<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Recruit for Ryzom, win fabulous prizes!]]></title><link>http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/</guid><comments>http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/"><img alt="Ryzom" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ryzom.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/ryzom/"><em>Ryzom</em></a> is undergoing a recruitment drive at the moment, and the team is looking to the players for help. <a href="http://atys.ryzom.com/start/app_forum.php?page=topic/view/9832">A spiffy contest</a> has been posted on the official site to see which players can rope in the most new warm bodies for the cause.<br />
<br />
Each player is tasked with recruiting friends and family members via a unique link that will count toward their tally during the month of November. After November 30th, the <em>Ryzom </em>team will see which players have netted the biggest catch and will dole out rewards accordingly.<br />
<br />
The first place winner gets a choice of tempting prizes: either an original concept art drawing or an Nvidia GeForce GTX 480 graphics card. Second place can choose from the drawing or a lifetime subscription to the game, and third through sixth place winners will receive a three-month subscription.<br />
<br />
<em>Ryzom </em>is currently free-to-play with an optional subscription package.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/">Recruit for Ryzom, win fabulous prizes!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concept-art</category><category>contest</category><category>f2p</category><category>free-to-play</category><category>geforce</category><category>lifetime-sub</category><category>lifetime-subscription</category><category>nvidia</category><category>prizes</category><category>promotion</category><category>recruit</category><category>recruitment</category><category>ryzom</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Building a successful fleet]]></title><link>http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/</guid><comments>http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/" target="_blank"><em><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cl211.jpg" vspace="4" /></em></a></div>
<em>Captain's Log, Stardate 65093.1</em><em>...</em><br />
<br />
Hello, computer (and players)! In the <a href="http://massively.joystiq.com/category/star-trek-online/" target="_blank"><em>Star Trek Online</em></a> universe, fleets are the foundation that ensures ones' in-game (and even out-of-game) experience is one that is active, social, and fulfilling. Whether you enjoy PvP, Special Task Forces, role play, or a combo of all the above, there should be a fleet out there for you to call home. But, what do you do if you can not find one that suits your warp core? Well, you start your own! That's right! Gather your friends (or make new ones), visit the fleet contact on Earth Space Dock, think up a clever name, and click that "create" button.<br />
<br />
Okay, okay -- I make it sound a lot easier than it actually is. Building a fleet takes a lot of work, time and dedication, but is possible with the right spirit at the helm. Then, just when you have it built, successfully running it becomes an even bigger challenge. During this week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a>, I am going to take you on a tour of duty as we explore a possible structuring to your future fleet. Based off of one of the most successful fleets in-game, <a href="http://stonewallfleet.com/" target="_blank">Stonewall Fleet</a>, which has had over 1,400 members sign-up for membership, let's take a look at the roles they have in place to make it all happen.<br />
<br />
<em>Ensign, warp 10! Let's help our readers create the perfect structure to their fleet...</em><p><a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/" rel="bookmark">Continue reading <em>Captain's Log: Building a successful fleet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/">Captain's Log: Building a successful fleet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20007831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>admiral</category><category>admiralty</category><category>allies</category><category>ambassafor</category><category>code of conduct</category><category>CodeOfConduct</category><category>combat</category><category>counselor</category><category>crafting</category><category>crafting corp</category><category>CraftingCorp</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>data samples</category><category>DataSamples</category><category>energy credits</category><category>EnergyCredits</category><category>fleet admiral</category><category>fleet resources</category><category>FleetAdmiral</category><category>FleetResources</category><category>fleets</category><category>Hazard team</category><category>HazardTeam</category><category>intelligence</category><category>invites</category><category>KDF</category><category>klingon</category><category>las vegas</category><category>LasVegas</category><category>livestream</category><category>newsletter</category><category>nicholas swinford</category><category>NicholasSwinford</category><category>nick swinford</category><category>NickSwinford</category><category>officers</category><category>Personnel</category><category>pvp</category><category>recruitment</category><category>roster</category><category>social</category><category>st-online</category><category>Star Trek Convention</category><category>star-trek-mmo</category><category>star-trek-online</category><category>StarTrekConvention</category><category>STF</category><category>stlv</category><category>sto</category><category>stonewall fleet</category><category>stonewall-fleet</category><category>StonewallFleet</category><category>trek-online</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 04 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Power Couples]]></title><link>http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/</guid><comments>http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-guild-counsel/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/happy-pandas.jpg" vspace="4" /></a></div>
