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Posts tagged resolution

Storyboard: Working without /random

Two weeks ago, you might recall, I ranted about using random rolls as a mechanic of resolution when roleplaying in MMOs. For those of you who can't be bothered to go back and read the whole thing now (which I totally understand; you probably have holiday games burning a hole in your pocket), the...

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SWTOR Senior Community Manager responds to high-res texture concerns

Many keen-eyed Star Wars: The Old Republic players noticed that, while there were "low," "medium," and "high" options for the game's texture quality settings, there seemed to be only two different sets of textures, and neither of them includes the high-resolution textures seen in the game's...

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Club Penguin's screen-size conundrum

For those not keeping up on their Club Penguin developments (and why not, it's a fairly amusing and eminently kid-friendly flash-based browser game), they've recently implemented a new "Big Screen" version of the client. The gameplay area used to be about 760x480 and now clocks in by default at a...

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Tabula Rasa resolution hotfix live

Well, it took quite a bit of concerted bitching, but it looks like the worst of the effects from Tabula Rasa's patch 1.5 have been addressed. A hotfix went live this morning which corrected the issues people were having with the resolution automatically resizing to 1158x864 every time the client...

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