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Posts tagged replayability

Chaos Theory: Exciting times in The Secret World

Do you feel it? That electric buzzing in the air of The Secret World (not to be confused with the sounds of buzzing heard by the bee-blessed)? I don't know about you, but I sure can. It's a very exciting time to be a fan of this Lovecraftian-horror-conspiracy-flavored game. Why, you ask? I am more...

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Chaos Theory: Three ideas to improve TSW's replayability

In my opinion, a lot rests upon The Secret World Issue #8's shoulders. While the past few issues have offered up top-notch story arcs, I gobbled them up quick and then looked sadly at an empty plate while wishing for seconds. It's the blessing and curse of quality content that takes a lot of time...

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Chaos Theory: Increasing The Secret World's replayability with Issue #8

I've said it before, and I'll say it again: The Secret World just keeps getting better and better. While the horror-themed conspiracy game is obvious not perfect (heaven help the rest of the MMOverse if it were!), it is definitely traveling steadfastly along that long, dusty road of improvement....

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The Daily Grind: Which dungeon is the most replayable?

If MMO features were furniture, then dungeons would be the family couch that shows an immense amount of wear and tear from all of the butts that have traversed its terrain over the years. Perhaps it's not as beautiful and exciting as it was the day you brought it home from the store, but there's...

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GDC 09: Eskil Steenberg on bringing the Love

We're always on the lookout for innovation in the MMO genre, so that's why Love has caught our eye. Developed by one man, Eskil Steenberg, Love is a procedurally-generated game, which essentially means that the entire world - including almost watercolor-looking graphics, different locations, etc....

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