Last week, in honor of Valentine's Day, <a href="http://massively.joystiq.com/category/the-guild-counsel/">The Guild Counsel</a> took a look at the<a href="http://massively.joystiq.com/2011/02/17/the-guild-counsel-till-death-do-us-part/"> challenges and uniqueness of online relationships in MMOs</a> and the role guilds have (and don't have) in the equation. It might seem a little strange to some, but there are many who can vouch for the fact that these relationships are indeed strong and can turn into successful marriages. Thanks to those who shared their stories!<br />
<br />
This week, we're shifting gears a bit to look at spouses in guilds. Whether they met online or not, married couples can affect a guild differently from individual members. And when one spouse is in a position of power, things can get even more complicated. Read on for a look at how to avoid having the MMO version of Heidi and Spencer in your guild.<p><a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/" rel="bookmark">Continue reading <em>The Guild Counsel: Power Couples</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/">The Guild Counsel: Power Couples</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19855875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/the-guild-counsel-power-couples/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>couples</category><category>featured</category><category>guild-advice</category><category>guild-leadership</category><category>guild-management</category><category>guild-policy</category><category>guild-ranks</category><category>guilds</category><category>leadership</category><category>loot</category><category>loot-systems</category><category>marriage</category><category>recruitment</category><category>spouses</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 24 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Want to join my guild?]]></title><link>http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/</guid><comments>http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-guild-counsel/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/guildatroehntheer.jpg" /></a></div>
Out of all the issues involved with guild management, there's nothing more important to a long-lasting guild than a solid, time-tested process of screening potential members. <br />
<br />
Surprisingly, when you look at many of the traditional methods of filtering potential members, very few of them actually succeed in rooting out whether an applicant will be a good fit or not. Sure, a guild and its applicant both want to progress, they both want loot, and they both want to succeed. But when it comes to things like pace, behavior, playtimes, or guild culture, it suddenly becomes a lot harder to find that perfect match.<br />
<br />
I've seen many ways to screen applicants, and believe me, I've let some real stinkers into guilds I've led. Let's look at some of the more popular screening techniques and see why they're not always the best ways to evaluate applicants.<p><a href="http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/" rel="bookmark">Continue reading <em>The Guild Counsel: Want to join my guild?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/">The Guild Counsel: Want to join my guild?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Dec 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19763063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/16/the-guild-counsel-want-to-join-my-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applications</category><category>featured</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>opinion</category><category>recruiting</category><category>recruitment</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 16 Dec 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you invite your friends?]]></title><link>http://massively.joystiq.com/2010/02/23/the-daily-grind-do-you-invite-your-friends/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/23/the-daily-grind-do-you-invite-your-friends/</guid><comments>http://massively.joystiq.com/2010/02/23/the-daily-grind-do-you-invite-your-friends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com/community/referral_program/refer_a_friend.html"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/coh-friends-epl-222.jpg"  alt="" /></a></div>
Not every game has one, but several do -- the opportunity to <a href="http://www.cityofheroes.com/community/referral_program/refer_a_friend.html">invite a friend who hasn't played the game before</a>, or try and entire someone back to the game again after a prolonged absence.  After all, we have friends we know outside of our games that still enjoy flying around and smashing <a href="http://www.lotro.com">orcs</a> (or <a href="http://www.startrekonline.com">alien horrors</a>, or <a href="http://www.cityofheroes.com">gang members</a>, or <a href="http://www.eveonline.com">anyone unlucky enough to wander into your space</a>), and it's fun to bring people you interact with anyway into your favorite virtual world.  You've got automatic leveling partners and people who know how you like to work, what could go wrong?<br />
