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Posts tagged recruiting

Blizzard updates World of Warcraft recruit-a-friend program

Blizzard Entertainment today unveiled a revamped recruit-a-friend system for World of Warcraft that enables you to choose your own recruit-a-friend reward from a list of exclusive mounts and pets, some previously unavailable in specific regions. The process for inviting friends has also been simpli...

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The Daily Grind: Do you try to recruit your friends to play MMOs?

Try as I might, I can't get many of my meatspace friends interested in MMOs. I've corrupted a couple, mind you, but most simply don't get it. Well, let me rephrase. They get what MMOs are, who doesn't, really, but they don't get the appeal. To be fair, there are days when I don't either, but I s...

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Call your buddies: Defiance launches recruit-a-friend

Are you tired of bombing around the post-apocalyptic wastelands of the Bay Area, shooting hellbugs in the face and popping wheelies on your four-wheeler, with none of your friends around to watch/high-five? Trion Worlds feels your pain. The studio has just announced a recruit-a-friend system for...

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The Guild Counsel: Making rebuilding less painful

One of the toughest times in a guild's life is when a guild has to face the prospect of rebuilding. Every guild has some extent of attrition, but there are times when roster numbers dip so low that it puts the future of the guild in jeopardy. For a guild leader, it might be tempting to just cl...

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The Guild Counsel: Making a new guild work in an old game

Running a successful guild is a difficult challenge, and I'm defining successful as a guild that, regardless of playstyle, can accomplish its goals and endure for years. There are thousands of guilds created, but very few of them last more than a year, and even fewer can boast of being around for...

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The Guild Counsel: Pre-launch pitfalls

There's nothing more enticing than that new car smell of a soon-to-be-released MMO. And it's no surprise that many players make the decision to either bring their guilds over or build a new one from the ground up. It's exciting, but forming a pre-launch guild comes with plenty of potential hazard...

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The Guild Counsel: I'm just a number

Sometimes it seems that numbers dominate MMOs. We play in worlds that are filled with stat-based items, resists, crits, parses, rankings, heck, even little tech issues like framerate and latency often come into play. After a while, you start to wonder if you've somehow turned into Cypher from the...

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Lost Pages of Taborea: Is the guild lock-out good or bad?

I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours s...

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The Guild Counsel: What every leader should know about recruiting

We've all been there -- you came up with "Your Vision," the paint's dry on the guild hall, and you're ready to select some quality members, but instead you're surrounded by chirping crickets and tumbleweeds. You patiently wait for people to start knocking on your door, but that turns to desperation...

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The Guild Counsel: Want to join my guild?

Out of all the issues involved with guild management, there's nothing more important to a long-lasting guild than a solid, time-tested process of screening potential members. Surprisingly, when you look at many of the traditional methods of filtering potential members, very few of them actually ...

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