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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Redefining MMOs: More than lore]]></title><link>http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/</guid><comments>http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/64us5yt36ert.jpg" alt="" /></a><br /></div>
There's a self-created paradox in the MMO industry. This genre asks its participants to invest copious amounts of time and people do <em>want</em> to spend a hours and hours within a single, expansive virtual environment. The downside is that videogames tend to spin on a single mechanical axis: conflict.<br /><br />In the MMO realm, conflict generally means combat. The problem is endless conflict becomes excruciatingly tedious. Crafting, socialization and sometimes even mini-games have been employed to counteract this, yet it remains a substantial issue. Whereas the story and plot development -- our topics this week -- have largely taken a back seat.<br /><br />With professional MMO development soaring and <a href="http://massively.joystiq.com/category/betawatch/">a whole new generation of promising titles on the way</a>, we stand on the cusp of what could be the next big evolutionary leap for online gaming. In the coming weeks and months, Massively will be <a href="http://massively.joystiq.com/tag/redefiningmmos">examining how the MMO genre has been redefined</a> during the current generation of games and where it's headed in the next. If you have something important to say on the topic, feel free to post a comment on page two or even write your own "Redefining MMOs" blog post and leave a comment with the URL -- we'd love to hear your thoughts on the topic.<p><a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/" rel="bookmark">Continue reading <em>Redefining MMOs: More than lore</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/">Redefining MMOs: More than lore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19091394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>everquest</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>lore</category><category>mud</category><category>muds</category><category>redefining-mmos</category><category>redefiningmmos</category><category>soe</category><category>square-enix</category><category>ultima-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 09 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Terminology]]></title><link>http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/</guid><comments>http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/redefining-mmos/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/title-redefineweek1.jpg" alt="" /></a><br /></div>
As we look back at the past several years of the MMO scene, we see a genre that <a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/">has gone through significant evolutionary leaps</a>. With those pioneering days of text MUDs and blocky graphics behind us, today we enjoy professionally developed games with impressive development teams and massive budgets behind them. The genre's depths have been thoroughly explored and we've even categorised the features we've come to love and expect from our favourite online retreats. Every part of the genre, from the types of gameplay available to the terminology we use, has been routinely evolving and redefining itself over time.<br /><br />With professional MMO development soaring and <a href="http://massively.joystiq.com/category/betawatch/">a whole new generation of promising titles on the way</a>, we stand on the cusp of what could be the next big evolutionary leap for online gaming. In the coming weeks and months, Massively will be examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. If you have something important to say on the topic, feel free to post a comment on page 2 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.<br /><br />In this introductory article, I ask why we use the terminology we do when talking about MMOs and if perhaps it's starting to change.<p><a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/" rel="bookmark">Continue reading <em>Redefining MMOs: Terminology</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/">Redefining MMOs: Terminology</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19084558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>featured</category><category>genre</category><category>joystiqfeatures</category><category>mmo</category><category>mmofps</category><category>mmorpg</category><category>mmorts</category><category>next-gen</category><category>redefining MMOs</category><category>RedefiningMmos</category><category>sci-fi</category><category>space</category><category>super-hero</category><category>terminology</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 02 Jul 2009 13:00:00 EST</pubDate></item></channel></rss>
