Posts tagged repetition 
The Soapbox: Can we reward fun over persistence?
MMOs are games of repetition. Advancing past a certain point is always a matter of doing the same thing over and over, whether it's repeating raids in World of Warcraft, playing the market in EVE Online, or taking part in the same event to clear daily achievements in Guild Wars 2. Whether or not ...
TERA play diary talks world size, combat timing, and more
The Isle of Dawn may be the proverbial newbie area when it comes to TERA, but if En Masse Entertainment's recent Community Play Diaries are any indication, the locale is anything but a smallish tutorial zone. En Masse's Jason "BrotherMagneto" Mical and Evan "Scapes" Berman are back with another ...
The Mog Log: The trial of Chains of Promathia, part 2
It's just as well that there haven't been any huge revelations of late regarding Final Fantasy XIV (aside from the lovely new character creation video), because we're knee-deep in the trial of the second Final Fantasy XI expansion and we've got no room for anything else. After last week's ...
The purest form of the MMO and the destruction of society
There is the design for a game out there that would truly be the end of all other games. It would be perfectly balanced, with content enough for lovers of PvP and PvE to enjoy the game equally. There would be no questions of developer ploys to trick us out of more money, of unequal loot ...
A Mild-Mannered Reporter: Death to the warehouse map!
If you've played City of Heroes from levels 1 to anything, you already know the map I'm talking about. The more levels you've been through, the more you've seen it. Heck, you probably knew exactly what map I was talking about just from the subject line, because... well, it's the warehouse map. ...
The Daily Grind: How much grind is too much?
We aren't always gung-ho about it, but somewhere deep down we realize that MMOs kind of need a certain amount of grind. After all, that's part of what keeps us in the game and playing, and there are some areas where avoiding the grind arguably injures your overall experience. But there are still ...




