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Posts tagged rendering

CCP dev blog talks PBR and 'making EVE look real'

Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR. The post features ...

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Elite: Dangerous releases commentary on the most recent trailer

We live in a suspicious time for game trailers. You see a great trailer and your first thoughts aren't about how great the game look but about whether or not it was all just pre-rendered. Worry not, Elite: Dangerous fans: the recent trailer showing off an epic space battle was almost entirely rende...

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Camelot Unchained discusses the trouble with rendering engines

It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. H...

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It's the end of culling as we know it in Guild Wars 2 WvW

Have you noticed anything missing when participating in Guild Wars 2's world-vs.-world battles -- a little something like, say, enemies? That would be culling. In order to limit bandwidth and reduce client-side system requirements, ArenaNet instituted this process which limited how many character...

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Funcom shows off new Age of Conan Dreamworld video

If you're curious about the current MMORPG standard for graphics but aren't currently subbed to Age of Conan, you'll want to check out the new Dreamworld Technology: Powering AoC video that Funcom is showing off on its YouTube portal. The clip features voiceover narration by game director Crai...

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One Shots: One day my ships will come

One of the things many people have remarked on Warhammer Online's launch is the look of water in the game. Perhaps it may seem a small, immaterial thing to some, but creating good-looking water in video games requires a fair amount of work to achieve. Today's One Shots was sent in to us by Skurmis...

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