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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GamersFirst launches Sword 2: Revelations]]></title><link>http://massively.joystiq.com/2011/07/20/gamersfirst-launches-sword-2-revelations/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/20/gamersfirst-launches-sword-2-revelations/</guid><comments>http://massively.joystiq.com/2011/07/20/gamersfirst-launches-sword-2-revelations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/tag/sword-2-revelations"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/sword2header.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.gamersfirst.com/">GamersFirst</a> announced today that it has launched <a href="http://www.gamersfirst.com/sword2/"><em>Sword 2: Revelations</em></a> (formerly known as <a href="http://massively.joystiq.com/tag/sword-of-the-new-world"><em>Granado Espada: Sword of the New World</em></a>). But this isn't just a simple re-name and re-release; The team is introducing "<em>three brand new expanded skill systems, a new area for questing and exploration, [and] a new unique playing character and pet to both drive the continually evolving story of </em><a href="http://www.massively.com/tag/sword-2-revelations">Sword 2</a>."<br />
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	The new skill systems are all crafting-related, introducing new Alchemy, Cooking, and Wing Crafting systems. Viron Island is the aforementioned new area, complete with new quests and three distinct forests, each with its own distinct challenges. And lastly, the game introduces Raven, a former spy that offers "complex gameplay options and the new pet Capybara which provides players with increased experience gains and item drop rates. For more information, head on over to <a href="http://www.gamersfirst.com/sword2/?q=Revelations"><em>Sword 2</em>'s official site</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/20/gamersfirst-launches-sword-2-revelations/">GamersFirst launches Sword 2: Revelations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/20/gamersfirst-launches-sword-2-revelations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19995992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/20/gamersfirst-launches-sword-2-revelations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>crafting</category><category>f2p</category><category>free-to-play</category><category>gamersfirst</category><category>granado-espada</category><category>pet</category><category>raven</category><category>revelations</category><category>sword-2</category><category>sword-2-revelations</category><category>sword-of-the-new-world</category><category>viron-island</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 20 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: A complete guide to angel-slaying, volume two]]></title><link>http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/</guid><comments>http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://champions-online.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/co-ttangel.jpg" vspace="4" /></a></div>
Last week on <a href="http://massively.com/tag/behind-the-mask">Behind the Mask</a>, we covered the puzzles and trash mob fights of Therakiel's Temple. TT is the toughest lair in <a href="http://champions-online.com"><em>Champions Online</em></a>, and it's not over yet. You've still got to handle the boss fights!<br />
<br />
This week, we'll be covering the deadly boss battles of the temple, from the alluring Valerian Scarlet to the big bad Therakiel himself. Caliburn will provide commentary for your fights, but don't expect him to help out; your team is going to need to bring out the big guns.<br />
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Just as it did last week, this guide contains some spoilers!<p><a href="http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/" rel="bookmark">Continue reading <em>Behind the Mask: A complete guide to angel-slaying, volume two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/">Behind the Mask: A complete guide to angel-slaying, volume two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19967724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/behind-the-mask-a-complete-guide-to-angel-slaying-volume-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>boss-fights</category><category>bosses</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>endgame</category><category>endgame-lair</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>lair</category><category>revelations</category><category>therakiel</category><category>therakiels-temple</category><category>welcome-to-therakiels-rave-party</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 16 Jun 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The making of EVE Online, part 2]]></title><link>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/</guid><comments>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><p><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The making of EVE Online, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/">EVE Evolved: The making of EVE Online, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castor</category><category>ccp</category><category>cold war</category><category>ColdWar</category><category>concord</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>factional-warfare</category><category>gank</category><category>hilmar</category><category>joystiqfeatures</category><category>launch</category><category>patch</category><category>red