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Posts tagged realism

Star Citizen aims to redefine avatar death, combat realism

Remember way back in February of 2013 when Chris Roberts posted his Death of a Spaceman concept? It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than the t...

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Stick and Rudder: How complex is too complex for Star Citizen?

I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and everyth...

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Life is Feudal is offering a look at the gameplay via livestream Friday

Show me the sandbox! If you've wanted to catch a glimpse of Life is Feudal gameplay, the recently announced medieval sandbox being developed by Bitbox, set some time aside this Friday. At 3:00 p.m. EST on November 15th, devs will be livestreaming some of the gameplay of this project they've been wo...

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Life is Feudal begins Indiegogo campaign

Promising to deliver "realistic medieval" MMO, game developers from Russia are seeking crowdfunding to push hardcore sandbox Life is Feudal over the finish line. Bitbox has been working on Life is Feudal for over three years but recently decided that an Indiegogo campaign was needed to further f...

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Here's a trailer for promising indie sandbox Life is Feudal

Need another indie sandbox to pin your player-generated hopes and dreams upon? Life is Feudal might be up to the task if the game's latest trailer is any indication. Bitbox's brief video clip highlights features including a seamless open world, 100 percent terraforming, "flexible free building," ph...

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The Daily Grind: Do you want realism or awesome?

I realize that any discussion of realism in MMOs can quickly devolve into absurdity, but bear with me. I was recently involved in a discussion between some guildies of mine who were extolling the virtues of Tribes: Ascend over more realistic FPS games. "It's the jetpacks," they told me. In a real...

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Global Chat: September 19-25, 2011

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more...

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The Daily Grind: Does realism have any place in MMOs?

We may roleplay a lot of different things in our MMOs, but realistic living is usually not one of them. After all, we can fly, sustain massive amounts of damage without a visible scratch, never have to go to the bathroom, expect chainmail bikinis to protect us, slaughter thousands without remorse...

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The Daily Grind: Would you try an MMO with "realistic" combat?

Combat has become the bread and butter of MMORPGs. Whether we're talking about the latest AAA themepark implementation, a newfangled (and purportedly) skill-based approach, or the various flavors of indie sandbox, combat is generally all that the majority of MMO devs and players really care about...

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Wasteland Diaries: Hardcore mode

So during your wait for Sector 4, have you conquered it all in Fallen Earth? You've overcome every obstacle and achieved every achievement? You've amassed wealth beyond dreams and have become a king among men in the wastes? Maybe not, but let's assume you have. What do you do now? Well, I've got so...

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