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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PAX 2011: Hands-on with Firefall]]></title><link>http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/</guid><comments>http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/firefallheader-1314758240.jpg" /></a></div>
It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with <a href="http://www.massively.com/tag/firefall"><em>Firefall</em></a>, the new massively multiplayer shooter coming from <a href="http://www.massively.com/tag/red-5">Red 5 Studios</a>.<br />
<br />
There has been much talk about the upcoming title, with its status as one of the few forays into the MMO shooter space since <a href="http://www.massively.com/category/planetside"><em>PlanetSide</em></a> and <a href="http://www.massively.com/category/global-agenda"><em>Global Agenda</em></a>. There's also the small detail that the studio is headed up by former <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em></a> Team Lead <a href="http://www.massively.com/tag/mark-kern">Mark Kern</a> alongside a number of former <em>Tribes</em> series devs. So how is the game shaping up in preparation for its December launch? Jetpack your way past the cut to find out.<p><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/" rel="bookmark">Continue reading <em>PAX 2011: Hands-on with Firefall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/">PAX 2011: Hands-on with Firefall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>assault</category><category>featured</category><category>firefall</category><category>first-person-shooter</category><category>hands-on</category><category>mmofps</category><category>new-eden</category><category>pax-2011</category><category>pax-prime-2011</category><category>penny-arcade-expo-2011</category><category>penny-arcade-expo-prime-2011</category><category>preview</category><category>recon</category><category>red-5</category><category>red-5-studios</category><category>shooter</category><category>third-person-shooter</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 31 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Friday Livestream: Global Agenda [Updated]]]></title><link>http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/</guid><comments>http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; "><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/livestreamagenda.jpg" /></div>
<div style="text-align: left; ">It's another Friday, and that means it's another edition of the <a href="http://massively.joystiq.com/tag/friday-livestream">Friday Livestream</a>! Tonight we have an agenda... a <em><a href="http://www.globalagendagame.com">Global Agenda</a></em>, in fact!<br />
<br />
We're going to be going through the various play modes of <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>, live! So come join us as we get thrashed in PvP, tour the new Sonoran Desert open zone, and maybe even give PvE missions a go. But, PvP action is where we'll be at for most of the night, so I hope you all enjoy watching me die over and over again!<br />
<br />
<strike>As always, click the picture above or hit the button below to get to the video. If you're feeling social, you can also join us in the Livestream chat located at </strike><a href="http://www.livestream.com/massivelytv"><strike>http://www.livestream.com/massivelytv</strike></a>!<br />
<br />
[<strong>Update:</strong> The stream is over, but the video lives on!  Check it out after the break!]</div><p><a href="http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/" rel="bookmark">Continue reading <em>The Friday Livestream: Global Agenda [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/">The Friday Livestream: Global Agenda [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19686229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/the-friday-livestream-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friday-livestream</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>live-video</category><category>livestream</category><category>mercenary-pvp</category><category>pvp</category><category>q-n-a</category><category>recon</category><category>third-person-shooter</category><category>video</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 22 Oct 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[E3 2010: The Agency blows up in our faces... and it's a good thing]]></title><link>http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/</guid><comments>http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://theagency.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/title.jpg" /></a></div>
<a href="http://massively.joystiq.com/2010/06/15/sony-online-entertainment-reveals-the-agency-trailer/">After seeing the new trailer yesterday</a> for SOE's <a href="http://theagency.station.sony.com/verification.vm"><em>The Agency</em></a>, we thought nothing could get us more revved up about this upcoming title. We were wrong. DEAD wrong. Ahem. Sorry.<br />
<br />
For aspiring Mr. and Ms. <a href="http://en.wikipedia.org/wiki/Kiss_Kiss_Bang_Bang_%28disambiguation%29">Kiss-Kiss-Bang-Bangs</a> out there, <a href="http://massively.joystiq.com/category/the-agency/"><em>The Agency</em></a> is promising all of the hot, high-tech spy action that you can handle. Step into the shoes of James Bond, Jason Bourne, Inspector Gadget or Maxwell Smart, grab your favorite weapon, and throw yourself into one of many exciting locales where you and other players will compete for all the secrets and bragging rights.<br />
<br />