<br />
Well, they could not like it.  Actually, they could get annoyed at you bugging them about the game and decide not to play based solely upon that.  Or they could wind up going in a completely different field of the game than you enjoy, or they might bring a whole bunch of real-world drama into <a href="http://en.wikipedia.org/wiki/Escapism">a world you had been using to <em>avoid</em> that drama</a>.  So there might be good reasons to let your friends just keep enjoying whatever they like and keep your MMO friends separate.  What do you do?  Do you invite your old buddies, or do you stick with the fresh start?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/23/the-daily-grind-do-you-invite-your-friends/">The Daily Grind: Do you invite your friends?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/23/the-daily-grind-do-you-invite-your-friends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19368874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/23/the-daily-grind-do-you-invite-your-friends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buddies</category><category>chums</category><category>city-of-heroes</category><category>coh</category><category>companions</category><category>drama</category><category>friends</category><category>invitations</category><category>recruitment</category><category>refer-a-friend</category><category>referrals</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 23 Feb 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you look for in a guild?]]></title><link>http://massively.joystiq.com/2010/01/07/the-daily-grind-what-do-you-look-for-in-a-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/the-daily-grind-what-do-you-look-for-in-a-guild/</guid><comments>http://massively.joystiq.com/2010/01/07/the-daily-grind-what-do-you-look-for-in-a-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center; "><a href="http://scoutsoftyria.com"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/scoutsoftyria.jpg" /></a></div>
A large part of MMOs is the social aspect of gameplay, and a large part of being social is <a href="http://massively.joystiq.com/2010/01/04/fallen-earth-showcases-recruiting-clans-for-the-month-of-january/">trying to find a guild</a> that suits your style. From listening to guild recruitment shouts in cities and recruitment channels to reading <a href="http://massively.joystiq.com/2009/04/13/mygamemug-com-filtering-out-the-asshats/">all of the recruitment posts</a> in fansite forums and official forums, there's many things you need to take into consideration when picking a guild.<br />
<br />
So for today Massively readers, we wanted to know what you look for when you're choosing your guild. Do you look for a casual environment where you can go at your own pace with other guild members? Do you look for a guild that's all about the PvP? Is roleplaying a high priority on your list? Or do you want to go for a guild that does all of these things in different combinations?<br />
<br />
Give us your thoughts on this matter by dropping a comment on this post. We're interested to hear how you make this difficult choice!<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/the-daily-grind-what-do-you-look-for-in-a-guild/">The Daily Grind: What do you look for in a guild?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/07/the-daily-grind-what-do-you-look-for-in-a-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19305836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/the-daily-grind-what-do-you-look-for-in-a-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fansites</category><category>forums</category><category>guild</category><category>opinion</category><category>recruitment</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 07 Jan 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Finding the perfect corporation in five easy steps]]></title><link>http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/</guid><comments>http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/corp-titleb.jpg" alt="" /></a></div>
It's said that <a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/">sandbox</a> MMO <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> doesn't really begin to shine until you <a href="http://www.eve-mag.com/wordpress/archives/recruiting-in-eve-more-than-you-think">join a good player-run corporation</a>. There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">Wormhole expeditions</a>, PvP, territorial wars, politics and much of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">not joining one at all can ruin a new player's experience</a> of the game.<br />
<br />
Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective <span style="font-style: italic;">EVE</span> players, I introduce a simple five-step approach for <a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/">finding that perfect corporation</a> who can turn playing <span style="font-style: italic;">EVE</span> from a potentially boring experience into a very rewarding one.<br />
