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Posts tagged realism

The Daily Grind: Do you want realism or awesome?

I realize that any discussion of realism in MMOs can quickly devolve into absurdity, but bear with me. I was recently involved in a discussion between some guildies of mine who were extolling the virtues of Tribes: Ascend over more realistic FPS games. "It's the jetpacks," they told me. In a ...

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Global Chat: September 19-25, 2011

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more ...

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The Daily Grind: Does realism have any place in MMOs?

We may roleplay a lot of different things in our MMOs, but realistic living is usually not one of them. After all, we can fly, sustain massive amounts of damage without a visible scratch, never have to go to the bathroom, expect chainmail bikinis to protect us, slaughter thousands without ...

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The Daily Grind: Would you try an MMO with "realistic" combat?

Combat has become the bread and butter of MMORPGs. Whether we're talking about the latest AAA themepark implementation, a newfangled (and purportedly) skill-based approach, or the various flavors of indie sandbox, combat is generally all that the majority of MMO devs and players really care ...

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Wasteland Diaries: Hardcore mode

So during your wait for Sector 4, have you conquered it all in Fallen Earth? You've overcome every obstacle and achieved every achievement? You've amassed wealth beyond dreams and have become a king among men in the wastes? Maybe not, but let's assume you have. What do you do now? Well, I've got ...

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The Daily Grind: Want realism with that?

Recently, a buddy and I were discussing the merits of MMORPG realism while waiting in the ironically named fast food drive-thru line. I'm all about the "realistic" social and economic possibilities inherent in old-school Ultima Online, while he digs the accessibility and pick-up-and-play nature of ...

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Balancing realistic physics with fun in Black Prophecy

The latest info about the sci-fi MMO Black Prophecy, currently in development at Reakktor Media, comes in the form of a series of dev blogs from the game's Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game's physics work, ...

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The Daily Grind: How realistic do you like your games?

In real life, if you've not noticed, we don't have hit points. Getting stabbed by a sword once is pretty much crippling if not outright fatal. Fall too far and you don't suffer some uniform amount of damage across your whole body -- you frequently wind up breaking your legs or your spine, and it ...

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Anti-Aliased: Who decided brown was such an awesome color? pt. 2

BrownQuest 2 ended up proving that too much of something was bad -- horribly, horribly bad. BrownQuest 2 could barely run on most systems because no one could handle the "extremely, super cool, melt your face" graphics and ended up sitting on the shelves that holiday season. The new rationale ...

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Anti-Aliased: Who decided brown was such an awesome color?

Pet peeve time, ladies and gentlemen. I despise the realism movement in video games. Sure, I love seeing more accurate graphics and more realistic environments -- that's the nice part. I get to use my nice computer to explore amazing landscapes and take part in some beautiful interactions. But, ...

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