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Posts tagged repair

MMO Mechanics: Balancing game economies

Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy ch...

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The Daily Grind: Should MMOs embrace item decay?

If you grew up on themeparks like World of Warcraft, the very idea of item decay is probably foreign to you. Just go to the vendor and click the repair button and everything's just as it was the day you looted it, right? Well, no. In older games and especially in sandboxes, you'd need a player to...

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The Repopulation lets players customize outfits to their hearts' content

As The Repopulation is free from conventional MMO leveling and hews to skill-based progression instead, dealing with player gear is substantially more difficult than it would be otherwise. The team posted a five-minute dev video explaining how items, repair, and what it calls "fittings" work in t...

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Wasteland Diaries: Car wars

Lately, I've been doing a lot of crafting in Fallen Earth. I have a lot of materials stockpiled, and it seems they are just taking up space. So I've been putting together some vehicles (Interceptor Speedsters, to be precise). They take about four days each to make; that's in real time, mind you. ...

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The Mog Log: Durability is counterintuitive

I hadn't really understood the people complaining about repair costs in Final Fantasy XIV until I started running into the same problem they had. Oh, certainly, I knew what they were saying, but I wasn't able to replicate the problem and couldn't really speak to it as a result. In a way, that meant...

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Earthrise reveals information on building damage and offensive structures

A small note of neat news has come out of the Earthrise camp regarding building defensive structures for your guild and the options available to attackers who might wish to destroy said defensive structures. In the forum's question of the week, the developers have revealed that base structures wil...

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