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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[TERA play diary talks world size, combat timing, and more]]></title><link>http://massively.joystiq.com/2011/03/15/tera-play-diary-talks-world-size-combat-timing-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/15/tera-play-diary-talks-world-size-combat-timing-and-more/</guid><comments>http://massively.joystiq.com/2011/03/15/tera-play-diary-talks-world-size-combat-timing-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.tera-online.com/node/644"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/isle-of-dawn.jpg" vspace="4" /></a></div>
The Isle of Dawn may be the proverbial newbie area when it comes to <a href="http://tera-online.com"><em>TERA</em></a>, but if <a href="http://enmasse.com">En Masse Entertainment's</a> recent <a href="http://www.tera-online.com/forums/showthread.php?t=15057">Community Play Diaries</a> are any indication, the locale is anything but a smallish tutorial zone.  <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse's</a> Jason "<a href="http://massively.joystiq.com/tag/jason-mical">BrotherMagneto</a>" Mical and Evan "<a href="http://massively.joystiq.com/tag/evan-berman">Scapes</a>" Berman are back with another diary entry that aims to give readers a glimpse into everyday play sessions involving the upcoming fantasy MMO. The fact that the dynamic duo are still on the Isle of Dawn after several weeks worth of diaries speaks to the sheer size of the place.<br />
<br />
"<em>The Island of Dawn feels big, and when you look at the game map, it's really just a tiny blip. One of these days, I'm going to have to do a run-across-the-world adventure and time myself</em>," Mical writes, while also hinting at the vastness of Arborea proper.<br />
<br />
This week's diary sees Mical and Berman carving a path through the Isle's numerous mobs toward Leander's Outpost.  Along the way, they find time to discuss the finer points of <a href="http://massively.joystiq.com/category/tera"><em>TERA's</em></a> action combat, and more specifically, the way that timing, motor skills, and repetition will determine your success -- as opposed to RNG and better equipment.  "<em>Since this is my alt character and I haven't played AnungUnRama since last week, fighting the terrons and noruks feels a little sluggish, and it's not hard to see why -- my timing's all off</em>," Mical explains. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/15/tera-play-diary-talks-world-size-combat-timing-and-more/">TERA play diary talks world size, combat timing, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/15/tera-play-diary-talks-world-size-combat-timing-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19880328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/15/tera-play-diary-talks-world-size-combat-timing-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>brothermagneto</category><category>combat-timing</category><category>community-play-diary</category><category>en-masse</category><category>en-masse-entertainment</category><category>evan-berman</category><category>fantasy</category><category>isle-of-dawn</category><category>jason-mical</category><category>repetition</category><category>scapes</category><category>skill-based</category><category>tera</category><category>tera-community-play-diary</category><category>tera-online</category><category>timing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 15 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The trial of Chains of Promathia, part 2]]></title><link>http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/</guid><comments>http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-moglog-chains-epl-610.jpg" alt="" /></a></div>
It's just as well that there haven't been any huge revelations of late regarding <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> (aside from the lovely new character creation video), because we're knee-deep in the trial of the second <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> expansion and we've got no room for anything else. After <a href="http://massively.joystiq.com/2010/06/05/the-mog-log-the-trial-of-chains-of-promathia-part-one/">last week's examination</a>, which included excellent discussion and some really interesting viewpoints from the community (seriously, guys, pat yourselves on the back), we're going to dive back into the meat of the trial and try to determine the worth of <a href="http://www.playonline.com/ff11us/promathia/index.html"><em>Chains of Promathia</em></a> via examining everything there is to examine. And that's a lot, I tell you.<br />
<br />
Last time, we examined the use of level caps and the lack of new jobs in the expansion. The former looked awful at a glance, but upon closer examination had some notable positives. The latter was... well, it was just plain a keenly-felt omission. This week we're going to dive into what's considered by many to be the biggest part of the expansion -- something so overwhelming that its repercussions are felt to this day. No serious discussion of the expansion would be complete without this most celebrated element.<p><a href="http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/" rel="bookmark">Continue reading <em>The Mog Log: The trial of Chains of Promathia, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/">The Mog Log: The trial of Chains of Promathia, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19510348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bosses</category><category>chains-of-promathia</category><category>content</category><category>cop</category><category>drops</category><category>equipment</category><category>expansion</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>opinion</category><category>progress</category><category>promyvion</category><category>repetition</category><category>rewards</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 12 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The purest form of the MMO and the destruction of society]]></title><link>http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/</guid><comments>http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=cD69PAIqiYo"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/blogs-mmo-epl-512.jpg" /></a></div>
There is the design for a game out there that would truly be the end of all other games. It would be perfectly balanced, with content enough for lovers of <a href="http://massively.joystiq.com/category/PvP/">PvP</a> and <a href="http://massively.joystiq.com/category/PvE/">PvE</a> to enjoy the game equally. There would be no questions of developer ploys to trick us out of more money, of unequal loot distribution, or of whether it rewarded time or skill more evenly. There would be no option but to play it... which is why we should be happy that it currently only exists as the centerpiece of an <a href="http://www.youtube.com/user/smbctheater">SMBC Theater</a> short. <br />
