Posts tagged redefining-mmos 
The Soapbox: BioWare, meet ZeniMax; ZeniMax, this is BioWare
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Once upon a time, a group of decision-makers at a big AAA ...
The Daily Grind: Does redefining the term MMORPG help or hurt the genre?
Yesterday's Daily Grind spawned some interesting comments, not the least of which was a theory that expanding the definition of the term MMORPG is good for the genre. I disagreed, as I feel that lobby-based shooters and preset character-driven games like Vindictus and Marvel Heroes dilute the ...
Redefining MMOs: A final thought
As the final cap at the end of this Redefining MMOs series, I figured I would take some time to gather my thoughts on why we did this, and what we hoped to achieve by exploring the need to redefine the genre we all love so much. In early summer of this year, I had the idea to get the whole ...
Redefining MMOs: Have your say
Back in July, we started our Redefining MMOs series of articles to explore how the MMO genre has been redefined during the current generation of games and where it's headed in the next. Each of us here at Massively contributed our own unique perspectives on various topics, from those first ...
Redefining MMOs: Developers weigh in, part 3
Jeffrey Steefel, The Lord of the Rings Online Executive Producer, Turbine: "It's been fascinating to see how the MMO game has been evolving over the past 10 years... A lot has happened. Games have become more complex, consumers mostly all have faster internet access, are comfortable buying ...
Redefining MMOs: Developers weigh in, part 2
Erling Ellingsen, Director of Communications, Funcom: "A bit surprising to me is that in terms of number of players, it hasn't changed a bit. Ultima Online, EverQuest and Age of Conan has roughly the same number of players per server -- which is quite interesting actually. These worlds have ...
Redefining MMOs: Developers weigh in
What does "MMO" mean anymore? When we launched our "Redefining MMO" series over the summer, we began with a look at the terminology behind the games we play -- what the term "MMO" encompasses and what kinds of games it describes. But with the online games market expanding into new genres and ...
Redefining MMOs: The Shooter Invasion
The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The Redefining MMOs series at Massively is our look at the state of massively multiplayer online games as it is today, and where we ...
Redefining MMOs: The massive money of microtransactions
Let's face it - microtransactions are big business. Nexon has posted a 35% increase in revenue this last July. Large companies like SOE and Cryptic Studios have added cash shops to their games. It appears that the world has a growing appetite for little bites of gaming content goodness. The market ...
Redefining MMOs: The rise of F2P
These days it seems like you can't move three feet in the MMO space without bumping into a Free-to-Play (or F2P) game. As the person who writes First Impressions from time to time, I play quite a lot of them. As such, I'm always looking at new F2P games that pop up, from tiny indie titles to ...




