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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively's guide to PAX 2011]]></title><link>http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/</guid><comments>http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/"><img alt="PAX 2011: Massively's guide" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/pax-main-header.jpg" /></a></div>
What can be said about <a href="http://massively.joystiq.com/tag/pax-prime-2011/">PAX Prime</a> in Seattle, Washington that hasn't been said already? Everyone knows that it is the largest public gaming event in North America. Attendance totaled 67,600 last year, not including press and exhibitors. And this year, even more gamers will descend on the Washington State Convention and Trade Center. The latest and greatest games -- released and unreleased -- will be available for public consumption. Developers will mill around the showroom floor, answering your questions. Not to mention that no one will look at you funny because you play video games!<br />
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This year, MMORPGs really stand out in the crowd. Seattle native <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> has a huge presence at the convention, borrowing a theater just to showcase its games. <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> comes armed with its heavy-hitter, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>. And free-to-play titles like <em><a href="http://massively.joystiq.com/tag/firefall/">Firefall</a></em>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a>, and <a href="http://massively.joystiq.com/tag/wakfu/"><em>Wakfu</em></a> promise to strut their stuff at this year's PAX.<br />
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Punch past the break as Massively outlines the must-see booths for MMO fans. And don't forget the panels, including a couple of MMO spotlights for <a href="http://massively.joystiq.com/tag/pax-dev-2011/">PAX Dev</a>, the gathering of fans and developers at Sheraton Seattle Hotel on the 24th and 25th.<p><a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/" rel="bookmark">Continue reading <em>Massively's guide to PAX 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/">Massively's guide to PAX 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Aug 2011 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alienware</category><category>Anet</category><category>antec</category><category>arenanet</category><category>BioWare</category><category>carbine</category><category>carbine-studios</category><category>ccp</category><category>City-of</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>City-of-Villains</category><category>CoH</category><category>coh-freedom</category><category>CoV</category><category>CoX</category><category>daniel-erickson</category><category>defiance</category><category>dust-514</category><category>EA</category><category>Electronic-Arts</category><category>end-of-nations</category><category>EVE-Online</category><category>featured</category><category>Final-Fantasy</category><category>firefall</category><category>freedom</category><category>Funcom</category><category>global-agenda</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>hi-rez</category><category>hi-rez-studios</category><category>league-of-legends</category><category>logitech</category><category>LoL</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lord-of-the-rings-rise-of-isengard</category><category>lotro</category><category>LucasArts</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>PAX</category><category>pax-2011</category><category>pax-prime</category><category>pax-prime-2011</category><category>perfect-world-entertainment</category><category>red-5</category><category>red-5-studios</category><category>red5</category><category>Red5-Studios</category><category>RIFT</category><category>riot</category><category>riot-games</category><category>rise-of-isengard</category><category>rusty-hearts</category><category>secret-world</category><category>smite</category><category>Square-Enix</category><category>SquareEnix</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>the-secret-world</category><category>tor</category><category>tribes-ascend</category><category>Trion</category><category>trion-worlds</category><category>TSW</category><category>Turbine</category><category>Turbine-Entertainment</category><category>wakfu</category><category>wargaming.net</category><category>WildStar</category><category>world-of-tanks</category><category>world-of-warplanes</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 25 Aug 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Firefall blows up bugs in the new gameplay trailer]]></title><link>http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/</guid><comments>http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/firefall-gameplay.jpg" vspace="4" /></a></div>
Gamers have asked for an FPS that they can play with friends in a persistent world, and <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a> is delivering. <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a>, the free-to-play brainchild of <a href="http://massively.joystiq.com/tag/mark-kern/">Mark Kern</a>, showcases a world with hundreds of players contesting for resources in the virtual space of Fortaleza, Brazil 222 years in the future.<br />
<br />
IGN granted us a glimpse into this world of kill-or-be-killed with the <em>Firefall</em> gameplay trailer. The two minutes of pure action starts with dynamic squad missions, continues past player gear and abilities, and then launches you into epic world events.<br />
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Blast past the break to experience the trailer for yourself, and don't forget to sign up for the beta on the official <a href="http://www.firefallthegame.com/"><em>FireFall</em> website</a>.<br />
<br />
[Thanks, Dylan, for the tip]<p><a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/" rel="bookmark">Continue reading <em>Firefall blows up bugs in the new gameplay trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/">Firefall blows up bugs in the new gameplay trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firefall</category><category>gameplay</category><category>ign</category><category>mark-kern</category><category>red-5</category><category>red-5-studios</category><category>red5</category><category>Red5-Studios</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 29 Jul 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Firefall's Mark Kern changes the perception of free-to-play]]></title><link>http://massively.joystiq.com/2011/07/14/firefalls-mark-kern-changes-the-perception-of-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/firefalls-mark-kern-changes-the-perception-of-free-to-play/</guid><comments>http://massively.joystiq.com/2011/07/14/firefalls-mark-kern-changes-the-perception-of-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a></p><div style="text-align: center;">
	<a href="http://www.escapistmagazine.com/articles/view/features/9013-Evolve-or-Die"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/firefall06.jpg" vspace="4" /></a></div>
The third-person shooter <a href="http://www.firefallthegame.com"><em>Firefall</em></a> has questioned nearly everything about what it means to be an MMO. In fact, CEO <a href="http://massively.joystiq.com/tag/mark-kern/">Mark Kern</a> has <a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-firefall-the-non-mmo-mmo/">mentioned to us at PAX East 2011</a> that the term MMO is not in the development vocabulary of his game: "<em>If people want to call us an MMO, that's great. We aren't going to call ourselves an MMO, because we want you to think fresh thoughts along with us.</em>" These "<em>fresh thoughts</em>" extend not only to the game design, but they also extend to the game's subscription model.<br />
<br />
As a former team lead from Blizzard, one would think that Kern would totally support the monthly subscription model shared by Blizzard's flagship MMO, <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>. In the beginning, Kern admits that he was. He tells <a href="http://www.escapistmagazine.com/articles/view/features/9013-Evolve-or-Die">to the Escapist</a>, "<em>We felt that with a AAA quality game, a subscription was still the way to go. I was pretty skeptical of free-to-play five years ago.</em>"<br />
<br />
However, with the change in US economy and watching the success of F2P MMOs in other countries like China, the CEO changed his tune. "<em>What I found surprised me; free-to-play wasn't just a successful model, it was an incredibly profitable one,</em>" Kern explains in the Escapist article. As the perception of F2P is changing in western culture, perhaps we will see more and more triple-A games beginning their life as free-to-play.<br />
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The full interview with <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a>'s Mark Kern can be found <a href="http://www.escapistmagazine.com/articles/view/features/9013-Evolve-or-Die">on the Escapist website</a>. Let us know what you think of F2P for triple-A games in the comments below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/firefalls-mark-kern-changes-the-perception-of-free-to-play/">Firefall's Mark Kern changes the perception of free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/firefalls-mark-kern-changes-the-perception-of-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/firefalls-mark-kern-changes-the-perception-of-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>f2p</category><category>Firefall</category><category>free-to-play</category><category>ftp</category><category>mark-kern</category><category>Microtransactions</category><category>Red-5</category><category>red-5-studios</category><category>Red5</category><category>Red5-Studios</category><category>subscription</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 14 Jul 2011 13:30:00 EST</pubDate></item></channel></rss>