<br />
Whether you're a veteran since <a href="http://www.uoherald.com/news/index.php"><em>Ultima Online</em></a> or still new to MMOs as a whole, you're likely to recognize the behavior on display in this short -- and even if you can guess the joke, the execution is still spot-on. So if you could use a chuckle or two (possibly at your own expense), take a gander past the cut. After all, we can take heart that such an insidious game doesn't actually exist... <a href="http://mmo.smbc-comics.com/login.php">or <em>does</em> it?</a> <br />
<br />
(<strong>Editor's Note:</strong> I'm level 250.  Someone send help. ~Sera)<p><a href="http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/" rel="bookmark">Continue reading <em>The purest form of the MMO and the destruction of society</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/">The purest form of the MMO and the destruction of society</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 May 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/user/smbctheater>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19475065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/13/the-purest-form-of-the-mmo-and-the-destruction-of-society/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clicking</category><category>general-gaming</category><category>grind</category><category>humor</category><category>leveling</category><category>meta</category><category>metahumor</category><category>repetition</category><category>smbc</category><category>smbc-theatre</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 13 May 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Death to the warehouse map!]]></title><link>http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/</guid><comments>http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/coh-mmr-warehouse-epl-126.jpg" /></a></div>
If you've played <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> from levels 1 to anything, you already know the map I'm talking about. The more levels you've been through, the more you've seen it. Heck, you probably knew exactly what map I was talking about just from the subject line, because... well, it's the warehouse map.<br />
<br />
As I was thinking about this week's column, I was trying to figure out why it is that <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> gets criticized as often as it does for being "repetitive." I'd gladly concede the point, but the follow-up question becomes, well, what's so inherently different between the gameplay here as opposed to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, or <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a>, or <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, or even <a href="http://www,ddo.com"><em>Dungeons and Dragons Online</em></a>? How is killing X of critter Y for questgiver Z in any way less repetitive than punching the Fifth Column around for the hundredth time?<br />
<br />
But with the recent addition of <a href="http://massively.joystiq.com/tag/Melissa-War-Witch-Bianco/">Melissa "War Witch" Bianco</a> as lead designer, with her promises of "more content," I formed at least part of an idea of why that pointless accusation will not go away. And I believe the blame can be laid squarely at the feet of that stupid warehouse map.<p><a href="http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Death to the warehouse map!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/">A Mild-Mannered Reporter: Death to the warehouse map!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/03/a-mild-mannered-reporter-death-to-the-warehouse-map/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>featured</category><category>matt-miller</category><category>matt-positron-miller</category><category>melissa-bianco</category><category>melissa-war-witch-bianco</category><category>paragon-studios</category><category>positron</category><category>repetition</category><category>repetitive</category><category>war-witch</category><category>warehouse</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How much grind is too much?]]></title><link>http://massively.joystiq.com/2009/12/22/the-daily-grind-how-much-grind-is-too-much/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/the-daily-grind-how-much-grind-is-too-much/</guid><comments>http://massively.joystiq.com/2009/12/22/the-daily-grind-how-much-grind-is-too-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.aiononline.com"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-grindy-epl-1221.jpg"  alt="" /></a><br />
We aren't always gung-ho about it, but somewhere deep down we realize that MMOs kind of need a certain amount of grind.  After all, that's part of what keeps us in the game and playing, and there are some areas where avoiding the grind <a href="http://massively.joystiq.com/2009/12/13/the-most-efficient-way-to-make-money-in-mmos/">arguably injures your overall experience</a>.  But there are still degrees of grind.  <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, for instance, is notable as being largely free of grinding with a few small exceptions.  On the flip side, <a href="http://www.aiononline.com"><em>Aion</em></a> is almost universally agreed to be a nonstop extravaganza of grinding in one form or another, which has been one of the elements that turns many players off from the game.  Both are good games, but they're targeted to people who enjoy differing levels of the age-old pastime of grinding.<br />
<br />
Today, we ask our fine readers how much of a tolerance they have for grinding.  Are you able to sit at the computer for hours on end, whistling away as you relentlessly kill things without a twinge of regret?  Or does the mere thought of repeating something for rewards send you screaming to the hills?  What games have struck you as <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/KillerGameMaster">too focused on grind</a>, and which ones seemed <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MontyHaul">too eager to hand out rewards</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/the-daily-grind-how-much-grind-is-too-much/">The Daily Grind: How much grind is too much?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/22/the-daily-grind-how-much-grind-is-too-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/the-daily-grind-how-much-grind-is-too-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>grind</category><category>grinding</category><category>guild-wars</category><category>gw</category><category>repetition</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 Dec 2009 08:00:00 EST</pubDate></item></channel></rss>
