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Posts tagged recruiting

The Guild Counsel: Making a new guild work in an old game

Running a successful guild is a difficult challenge, and I'm defining successful as a guild that, regardless of playstyle, can accomplish its goals and endure for years. There are thousands of guilds created, but very few of them last more than a year, and even fewer can boast of being around for ...

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The Guild Counsel: Pre-launch pitfalls

There's nothing more enticing than that new car smell of a soon-to-be-released MMO. And it's no surprise that many players make the decision to either bring their guilds over or build a new one from the ground up. It's exciting, but forming a pre-launch guild comes with plenty of potential ...

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The Guild Counsel: I'm just a number

Sometimes it seems that numbers dominate MMOs. We play in worlds that are filled with stat-based items, resists, crits, parses, rankings, heck, even little tech issues like framerate and latency often come into play. After a while, you start to wonder if you've somehow turned into Cypher from the ...

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Lost Pages of Taborea: Is the guild lock-out good or bad?

I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours ...

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The Guild Counsel: What every leader should know about recruiting

We've all been there -- you came up with "Your Vision," the paint's dry on the guild hall, and you're ready to select some quality members, but instead you're surrounded by chirping crickets and tumbleweeds. You patiently wait for people to start knocking on your door, but that turns to desperation ...

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The Guild Counsel: Want to join my guild?

Out of all the issues involved with guild management, there's nothing more important to a long-lasting guild than a solid, time-tested process of screening potential members. Surprisingly, when you look at many of the traditional methods of filtering potential members, very few of them actually ...

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Flameseeker Chronicles: Back to basics

With all the talk of Guild Wars 2 these days, many players are beginning to pay attention to Guild Wars, something they've not done before. And there's good reason to jump into Guild Wars right now. It serves as the backstory to Guild Wars 2; the entire Guild Wars trilogy plus the Eye of the ...

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EVE Evolved: Running your own corporation

The term "corporation" in EVE Online is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some ...

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EVE Evolved: Finding the perfect corporation in five easy steps

It's said that sandbox MMO EVE Online doesn't really begin to shine until you join a good player-run corporation. There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. Wormhole expeditions, PvP, territorial ...

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MyGameMug.com: Filtering out the asshats

Perhaps you've tried your hand at guild recruiting before, but things didn't exactly turn out as expected. You've found what you believed was the perfect tank, but he developed into a nightmare guildie. He had all the skills, all the experience, but who knew his emotional state would have the ...

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