At E3, Massively got the chance to sit down with <a href="http://massively.joystiq.com/category/the-agency/"><em>The Agency's</em></a> Senior Producer Josh Hackney and check in on how this title is progressing. Hit the jump to read about specialized roles, PvP and why mindlessly spraying hot lead in all directions is completely pass&eacute;.<p><a href="http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/" rel="bookmark">Continue reading <em>E3 2010: The Agency blows up in our faces... and it's a good thing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/">E3 2010: The Agency blows up in our faces... and it's a good thing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jun 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19519408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/16/e3-2010-the-agency-blows-up-in-our-faces-and-its-a-good-thi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agency</category><category>e3</category><category>e3-2010</category><category>featured</category><category>inspector-gadget</category><category>james-bond</category><category>jason-bourne</category><category>josh-hackney</category><category>kiss-kiss-bang-bang</category><category>maxwell-smart</category><category>oracle-vision</category><category>recon</category><category>sniper</category><category>sniper-rifle</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-agency</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Jun 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Five tips on being a better agent in Global Agenda]]></title><link>http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/</guid><comments>http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/global-agenda"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/globalagendatips5802.jpg" /></a></div>
When it comes to action-based shooters like <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity.<br />
<br />
But if you're new to the game, new to action-based shooters, or just not doing so hot in your PvP matches, then you might need some help. That's where we come in.<br />
<br />
After playing a huge amount of PvP, PvE, and a decent amount of AvA in <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>, I've found that many players make a few common mistakes. So, while I know this article will result in more deaths for me, I want to help all of you avoid these common mistakes and play a better game.<p><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/" rel="bookmark">Continue reading <em>Five tips on being a better agent in Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/">Five tips on being a better agent in Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>global-agenda</category><category>guide</category><category>health-bubbles</category><category>medic</category><category>recon</category><category>robotics</category><category>shoot-the-medic</category><category>teamwork</category><category>tips-and-tricks</category><category>turrets</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 08 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Global Agenda]]></title><link>http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/</guid><comments>http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center; "><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/fiagenda580-1265403413.jpg" /></div>
<em><a href="http://www.globalagendagame.com">Global Agenda</a></em>. This game has been successful in causing quite a stir on our website. It seems almost every single story we do on the game anymore turns into the inevitable "<a href="http://massively.joystiq.com/2010/01/14/global-agenda-launch-trailer-released/#comments">this isn't an MMO</a>" debate. We've even tried to give <a href="http://massively.joystiq.com/2010/01/14/faq-that-all-about-global-agendas-conquest-mode/">the MMORTS part of it</a> <a href="http://massively.joystiq.com/2010/01/15/anti-aliased-one-massive-agenda/">more of a perspective</a> in past articles, but that's neither here nor there. This article isn't about the game or if it's an MMO -- it's about how this game plays.<br />
<br />
So, is <em><a href="http://massively.joystiq.com/category/global-agenda">Global Agenda</a></em> a worthy investment for the MMOer? Is it a worthy investiment for the FPS nut? Can a game that's a hybrid of so many genres work as well as its creators say it works? Those are all excellent questions and they're also questions that we're going to answer today.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/">Global Agenda Gameplay Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682356"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682357"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682358"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682359"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682360"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery5_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/" rel="bookmark">Continue reading <em>First Impressions: Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/">First Impressions: Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19342199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>assault</category><category>combat</category><category>featured</category><category>first-impressions</category><category>game-mechanics</category><category>global-agenda</category><category>global-agenda-conquest</category><category>hi-rez-studios</category><category>hybrid</category><category>medic</category><category>mmorts</category><category>recon</category><category>robotics</category><category>strategy</category><category>tps</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 05 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda producer interview explains Players vs. Playable Environments]]></title><link>http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/</guid><comments>http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/globalagendaarmortypesat580.jpg" alt="" /></a><br />How can we describe a game like <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>? <em>"It's like a sci-fi <a href="http://www.teamfortress.com">Team Fortress 2</a> with elements of territory and resource control."</em> That works. Or we could say, <em>"It's an MMO that's gene spliced with a first person shooter."