Eye-of-the-North/">Eye of the North</a></em>. While I personally have been enjoying some of the new content in the expansion (and <a href="http://massively.joystiq.com/2007/12/13/guild-wars-wintersday-prep-faq-and-patch-updates/">the Wintersday event</a>) there are definitely some concerns among the players about the Eye. Beyond reviewing the game, Jeremy Star's piece does a great job of running down <a href="http://www.mmorpg.com/gamelist.cfm?SETVIEW=features&amp;GAMEID=82&amp;BHCP=1&amp;LOADFEATURE=1648&amp;bhcp=1">some of the biggest issues I've heard in discussions with other players</a>. <br /><br />He specifically calls out Arena on the biggest problem with <em>Eye of the North</em>: that many players don't think this is an adequate stopgap between late 2007 and whenever <em><a href="http://massively.joystiq.com/tag/Guild-Wars-2/">Guild Wars 2</a></em> will be released ... but the whole experience teases the in-development title. Asura, Norn, Dwarves, and Charr are all over the North, but none of them are playable. The Hall of Monuments is a big deal with bonuses you'll get to use at some point in the indeterminate future. The expansion sounds and looks great, but it's just not up to the standards of previous releases (especially <em><a href="http://massively.joystiq.com/tag/Nightfall/">Nightfall</a></em>).<br /><br />With this release and <a href="http://guildcast.com/show/?p=120">the closing of GuildCast</a>, are these dire signs for Arena's game? Are players going to maintain interest in <em>Guild Wars</em> until the spiritual sequel goes live? <br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/28/mmorpg-coms-eye-of-the-north-review-makes-excellent-points/">MMORPG.com's Eye of the North review highlights player discontent</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Dec 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?SETVIEW=features&amp;GAMEID=82&amp;BHCP=1&amp;LOADFEATURE=1648&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/28/mmorpg-coms-eye-of-the-north-review-makes-excellent-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1071171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/28/mmorpg-coms-eye-of-the-north-review-makes-excellent-points/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena.net</category><category>eye-of-the-north</category><category>guild-wars</category><category>guild-wars-2</category><category>guildcast</category><category>gw</category><category>mmorpg.com</category><category>opinion</category><category>review</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 28 Dec 2007 11:30:00 EST</pubDate></item></channel></rss>