(<strong>UPDATE: </strong>I had accidentally disabled comments, comments are now enabled on page 2)<p><a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/" rel="bookmark">Continue reading <em>EVE Evolved: Finding the perfect corporation in five easy steps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">EVE Evolved: Finding the perfect corporation in five easy steps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19116299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>group</category><category>guide</category><category>joystiqfeatures</category><category>mining</category><category>missions</category><category>piracy</category><category>pirate</category><category>pve</category><category>pvp</category><category>recruiting</category><category>recruitment</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Employers screening WoW players during recruitment?]]></title><link>http://massively.joystiq.com/2008/12/16/employers-screening-wow-players-during-recruitment/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/16/employers-screening-wow-players-during-recruitment/</guid><comments>http://massively.joystiq.com/2008/12/16/employers-screening-wow-players-during-recruitment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.raphkoster.com/2008/12/15/mmog-play-as-a-barrier-to-getting-a-job/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wowplayersscreenedfromjobs425px.jpg" alt="" /></a><br /></div>
Would you consider your MMO-gaming habits to be detrimental to your performance as an employee? Lucky for us, we here at Massively are kind of expected to be invested in the MMO world, but it seems that it may be best to keep your playing a secret when looking for other lines of work. <a href="http://www.raphkoster.com/2008/12/15/mmog-play-as-a-barrier-to-getting-a-job/">Raph Koster picked up on a thread</a> at <a href="http://forums.f13.net/index.php?topic=15577.0">the f13 forums</a> in which we learn that a recruiter in the online media industry has been told by employers numerous times to straight-up avoid <a href="http://www.worldofwarcraft.com/"><em>World of Warcraft</em></a> players. The original poster, who was chatting with the recruiter in question, mentioned <a href="http://massively.joystiq.com/2008/07/22/leadership-in-eve-online-applicable-to-real-world-ventures/">some of the positives</a> that <a href="http://massively.joystiq.com/2008/05/06/harvard-looks-to-mmos-for-online-leadership-styles/">can come from playing MMOs</a>, but the recruiter said that none of that mattered to the employers he dealt with and <em>WoW</em> players would not even get a second look.<br /><br />Some of the reasons cited for the rejections include bad sleeping habits, and an inability to give 100% due to a wandering mind -- presumably wandering to the next Azerothian adventure. Poor <em>WoW</em> has been <a href="http://massively.joystiq.com/2008/12/11/fcc-commissioner-blames-wow-for-college-drop-outs/">taking all the heat lately</a>, but it's doubtful that the fans (nor Blizzard) care too much about the bad rap. When it comes to your next job-hunt though ... we're not going to tell you to lie or anything like that, but just be a little wary of the chatty interviewer when they ask if you've checked out the latest <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> expansion, kay guys?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/16/employers-screening-wow-players-during-recruitment/">Employers screening WoW players during recruitment?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Dec 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/12/15/mmog-play-as-a-barrier-to-getting-a-job/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/16/employers-screening-wow-players-during-recruitment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1402607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/16/employers-screening-wow-players-during-recruitment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>employment</category><category>job-hunting</category><category>jobs</category><category>recruitment</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 16 Dec 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft City of Heroes developer team LFM!]]></title><link>http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/</guid><comments>http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.plaync.com/us/jobs/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/ncsoftrecruitment.jpg" alt="" /></a><br /></div>
Remember that sense of 'something big around the corner' that we mentioned? We're getting it again. NCsoft had assured players that there was going to be some serious reinvestment in the <em>City of Heroes</em> IP. They weren't kidding. With competition coming up from <a href="http://massively.joystiq.com/category/champions-online">at least two</a> <a href="http://massively.joystiq.com/category/dc-universe-online">angles</a>, it looks like they're stepping up their game.<br /><br /><a href="http://massively.joystiq.com/2008/08/09/alleged-ncsoft-survey-may-lay-out-spectacular-new-cox-direction/">We've already seen a tantalising survey</a>, which (despite being nothing but market research) has <a href="http://www.coh.com/"><em>City of Heroes</em></a> players drooling at the thought of what they <em>might</em> conceivably get. Now, we have the news that the <span style="font-style: italic;"><a href="http://massively.joystiq.com/tag/cox">CoX</a> </span>development team, which has already taken on several new people since <a href="http://massively.joystiq.com/2008/04/10/coh-players-salute-the-surviving-15/">the days of the Surviving 15</a>, is looking to recruit even more. Of the job opportunities listed on <a href="http://www.plaync.com/us/jobs/">NCsoft's page</a>, eight positions relate to <em>City of Heroes</em> development. Zombie Man, forum regular and developer tracker extraordinaire, has listed them.