</em> That's pretty accurate as well. But whichever way you look at it, <em>Global Agenda</em> is a game that's hard to define with any single, existing label. You'll play as an "agent" in one of four classes -- Assault (heavy weapons), Recon (stealth and melee), Robotic (gadgets galore), or Medic -- in a game that's as much about fast-paced combat as it is about controlling territory and tapping resources on an alliance (guild) level. <br /><br />The title is in development at <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a>, and <a href="http://www.i4u.com">I4U News</a> recently spoke with <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> executive producer Todd Harris about what makes this game unique. Harris discusses <em>Global Agenda</em>'s elements of world control and says, <em>"When a player alliance successfully claims an entire zone, anticipated to take approximately 45 days, that group will be rewarded with prestige items, public display of their alliance banner, and permanent notation within the lore of the world." </em><p><a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/" rel="bookmark">Continue reading <em>Global Agenda producer interview explains Players vs. Playable Environments</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/">Global Agenda producer interview explains Players vs. Playable Environments</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jul 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.i4u.com/article25584.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19090597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>agents</category><category>assault</category><category>game-mechanics</category><category>global-agenda</category><category>hi-rez-studios</category><category>interviews</category><category>medic</category><category>playable-environments</category><category>pve</category><category>pvp</category><category>pvpe</category><category>recon</category><category>robotic</category><category>sci-fi</category><category>spy-fi</category><category>territorial-control</category><category>todd-harris</category><category>world-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Jul 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Jet packs, mechs, and all-out carnage in latest Global Agenda screens]]></title><link>http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/</guid><comments>http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/globalagendajetpackimageat580.jpg" /></a><br /><a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> from <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> is one of the upcoming games that is challenging our traditional definition of an MMO. Essentially <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> will be a marriage of <a href="http://www.teamfortress.com"><em>Team Fortress 2</em></a>-style gameplay with a system of world control where guilds will tap resources to gain advantages. We got some <a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/">hands-on time with <em>GA</em> at E3 2009</a> and <a href="http://massively.joystiq.com/blogges/mike-schramm">Mike Schramm</a> had a chance to try out the medic class. We know the game will have four classes at launch, and taking the <em>Team Fortress 2</em> analog a bit further, <em>Global Agenda</em>'s 'Assault' class is like the Heavy, 'Recon' is the Spy, 'Robotic' is similar to the Engineer, and 'Medic'... you get it. This is, however, a <em>very</em> broad generalization and what we've seen thus far suggests there will be a good range of abilities for each class with numerous gear options. <br /><br />However, since none of us are in the beta at present, we're always hoping to find out more about the game. We've come across some new <em>Global Agenda</em> screens that Hi-Rez Studios released today, which show the various class gear and abilities in action. <a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/">Have a look through our gallery</a> to see the Assault, Recon, Medic, and Robotic classes tearing into mechs and androids, and quite likely each other as well. Plus, jet packs! We've added these shots to our <em>Global Agenda</em> gallery for you, so check it out:<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/">Hi-Rez Studios and Global Agenda Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803354"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1794154967157237092899595870961851586916739n_thumbnail.jpg" alt="When bots attack" title="When bots attack" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803353"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1678404967213487092899595870961852941660471n_thumbnail.jpg" alt="The juggernaut" title="The juggernaut" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803352"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1634124967193837092899595870961852581934141n_thumbnail.jpg" alt="Bancroft helps out" title="Bancroft helps out" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672046"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga2-rb-22_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672045"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga1-rb-22-1265130655_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/">Jet packs, mechs, and all-out carnage in latest Global Agenda screens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19075776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>global-agenda</category><category>hi-rez-studios</category><category>jet-pack</category><category>jet-packs</category><category>medic</category><category>mike-schramm</category><category>mmo-industry</category><category>new-titles</category><category>recon</category><category>robotic</category><category>sci-fi</category><category>screenshots</category><category>team-fortress-2</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 23 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda trailer puts pansy elves in their place]]></title><link>http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/</guid><comments>http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://www.globalagendagame.com/Index.html"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/globalagendanoelvestrailer_580px.jpg" /></a><br /></div>
