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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Leaderboard: Two factions vs. three factions]]></title><link>http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/</guid><comments>http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/two.jpg" /></a></div>
Two vs. three: It should be a cut-and-dry affair. After all, three is always better than two? Maybe... but maybe not. When it comes to factions in MMOs, the line seems to be split between two and three, and I think a good case can be made for both.<br />
<br />
Two factions is the majority approach for MMOs that have them, and it's easy to understand why. We can comprehend an "us vs. them" mentality in almost every walk of life. If you're not with us, you're against us -- that sort of thing. Two factions draws a line in the sand and requires little explanation for people to understand that one side is naturally better than the other.<br />
<br />
Three factions, on the other hand, is a godsend for PvP in particular. By having a third faction, it's much less likely that one side can dominate the battlefield eternally, as the other two sides can team up to put an end to that nonsense. Three factions also offers more variety and arguably stronger factional identities.<br />
<br />
So what say you? Two or three? Cast your vote after the jump!<p><a href="http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/" rel="bookmark">Continue reading <em>Leaderboard: Two factions vs. three factions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/">Leaderboard: Two factions vs. three factions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/leaderboard-two-factions-vs-three-factions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-royal</category><category>faction</category><category>factions</category><category>leaderboard</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>pvp</category><category>realm</category><category>realms</category><category>rvr</category><category>side</category><category>sides</category><category>three-factions</category><category>three-sides</category><category>two-factions</category><category>two-sides</category><category>us-vs-them</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 30 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[WAR's new Zone Domination system in development]]></title><link>http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/</guid><comments>http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/barnettbirthdayvidzonedomi425.jpg" alt="" /></a><br />Without a doubt one of the liveliest people we know of in the MMO industry, <a href="http://massively.joystiq.com/tag/paul-barnett">Paul Barnett</a>, put out a <a href="http://www.youtube.com/watch?v=BvHFxbuQyuA ">YouTube video this week in celebration of his birthday</a>, and brought <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> devs Jeff Hickman and Colin Shannon in for some updates on the game. Perhaps the most interesting thing revealed is <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>'s new Zone Domination system which is currently in the works. It's intended to supplement <em>Warhammer Online</em>'s realm-vs.-realm system by providing more compelling ways to capture zones. Hickman says, <em>"If you can capture everything in a zone and hold it, claiming the Keeps and dominate that zone, then you have a very good chance of capturing the zone."</em> Or, as Barnett summarizes, Zone Domination will give players more reasons for defending and holding objectives.<br /><br />Colin Shannon also provides an update on the reduction of crashes in <em>WAR</em>, and there's (perhaps) a ray of hope mentioned at the end for having multiple items in the mail system. Check out the video embed below the cut for more on the state of the game, and what new features <em>WAR</em> players should be getting in a forthcoming patch.<p><a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/" rel="bookmark">Continue reading <em>WAR's new Zone Domination system in development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/">WAR's new Zone Domination system in development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=1839>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1433110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/wars-new-zone-domination-system-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colin-shannon</category><category>fantasy</category><category>game-mechanics</category><category>jeff-hickman</category><category>mail</category><category>mail-system</category><category>patches</category><category>paul-barnett</category><category>realm</category><category>realm-vs-realm</category><category>realms</category><category>rvr</category><category>territorial-control</category><category>video</category><category>videos</category><category>war</category><category>warhammer-online</category><category>youtube</category><category>zone-control</category><category>zone-domination</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 18 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Death Knight character creation FAQ preps players for Wrath]]></title><link>http://massively.joystiq.com/2008/10/07/death-knight-character-creation-faq-preps-players-for-wrath-of-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/death-knight-character-creation-faq-preps-players-for-wrath-of-t/</guid><comments>http://massively.joystiq.com/2008/10/07/death-knight-character-creation-faq-preps-players-for-wrath-of-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><a href="http://massively.joystiq.com/tag/death-knight"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/deathknight008g.jpg" /></a>Planning on creating a <a href="http://massively.joystiq.com/tag/death-knight">Death Knight</a> when <a href="http://www.worldofwarcraft.com/wrath"><em>Wrath of the Lich King</em></a> comes out next month? <a href="http://www.blizzard.com">Blizzard</a> posted a <a href="http://forums.wow-europe.com/thread.html?topicId=6104991838&amp;sid=1">Death Knight creation FAQ</a> at the EU <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> forums in an effort to reduce the number of question and answer threads popping up. It's short but sweet.<br /><br />It's so short, in fact, that we can give you most of the info right here. You'll be able to create a Death Knight on any realm on which you already have an level 55 or higher character. Eventually, you'll be able to create one on a different server, but for now the only way to get a Death Knight to a totally new realm is to create it on your current realm and then do a paid transfer.<br /><br />Don't worry -- there's good news too! If your level 55 is Horde, you'll be able to start up an Alliance Death Knight and vice versa, so long as you're not playing on a PvP realm. You're only allowed one Death Knight per realm though.<br /><br />[Via <a href="http://www.wowinsider.com/2008/10/06/blizz-posts-dk-creation-faq/">WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/death-knight-character-creation-faq-preps-players-for-wrath-of-t/">Death Knight character creation FAQ preps players for Wrath</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.wow-europe.com/thread.html?topicId=6104991838&amp;sid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/death-knight-character-creation-faq-preps-players-for-wrath-of-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1335500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/death-knight-character-creation-faq-preps-players-for-wrath-of-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>death-knight</category><category>expansion</category><category>faq</category><category>frequently-asked-questions</category><category>realm</category><category>realms</category><category>server</category><category>servers</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 07 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Why is Destruction more popular than Order?]]></title><link>http://massively.joystiq.com/2008/09/25/why-is-destruction-more-popular-than-order/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/why-is-destruction-more-popular-than-order/</guid><comments>http://massively.joystiq.com/2008/09/25/why-is-destruction-more-popular-than-order/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.mythicentertainment.com/warhammer/armiesofWAR/darkelves/Sorceress.php"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/sorceress-sms-0908.png"  alt="" /></a>There exists an interesting theory concerning gamer preference of good vs. evil. It is said that in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, as in many other games, the "good" seems to be the most popular choice. Most people want to be the pretty human character, save the princess and become the hero.<br /><br />Enter <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, where the majority of players have flocked to the Destruction side. This isn't simply the 'darker' side, this is the burn-down-your-house evil side. This is the stuff-a-dwarf-in-a-barrel-and-toss-him-off-a-castle-wall evil side. So why do players relate more to this type of bad guy persona? <a href="http://massively.joystiq.com/tag/relmstein/">Relmstein</a> has <a href="http://relmstein.blogspot.com/2008/09/five-reasons-destruction-is-more.html">some theories</a> about this over at his blog, which include the fact that <a href="http://www.mythicentertainment.com">Mythic</a> focused much of their hype on the Destruction side. Check out <a href="http://relmstein.blogspot.com/2008/09/five-reasons-destruction-is-more.html">his post</a> for the rest of his five reasons why <a href="http://warhammeronline.wikia.com/wiki/Destruction">Destruction</a> is more popular than <a href="http://warhammeronline.wikia.com/wiki/Order">Order</a>, and let us know what you think.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/why-is-destruction-more-popular-than-order/">Why is Destruction more popular than Order?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://relmstein.blogspot.com/2008/09/five-reasons-destruction-is-more.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/why-is-destruction-more-popular-than-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1323732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/why-is-destruction-more-popular-than-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destruction</category><category>evil</category><category>good</category><category>order</category><category>popularity</category><category>realm</category><category>relmstein</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 25 Sep 2008 10:00:00 EST</pubDate></item></channel></rss>