<p><a href="http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/" rel="bookmark">Continue reading <em>NCsoft City of Heroes developer team LFM!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/">NCsoft City of Heroes developer team LFM!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Aug 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Board=general&amp;Number=11623883&amp;bodyprev=#Post11623883>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/11/ncsoft-city-of-heroes-developer-team-lfm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ncsoft</category><category>recruitment</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Mon, 11 Aug 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Liverpool Hope University holds open day in Second Life]]></title><link>http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/</guid><comments>http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/liverbuilding.jpg" alt="Liver building" /><a href="http://www.liverpool.com/">Liverpool</a>, in the UK, has the distinction of having three universities. According to the <a href="http://news.bbc.co.uk/1/hi/england/merseyside/7303279.stm">BBC</a>, <a href="http://www.hope.ac.uk/">Liverpool Hope University</a>, the smallest of the three, recently held an open day wholly within <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em>. Media students spent six months in <em>Second Life</em> building replicas of some of the buildings as well as other elements, such as their ideal student accommodation. Potential students from around the world were then able to interact with student ambassadors for the day. This activity was supported by the head of department and the head of marketing for LHU.<br /><br />Although LHU will be holding a more traditional open day in June, it is exciting to see the acceptance of <em>Second Life</em> both as a venue in which students can be expected to work, and for such a potentially critical activity as assisting student recruitment by the university's administrators. If you would like to see their work, the <a href="http://slurl.com/secondlife/Liverpool%20Hope/188/65/200">Liverpool Hope sim</a> appears to be open to the public now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/">Liverpool Hope University holds open day in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1147437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>Liverpool</category><category>Liverpool-Hope-University</category><category>Media-Students</category><category>Open-Day</category><category>recruitment</category><category>Second-Life</category><category>second-life-places</category><category>student-build</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Sun, 30 Mar 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Effective guild recruiting?]]></title><link>http://massively.joystiq.com/2008/02/12/the-daily-grind-effective-guild-recruiting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/12/the-daily-grind-effective-guild-recruiting/</guid><comments>http://massively.joystiq.com/2008/02/12/the-daily-grind-effective-guild-recruiting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img alt="" src="http://www.wowinsider.com/media/2007/05/kaeldead.jpg" /><br /></div>
Among the many places I crawl for news and interesting tidbits are some of the different unofficial MMO forums. But no matter if it is <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a> or <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a>, it seems like there is always someone recruiting for their guild/supergroup/etc. Now, I'd note that I come from a relatively small guild, where several of us have played together since <a href="http://massively.joystiq.com/category/everquest/"><em>EQ</em></a>. To me, the concept of open recruiting is a very strange one, as our group just doesn't do that. (The trade-off is that we're not on the bleeding edge of progression either.) But as someone who faces being a free-lancer in many other games that my home guild is not in, I have had to deal with pushy guild invites and pleading invites -- and those certainly never interest me. <br /><br />So this morning, we thought we'd ask you -- what's your best way to find new guild members? Does your group put out a recruiting call in different forums? Do you generally have people banging down the door to get into your group instead? Do you think it's best to play with someone several times before you recruit them so you have an idea of their tactics and abilities? Or is it just x-class, x-number, bring them in and work out the details later?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/12/the-daily-grind-effective-guild-recruiting/">The Daily Grind: Effective guild recruiting?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Feb 2008 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/12/the-daily-grind-effective-guild-recruiting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1112806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/the-daily-grind-effective-guild-recruiting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>guild</category><category>guild-recruitment</category><category>guilds</category><category>new-guilds</category><category>old-guilds</category><category>progression</category><category>recruitment</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 12 Feb 2008 08:05:00 EST</pubDate></item></channel></rss>