We just <a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/#comments">had a look at some of the gameplay</a> from <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> at <a href="http://massively.joystiq.com/tag/e3-2009/">E3</a>, but the latest trailer from Hi-Rez studios is a bit different. It's a more humorous look at the sort of characters that will be found in-game, or rather, the sorts that <em>won't</em>. Walking around in a flowing robe and attempting to fling fireballs won't get you very far in <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>, as the trailer points out so clearly -- a Recon character makes short work of an elf trying to fill his cast-bar to attack, proving that technology is the key to victory in this particular world, and that other elves hoping to join the game's cast need not apply. Hit the jump to check out the full trailer.<p><a href="http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/" rel="bookmark">Continue reading <em>Global Agenda trailer puts pansy elves in their place</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/">Global Agenda trailer puts pansy elves in their place</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Jun 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19060383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/08/global-agenda-trailer-puts-pansy-elves-in-their-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elf</category><category>elves</category><category>global-agenda</category><category>hi-rez-studios</category><category>no-elves</category><category>recon</category><category>trailer</category><category>video</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 08 Jun 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[E3 2009: Global Agenda hands-on with executive producer Todd Harris]]></title><link>http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/</guid><comments>http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div align="center"><em><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/globalagendae3.jpg" /></em><br /></div>
<a href="http://www.globalagendagame.com/Index.html"><em>Global Agenda</em></a> is coming right along nicely -- we <a href="http://massively.joystiq.com/2009/03/28/gdc09-catching-up-with-global-agenda/">last saw the game in action at GDC</a>, and today at E3, executive producer Todd Harris was nice enough to sit down and show us a never-before-seen part of the game: PvE gameplay.<br /><br />We started off by checking out the character creator, which has come along quite a bit. They've built a very in-depth face creator -- there are about eight or ten different factors to switch between (eyes, mouth, and so on), and for each one, there are seven or eight sliders to adjust and tweak. Which allows for quite a few different variations, as you might imagine. Hair and skin color can also be edited, but Harris told us that body shape will generally be determined by the armor you wear (which is more or less determined by the class you choose).<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/">Hi-Rez Studios and Global Agenda Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803354"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1794154967157237092899595870961851586916739n_thumbnail.jpg" alt="When bots attack" title="When bots attack" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803353"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1678404967213487092899595870961852941660471n_thumbnail.jpg" alt="The juggernaut" title="The juggernaut" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803352"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1634124967193837092899595870961852581934141n_thumbnail.jpg" alt="Bancroft helps out" title="Bancroft helps out" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672046"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga2-rb-22_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672045"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga1-rb-22-1265130655_thumbnail.jpg" alt="" title="" /></a></div> <hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Massively is on the ground in Los Angeles this week and covering <a href="http://massively.joystiq.com/tag/e3-2009/">all the latest E3 MMO news</a> coming from the convention. Check out our breaking coverage (or <a href="http://www.joystiq.com/e3-2009">all the Joystiq network E3 reporting</a>) and <a href="http://massively.joystiq.com/">keep your eye on Massively's front page</a> for the latest developments.</em> </td>
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</table><p><a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/" rel="bookmark">Continue reading <em>E3 2009: Global Agenda hands-on with executive producer Todd Harris</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/">E3 2009: Global Agenda hands-on with executive producer Todd Harris</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19055737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boost</category><category>classes</category><category>e3-2009</category><category>engineer</category><category>global-agenda</category><category>hands-on</category><category>hi-rez-studios</category><category>massively</category><category>medic</category><category>recon</category><category>robotics</category><category>scout</category><category>shooter</category><category>skills</category><category>team-fortress-2</category><category>third-person</category><category>todd-harris</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 03 Jun 2009 16:00:00 EST</pubDate></item></channel></rss>