moon rising</category><category>RedMoonRising</category><category>revelations</category><category>rmr</category><category>second genesis</category><category>SecondGenesis</category><category>server</category><category>suicide</category><category>trinity</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The making of EVE Online]]></title><link>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/makingofeve-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s development path from concept to release has followed a very different path to the MMO norm. Starting from its humble beginnings as one man's dream to build an online space game, <a href="http://massively.joystiq.com/category/eve-online/" style="font-style: italic;">EVE</a> has developed into the massively popular game it is today. Rather than designing and developing the game all in one go, the <a href="http://massively.joystiq.com/tag/ccp">CCP</a> crew opted for a staged delivery approach. The game was re-made 11 times, each stage being progressively closer to the final goal. By launch, <span style="font-style: italic;">EVE</span> had been through 5 total recodes where almost the entire game was scrapped and rebuilt from scratch and at least 6 partial recodes.<br /><br /><span style="font-weight: bold;"></span>Join me as I take a look at the course <span style="font-style: italic;">EVE</span>'s development has taken from concept all the way to the current Empyrean Age expansion.<p><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: The making of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/">EVE Evolved: The making of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castor</category><category>ccp</category><category>cold war</category><category>ColdWar</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>factional-warfare</category><category>featured</category><category>hilmar</category><category>joystiqfeatures</category><category>launch</category><category>patch</category><category>red moon rising</category><category>RedMoonRising</category><category>revelations</category><category>rmr</category><category>second genesis</category><category>SecondGenesis</category><category>server</category><category>trinity</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Trinity to be released first week of December]]></title><link>http://massively.joystiq.com/2007/11/05/trinity-to-be-released-first-week-of-december/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/05/trinity-to-be-released-first-week-of-december/</guid><comments>http://massively.joystiq.com/2007/11/05/trinity-to-be-released-first-week-of-december/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://eve-online.com/news/newsOfEve.asp?newsID=466"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/ospreyevetrinity.jpg" alt="" /></a><br /></div>
We got an official release date for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s next expansion, <em><a href="http://massively.joystiq.com/tag/eve-trinity">Trinity</a>,</em> <a href="http://massively.joystiq.com/2007/11/03/eve-fan-fest-details-web-wars-announcement/">at the FanFest</a> over the weekend. If you're an<em> EVE</em> player, make sure to leave the first week of December open, because that's when you'll be playing with <a href="http://massively.joystiq.com/2007/10/31/eve-online-trinity-ii-ship-comparisons/">all the cool new ships</a> and updates in <em>Trinity</em>. Of course, the fun starts tomorrow, <a href="http://massively.joystiq.com/2007/11/02/eve-online-revelations-2-3-preliminary-patch-notes/">when <em>Revelations.2.3</em> arrives</a>, but in just a month from now, we'll have access to <em>Trinity</em> (the new name of what used to be <em>Revelations 3</em>).<br /><br />GamesIndustry also has <a href="http://www.gamesindustry.biz/content_page.php?aid=30257">an interview up with CCP CEO Hilmar Petursson</a>, who tells them that the old graphic engine isn't actually going anywhere-- players will be able to switch from old to new via the configuration screen ingame. There's also a new ingame concurrency record-- it's a whopping 37,200 players all in one game (I think all of them were in Jita yesterday afternoon, because it was horrible there). Petursson also gives feedback on CCP's decision to hire a real-life economist to help them with the player-driven economy-- apparently "he's validated some of our assumptions, but he's also shattered a lot too." Man, I'd love to sit in on a few of those meetings.<br /><br />Mark your calendars: <em>Trinity</em> is coming the first week of December. And unless you change that setting, <em>EVE</em> will never look the same.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/05/trinity-to-be-released-first-week-of-december/">Trinity to be released first week of December</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Nov 2007 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=30258>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/05/trinity-to-be-released-first-week-of-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1030930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/05/trinity-to-be-released-first-week-of-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>concurrency</category><category>economist</category><category>eve-online</category><category>eve-trinity</category><category>hilmar-petursson</category><category>interview</category><category>revelations</category><category>trinity</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 05 Nov 2007 19:40:00 EST</pubDate></item></channel></rss>
