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Posts tagged republic-trooper

Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two

A few weeks ago, after many weeks of seeing new players in Star Wars: The Old Republic warzones, I thought it would be a good idea to post a little guide on the basics of winning Huttball. Interestingly, that article birthed a conversation about how some classes were better suited for the game,...

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That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side

Story may get all the press when it comes to Star Wars: The Old Republic, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director Jeff Dobson sat down with Republic Trooper to talk about the process of shaping each of the...

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A certain point of view: Jef's hands-on with SWTOR's beta

Hey Star Wars fans, what say we recap my recent beta experiences in The Old Republic? I know what you're thinking (because it's the same thing I thought after BioWare's marketing folks sent along an unsolicited invitation): Here comes a giant anti-themepark rant and zomgwtf call someone who cares!...

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BioWare devs talk SWTOR combat animations, answer PvP questions

Grab yourself a tall glass of blue milk, Star Wars fans, as BioWare has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon. The update features principal lead animator Mark How talking about -- wait for it -- animation! To be more precise,...

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Hyperspace Beacon: We hope this never comes out of SWTOR, but knowing our luck, it probably will

When I started the Hyperspace Beacon, I didn't want every article to be a stoic look into the world of Star Wars: The Old Republic. Sometimes we need to kick back and have a little fun with the product that we love. We kind of earned it, right? Within the first couple months of articles, I...

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