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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Evolve your 3D avatar]]></title><link>http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/</guid><comments>http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/tan-evolver-tateru.jpg" alt="" /><a href="http://evolver.com/">Evolver</a></em> (currently in alpha) is an interesting service. It allows you to build a 3D avatar either from scratch and components or from a photograph of yourself, and export that avatar as an image, a functional 3D model in a couple of different formats (presently Maya [MA] or Kaydara 3D Data Exchange Format [FDX]), or a ready-made avatar for a number of 3D virtual environments.</p>
<p>They've got more planned it seems, like the ability to potentially embed a little animated 3D avatar in places where you might today be using a 2D image. Think <a href="http://gravatar.com/">Gravatars</a> only in 3D.</p><p><a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/" rel="bookmark">Continue reading <em>Evolve your 3D avatar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/">Evolve your 3D avatar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1552713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/21/evolve-your-3d-avatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dxplorer</category><category>activeworlds</category><category>avatars</category><category>betas</category><category>cobalt</category><category>evolver</category><category>exitreality</category><category>facefx</category><category>gravatar</category><category>opinion</category><category>realxtend</category><category>second-life</category><category>torque-game-engine</category><category>unity3d</category><category>vastpark</category><category>virtual-worlds</category><category>wonderland</category><category>worldviz</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 21 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[RealXtend 0.3 released]]></title><link>http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/</guid><comments>http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/realxtend.jpg" alt="" />The RealXtend team has released the latest version of their extended, viewer and opensim-based system code. This brings realXtend up to version 0.3.</p>
<p>The viewer sports new basic avatars (three), attachments direct to the avatar (rather than to a bone-based attachment point), prim sizes increased to 128 metres in any dimension, fixed assorted crash bugs and more.</p>
<p>The server code handles the support for these features, along with a bunch of bug-fixes, Skype support, inverse kinematics and variable avatar walk-speeds.</p><p><a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/" rel="bookmark">Continue reading <em>RealXtend 0.3 released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/">RealXtend 0.3 released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/realxtend-0-3-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bsd</category><category>gpl</category><category>open-source</category><category>opensim</category><category>patches</category><category>realxtend</category><category>realxtend-0.3</category><category>second-life</category><category>second-life-viewer</category><category>skype</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 01 Jul 2008 00:30:00 EST</pubDate></item><item><title><![CDATA[RealXtend viewer now on Sourceforge]]></title><link>http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/</guid><comments>http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/realxtend.jpg" alt="" /><a target="_blank" href="http://sourceforge.net/">Sourceforge</a> - billed as the largest open source website in the world -- is now host to the source code project for the RealXTend viewer (rexviewer) for <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>. RealXtend claims to have replaced all of the license encumbered portions of the viewer with GPL-friendly alternatives, though they are still having some issues decoupling FMOD from their VoIP solution.</p>
<p>The project website remains at <a target="_blank" href="http://www.rexviewer.org/">rexviewer.org</a>, while <a target="_blank" href="http://sourceforge.net/projects/realxtendviewer/">the project page and source code (available via subversion) is now on Sourceforge</a>. Rexviewer is only in alpha at present, but has a number of distinctly interesting technological features, and more planned.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/">RealXtend viewer now on Sourceforge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Mar 2008 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1141889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/17/realxtend-viewer-now-on-sourceforge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fmod</category><category>GPL</category><category>mmo-industry</category><category>open-source</category><category>realxtend</category><category>rexviewer</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>sourceforge</category><category>virtual-worlds</category><category>voice</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 17 Mar 2008 09:59:00 EST</pubDate></item><item><title><![CDATA[RealXtend releases updated software]]></title><link>http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/</guid><comments>http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/realxtend.jpg" />Barely a fortnight after their initial version 0.1 software, Finnish developer <a href="http://www.realxtend.org/" target="_blank">RealXtend</a> (in conjunction with <a href="http://www.opensimulator.org/" target="_blank">OpenSim</a>, <a href="http://www.adminotech.com/" target="_blank">Admino Technologies</a> and <a href="http://www.ludocraft.com/" target="_blank">LudoCraft</a> - I think we might have to just start calling it the 'RealXtend Project' in future to save on typing) has released the next version of their software. An avatar portability system that allows your avatar to be transferred to any compatible world where you have an account is definitely a handy feature now that additional <a href="http://massively.joystiq.com/tag/second-life" target="_blank"><em>Second Life</em></a> style grids are starting to spring up all over.</p>
<p>"We have been testing and fixing bugs as much as possible and we have a few new major features. One of the new features is the Avatar system, under RealXtend your avatar has been completely redesigned to support transfer between virtual worlds. Earlier avatar systems used by other virtual worlds have been tied to one world or grid only and could not travel with the user," said RealXtend project manager Jani Pirkola.</p>
