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Posts tagged retrospective

Massively reminisces on Star Wars Galaxies' 10th anniversary

Has it really been 10 years? Yep, Star Wars Galaxies did indeed launch on June 26th, 2003. And yep, this is indeed an anniversary post for an MMORPG that closed down in December of 2011. Why the reminiscing about a game that we can't -- ahem -- play any longer? Simply put, SWG deserves it. If yo...

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Storyboard: The way it was for three years

Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn ...

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A Mild-Mannered Reporter: So what's the deal with Champions Online?

Let's be honest here. Champions Online is not in a good state. A couple of weeks back I wrote about how expecting a limited-time event to flesh out the game's endgame is silly to say the least, and I stand by that. But there are two issues under discussion here, and the second is "does the gam...

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The Mog Log: A year of columns in review

Three years is not a lot of time to do anything. I'm continually surprised by the fact that I've been writing about video games professionally for three years of my life, which is admittedly only 10% of my life to date but still seems astonishing. This also marks the start of the third year of Th...

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The Mog Log: Final Fantasy nostalgia

There's nothing quite like Final Fantasy XI. Nor is there anything quite like Final Fantasy XIV. The two are similar enough that you can use one as a substitute for the other in a pinch, but both possess a certain feel that just isn't found in any other game. That's neither good nor bad; it just ...

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A video retrospective on 38 Studios discusses 'star-struck legislators'

The sun has set on 38 Studios, but there's still a lot of people eager to analyze and dissect the company's rise and sharp decline. As a whole, it's been looked at and analyzed extensively from the gaming side, but the other factors that went into the studio's enormous state loan and subsequent b...

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Star Wars: The Old Republic, a cautionary tale of breaking into MMOs

From a player's perspective, Star Wars: The Old Republic exceeded expectations on its launch one year ago today. Fans really took to the story content, reporting that the story content was the most fun they'd had leveling in any MMO up to that point. Things were looking great. The designers were ...

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Asheron's Call 2 producer weighs in on the revived game

It's always a sad day when a game you worked on shuts down. You shed your tears and move on, most likely wishing you could have the game back but knowing it's gone for good. But Asheron's Call 2 has come back against all odds, and while it's not yet clear what the future will hold for the dead-an...

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Storyboard: The RIFT project - conclusion

The RIFT project was a complete and utter failure. I'd like to say that this was something that I came to conclude very late in the project, but honestly it happened early on. Both Ms. Lady and I knew that the project had failed irrevocably, and while I'd like to think we tried gamely to keep ...

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A look at Curt Schilling's management of 38 Studios

The dust has more or less settled around the demise of 38 Studios, but much of the information about what happened to lead the company so deep into the hole is fragmented. Some fans admonish the Rhode Island governor, some admonish Curt Schilling, and some admonish the management team that led to...

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