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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[APB's Walter Kong on financial flexibility]]></title><link>http://massively.joystiq.com/2008/04/24/apbs-walter-kong-on-financial-flexibility/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/24/apbs-walter-kong-on-financial-flexibility/</guid><comments>http://massively.joystiq.com/2008/04/24/apbs-walter-kong-on-financial-flexibility/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/scroogemcduck.jpg" alt="" />In <a href="http://www.warcry.com/articles/view/interviews/4846-All-Points-Bulletin-Interview-with-Real-Time-Worlds-Walter-Kong">a new interview with Walter Kong</a>, the <span id="intelliTXT" name="intelliTxt">Senior Vice President of Business Development at Realtime Worlds, explains the logic behind his team's recent <a href="http://massively.joystiq.com/2008/04/21/all-points-bulletin-publishing-rights-returned-to-realtime-world/">reacquisition of the publishing rights</a> for their upcoming game <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a>. Their latest round of fund-raising, which <a href="http://massively.joystiq.com/2008/03/31/realtime-worlds-grabs-50-million/">netted them a cool $50 million</a>, gives them the a much higher degree of flexibility than they would have had under Webzen, so they took the opportunity to go independent, for a while anyway.<br /><br />Kong explained that just because that just because they moved out from under <a href="http://massively.joystiq.com/tag/webzen">Webzen</a> doesn't mean they are necessarily looking to self-publish; they just want to keep their options open. What seems clear from the way they've handled themselves so far is that all the veteran blood, including CEO David Jones -- the brainchild of the <em>Grand Theft Auto</em> series, has made them shrewd in the ways of the business. Here's hoping they're as savvy at making their game as they are financing it.<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/24/apbs-walter-kong-on-financial-flexibility/">APB's Walter Kong on financial flexibility</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Apr 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/interviews/4846-All-Points-Bulletin-Interview-with-Real-Time-Worlds-Walter-Kong>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/24/apbs-walter-kong-on-financial-flexibility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1176198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/24/apbs-walter-kong-on-financial-flexibility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>david-jones</category><category>financing</category><category>grand-theft-auto</category><category>gta</category><category>publishing</category><category>realtime-studios</category><category>walter-kong</category><category>webzen</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 24 Apr 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Rockstar founder calls GTA MMO "the Holy Grail"]]></title><link>http://massively.joystiq.com/2008/03/07/rockstar-founder-calls-gta-mmo-the-holy-grail/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/07/rockstar-founder-calls-gta-mmo-the-holy-grail/</guid><comments>http://massively.joystiq.com/2008/03/07/rockstar-founder-calls-gta-mmo-the-holy-grail/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a></p><div align="center"><a href="http://egm.1up.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/gtammo2.jpg" alt="" /></a><br /></div>
In case you haven't seen it, <a href="http://www.1up.com/do/my1Up?publicUserId=5434927">Crispin Boyer</a> of <a href="http://egm.1up.com/">EGM</a> sat down for an interview with Rockstar founder Sam Houser to talk in-depth about all things <em>Grand Theft Auto</em>. In addition to some tasty preview bits, Boyer raked Houser over the coals a little bit, trying to glean from him what the future of the franchise might be. In terms of multiplayer, Houser didn't shy from expressing his enthusiasm for the idea of a <em>GTA</em> MMO. Specifically, he said such a title, "<em>is very, very doable and is a very, very compelling proposition</em>." In a subsequent question he refers to a mainstream subscription-based MMO on a console as "the Holy Grail."<br /><br />The problem, as Houser sees it, is in combining the GTA gameplay with the idea of a persistent world. Without the right constraints, the game might amount to little more than a city of a couple thousand players all shooting at each other with rocket launchers, instead of an interesting, compelling MMO experience. From the tenor of his comments, it doesn't seem like Houser and Rockstar currently have any specific plans for an MMO just yet, but we imagine they're going to be paying very close attention to Realtime Worlds' <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a> when it comes out later this year, as its 'cobs and robbers' gameplay is the closest to GTA we've seen yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/07/rockstar-founder-calls-gta-mmo-the-holy-grail/">Rockstar founder calls GTA MMO "the Holy Grail"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Mar 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://egm.1up.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/07/rockstar-founder-calls-gta-mmo-the-holy-grail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1134565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/07/rockstar-founder-calls-gta-mmo-the-holy-grail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>breaking</category><category>cops-and-robbers</category><category>crispin boyer</category><category>CrispinBoyer</category><category>grand-theft-auto</category><category>gta</category><category>gta-mmo</category><category>realtime-studios</category><category>rockstar</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 07 Mar 2008 15:45:00 EST</pubDate></item></channel></rss>