<p>RealXtend's viewer is licensed under the GNU GPLv2 (sans quicktime components), and all the server-side code as a part of OpenSim is under the BSD license, which is a very broadly permissive open source license.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/">RealXtend releases updated software</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Feb 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1127981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/29/realxtend-releases-updated-software/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>admino-technologies</category><category>betas</category><category>jani-pirkola</category><category>ludocraft</category><category>mmo-industry</category><category>open-simulator</category><category>open-source</category><category>opensim</category><category>patches</category><category>realxtend</category><category>second-life</category><category>second-life-simulator</category><category>second-life-viewer</category><category>source-code</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 29 Feb 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: realXtend demo video]]></title><link>http://massively.joystiq.com/2008/02/17/cinemassively-realxtend-demo-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/17/cinemassively-realxtend-demo-video/</guid><comments>http://massively.joystiq.com/2008/02/17/cinemassively-realxtend-demo-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/MM6DxA7UB7c&amp;rel=1"></embed></center>Our <a href="http://opensimulator.org/wiki/Main_Page">Open Source</a> <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> just got a whole lot more complicated, thanks to <a href="http://massively.joystiq.com/tag/realxtend/">realXtend</a>. It's too early to call them our heroes, but it probably won't be long. If you're wondering just what on earth I'm talking about, check out their <a href="http://www.realxtend.org/features.html">demo video</a>, which shows off version 0.1.<br /><br />While this is obviously just the beginning, they already have mesh avatars, mesh objects, and html on a prim! With the next <a href="http://www.realxtend.org/features.html">update</a> on February 29th, they'll be adding avatar attachments, avatar appearance storage, and single sign-on to multiple worlds, among other things. Change is coming. Are you ready?<br /><br />[Via <a href="http://www.realxtend.org/">realXtend</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/17/cinemassively-realxtend-demo-video/">Cinemassively: realXtend demo video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Feb 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=MM6DxA7UB7c>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/17/cinemassively-realxtend-demo-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1117220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/17/cinemassively-realxtend-demo-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinemassively</category><category>linden-lab</category><category>machinima</category><category>open-simulator</category><category>realxtend</category><category>second-life</category><category>sl</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Sun, 17 Feb 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[An interview with Open Life's Steve Sima]]></title><link>http://massively.joystiq.com/2008/02/12/an-interview-with-open-lifes-steve-sima/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/12/an-interview-with-open-lifes-steve-sima/</guid><comments>http://massively.joystiq.com/2008/02/12/an-interview-with-open-lifes-steve-sima/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/openlifegrid.jpg" alt="" /><br /></div>
<p>The Metaverse Journal's Lowell Cremorne landed <a target="_blank" href="http://www.metaversejournal.com/2008/02/12/interview-sakai-openlife-openlife-founder/">an interview with Steve Sima (aka Sakai Openlife)</a>, the founder of Australian-based <em><a target="_blank" href="http://massively.joystiq.com/tag/open-life">Open Life</a></em> grid - which, we note, is <a target="_blank" href="http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/">still apparently not quite working for new registrations</a> - certainly, we've had no luck here - you can register, but not actually log in with it.</p>
<p><em>Open Life</em> currently operates on <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">Open Simulator 0.5</a>. Sima's plans involve full offline content creation (in fact, <a target="_blank" href="http://openlifegrid.com/Downloads/tabid/67/Default.aspx">you can get a downloadable simulator from the website</a> - though we don't believe the means exist to readily send that data anywhere as yet), and he is hotly anticipating <a target="_blank" href="http://realxtend.net/">the new viewer from RealXTend</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/12/an-interview-with-open-lifes-steve-sima/">An interview with Open Life's Steve Sima</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Feb 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaversejournal.com/2008/02/12/interview-sakai-openlife-openlife-founder/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/an-interview-with-open-lifes-steve-sima/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1113694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/12/an-interview-with-open-lifes-steve-sima/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lowell-cremorne</category><category>metaverse-journal</category><category>open-life</category><category>open-simulator</category><category>realxtend</category><category>sakai-openlife</category><category>second-life</category><category>steve-sima</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 12 Feb 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[New non-Linden grid opening [updated]]]></title><link>http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/</guid><comments>http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/openlifegrid.jpg" alt="" /></div>
<p><strike>Adam Zaius</strike> Quiplash announces the opening of <em><a target="_blank" href="http://openlifegrid.com/">Open Life</a></em>, an alternative <a target="_blank" href="http://massively.joystiq.com/tag/second-life"><em>Second Life</em></a> grid <strike>developed in conjunction with Finnish developer <a target="_blank" href="http://realxtend.net/">RealXtend</a></strike> (<strike>apparently the companies Admino and Ludocraft are in there somewhere too, </strike>but we're still a little hazy on the big picture [<strong>Did I mention we're a bit hazy? Pardon the dust</strong>]) - <strike>who have developed a custom viewer with additional features (like real 3D meshes instead of prims, python scripting, textures-via-HTTP, multiple attachment points per body part, and more) that are unsupported in <em>Second Life</em> currently.</strike></p>
<p>The new grid is going live in the next few hours, apparently, and it seems that everyone's invited. <em>Open Life</em> appears to be renting out simulators for $75US/month. We don't have a lot more information available to us right now, but it all looks very exciting , though reportedly there are stability issues that make the new grid only for the adventurous.</p>
<p>[<strong>Update</strong>: Okay, this is a bit of a muddle, and we've put together a correction based on better information, check below the fold<span style="text-decoration: underline;"><a target="_blank" href="http://openlifegrid.com/Blogs/tabid/61/EntryID/3/Default.aspx">]<br /></a></span></p><p><a href="http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/" rel="bookmark">Continue reading <em>New non-Linden grid opening [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/">New non-Linden grid opening [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Feb 2008 02:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sluniverse.com/php/vb/general-sl-discussion/6826-we-interrupt-your-regularly-scheduled-threads.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1111093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/10/new-non-linden-grid-opening/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-zaius</category><category>admino</category><category>breaking</category><category>deepthink-labs</category><category>ludocraft</category><category>open-life</category><category>quiplash</category><category>realxtend</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 10 Feb 2008 02:57:00 EST</pubDate></item></channel></rss>
